Take a look at some other games, it's the best way to pick up the basic format. Essentially, write a few paragraphs detailing what you do.
* Don't put words in another character's mouth without discussing it.
* Don't add details or actions to another character without discussing it first.
* At the bottom of your post you may add an out of character comment like so: ((OOC: I walk away from the conflict because I am a grown man.))
All right, Schnozzle and I have put our heads together.
It was painful. The guy needs to watch where he's going.
Shortly thereafter, however, I submitted an idea for a setting specific healing variant loosely based on the Ranger class. (In that they use a bow, and cast spells from a stripped down variant of the ranger spell-list)
The main feature of this class is the new Herblore class skill that will allow it to make Herbal kits for various healing needs.
I will be posting this class later for the enjoyment/hatred of you all. Please let us know if anyone objects to such a thing.
I guess I am going to go with a spell caster of some sort. Probably a sorcerer, but 3.5 is a bit different from the last sorcerer I made, so we will see. Now I need to read and check out the point system. Sirion will be in business soon.
possible prc: spellsword
Name: Geoff of Broyhill sword&board fighter/transmorgafier
Deity: (I will be posting a pantheon tomorrow)
Alignment: n (Negotiable, maybe ng)
Height: 5'7" [1.7 M.]
Weight: 176 lb [80 Kg.]
Hair: reddish brown
Str 16 (+3)+1 lv 4 7
Dex 16 (+3) 7 **
Con 12 (+1) 2
Int 17 (+3)+2 race 7
Wis 14 (+2) 5
Cha 10 (+0) 0
**: Tranmutational bonus +1
[Race]wpn focus +1 att
[CL 1]Blind fight
[FL 1]shield focus +1 ac with shield
[FL 2]combat expertise -1 att = +1 ac
[CL 3]somatic weaponry use weapon for somatic spell comp complete mage pg 47
[WZ 1](Bonus) Scribe scroll
Fighter Archetype: archetypal
bonus feats [combat]: Level 1, 2
Bravery 1: +1 will vs fear
Arcane Bond: Silver amulet on a silver chain: within a circle is a dragon with wings outstretched, a rose in one claw and a sword in the other. the dragon touches the circle at the head, wig tips, rose stem and sword hilt
Restricted: enchantment, Necromancy
Damage 1d6+2; Range: 30 '; uses per day: 3+3[int] = 6
+1 to dex, str or con - changeable when prep spells
Animate Rope: Makes a rope move at your command.
Expeditious Retreat: Your base speed increases by 30 ft.
Feather Fall: Objects or creatures fall slowly.
Magic Weapon: Weapon gains +1 bonus.
Endure Elements: Exist comfortably in hot or cold regions.
Shield: Invisible disc gives +4 to AC, blocks magic missiles.
Grease: Makes 10-ft. square or one object slippery.
Mage Armor: Gives subject +4 armor bonus.
*Mount: Summons riding horse for 2 hours/level.
*Summon Monster I: Summons extraplanar creature to fight for you.
*Comprehend Languages: You understand all spoken and written languages..
*Identify: Gives +10 bonus to identify magic items.
-True Strike: +20 on your next attack roll.
Burning Hands: 1d4/level fire damage (max 5d4).
Floating Disk: Creates 3-ft.-diameter horizontal disk that holds 100 lbs./level.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6).
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures
Long sword, +1 "Broy's arm" **
2315 gp 4 lb
chain shirt, mithral "Broy's coat"
1100 gp 12.5 lb
Shield, heavy steel, Mwk "Broy's wall"
170 gp 15 lb
Daggers x 4
8 p 4 lb
-- gp 3 lb
Longbow, Composite, +3 mighty
400 gp 3 lb
20 arrows, Durable
20 gp 3 lb
2 gp 3 lb
2 gp 2 lb
water flasks X 4
4 gp 4 lb
Componant pouches x2
10 gp 4 lb
Parchment X 10
2 gp -- lb
ink x 2
16 gp -- lb
ink pen x 2
2 sp -- lb
Rope, silk 100 ft
20 gp 10 lb
hammers x 2
1 gp 4 lb
7 gp 14 lb
ever-burning torch [fired clay of intertwining bronze dragons
110 gp 1 lb
80 gp 5 lb
left: 632.8 [saving money for spells]
4367.2 gp 91.5 lb
scrolls and inscribing: 350 gp
born in a community, that was a network of communities, he was chosen for his skills and willingness to learn. His desire to defend his neighbor was seen as exemplary and notable. He and several of his fellows of similar age would band together and defend when and where they could, until they, the whole band were ambushed by bandit.
He and his band defeated the bandits at great cost - he was the lone survivor. turning over the weapons to the network of villages with the instruction of training more defenders, he left in self imposed exile and shame. Now he has found others that do not know what he had been through, and so his journey begins.
**Note on Sword: Broy's heart
'Broy' was the name of a defender against marauding bandits that harassed a village early in the start of the taint on the land, the village being near some hills he used that to his advantage. After Broy and the town's defenders finally defeated the bandits well enough to send them away licking their woulds, the town, whose name is now lost in the memory of the present generation, was renamed after their hero, Broy, now Broyhill. The band of defenders was named for him as well, Broy's wolves.
His sword, shield and armor were preserved and passed on to the next worthy defender, Broy's heart is the collective name for the whole set. After Geoff's wolf pack defeated and was defeated by the bandits, Geoff was honored aas the sole survivor, though he tried to turn away the honor. The tows Clergy insisted, even knowing he was preparing to instill himself in exile. It was their way of planting a seed of healing for the loss of his boy hood friends. He promised them that he would return to defend them if it was the will of the gods.
It is worth noting that there is still another piece to the set that remains missing, A Kukry. It was lost 2 possessor's back during a vicious battle that was almost lost. She lost it when a steel chain was used to rip it from her grasp to disarm her. The whereabouts of this weapon, "Broy's curse" is to this day unknown . . . .
Posted on 2016-02-25 at 13:41:09.
Edited on 2016-02-27 at 02:18:21 by Scott DeWar