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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Assistance is Required...
Parent thread: Season of the Witch Q/A
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Jumpin' Jack Smash
Karma: 44/13
675 Posts

Assistance is Required...

It is strange to see how much this place changes every time I leave. I return to see a few familiar faces, and lots that I don't recognize. It is good to see people stick to this better than I do. That being the case, it will be good to see some of you once more. For those who don't recognize me, my name is Tek.

I've been turning around a new idea for a plotline in my head, and felt the inclination to run it in one place I knew it could receive enough players - here.

Four to six people are required. It is essential that people are dedicated to posting regularly and in-character. I dislike short posts unless they are necessary. As well, if I know your background shows a lot of lapsing without any form of notification, I won't select you.

Again for all who know me... You'll see that I'm still rude and selective.

I will begin to make posts regarding the information I require, as well as providing things for any who are interested to read. World stuff, races, my overly selective needs for players, etc...

It is good to see familiar faces again.

Posted on 2009-11-18 at 18:44:52.

TRSG 2.0
Karma: 113/94
1606 Posts

short posts

I dislike short posts as well

Posted on 2009-11-18 at 19:20:39.

TRSG 2.0
Karma: 113/94
1606 Posts

but seriously

sorry, that was too tempting.

I'll wait for some more info from you about the, well, everything.

Please consider this an expression of interest.

Posted on 2009-11-18 at 19:22:27.

Jumpin' Jack Smash
Karma: 44/13
675 Posts


For the time being, we shall disregard world information beyond the borders of the hosting country. That is all just filler, and I would prefer see the game make some motion before spending excess time writing up about that. If information is requested, I can provide it, but it is not in my best interest to spend excess time writing about it, only to have everybody abandon before we even get moving. Such is an unnecessary irritant…

For that matter, anything about the outlying country isn’t overly necessary, either. Not now, anyway.

Capital: Vyrrmas
Major Cities: Aur Vennas, Gannfeld, Murdas Belfre
Identity: Alcanese
Climate: Temperate
Government: Monarchy/Regency
Population: 21,000 (Mainly humans, elves, and dwarves)
Languages: Alcanese Common, Mercrean Common, Elvish, Dwarven
Currency: Ketch
Primary Import: Grain, Steel
Primary Export: Lumber, Hides
Primary Religion: Mallien
Minor Religion: Candri, Darm, Hamar

Alcana is primarily forested and rolling, containing little natural farmland. Developed slash and burn techniques combined with newly discovered crop rotation have allowed for small, but efficient, farms. Simple crops can be grown and supplied in efficient quantities, but lacking the large amounts of plains required for grains, much of it is imported from Mercrea to the west.

Large masses of woodlands provide naturally rich timber resources and much game to be hunted. The forests are also home to many natural predators, mainly gnolls and goblinkin. Highways are routinely patrolled, but the abundance of cover makes easy hiding places for bandits. To the southeast are the Mountains of An’Kessta, the home of the dwarves. Migration to the city has been significantly more common since a strange explosion collapsed one of the peaks. Information regarding such is extremely rare, even among immigrants.

Spotted all throughout the wilderness are old ruins of ancient forts and holds. Many are home to bands of creatures, setting them up as their lairs, but there is never a shortage of locations for gutsy treasure hunters. Such features tend to draw a large number of seekers from other lands, as well as create a sufficient body of supporters to operate numerous guilds. Historical artifacts tend to fetch a very high price with correct buyers.

As of recent months, an outbreak of plague in the northern territories, called Scarlet Flashfever, has been destroying the population at alarming rates. Clergymen from all faiths have been working to subdue this plague, but have met with only limited success. The sickness rapidly spread to the central core, and to the east. Contaminated game meat and animal by-products has been a primary spreading agent.

Infection rates in the north began to subside as a remedy was developed and distributed, but the death rate has effectively produced the early stages of a famine. Panic and riots broke out in Vyrrmas when the plague reached its walls, but the combined efforts of all temples managed to subdue it fairly effectively. However, the nation fell into darkness when the uncontrolled infection of King Alphonse III took the life from his body and left the Lionte Throne empty.

