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Parent thread: Titansgrave Adventures
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Boo Boo
RDI Fixture
Karma: 27/1
673 Posts


Gah!!!

Tann beat me to it. Hmm well since rogue is taken I will have to think. I might be a fighter or Mage but Mage will probably involve spells and stuff and I don't know how well I will do with those.

I will get back to you!


Posted on 2016-08-22 at 15:26:08.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


No limit

You can have more than one rogue in the party. Not a problem


Posted on 2016-08-22 at 17:14:44.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Mage

Well, since I have a couple of fighters and a roguish type in my other three games, I'll go with a mage in this one. Obviously this will require learning about magic, but I assume that can be done. As for race, if I'm going to be a mage, let it be an elf. Why not?


Posted on 2016-08-22 at 19:39:08.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Magic is very easy

Magic is a simple system in this game and mages are not as limited in weapons in this game as others.



Posted on 2016-08-22 at 19:42:46.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Now I need a name

Well, that works. An elf mage it is.


Posted on 2016-08-22 at 19:54:30.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Meat Shield..............

No more silly clerics. Time to hack and slash!



Posted on 2016-08-22 at 19:54:41.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


time to Party

So when you come up with the character, think about the what kind of person/being you wish to play and where they might have came from. This is an open ended world so you have a lot of room to play. You could have been raised in the Rust Waste with bandits and decided you needed a better life. A noble son from a city state that has been disowned or family betrayed. A farmboy who discovered he had magic talents. A fugitive on the run from a murder charge that was really self-defence.

Examples:
Lorelei Being born to an upper class elven family of Nostoria City, Lorelei wanted for nothing as she grew up - her future pre-decided by her parents. Her elder brother was destined for the priesthood, Lorelei was to become a healer and her younger brother was to become a commander in the military. Lorelei enjoyed her lessons, and also enjoyed archery and horseback riding. Everything was seemingly prefect until she hit puberty and she started to manifest magical abilities. The family reacted as if it were a disease and tried to find a way to "cure" Lorelei from the power within her, but there was no real way to stop it.

Finally, her parents decided to hand her over to "The Circle" which was a group that sought to control mages and their power. Fearfully of her life and unwilling to become a slave to The Circle, Lorelei fled her home and ran away. She attempted to go to other family members but they would only try to try her in as well. Finally she went off on her own, making money through healing and unable to focus her magics because she had no teacher. Finally she came to Thay, where she met up with Dwan who got her a magic tutor. At first, she had a great deal of trouble focusing her magic as no staff or wand seemed to work as a channel for her arts. One day a package came to her through via Dwan by a business partner. It was a bow made of carbon-steel and strung with titanium wire. The note merely said, "For Lorelei. Not all have abandoned you." Although it was not signed, she was very sure that the handwriting was that of her older brother.

With the bow as her arcane device, Lorelei was able to learn her magic and the control of it, giving her even more healing skills plus control of earth and recently shadows. She works as a scout now for Dwan, searching through the ruins of the past civilization for usable materials and treasure.

Kira Kira's happiest memories are of her father, when they played together or later when he taught her to shoot a blaster. Her mother was always disapproving of such things but her father didn't seem to mind. Unfortunately he was away on business a lot and when he was away, Kira spent her time in school lessons and after school lessons and multiple sports. "We have to keep you out of trouble." Her mother would say. But when Kira was about 12, her father did not come home when he was expected and she became quite worried. Her mother attempted to reassure her with a calm and collected front but somehow, Kira knew something was wrong. Then one month later, a package was delivered to the house and her mother quickly whisked it upstairs. She did not come down for a long time but when she did, she told Kira that her father was dead and would never return. Nothing more would she say except that phrase - dead and would never return.

After that, her mother went out of her way to go to every social event and party within her social class and above if she could work it. At first, Kira thought she was so desperate to find another husband but as she got older she realized the truth - her mother was trying to "shop" Kira around as a pretty young wife for a rich husband. Mortified by the realization, Kira did what any free spirited girl would do - rebelled. She started hanging out with the wrong crowd, dating "bad" boys and wearing all black clothing. Her mother and she fought constantly and any hope of marrying her off was lost. Then rather suddenly, her mother died and Kira was left with the responsibility of the estate. She quickly discovered that her mother had been presenting a sham for years and really they were completely up to their eyeballs in debt. Kira had to sell the house, the contents - everything to pay off some of the debt. But in emptying the house, she found in the attic, the package that came that day. It was unopened, although someone had tried to pry it and smashing the lock. But it opened easily for Kira. Inside were her father's blaster pistol and the long black coat he always wore. There was a note in her dad's handwriting saying that her father was part of an ancient organization of peacekeeper and protectors called the Wardens. He was sorry but something dangerous was going on and he had to disappear so that it couldn't find Kira or her mother. One day, when she was ready, Kira should come to the Pegasus Roadhouse and ask for Mr. Underhill. If he wasn't there - wait. So she travelled to Thay and the Roadhouse and sure enough, no one knew a Mr. Underhill. So she remains in Thay working as a Scout for Dwan, and waiting for Mr. Underhill.

