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You are here: Home --> Forum Home --> Recent posts by crowe
Topic: Most people logged in
Subject: 8


I see eight, new personal record!



Posted on 2018-10-22 at 16:36:35.

Topic: Star Trek: Hidden Depths Recruitment
Subject: Lot's of questions answered in the Q&A


It's about a month after the Peregrine.



Posted on 2018-10-22 at 16:34:34.

Topic: Star Trek: Hidden Depths Recruitment
Subject:


Send me a write up, currently all positions are available



Posted on 2018-10-22 at 16:21:53.

Topic: Star Trek: Hidden Depths Recruitment
Subject: Love to have you


Sounds great!



Posted on 2018-10-22 at 16:00:08.

Topic: Star Trek Hidden Depths Q&A
Subject: Deck Plans


Deck 1:  BridgeCaptain’s Ready Room, Conference Room, Senior Officer’s Quarters, and Escape Pods


Deck 2:  VIP Quarters, Executive Officer’s Office, Junior Officers Quarters, Observation Lounge, Mess Hall, Transporter Room, Holodecks 1&2, Aft Ventral Cargo Bay, Storage (5), Main Computer Core, Escape Pods, Primary Impulse Engine (Amidships), and Impulse Engine Deuterium Surge Tanks


Deck 3:  Sickbay, Primary Sickbay Support Systems (ICU, Biohazard Support, Surgical Ward, Critical Care, Null-Gravity Treatment, Isolation Suites, etc.), Chief Medical Officer’s OfficeCounselor’s OfficeSecurity Office/Brig, Armory, Crew Quarters, Emergency Transporter Auxiliary Shuttlebay, Escape Pods, Auxiliary Deflector Control, Torpedo Launching Systems (P/S) Photon Torpedo Magazine, and Photon Torpedo Loading Mechanism


Deck 4:  Arboretum, Botany Lab, Geology Lab (Planetary), Geology Lab (Astronomical), Planetary Development Lab, Chief Science Officer’s Office, Crew Quarters, EPS Node Monitoring, SIF Systems, Dorsal Main Phaser Emitters (P/S), Aft Saucer Phaser Emitters (P/S), Aft Ship Phaser Emitters (P/S), Ventral Main Phaser Emitters (P/S), Ventral Sensor Dome, and WaveRider Shuttlecraft Docking Port


Deck 5:  Main ShuttlebayFlight Control, Storage (8*), Crew Quarters, Astrophysics Lab, Stellar Cartography, Photon Torpedo Magazine, and Photon Torpedo Loading Mechanism


Deck 6:  Main Deflector Control, Operations Office, Crew Quarters, Repair Bay, Deuterium Fuel Storage, and Multi-Purpose Laboratories (3), Cargo Bays (3)


Deck 7:  Crew Quarters, Main Engineering, Dilithium Reaction Chamber, Engineering Lab, Chief Engineer’s Office, Cargo Transporters, Landing Systems Control, and Landing Systems Maintenance


Deck 8:  Escape Pods, Anti-Matter Storage Pods, Warp Core Ejection Systems, and Anti-Matter Pod Ejection Systems, Phaser Emitter, and Tractor Beam Systems. Landing Struts (2 – 1P/S) 


 


*A Note: Nova classes weren't in production until 2367, this takes place two years before that, making the George Washington Carver, and her sister ship the Ada Lovelace experimental craft.  Also, the EMH discribed on the ACTD has not been invented yet.


 


**Also, one of the Type 9 Shuttlecraft and one of the Type 16 has been swapped out for two Type 8 in order to carry more crew/scientific instruments.


 


***There are 16 science labs total on the Nova Class, they are not all named on the Deck 4 and 5 list above.


 


 



Posted on 2018-10-22 at 14:57:25.
Edited on 2018-11-06 at 13:24:11 by crowe

Topic: Star Trek: Hidden Depths Recruitment
Subject: Cool


Cool, send me a write up, would you be interested in another position if that ones been filled?



Posted on 2018-10-22 at 14:17:18.

Topic: Star Trek Hidden Depths Q&A
Subject: Crew Compliment and Roster


I will updated the crew compliment document once I have a crew. Since I've decided that we're going to be using the Nova research varient , we'll have increased  science capabilities, which are offset by decrease in combat capabilities and security personnel. As such, I will add several science crewmen to our compliment.

*****************************************

Shifts are divided into alpha, beta, and gamma - roughly corresponding to day shift, evening shift, and night shift.

Please understand that there can certainly be variations on this - a couple of people swap shifts, somebody gets a rare bridge shift, somebody gets an extra off day, etc. However, it should be really useful to help people figure out where they should be on a given day. Obviously, seniority grants a more stable, favorable schedule - fewer late night shifts, fewer rotating shifts (i.e. alpha one day, gamma another). I have tried to keep people on ROUGHLY the same shift wherever possible, and when that isn't possible, I try to keep shifts one step off (i.e. alpha to beta, but not to gamma).