I will assemble a chronological list of events to post up that will cover many of the more recent events. This is just a loose writeup.

Posted on 2009-11-18 at 19:47:52.

Jumpin' Jack Smash
Karma: 44/13
675 Posts

Character Building

Time for everybody’s favourite part of working with me; my overly complex character development requirements. I’ll supply both method and aspects of a sheet that are normally not focused on. Still, they are essential if people are to partake.

We’re using third edition, and no sourcebooks. Not to begin, anyway. Again, I’m not in the mood to spend a lot of hours on tracking down all kinds of side-supplemented information, only to not have the game actually move. Maybe later on.

-First and foremost. No Monks. I detest Monks very much…
-If a Paladin is chosen, it must be played well. I am very picky about Paladins. This is in part thanks to Kaelyn. Inquire with him if necessary.
-Aside from Fighter, Thief, or Cleric, no class may be chosen more than once.
-Due to the setting (As you will discover) Arcane Magic-users will be EXTREMELY challenging to play. Attempt with discretion.

Now that that’s out of the way, let’s get down to business.

-Characters are level one. Design appropriately in regards to background and such.
-Use 4D6 and drop low die. Assemble as desired. However. Before assigning racial attribute modifiers, only one roll may be above sixteen. Two other rolls that may turn up at sixteen or more can be set up as sixteen. Any others will be reduced to fourteen, maximum. Thus, only a grand total of three numbers may be valued at sixteen, and one may be higher. I strongly despise munchkin characters, and generally eliminate them due to general irritation.
Strength: 13
Dexterity: 17 (Maxed at highest attribute)
Constitution: 16 (Maxed at second highest)
Intelligence: 15 (Maxed at second highest)
Wisdom: 12
Charisma: 14 (Initially a fifteen. Reduced to meet fourteen requirement)

Makes sense? Good.

Races Humans Syln (Caucasian)
K’urn (Native American)
Gano (Celt/Nordic)
Andaru (Black/African)
Kirvass (Slavic)

Elves Dur’Amani (Wood Elves)
Mith’Ganni (Twilight Elves)
(Half-Dur’Amani are common. Mith’Ganni shun others)

Dwarves Duskarn (Hill Dwarves)
Krosan (Rock Dwarves)

Halflings Buunta (Burrow Halflings)
Raslan (Gutter Folk)

Time for more information…

-Starting funds are standard for class, but reduce the multiplier by one.
-Everybody requires a list of five known monsters. Bards may select seven. Rangers may choose seven aside from their racial enemy. Try to find logical reasons as to why you might know about these monsters, and I use this rule because players who act as though their character knows the entire monster manual really bother me. Particularly rare monsters are not allowed (What kind of level one character would know what demons act like?) Dragons are almost unknown by everybody. Definitely not allowed.
-Time for the fun part. These are required:
Nobody gets in without these, and they DO get used. Be realistic. A phobia of something that is impossible to ever encounter in-game will be brought in on a regular basis. I dislike avoidance.
-A detailed background and description is requested. The more, the better. If you wish to detail your own equipment, by all means do so. It helps us make a more realistic story.

Forward any other requests to myself. I’ll answer to the best of my ability.

Posted on 2009-11-18 at 20:25:25.
Edited on 2009-11-22 at 00:20:20 by Tek

RDI Fixture
Karma: 122/12
2005 Posts

When you say third, I say...

Third edition? As in 3.0 or 3.5?

Posted on 2009-11-18 at 20:51:09.

Jumpin' Jack Smash
Karma: 44/13
675 Posts


Third, as in 3.0. I possess no 3.5 books. I would run second edition, but most people are unfamiliar with the rule set.

Posted on 2009-11-18 at 20:52:49.

Typing Furiously
RDI Staff
Karma: 177/19
3012 Posts


I'm just here to say hi: HI!

Good to see you again, Tek.

