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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Garayon - Reign of Darkness Q&A
Parent thread: Garayon - Reign of Darkness
    Messages in Garayon - Reign of Darkness Q&A
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YeOlde
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Karma: 86/11
1538 Posts


3.5 ed it is...

Since it looks like most of the differences will be on my end… then I think we will make this a 3.5 game since I don’t see any objections.

Brianna - If you could help Keeper with converting his C to 3.5 that would be great. I am sure you could do it faster than I could.

Dragon Mistress- A cleric of a War god could indeed be fighter/Clerics.. You have permission for a F1/C2 character.

Syanide - Guess you will be back in the game then? Welcome back!

Septimus - Please PM or email me to discuss your character further so we can work something out.

The who 3.5 edition thing from a DM perspective will be new to me and I might make a mistake or two so if you see something in the results that seems wrong let me know and I will discuss it and try to correct it if I am wrong. Keeper wont be the only one learning 3.5


Posted on 2007-11-10 at 14:12:19.

YeOlde
Forever ♥
Karma: 86/11
1538 Posts


Alright!

Looks like we have 5 players, the minimum I need to start.

Septimus has decided to make up another C that seems more appropriate for 3rd level and more of a good or neutral alignment.

Everyone please email me your c sheet on the Red Dragon Character sheet located in the Vault on RDI.

Once I have all the sheets and I have looked them over then we can start the game. Remember that we are now running a 3.5 edition game.

If you would like you can post your character's history in the this thread.

Look forward to seeing all your characters and to getting the game underway.

Thanks to all of you for playing!



Posted on 2007-11-11 at 00:40:09.
Edited on 2007-11-11 at 00:43:02 by YeOlde

Dragon Mistress
Not Brianna
Karma: 68/55
1764 Posts


Alea

Alea'isilmaren;
Elf
Ftr1/Clr2: CR 3; ECL 3;
AL: NG;
Size: M;
HD 1d10+2 + 2d8+4; hp 31;
Init +2;
Spd 30 ft;
AC 20, touch 12, FF 18;
BAB +2; Grapple +4; Atk: +4 melee (1d3 + 2, Unarmed), +7 ranged (1d8 + 4/crit x3, Longbow, mighty (+2 Str) composite +1);

SQ Low-light Vision, +2 to saves vs enchantment, immune to sleep effects;
SV Fort +7, Ref +2, Will +5;

Str 14, Dex 14, Con 14, Int 14, Wis 14, Cha 14.

Languages spoken: Common, Elven, Celestial, Dwarven, Draconic

Skills: Climb +4, Concentration +3, Craft (Alchemy) +3, Craft (Bowmaking) +4, Diplomacy +3, Handle Animal +5, Heal +5, Intimidate +4, Jump +5, Knowledge (Religion) +3, Perform +3, Ride +5, Spellcraft +3, Swim +3;

Feats: Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Martial Weapon Proficiency, Point Blank Shot, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus.

Special Abilities: Aura, Bonus Languages, Domain Protection, Domain War, Domains, Low-light Vision, Spontaneous Casting, Turn or Rebuke Undead.

Clr Spells Known (4/3/-1/-1/-1/-1/-1/-1/-1/-1/-1/-1): 0--Create water, Cure minor wounds, Light, Mending, 1--Bless, Bless water.

Possessions: 10 pp, 12 gp, 6 sp, Mithral shirt, Darkwood shield +1, Longsword mw (keen mithral), Silvered dagger, Mighty longbow (+2 str) composite +1, Efficient quiver, Arrows (20), Arrows (20) (darkwood), Worn items, Belt pouch, Sealing wax, 2 Small steel mirror, 10 Tindertwig, Belt pouch, 3 Flint and steel, Signet ring, Traveler's outfit, Amulet of natural armor +1, Silver holy symbol, Heward's handy haversack, Bedroll, Map or scroll case, 10 Parchment (sheet), 5 Fishhook, Ink (1 oz. vial), 2 Ink (1 oz. vial) copy copy, 3 Inkpen, Hooded lantern, Clay mug/tankard, 10 Oil (1-pt. flask), 0 Personal care, Common recorder musical instrument, Common pan pipes musical instrument, 10 Trail rations (per day), 2 Silk rope (50 ft.), 5 Sewing needle, 2 Waterskin, Water-resistent canvas tarp, 2 Winter blanket, 5 Sunrod, 0 Pepper, 0 Hot peppers, Healer's kit, Wand of cure light wounds, 4 Potion of shield of faith +2, Potion of cure moderate wounds, Light warhorse, Riding saddle, Bit and bridle, Saddlebags, Large-size creature barding. (GP 15,887.4)