NOTE: the first day of our game (2365.03.28') is a Sunday! 
If you have issues or want to adjust this, just let me know, and I'll see what I can do.

Standard shifts are eight hours long, and flow as follows:
Alpha: 0800-1600
Beta: 1600-2400
Gamma: 2400-0800

A responsible officer should expect to be at their duty station a good fifteen minutes before the shift starts, so as to get report and be up to speed.

Medical shifts are twelve hours long, and instead take the following schedule:
Alpha: 0800-2000
Beta: 2000-0800

Typically medical shifts are referred to as "Sickbay Alpha, Sickbay Beta" so as to avoid confusion.




























































































































































































































































































































































































































































































































































































































































































































































































































































Character Sunday Monday Tuesday Wednesday Thursday Friday Saturday
Command and Flight Control
Captain Rouhani off Command (Alpha) Command (Alpha) Command (Alpha) Command (Alpha) Command (Alpha) Command (Alpha)
Ltcmdr. Cole Command (Alpha) XO (Alpha) XO (Alpha) XO (Alpha) XO (Alpha) Command (Beta) off
Ltjg. Falcone Helm (Alpha) Helm (Alpha) Helm (Alpha) Command (Gamma) Command (Beta) off off
Ens. Soah Command (Gamma) Command (Gamma) off off Helm (Alpha) Helm (Alpha) Helm (Alpha)
SCPO. Brada Shuttlebay (Alpha) Shuttlebay (Alpha) Shuttlebay (Alpha) Helm (Alpha) Helm (Beta) off off
CPO. Malek off off FC Office (Alpha) Shuttlebay (Alpha) FC Office (Alpha) Helm (Beta) Helm (Beta)
PO1. Solberg FC Office (Alpha) FC Office (Alpha) Helm (Beta) Helm (Beta) off off FC Office (Alpha)
PO3. Raxx Helm (Beta) Helm (Beta) off off Shuttlebay (Alpha) Shuttlebay (Alpha) Shuttlebay (Alpha)
Tactical and Security
Ltjg. Stark off Tactical (Alpha) Command (Gamma) Command (Beta) Tactical (Alpha) Tactical (Alpha) off
Ens. Kyu-Ri Command (Beta) Command (Beta) Tactical (Alpha) Tactical (Alpha) off off Tactical (Alpha)
SCPO. Wesson Tactical (Alpha) Tactical (Beta) TAC Office (Alpha) TAC Office (Alpha) TAC Office (Alpha) off off
CPO. Devor off off Tactical (Beta) Tactical (Beta) TAC Office (Alpha) TAC Office (Alpha) TAC Office (Alpha)
PO1. Lamont TAC Office (Alpha) TAC Office (Alpha) off off Tactical (Beta) Tactical (Beta) TAC Office (Alpha)
PO1. Stenson Tactical (Beta) off off TAC Office (Beta) Helm (Gamma) TAC Office (Beta) Tactical (Beta)
PO2. Tamimi Tactical (Gamma) Tactical (Gamma) Tactical (Gamma) Helm (Gamma) TAC Office (Gamma) off off
PO2. Tolin off off TAC Office (Gamma) Tactical (Gamma) Tactical (Gamma) Helm (Gamma) TAC Office (Gamma)
PO3. Petoli Helm (Gamma) TAC Office (Gamma) off TAC Office (Gamma) off Tactical (Gamma) Tactical (Gamma)
Operations
Ltjg. Siric Operations (Alpha) Operations (Alpha) Command (Beta) Operations (Alpha) Command (Gamma) off off
Ens. Lapierre off off Operations (Alpha) Ops Office (Alpha) Operations (Alpha) Command (Gamma) Command (Gamma)
PO1. Bass Ops Office (Alpha) Ops Office (Alpha) Helm (Gamma) off off Operations (Alpha) Operations (Alpha)