Catling Catling grew up on the streets of Nostoria City and never knew who her parents were or what happened to them. She is obviously of mixed parentage, with slightly pointed elven like ears and a diminutive height of only 4'9" tall. One doctor had suggested she was half elf and half dwarf - if that was even possible. No matter what she was, she was part of a gang of thieves and urchins that served a petty crime lord by the name of Ratigan. Providing for his charges in the way of food shelter and protection, Ratigan had the young orphans working the panhandling, the snatch and grabs and the burglary angles. Catling - called so because she was very quiet and small, could pass as a young boy or girl to fleece a mark. She started with the begging, but worked up to the simple cons and the top-floor heists where she could fit through air vents and duct work. She was Ratigan's prize pupil of the street arts and learned how to disarm and rewire security systems. So it was for the first 14 years of Cat's life but then she began to change, filling out and becoming a woman. She could no longer pass as a young boy but he hands were still as quick and her touch as light. However, the way Ratigan looked at her changed as well. He started to stare at her often with a hungry look in his eyes that made her uncomfortable. Then one night he was drinking and started talking about taking what was owed to him and attacked Catling. She was not ready for this and was forced to defend herself - killing Ratigan in the process. She was forced to flee the city out of fear that Ratigan's friends and associates would be seeking to harm her or seeking revenge. He may have been a petty crimelord but he was very well connected.

She hid out for awhile in the Rust Waste, hiding among the ruins there. One night she thought she heard a noise and when she investigated, found a small robot under some rubble. She started to repair him and it turned out it had an advanced AI program that allowed it to speak, and introduced itself as Jiminie. It was very eager to help Cat and they became allies in survival. Eventually the two came to Thay where they started working for Dwan as Scouts.




No one starts with any magic items, however each of you needs to have one item that is precious to you and links you to the past. A locket, a knife, a bracelet, etc.

Skills I will get into later but you should have someone who knows engineering, someone who knows computers and someone who knows how to open locks.


Posted on 2016-08-23 at 07:23:57.

Boo Boo
RDI Fixture
Karma: 27/1
673 Posts


Wait a minute

Clerics? I didn't see Clerics mentioned only mages. If Clerics are available I would love to play one?

Wow! Those are really nice histories there. Mind won't be quite so colorful and thought out I think. I don't write that well but I will try to come up with something. Is there a map or list of places in this world?



Posted on 2016-08-23 at 09:16:31.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


clerics

If you wanted to play a cleric, you'd make up a mage but have a religious type background where you divine the magic from your faith and gods. There is some armour limits to spells but other than that the equipment is not limited like some systems. So you could do the evil smiting preacher or the blaster-slinging holy dude or the slight strange spiritualist woman from another place.


Posted on 2016-08-23 at 11:10:22.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


If you're Going to Be A Meat Shield, Be A Big One.......

Ok, here's my starter.

Lum the Forsaken Race: Orc

Class: Fighter

Weapons: Great Axe, Heavy Blaster, 2 side arm blasters

Skills: Was trained as stone mason and builder, later because of his size guard and fighter to protect the other builders.

Abilities:
My character is defined by these nine abilities:
• Fighting is your skill at combat with heavier weapons, such as axes and spears.
• Strength is your character's physical prowess.
• Accuracy represents your character's physical precision and skill with finesse and ranged weapons, such as bows and rapiers.
• Perception covers all the senses and the ability to interpret sensory data.
• Willpower encompasses mental toughness, discipline, and confidence.
• Communication covers your character's social skills, personal interactions, and ability to deal with others.
• Constitution is your character's fortitude and resistance to harm.
• Dexterity encompasses your character's agility, hand-eye coordination, and quickness.
• Intelligence is a measure of your character's smarts, knowledge, and education.



Posted on 2016-08-23 at 12:05:31.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


great start Ody

Like it. So How did he get to where he is now? What brought him to becoming a scout for Dwan? What item does he have that is precious and connected to his past? What does he want out of life?


Posted on 2016-08-23 at 13:32:09.

Boo Boo
RDI Fixture
Karma: 27/1
673 Posts


Hmmm

I like the "strange spiritual woman from another place" type.

Ok, so how would magic work?

Also you didn't say if there was a map or something for us to work on our history when we come to that point.


Posted on 2016-08-23 at 13:47:07.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


The map

Here you go but it is very expansive


 photo valkana map hr.jpg


Posted on 2016-08-23 at 14:23:02.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


close up

The Pegasus Inn is marked on the map with a triangle. Thay has grown around it but not officially on the map.

The three city states are Nestoria, Vorakis and Karros. Nestoria is currently experiencing civil unrest between the ruling classes and the guilds. Karros is ruled by living robots called Golems that reign with a iron fist and firm laws. Vorakis is ruled by a mage organization called The Circle who seek to control all magic and keep it separate from the world of technology. The only active Fulgin mine is under the Circle's control.


 photo valkana map closeup.jpg


Posted on 2016-08-23 at 14:34:50.
Edited on 2016-08-23 at 14:36:12 by Alacrity

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


So

We have an Orc warrior, an elvish mage, a rogue and a spiritual human mage

Sounds great actually.


Posted on 2016-08-23 at 18:44:49.
Edited on 2016-08-23 at 20:21:29 by Alacrity

   


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