Coins: pp 10, gp 12, sp 0, cp 6.

Weight carried: 37.4

History to come as it is played out



Posted on 2007-11-11 at 04:44:08.
Edited on 2007-11-11 at 04:55:33 by Dragon Mistress

YeOlde
Forever ♥
Karma: 86/11
1538 Posts


Character Sheets?

I need everyone's Character Sheets please!

I have one (DMs) and Keeper yours needs to be converted to 3.5, mostly the feats and skills need updating. I think Brianna said she could help if you needed it.

I would like to get this game started so please send me your characters, or post them here.

Let get this party started!!

Thanks!


Posted on 2007-11-13 at 16:21:19.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts


Billy's sheet

Human Fighter;
Human Ftr3:
CR 3; ECL 3;
Size M; HD 3d10+12;
hp 39;
Init +3;
Spd 30 ft;
AC 14, touch 14, FF 11;
BAB +3; Grapple +7; Atk: +7 melee (1d3 + 4, Unarmed), +9 melee (2d6 + 5/crit 19-20, Greatsword +1);
AL NG;
SV Fort +7, Ref +4, Will +2;

Str 19, Dex 16, Con 18, Int 16, Wis 12, Cha 12.

Languages spoken: Common + 3 other languages

Skills: Climb +8, Handle Animal +3, Hide +4, Intimidate +5, Jump +9, Listen +5, Move Silently +4, Ride +8, Spot +6, Swim +6;

Feats: Alertness, Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Cleave, Combat Reflexes, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus.

Possessions: , Greatsword +1, Cloak of protection +1.

Upon first glance it is Billy's height of 6'10" and his chisled, muscular body that attracts your attention. Only after a moment do you notice the nearly 5' long sword strapped to his back. The only items of clothing worn are boots, a loincloth, pack and cape. Strips of various colored cloth are tied around his biceps, forearms and legs. His hair is red and eyes brown.


Posted on 2007-11-15 at 23:44:42.
Edited on 2007-11-16 at 02:43:30 by Keeper of Dragons

YeOlde
Forever ♥
Karma: 86/11
1538 Posts


Syanide Character - Ranger

Charecter name- Riddle the rover

Class and level- Ranger 3

Race- human

Alignment- Chaotic good

Deity - Unkown

Size- medium

Age- 25

Gender- Male

Eyes- Black

Hair- Black

Skin- fair


--------------------------------------------------------------



HP- 27
AC- 16
INT- 3


---------------------------------------------------------------
str- 16 +3
dex- 17 +3
con- 13 +1
int- 14 +2
wis- 15 +2
cha- 10 +0
-----------------------------------------------------------------------------------
Base attack 3
spell resitance
Grapple 3
-----------------------------------------------------------------------------------
saves

ref 3
for 3
will 1

----------------------------------------------------------------------------------
Weapons

2 Scimitars 1d20 +3/ 1d6+3 Crit 18-20x2

daggar 1d20+3/ 1d4+3 crit 19-10 x2

--------------------------------------------------------------
Armor

Studded leather +3

---------------------------------------------------------------

feats & speciall abilities

special abilities

1rst favored enemy (orcs)
track
wild empathy
weapon style (two weapon fighting)
Endurance

Feats

Power attack
cleave
quick draw

i dont know if thats in the form you want if not i can change it around i just thought i would give you the basis for my char that should cover every thing except skill those might take me a little while to do

______________________

This form will do syanide.. Post the remainder as soon as you can. Thanks!