PO1. Navrátilová Operations (Beta) Operations (Beta) Ops Office (Alpha) Ops Office (Alpha) off off Helm (Gamma)
PO2. Juddenot off Helm (Gamma) Operations (Beta) Operations (Beta) Ops Office (Alpha) Ops Office (Alpha) off
Engineering
Lt. Wilhelm off Engineering (Alpha) Engineering (Alpha) Engineering (Alpha) Engineering (Alpha) Engineering (Alpha) off
Ens. Dolia Engineering (Alpha) Engineering (Beta) Engineering (Beta) off off Engineering (Beta) Engineering (Alpha)
MCPO. Anderson Engineering (Beta) off off Engineering (Beta) Engineering (Beta) Operations (Beta) Engineering (Beta)
SCPO. Takahashi Engineering (Gamma) Engineering (Gamma) Engineering (Gamma) Engineering (Gamma) off off Operations (Gamma)
SCPO. Te'Nebarro off off Engineering (Gamma) Operations (Gamma) Engineering (Gamma) Engineering (Gamma) Engineering (Gamma)
PO1. Arambulo Operations (Gamma) off off Engineering (Alpha) Engineering (Alpha) Engineering (Alpha) Engineering (Alpha)
PO2. Daniels Engineering (Alpha) Operations (Gamma) off off Engineering (Alpha) Engineering (Alpha) Engineering (Alpha)
PO2. MacMillian Engineering (Alpha) Engineering (Alpha) Operations (Gamma) off off Engineering (Alpha) Engineering (Alpha)
PO2. T'Nora Engineering (Beta) Engineering (Beta) Engineering (Beta) Engineering (Beta) Operations (Beta) off off
PO3. Card Engineering (Alpha) Engineering (Alpha) Engineering (Alpha) Engineering (Alpha) Operations (Gamma) off off
PO3. Hammond off Engineering (Alpha) Engineering (Alpha) Engineering (Alpha) Engineering (Alpha) Operations (Gamma) off
PO3. Jackson off off Engineering (Beta) Engineering (Beta) Engineering (Beta) Engineering (Beta) Operations (Beta)
Science
Lt. McGinty off Science Conn (Alpha) SCI Lab 1 (Alpha) SCI Lab 1 (Alpha) SCI Lab 1 (Alpha) SCI Lab 1 (Alpha) Command (Beta)
Ltjg. Soaring Hawk SCI Lab 2 (Alpha) SCI Lab 2 (Alpha Science Conn (Alpha) off off SCI Lab 2 (Alpha) SCI Lab 2 (Alpha)
Ens. Tiaghen SCI Lab 3 (Alpha) SCI Lab 3 (Alpha) SCI Lab 3 (Alpha) Science Conn (Alpha) off off SCI Lab 3 (Alpha)
MCPO. Anderson SCI Lab 4 (Alpha) SCI Lab 4 (Alpha) SCI Lab 4 (Alpha) SCI Lab 4 (Alpha) Science Conn (Alpha) off off
SCPO. Lam off SCI Lab 14 (Alpha) SCI Lab 14 (Alpha) SCI Lab 14 (Alpha) SCI Lab 14 (Alpha) Science Conn (Alpha) off
SCPO. Pate off off SCI Lab 14 (Alpha) SCI Lab 14 (Alpha) SCI Lab 14 (Alpha) SCI Lab 14 (Alpha) Science Conn (Alpha)
CPO. Capshaw Science Conn (Alpha) off off SCI Lab 14 (Alpha) SCI Lab 14 (Alpha) SCI Lab 14 (Alpha) SCI Lab 14 (Alpha)
CPO. Luca SCI Lab 7 (Alpha) SCI Lab 7 (Alpha) off off SCI Lab 7 (Alpha) SCI Lab 7 (Alpha) SCI Lab 7 (Alpha)
PO2. Deveroux SCI Lab 10 (Alpha) SCI Lab 10 (Alpha) SCI Lab 10 (Alpha) off off SCI Lab 10 (Alpha) SCI Lab 10 (Alpha)
PO2. Roberts SCI Lab 5 (Alpha) SCI Lab 5 (Alpha) SCI Lab 5 (Alpha) SCI Lab 5 (Alpha) off off SCI Lab 5 (Alpha)
PO3. Freeman SCI Lab 12 (Alpha) SCI Lab 12 (Alpha) SCI Lab 12 (Alpha) SCI Lab 12 (Alpha) SCI Lab 12 (Alpha) off off
PO3. Garcia off SCI Lab 15 (Alpha) SCI Lab 15 (Alpha) SCI Lab 15 (Alpha) SCI Lab 15 (Alpha) SCI Lab 15 (Alpha) off
PO3. Miller off off SCI Lab 13 (Alpha) SCI Lab 13 (Alpha) SCI Lab 13 (Alpha) SCI Lab 13 (Alpha) SCI Lab 13 (Alpha)
Medical
Lt. Draci off Medical (Alpha) Medical (Alpha) off Medical (Alpha) Medical (Alpha) off
Ltjg. Young off Counseling (Alpha) Counseling (Alpha) Counseling (Alpha) Counseling (Alpha) Counseling (Alpha) off
SCPO. Wu Medical (Alpha) Medical (Alpha) off off Medical (Alpha) Medical (Beta) off
CPO. Moruga off Medical (Beta) Medical (Beta) off Medical (Beta) Medical (Beta) off
PO1. Alohilani Medical (Beta) off Medical (Alpha) Medical (Alpha) off off Medical (Alpha)
PO2. Zhihao off off Medical (Beta) Medical (Beta) off Medical (Alpha) Medical (Beta)
               
