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You are here: Home --> Forum Home --> Recent posts by jbfedaykin
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Topic: Champions versus Undead Contagion
Subject: My Opinion


"Well, I will gladly pay to keep the cold out," I say, looking at the wizard. "I suggest we leave an hour after sunrise, or an hour after the sun would rise, if it weren't for this damn storm." With that I slide off the bench at the old man's table.

"There are only two choices to make tonight, and we better decide which is more important. Shall we stay up and discuss the best plan of action, or get a night's rest and make up a plan as we journey along." I look around the table at my new companions, trying to gauge their feelings on this matter. "I for one vote we plan on the way. Conditions may change as we get closer, and I would rather have a flexible plan to use when we come across these undead."

Posted on 2010-01-12 at 07:00:17.

Topic: Champions versus Undead Contagion Q&A
Subject: Rodny Harfoot Character Sheet


Male Halfling Rogue 5
Chaotic Neutral
Representing Josh Bollin

Strength 12 (+1)
Dexterity 20 (+5)
Constitution 13 (+1)
Intelligence 16 (+3)
Wisdom 16 (+3)
Charisma 11 (+0)
Size: Small
Height: 2' 11"
Weight: 32 lb
Skin: Tan
Eyes: Dark Brown
Hair: Dark Brown; Straight; Light Beard

Total HP: 43

Speed: 20 feet
Armor Class: 16 = 10 +5 [dexterity] +1 [small]
Touch AC: 16
Flat-footed: 16 [uncanny dodge]

Initiative modifier:+5 = +5 [dexterity]
Fortitude save: +3= 1 [base] +1 [constitution] +1 [halfling]
Reflex save:+10 = 4 [base] +5 [dexterity] +1 [halfling]
Will save:+5= 1 [base] +3 [wisdom] +1 [halfling]
Attack (handheld):+5 = 3 [base] +1 [strength] +1 [small]
Attack (unarmed):+5 = 3 [base] +1 [strength] +1 [small]
Attack (missile):+9 = 3 [base] +5 [dexterity] +1 [small]
Grapple check: +0 = 3 [base] +1 [strength] -4 [small]

Light load: 32 lb. or less
Medium load: 33-65 lb.
Heavy load: 65-98 lb.
Lift over head: 98 lb.
Lift off ground: 195 lb.
Push or drag: 488 lb.

Languages: Common Elven Gnome Halfling Orc

Arumin [1d3, 19-20/x2, 1 lb., light, slashing]
Tear Knife [1d2, x2, light, piercing]
Sap [1d4 nonlethal, crit x2., 1 lb., light, bludgeoning]
Nohar [1d4, 19-20/x2, 2 lb., light, slashing & piercing]
Hand Crossbow [1d3, 19-20/x2, range incr 30 ft., 1 lb., piercing]

Feats:
Deft Hands
Investigator

Traits:
Easygoing
Skinny

Appraise Int 6 = +3 +3
Balance Dex* 7 = +5 +2
Bluff Cha 3 = +0 +3
Climb Str* 6 = +1 +3 +2 [halfling]
Concentration Con 4 = +1 +3
Diplomacy Cha 5 = +0 +3 +2 [sense motive]
Disable Device Int 5 = +3 +2
Escape Artist Dex* 10 = +5 +4 +1 [skinny]
Forgery Int 3 = +3
Gather Information Cha 6 = +0 +3 +2 [investigator] +1 [easygoing]
Heal Wis 3 = +3
Hide Dex* 12 = +5 +3 +4 [small]
Intimidate Cha -1 = +0 -1 [easygoing]
Jump Str* 3 = +1 +6 +2 [halfling] -6 [speed 20]
Knowledge (architecture)Int 4 = +3 +1
Knowledge (local) Int 5 = +3 +2
Listen Wis 8 = +3 +3 +2 [halfling]
Move Silently Dex* 10 = +5 +3 +2 [halfling]
Open Lock Dex 9 = +5 +4
Ride Dex 5 = +5
Search Int 8 = +3 +3 +2 [investigator]
Sense Motive Wis 7 = +3 +5 -1 [easygoing]
Sleight of Hand Dex* 12 = +5 +5 +2 [deft hands]
Spot Wis 7 = +3 +4
Survival Wis 3 = +3
Swim Str** 1 = +1
Tumble Dex* 11 = +5 +4 +2 [jump]
Use Magic Device Cha 4 = +0 +4
Use Rope Dex 12 = +5 +5 +2 [deft hands]

2.5 lb Soft leather armor [light; +1 AC; +9 max Dex; 0 check penalty]
Gauntlets, soft leather
2 lb 100-pocket cloak [allows wearer to carry up to 100 lbs of items w/o adding to encumbrance]
1 lb Arumin [1d3; 19-20/x2; light; slashing]
Tear knife [1d2; x2; light; piercing] x6
1 lb Sap [1d4 nonlethal, crit x2, light, bludgeoning]
2 lb Nohar [1d4; 19-20/x2; light; slashing & piercing]
1 lb Hand Crossbow [1d3, 19-20/x2, range incr. 30 ft., piercing]
4 lb Crossbow bolts (quiver of 10) x4
0.5 lb Backpack
1 lb Bedroll
1 lb Blanket, winter x1
Flint and steel
2 lb Grappling hook, collapsible {kept in cloak}
2 lb Lantern (hooded)
3 lb Oil flasks x3
1 lb Pouch x2
1 lb Sacks x1
4 lb Waterskins x4 {2 kept in cloak}
1 lb Climber's kit {kept in cloak}
1 lb Thieves' tools {kept in cloak}
0.5 lb Itching powder, jar x5 {kept in cloak}
1 lb Lock gum, jar x4 {kept in cloak}
.5 lb Automated footpad {kept in cloak}
10 lb Spool of Endless Rope
1 lb Torch bug tube {kept in cloak}
5 lb Bolt cutters {kept in cloak}
7 lb Outfitting bundle, basic
0.5 lb Tinderbox
10 lb Tent, small (2-man) canvas
Cards, expertly marked
Dice, clear
Map, regional
1919 gp
1 sp
5 cp

59.5 lb Total
45.5 Encumbrance (Medium load)

Dog, riding (Capacity: light: 100 lb; medium: 101-200 lb; heavy: 201-300 lb)
25 lb Saddle, riding
1 lb Bit & bridle
Reins (unarmored)
10 lb Feed x3 (per day)
8 lb Saddle bags, medium x2 (holds 5 cu. ft.)


Posted on 2010-01-11 at 01:24:04.
Edited on 2010-01-12 at 17:10:58 by jbfedaykin

Topic: Champions versus Undead Contagion
Subject: The Rogue


Rodny Harfoot had been having a hard time lately. It’s hard to be a second story man when you can hardly see in the windows of the first floor. He’d been on his way to try out the homes in a new town, when the storm hit. His coinpurse had gotten slightly lighter over the last couple days, but his hosts were generous enough to give him some money back one night, though they didn’t know it.

When the old man came in and told his story, a plan began to form in Rodny’s mind. Undead almost always had valuables on their, well not their person anymore, but on their corpse. And no one got angry when you took those valuables, since you were providing a vital service to the local area.

This outbreak of undead had an additional bonus: it was in a town. That meant empty houses with belongings that people had been unable to take along with them. No town guards were likely to stop him either.

Slipping from his seat at the halflings’ bar, Rodny went over to the group that had begun to form around the distraught traveler. It looked as if those people would be his new traveling companions. He hoped that none of them would hold a grudge if he became the new owner of a few trinkets and baubles from Maplecrest.


Posted on 2009-12-16 at 02:07:31.

 
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