Posted on 2007-11-16 at 02:09:40.

YeOlde
Forever ♥
Karma: 86/11
1538 Posts


Keeper

Your C looks good. I dont see anything missing but if I see anything I will let you know.

Also, I will add that your greatsword also has a special ability that you have not yet discovered but you will find out soon no doubt.


Posted on 2007-11-16 at 02:16:10.

YeOlde
Forever ♥
Karma: 86/11
1538 Posts


A reminder on Magic Use...

..this was posted in the recruitment thread but just to remind the mage and Cleric how it will work.

My magic system is similar to points systems used by others on here, 1st level spells are 1 pt and 2nd levels are 2 pts; (ie. If you are allotted 2 - 1st lv and 1 - 2nd lv you have a total of 4 pts for the day, then you can cast 4 - 1st lv or 2 - 2nd or any combination equaling 4 pts). Mages don’t have to choose their spells up front. They can choose the spell they need at the time of using it.

Mages still have a spell book they must study each day and rest, but rest is not based on their spell times or levels. A normal amount of sleep each night is sufficient rest for the day, if less sleep is all a mage can get then they can still study and cast the next day but the less sleep they get the more chance of failure. An hour of study is sufficient time each day. So get your rest boys and girls.

Clerics pray for their spells, and must rest just like anyone. They have access to all available spells at their level, and they pray each day but don’t have to choose their spells up front either. They can choose the spell they need at the time of using it. The spheres they have access to is based on the type of deity they worship, any questions about this just ask. Clerics get the bonus spells for Wisdom as stated and they turn undead, and possibly other granted powers based on what deity they worship.




Posted on 2007-11-16 at 02:26:06.

YeOlde
Forever ♥
Karma: 86/11
1538 Posts


Short Description

Everyone in this adventure -

If you have not already, Please make sure that you provide me with a short visual description of your character, only what is visible to someone looking at you (Large, Muscular, robe, armor, weapons, etc.)

Just add it to your character post in this thread. Thanks!

If I get all the character sheets by this weekend, look for the first post in the main adventure thread by Monday.

Thanks!


Posted on 2007-11-16 at 02:35:57.

Dragon Mistress
Not Brianna
Karma: 68/55
1764 Posts


SIZES


Are you going to use D&D sized elves or Tolkein sized elves, goingup to heights over 6 feet.


Posted on 2007-11-16 at 04:03:06.

Brianna
Not Dragon Mistress
Karma: 105/32
2282 Posts


Siliwen Elyanwe

Siliwen Elyanwe
Gray elf
Wiz3: CR 3; ECL 3;
AL: NG
Size M;
HD 3d4+9;
hp 23; Init +3;
Spd 30 ft;
AC 16, touch 13, FF 13;

STATS Str 8, Dex 16, Con 18, Int 18, Wis 12, Cha 14

SAES Fort +7, Ref +6, Will +6;
.
BAB +1;
Grapple +0;
Atk:
+0 melee (1d3 - 1, Unarmed),
+5 ranged (1d8/crit x3, Longbow, composite MW (Darkwood)),
+4 (1d4 - 1/crit 19-20, Dagger),
+1 melee (1d6 - 1, Quarterstaff MW); SQ Low-light Vision,
+2 to saves vs enchantment, immune to sleep effects;

Languages spoken: Common and Elven. Draconic, Orc, Goblin, Sylvan

Skills and Feats: Concentration +10, Craft (Alchemy) +7, Craft (Weaponsmith) +7, Knowledge (Arcana) +10, Knowledge (Geography) +7, Knowledge (History) +7, Knowledge (Nature) +7, Knowledge (Nobility) +7, Spellcraft +12; Brew Potion, Craft Wondrous Item, Scribe Scroll.