               
               
               
               
shift Sunday Monday Tuesday Wednesday Thursday Friday Saturday
Command
alpha Ltcmdr. Cole Cpt. Rouhani Cpt. Rouhani Cpt. Rouhani Cpt. Rouhani Cpt. Rouhani Cpt. Rouhani
beta Ens. Kyu-Ri Ens. Kyu-Ri Ltjg. Siric Ltjg. Stark Ltjg. Falcone Ltcmdr. Cole Lt. McGinty
gamma Ens. Soah Ens. Soah Ltjg. Stark Ltjg. Falcone Ltjg. Siric Ens. Lapierre Ens. Lapierre
Flight Control (Helm)
alpha Ltjg. Falcone Ltjg. Falcone Ltjg. Falcone SCPO. Brada Ens. Soah Ens. Soah Ens. Soah
beta PO3. Raxx PO3. Raxx PO1. Solberg PO1. Solberg SCPO. Brada CPO. Malek CPO. Malek
gamma PO3. Petoli [tac] PO2. Juddenot [ops] PO1. Bass [ops] PO2. Tamimi [tac] PO1. Stenson [tac] PO2. Tolin [tac] PO1. Navrátilová [ops]
Tactical
alpha SCPO. Wesson Ltjg. Stark Ens. Kyu-Ri Ens. Kyu-Ri Ltjg. Stark Ltjg. Stark Ens. Kyu-Ri
beta PO1. Stenson SCPO. Wesson CPO. Devor CPO. Devor PO1. Lamont PO1. Lamont PO1. Stenson
gamma PO2. Tamimi PO2. Tamimi PO2. Tamimi PO2. Tolin PO2. Tolin PO3. Petoli PO3. Petoli
Operations
alpha Ltjg. Siric Ltjg. Siric Ens. Lapierre Ltjg. Siric Ens. Lapierre PO1. Bass PO1. Bass
beta PO1. Navrátilová PO1. Navrátilová PO2. Juddenot PO2. Juddenot PO2. T'Nora [eng] MCPO. Anderson [eng] PO3. Jackson [eng]
gamma PO1. Arambulo [eng] PO2. Daniels [eng] PO2. MacMillian [eng] SCPO. Te'Nebarro [eng] PO3. Card [eng] PO3. Hammond [eng] SCPO. Takahashi [eng]
Engineering
alpha Ens. Dolia Lt. Wilhelm Lt. Wilhelm Lt. Wilhelm Lt. Wilhelm Lt. Wilhelm Ens. Dolia
beta MCPO. Anderson Ens. Dolia Ens. Dolia MCPO. Anderson MCPO. Anderson Ens. Dolia MCPO. Anderson
gamma SCPO. Takahashi SCPO. Takahashi SCPO. Takahashi SCPO. Takahashi SCPO. Te'Nebarro SCPO. Te'Nebarro SCPO. Te'Nebarro
Science
alpha CPO. Capshaw Lt. McGinty Ltjg. Soaring Hawk Ens. Tiaghen MCPO. Anderson SCPO. Lam SCPO. Pate
The bridge science station is only manned during the alpha shift except in times of need.
Medical
alpha SCPO. Wu Lt. Draci Lt. Draci PO1. Alohilani Lt. Draci Lt. Draci PO1. Alohilani
beta PO1. Alohilani CPO. Moruga CPO. Moruga PO2. Zhihao CPO. Moruga SCPO. Wu PO2. Zhihao



Posted on 2018-10-22 at 12:41:10.
Edited on 2018-11-07 at 17:45:17 by crowe

Topic: Star Trek Hidden Depths Q&A
Subject: Timeline


This game will begin in mid 2365, which roughly coincides with season two of Star Trek: the Next Generation. The Borg attack and the Battle of Wolf 359 is two plus years in the future.

To avoid a long, drawn out process where we spend weeks on posts dedicated to each main character meeting the other main characters, please assume that - unless you clear it with me first - all characters will have been on board the George Washington Carver for a minimum of a week if we picked you up in Starbase 343, or forty-two days if you helped chisten the ship at Starbase 118. If you would prefer that your character has known other characters longer, that would be fine.

Captain Rouhani has been the CO of the George Washington Carver since she was christened forty-two days ago, and by and large, the tour has been uneventful.



Posted on 2018-10-22 at 12:40:22.
Edited on 2018-10-22 at 14:45:47 by crowe

Topic: Star Trek Hidden Depths Q&A
Subject: Rank


As you all know, I am the GM of this game. I am playing the role of Captain Rouhani, but understand that she is as much a plot device as a player character.