Posted on 2009-11-18 at 20:52:58.

TRSG 2.0
Karma: 113/94
1606 Posts

My mouth hangs open.

That really is complicated, if you don't mind I'll wait until you have some more interest before I start creating a character in proper.

I would like to know your view on alignments however and maybe discuss them with you when I do come to writing up my character.

Posted on 2009-11-18 at 22:33:09.

Jumpin' Jack Smash
Karma: 44/13
675 Posts


As anticipated. My requirements always seem imposing. However, I'm of the belief that characters should be very realistic. Nobody, whether green or seasoned veteran, is without something that makes them uneasy, or something that drives them and takes their focus before all else. Help out, and much of the experience gained comes from playing a realistic character. And this aids everybody.

Alignment is open-ended. If you feel you can play it, help yourself to whichever you wish.

Posted on 2009-11-18 at 22:41:13.

Shield Wolf
Alpha Beard
Karma: 49/2
1066 Posts

If only I had time

I don't think the requirements are too much to ask of a player in any RPG, realistic characters are always easier to relate to. If all my time wasn't taken up between job hunting, parenting, and trying to work out details in my own game then I would most definately be interested in working on a character. I still have my 3.0 core books and could probably pull something together if I ever find time..

Posted on 2009-11-18 at 23:07:40.

Veteran Visitor
Karma: 6/6
153 Posts

Sounds very interesting...

... but alas I am without any 3.0 material. Good luck finding interest. I'm curious as to what it is magic users will find difficulty with (and what you've got against monks!)

Posted on 2009-11-18 at 23:19:11.

RDI Staff
Karma: 357/190
6192 Posts

Oh wow


Posted on 2009-11-18 at 23:32:52.

Jumpin' Jack Smash
Karma: 44/13
675 Posts

Chronicle of Recent Events

Deysor 3rd, 1021: The first outbreak of Scarlet Flashfever ravages northern Alcana. Infection rate is high, and death count rapidly rises.

Deysor 13th, 1021: Clergymen from across Alcana assemble in the north in efforts to heal the rapidly spreading sickness.

Deysor 20th, 1021: Little success is attained. Sickness spreads rapidly to the south and eastern regions. Priests largely abandon the north to attempt aid elsewhere.

Deysor 29th, 1021: The first signs of Scarlet Flashfever have reached Vyrrmas.

Mairon 1st, 1021: Sickness spreads extremely rapidly. Panic erupts as temples take on more and more patients. Success rates of healing are low, but higher than in the north.

Mairon 11th, 1021: A breakthrough is made in concocting a remedy. Distribution in the central core shows signs of recovery. Infection rate in the north begins to subside naturally.

Mairon 16th, 1021: King Alphonse III is diagnosed as bearing the fever.

Mairon 19th, 1021: Despite all efforts, Alphonse perishes from the fever. The Lionte Throne is empty without heir.

Mairon 20th, 1021: Cuthburt Barovain assumes position of Regent until a proper ruler can be decided upon.

Mairon 24th, 1021: Distribution of remedy increases in rate, and recoveries continue. Death counts begin to decrease.

Mairon 26th, 1021: Jiran Feirniese proposes to the council that his nephew Akkeyl assume rulership of Alcana.

Mairon 27th, 1021: The council rejects the proposal, stating that the King must be from a more noble lineage, or at least possess stronger political favour.

Volla 3rd, 1021: Cardinal-Deacon Ilphian, of the temple of Mallien, declares a witch hunt, instigated by successful divination that the Scarlet Flashfever was initiated through Arcane means.

Volla 4th, 1021: Non-sanctioned magic is banned. Practice is punishable by arrest and detainment, and often execution.

Volla 9th, 1021: Bronkald Barovain is arrested and executed for practice of witchcraft.

Posted on 2009-11-19 at 02:38:13.

RDI Staff
Karma: 357/190
6192 Posts


I'll make room. I'm in. I have to atone for my failure to perform in your last game.

Posted on 2009-11-19 at 02:47:19.

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