• Special Abilities:
• Familiar,
• Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
• Low-Light Vision: An Gray Elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
• Weapon Proficiency: Gray Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
• +2 racial bonus on Listen, Search, and Spot checks. A Gray Elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
• Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
• Favored Class: Wizard. A multiclass Gray Elf 's wizard class does not count when determining whether she takes an experience point penalty for multiclassing.

Wiz Spells Known (4/3/2/-1/-1/-1/-1/-1/-1/-1/-1/-1): -1--
0--Daze, Detect magic, Disrupt undead, Mage hand, Message, Prestidigitation, Ray of frost, Read magic
1—Acid Splash. Color spray, Comprehend languages, Endure elements, Identify, Mage armor, Magic missile,
2--Bear's endurance, Bull's strength, Cat's grace, Command undead, Eagle's splendor.

Possessions:
Coinage
: 30 pp, 2 gp, 5 sp,
Worn items, Amulet of health +2, Arrows (20), Cloak of resistance +2, Dagger, Composite mw longbow (darkwood), Quarterstaff mw, Belt pouch, Signet ring, Spell component pouch, Traveler's outfit, Wand of magic missile (5th), Light horse, Bit and bridle, Riding exotic saddle, Heward's handy haversack, 6 Antitoxin (vial), Bedroll, Winter blanket, 6 Per loaf bread, Map or scroll case, 2 Mixing bowl ink (4 oz.), 2 Black ink stick (3 oz.), 5 Colors ink stick (3 oz.), 10 Parchment (sheet), 3 Hunk of cheese, Darkwood buckler, 2 Flint and steel, 0 Rainbow monstones & gold beryls gold necklace of amethysts, Leather, 0 Nobles circlet, Noble's cloak purple velvet lined in amber silk, 2 Noble's outfit, 0 Personal care, Iron pot, Belt pouch, 10 Moonstone, 10 Trail rations (per day), Wizard's spellbook (blank), Waterskin, Whetstone.
____________________________________________________________

Description:
Siliwen is a slender willowy young woman with Silver white hair and golden amber eye with pale creamy skin and a slight blush of appricot on her cheeks. Siliwen is very tall for an elf and tall for a high elf. At first one might take her for a half elf except that her coloration, features, and manners are pure high elven---as is the style of her clothes. They are made of the finest materials, trimmed and embroidered even her shirts and underclothes. She dresses very well in clothes fitting her rand and station. They are they distinctly noble and are mostly white, silver and gold with touches of exquisite embroidery. That is usual for her except when she is on the road when she wears well cut, Traveling outfit in tones of grey. Very fine darjker grey leather pants, and jerkin and a paler gray shirt The Cloak is reversible Dark Green and and the other side Dark grey. She carries a longbow A fine belt is fastened around her waist with tone pouches and a dagger. She walks with a ground covering stride while traveling and only shortens them shorter when she is looking about or sonsentrated on her surroundings.

Bio

Siliwen is the daughter of house Elyanwe, meaning StarSong, Wile not the most powerful they have a long history of theri own, Her parents are well placed int the Elven court. Her mother a court Mage and her father a noble of the Queen’s Court. Siliwen was a surprise. Her parents' last child born to them late in their lives But as all children of High Elves, whose rate of childbirth is so low, she was well loved and raised.

Athelwyn was Siliwen’s favorite brother. She had older siblings but most were adults and never really were a part of her life--Though they vbisited on important festivals and then Siliwen and cousins to play with. She adorned Athelwyn. He was enchanted by his little sister even though he was on the brink of manhood and very busy with his own affairs but never too busy for her. He gave her rides on his shoulder his horse first. Siliwen would sit in his lap and steer, He put her on her first pony, and later when she graduated to a real horse, Athelwyn went out and bought her the most beautiful elven mare, caparisoned in purple leather barding with 100’s of tiny silver bells that had the most melodious tones. Her favorite colors are silver, Gold, adn Deep purple, She loves amber, Golden Beryl, amethysts and purple corundum and even rainbow moonstones,.