Chain of command does matter. The command staff of the vessel acts in something of a "helper GM" role to me, and their orders carry full authority and weight. I doubt that will ever be an issue, but I wanted that to be clear.

Note that RDI's version of Trek is slightly more military than that often portrayed on the various TV shows. Unless a superior officer has given you leave to act more informally, assume that you should salute, make formal reports, etc. Pay attention to the standard forms of address (which basically mimic those of Her Majesty's Navy):

Superior officers are always referred to as "sir" (unless you are using the proper rank address below). This is regardless of gender. Likewise, the term "mister" is pretty universal, regardless of gender.

All flag officers are always called "Admiral", regardless of grade. A commodore is called "Commodore".

The captain (or commanding officer) of a ship is always called "Captain", regardless of grade (such as when a commander is in charge of a smaller vessel).

A full commander is always called "Commander" - unless said Commander is in charge of a vessel. When under weigh, said officer would be referred to as "Captain".

A lieutenant commander is called "Commander", unless a captain (or higher) elects to refer to him as "Mister". However, doing so is giving offense, as it indicates that the lieutenant commander is a junior officer.

Junior officers (ensign up to lieutenant) are referred to by their ranks or by "Mister" Lastname.

Cadets or warrant officers are referred to as "Mister" Lastname.

NCOs are addressed solely by their rate (the term rate is proffered over "rank" for enlisteds). It is appropriate to address a petty officer (of any grade) as "Petty Officer". A chief petty officer is referred to as "chief", a senior chief petty officer is referred to as "senior chief", and a master chief petty officer is referred to as "master chief".

In addition, note that chief petty officers are expected to assist in the training of junior commissioned officers, so while the lowliest ensign may technically outrank a chief, the ensign would be wise to pay proper respect!

Enlisteds are typically referred to as "crewman" or "yeoman", without the last name attached.

******************************

Chain of Command 

There are no ties; the higher on the list that a character is, the higher they are in the chain of command. Note that in all but the most catastrophic of situations, only line officers are eligible for command. This means that, even though the Chief Engineer and Ship's Doctor are higher in rank and have more experience, Ensign Billybob (on his first assignment from the Academy) would theoretically command the ship first. That said, if he values his large skin, he would do well to show proper respect for the ranks of superior officers regardless if they are line officers or not.

Line Officers 
Captain Rouhani
Lt. Commander Cole(XO)
Lieutenant McGinty(2O)
Lieutenant (jg) Stark
Lieutenant (jg) Falcone
Lieutenant (jg) Siric
Ensign Kyu-Ri
Ensign Soah
Ensign Lapierre



Staff Officers 
Lieutenant Wilhelm
Lieutenant Draci
Lieutenant (jg) Soaring Hawk
Lieutenant (jg) Young
Ensign Dolia
Ensign Tiaghen




Posted on 2018-10-22 at 12:40:11.
Edited on 2018-10-30 at 13:27:19 by crowe

Topic: Star Trek Hidden Depths Q&A
Subject: Useful Links


Some links you may find useful!

Memory Alpha: the biggest Star Trek wiki on the internet. If you need to know canon trek info, check here.

RDI Trek Tools: our own in-house trek tools include the ship's roster and logbook, among other items. Use these to help keep things straight in our game.

Nova Class Specs: complete details of the Saber class vessel. Use this to figure out what deck a given department is located on, what types of probes the ship carries, what a given security rating is, and on and on. Special thanks to the "Star Trek: a Call to Duty" community for this superb resource!

Nova Class Crew Compliment: a full breakdown of all officers and enlisted crew on the ship, by department (Word Doc format).

Bridge layout:


Due to the profile of missions the Nova Class typically undertakes, the bridge aboard this class of ship is designed for free range and ‘think tank’ style management. Much of what the ship does is interrelated to a significant amount, and allowing the ship’s top officers to interact freely in a work environment helps the missions to operate at peak efficiency as a opposed to ships that operate ‘under sail’.


The ship’s commanding and executive officers have chairs at the very center of the circular bridge in a submerged location. In this manner, the bridge helps the idea that there is ‘work’ being done and the command staff are an integral part of it, rather than the overseers.


The captain’s chair is starboard side, and the executive officer’s is on the portside. Between them is a console built into the structure that provides a place for information dissemination, as well as operational command of the starship. On either side of the command and executive officer’s chairs, are smooth benches, an architectural element that can be used when necessary by extra officers on the bridge, as well as visitors and other personnel by the permission of the command staff.


Directly ahead of the command area and down into a further sunken area, is the Conn. This split console is just forward of the viewscreen and houses enough space to be used in the traditional Conn/Operations arrangement where necessary. Under most conditions, the entire console is used for Helm/Navigation and Operations is managed by one of the other stations.


To the port and starboard sides of the command area are the doors on the upper level. The portside doors lead to turbolifts and the Captain’s Ready Room, with the starboardside door making way to an additional turbolift, as well as access to the crew head.


Behind the command area is a large array of multi-use consoles that can be configured to run any operation on the starship. Depending on mission condition, the majority of the consoles will be set to a scientific function. However, other mission types require a different approach.


When necessary, Tactical is usually assigned to the forward, portside console just right of the main viewscreen. Though it is not necessary for a tactical officer to see a visual image of its target, they have traditionally been provided with positions where they can assess the situation both by instrumentation, and their own eyes. Tactical console configuration usage is extremely limited; only Beta-2 Tactical clearance personnel can use it, and the user must input special codes to even get access to the massive amounts of computer links that give tactical nearly limitless information at the Nova Class’ disposal. For full access, the console's security subsystem can run a battery of scans on the user, including thermal, biological, retinal, and vocal tests. If all of these are passed, full access to the ship's offensive and defensive systems is made available.


On the opposite side is where Operations is most often handled. Portside, the operations console is under the command of the Operations Manager, who oversees such important elements of the ship as supply and outfitting, communications and power distribution.


Directly behind the captain and first officer’s chairs is the Master Systems Display. This dedicated area allows any officer to get an abstract picture of the ship and any problems that may arise. Its attached console allows certain situations to be dealt with right in front of the MSD without further intervention.


On either side of the Master Systems Display lie the Science consoles. Typically, the Chief Science Officer mans the portside console, and the Assistant Science Officer the opposite console. From the science consoles, the officers have priority access to all sensor input coming into the ship. The science consoles can be used by any personnel and have access to all science, navigational, sensor, and communications systems.


At the rear, portside console nearest the entrance doors lies the engineering bridge console. Manned at all times, this console provides an engineer or technician access to all data coming from the ship’s internal monitoring systems as well as access (where necessary) to repair and adjust various systems throughout the ship.


Directly opposite on the starboard side is the controls for the ship’s biological systems including life support and environmental control. Additional controls can include monitoring samples brought aboard, and managing biological tests being performed aboard the Nova Class starship.


Nova Class Refit - Bridge by falke2009



Posted on 2018-10-22 at 12:39:56.
Edited on 2018-11-06 at 13:29:53 by crowe

Topic: Star Trek: Hidden Depths Recruitment
Subject: Possitions


XO - (Bromern Sal)This person will lead away missions and act as Captain when Rouhani is off duty or incapasitated.  Normally a ship of this size would not have a designated XO, but due to the large amount of speculated away missions, the possition was requested.


Helm - (Magickman65)This person will command the small flight department, fly the George Washington Carver and any and all shuttlecraft therein.


TAC - (Altaira) Advise Commanding Officer on matters of ship safety, and provide protection both internaly and externaly.


ENG - (Giddy)Make sure the ship or station repairs are done in a timely manner, in addition to solving several hiccups on the experamental Nova class.


SCI - (Avrielle)Several science officer possitions available including but not limited to Botony, Geology (both planetary and astrometrical), Astrophysics, Planetary Development, Stellar Cartography.  CSO is probably going to be my 2nd Officer, due to the importance on this ship. This is unusual as science is a staff officer not a line officer.


MED - Unless we have a plethora of players, the CMO will be an NPC.


OPS - Unless we have a plethora of players, the COO will be an NPC.



Posted on 2018-10-22 at 12:03:54.
Edited on 2018-10-24 at 11:27:43 by crowe

Topic: Star Trek: Hidden Depths Recruitment
Subject: Star Trek: Hidden Depths Recruitment


This is the voyage of the starship George Washington Carver. Its one year mission: to thouroughly explore the Rao Puppis system, to provide a platform for extended scientific survey and scouting missions, to boldly determine if the planets in this system are suitible for terra forming.



Posted on 2018-10-22 at 12:03:32.
Edited on 2018-10-22 at 13:08:56 by crowe

Topic: Star Trek Hidden Depths Q&A
Subject: Star Trek Hidden Depths Q&A


This will be the Q&A thread for the moderated freeform game, Star Trek: Hidden Depths.

We'll start with posting guidelines.



Posts in a Trek game need to be structured, else things quickly devolve into chaos. Therefore, I ask that you follow some guidelines.

First, start every post off with the date, location, and the time (in 24 hour, or military, format). We will be using "actual" dates insted of true stardates, as stardates are much more difficult for the casual player to keep up with. You will hear Captain Rouhani reference these in character, however. If anyone cares, our trek tools page include a stardate calculator.