Early in her life Siliwen began to show glimpses of her talent for magic early in her life but was not pushed into it. When she wss near puberty she told her mother she wanted to be a wizard and so they brought in learned, wise experienced magic instructors to teach her. Being an intelligent child, she was quick to learn. She took great joy in what she was able to do but she also couldn’t abide some of her more stuffy teachers. She wanted to know why, and what, and when, and how. and why not, and what if, and....and...and...and she wanted the answers now.

Siliwen was frustrate and so to were most of her instructors, so much so that they quit abruptly and left. Some told her parents she was a poor student, Some just through up their hands. Some said she would never amount to much in the field of magic because she lacked discipline.

Several instructors ucame and went until her parents almost despaired of finding the right teacher for her. For they wree sure she was gifted and intelligent and they knew she was difficult and stubborn sometimes too. Surprisingly they did find the right teacher, and surprisingly he had come to them to volunteer to teach Siliwen, Joriel was his name and was young man just about about 150. This was close to Athelwyn's age at this time. Athelwyn was now and mature young man settleing into his own life path and that had taken him far form home. Siliwen missed him terribly.

Joriel seemed to understand that her quickness and desire for answers was not a disruptive behavior but a quest for knowledge and perhaps he also understood that it was also a cry for attention that she had lost when her brother left to pursue his own life path. Siliwen uunderstood it mentally but not really emotionally. Once he realized that her instruction moved along well—much to her parent’s joy and relief. Joriel answered her questions explaining the why and the why not. What Siliwen never knew nor did her parents was the fact that Athelwyn had known Joriel for years and when he got a letter form his parents about the trouble they wre having with Siliwen, he had asks his friend who was looking for a mage position to see what he could so to help her. Joriel had heard all Athelwyn’s storied of his sister from him. He know her brother care deeply for his sister and being a good friend said her would try his best. As she developed so the a strong friendship between Joriel and Siliwen


As Siliwen matured into a lovely young eleven maiden she was introduced to court and all the activities that the children of noble families do, picnics, parties, going out riding, dancing which she adored, even the more formal affairs where she made her parents proud. Her mother was looking forward to presenting her formal to the Queen at her majority. This was a noble elven child’s fondest dream and many noble parents’ too—but not Siliwen’s.

Siliven had almost reached her majority when Joriel decided it was time for her to work on her own and he decided to go out into the world to develop his own abilities. Siliwen decided that she was going too and would not hear him say nay. When she approached her majority she told Joriel that she ws ready to go out with him and develop her magic. Her mother was not happy when Siliwen announced to them she was going to. But when reaching their majority Elves adults were free to do what they wished. Her mothers fond dreams of Siliwen taking the court by storm had to be put aside. They were good parents and once her mind was made up they helped her in every way possible. So outfitted with many gifts and her own magic book and magic skill she left with Joriel riding out of the Capital city then out of the elven woods finally they were out in the world.

More to come---



Posted on 2007-11-16 at 08:30:36.

YeOlde
Forever ♥
Karma: 86/11
1538 Posts


Elves

I prefer the classic D&D elves in my adventures. Small, wiry and athletic. They have the same gracefulness as the ones in LOTR but only in a smaller package.


Posted on 2007-11-17 at 00:22:37.

YeOlde
Forever ♥
Karma: 86/11
1538 Posts


Siliwen Elyanwe

Great elvin character there Brianna... check your PM for other info.


Posted on 2007-11-17 at 00:32:00.

YeOlde
Forever ♥
Karma: 86/11
1538 Posts


Rogue has dropped

Unfortunately... the person who was going to play the Rogue character has dropped out because of real life issues that wont allow them the time to play in this game.

Therefore I will be starting the game tomorrow with a NPC Rogue for now.

So watch the main thread tomorrow for a post.



Posted on 2007-11-19 at 03:21:23.

syanide shadowalker
Veteran Visitor
Karma: 8/6
131 Posts


i can change

i can change my charecter to run the rouge or run both if you would like....sadly i will not have too long to play either i leave for boot came in early december


Posted on 2007-11-19 at 05:20:39.

   


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