Your post header should look something like this:

Stardate: 2365.03.28
USS George Washington Carver, Main Engineering - 1615

Your text starts here...


The very nature of a Trek game - with everyone working independently - means that there will always be several storylines going at once. If we wait for one another, the game will almost immediately become so mired down that we won't be able to continue. By giving our posts headers, we're able to back post, change scenes, etc, without too much confusion.

Please stay on the same mission day, except when backposting. In other words, if the rest of the ship is on day three, the CSO doesn't need to be sharing the discoveries he makes on day five. It's okay to go back and post a conversation you might have missed, but don't go ahead. As captain, my main function is to keep the story as organized as possible - I'll do this by regulating mission dates.

Be creative. Improvise. Add wrinkles to the plot. It's perfectly acceptable for the chief engineer to suddenly report a problem with the transporters just as we're about to visit a planet's surface. Maybe he'll need to fix it, or maybe the need for us to go is so pressing that we're forced to take shuttles.

If there's a problem on the table, don't be afraid to come up with solutions. If you have any doubts or questions, post here in the Q&A thread, PM me directly, or email me.

Please, by all means, create NPCs as needed. If you're the chief of security, you'll obviously need security personnel to flesh out your duty roster. We won't be having twenty people playing those roles, so you'll need to create them.

There's no need to go so far as to create a bio for most of them, but if you plan to use them in a recurring role, it wouldn't be a bad idea.


Now, then... don't be that creative! Don't "God mode" - i.e., don't play your character in such a way that he solves every problem without help, knows the answer to every question, never has any trouble, etc. Share the spotlight - everyone deserves a chance to contribute on the missions. Don't control someone else's NPC without conferring with them first.

Never, ever control another person's main character. It's okay to make reasonable assumptions, but post them as such. This is bad:


Captain Rouhani nodded to Lieutenant Siric. "So commander, what is your plan?" he asked. The lieutenant paused for a moment, then spoke, "Captain, we should fire up the xyz in order to make the abc work correctly."


In this case, I'm posting the Lieutenant's intentions and speech for him. No, no no.

Better:


Captain Rouhani nodded to Lieutenant Siric. "So, commander, what is your plan?" she asked.

((OOC: assuming Siric shares the plan...))

Rouhani nodded again. "Carry on," he stated.



I'm reacting to what I anticipate the answer to be, but giving myself edit room if it happens differently than I expect. I am not controlling the commander.


Format your posts.

This is a writing intensive game, and we all have different styles of posting. That's fine, but I want some standards, so that no one is confused.

Speech should always be included in quotes.


"How are you doing today, ensign?" Rouhani asked.


No bold, no other colors. Just quotes.

Internal throughts should be italicized.


Why does he keep blathering on? her player wondered.


Communictions via a communicator or other device is set aside with a special symbol.


Captain Rouhani keyed the intercom. "Rouhani to Operations."

=/= Operations, Siric here. =/=

"Siric?" Elizabeth asked. "Where is Commander Billybob?"

There was a moment's hesitation before the reply.

=/= Commander Billybob is a little... preoccupied right now, sir. =/=



Computer speech uses this same notation. It might seem cumbersome at first, but this makes the posts so much easier to read!



Posted on 2018-10-22 at 12:02:34.
Edited on 2018-10-23 at 15:05:51 by crowe

Topic: Star Trek: Hidden Depths
Subject: Star Trek: Hidden Depths


Carver


Stardate: 2365.03.28
USS George Washington Carver, Captain's Quarters - 2123


=/= Captain's Log Stardate 2365.03.28


I am excited that tomorrow will be the end of our long voyage. We left Starbase 12 forty-two days ago. A week ago we stopped in the Japori system for a couple of days some much needed R&R, three days before that was a quick stop at Starbase 343 to pick up the last of my crew including key personnel such as my Executive Officer and Chief Engineer. Other than that the trip was mostly uneventful, twenty-four hours of Warp 6 every day does something to the nerves.


Tomorrow we arrive in the Rho Puppis system, where our year-long mission is to provide a platform for extended scientific survey and scouting missions. With our sister ship, the USS Ada Lovelace, we are to thoroughly scan the system and the planets therein to ensured that there was no life in the system and that it will never naturally occur.


We will start with Rho Puppis I, which is something of an anomaly, something in its atmosphere prevents surface scans from orbit. Then we will move on to Rho Puppis II: a desert world, probably Class H. The Ada Lovelace will start with Rho Puppis III, a Class J gas giant which has several Earth-sized moons to survey, then move on the asteroid belt between II and III.


While the mission is exciting, I am not comfortable with the location. While we are twenty-some-odd light years from the Klingon border, we are only twelve light years away from the Romulan Neutral Zone. I realize there are at least six Starbases between us and them, but our closest neighbor, Starbase 324, is a day and a half away at maximum warp. I don't know what kind of colonist would want to live here after the terraforming crew is done but that will be thirty years from now, and probably out of my hands by then. 


Situated between the Dulisian, Angosia, Japori, and Jouret systems, nestled up against the Paulson Nebula, the Rho Puppis system would be prime real estate, if it didn't have such ill tempered neighbors.


The other part of our mission is to test the prototype Nova Class research vessel, as it will be beginning mass production in the next year or two. We've already discovered some interesting hiccups, that I'm sure our new engineer will sort out. Once we arrive we can shut down the warp core so that these hiccups can be investigated.=/=


Satisfied with her log entry, Elizabeth Rouhani gently set the PADD on the side table, and tucked her feet up underneath herself.  Holding her wine glass up, she looked over it out the viewport to see the purple nebula before her, and the bright star her ship was taking her to.  


The meeting with her senior officers at 0800 tomorrow would be another beginning, one she trully anticipated. Finishing the Chateau Margaux '26, she set the glass down next to the PADD and rose to look out the window.  Standing feet shoulder width apart, and hands gently clasped behind her, she thought tomorrow could not come soon enough.


Bruno, sensing the captain had gotten up, uncurled himself from the blanket where he had been sleeping at her feet, stretched, and walked over to join her. He looked at her, then out amongst the stars.



Posted on 2018-10-22 at 12:00:34.
Edited on 2019-02-09 at 23:36:00 by Bromern Sal

Topic: Star Trek: Veiled Chimera Q&A
Subject:


I think the picture is just one artists interpretation. Unless I'm mistaken the deck plans on the ACDT page are the correct ones for the Peregrine 



Posted on 2018-10-21 at 15:16:02.

Topic: Star Trek: Veiled Chimera Q&A
Subject: Being helpful


Does chief Cook open the door to see chief Cook standing there? I'm confused. Also the 19th is a Friday. You can Google days off the week



Posted on 2018-10-21 at 13:32:25.

Topic: Star Trek: Veiled Chimera Q&A
Subject: Boxing


Now taking bets between Cook and Tal



Posted on 2018-10-19 at 23:07:04.

Topic: Star Trek: Veiled Chimera Q&A
Subject: Thanks for the tip


I updated Poe Saril's description, and some musings from Garner



Posted on 2018-10-19 at 10:51:55.

Topic: Star Trek: Veiled Chimera Q&A
Subject: Background characters


Thanks, I was looking through the roster and saw that there were five Vulcans, and I figured it was logical that they would all have lunch together everyday, kind of keeping their culture alive.  Also, looking back through the ships logs I saw there was a Chief's poker game and that sparked my imagination.



Posted on 2018-10-19 at 10:33:49.

Topic: Star Trek: Veiled Chimera
Subject: Vulcan Lunch


Stardate 2365.02.19
USS Peregrine; Deck 3 – Mess Hall 1230


Master Chief V'lur walked away from the replicator, tray in hand and headed to a table with two seated Vulcan's in yellow uniforms.


"Greetings Mr. Se'tek," He noded to the one on the left. "Greetings Mr. Tolaris."  Noding to the other one and then taking his seat with them.


"Greetings Master Chief V'lur." Se'tek said, "I hope you find this day enjoyable."


"Yes, Master Chief, it is agreeable that we are underway.  We have been in spacedock for too long." Tolaris replied.


"Yes, I agree, it is beneficial for the Peregrine to be underway." V'lur spread his napkin on his lap, and took his fork in one hand and knife in the other.  "I am pleased to report that we have a new Ensign in the Flight Control department.  One Ensign Bradley Garner.  First impressions are possitive so far."


"How fortuitous," Tolaris replied pausing in his meal. "Our head of Operations is also a new arrival on the Peregrine.  Lieutenant Nyle, I have not yet formed an impression.  While he does seem to know the functions of his possition, his countenance is difficult to discern.  Though I have never encountered another Daa'Vit, regretfully I have nothing to compare him to."


Not to be outdone Se'tek shares his news, "Today is a most fortuitous day.  Lieutenant Commander Thorson has made a full recovery and will be returning to his possition of Cheif Engineer for the remainder of our tour."


As the three men shared their news two more approached their table with trays from the replicator.  One of these wore the blue of Starfleet Medical, the shorter one in a Vulcan uniform.


"Excuse me gentlemen," Toriak interupted. "It would please me greatly to introduce to you our departments newest Medical Technition, may I present Vulcan Decurion Poe Saril."


Introductions were exchanged all around, and the two men sat down to enjoy the afternoon meal with the other Vulcans.


At another table in the mess hall Garner and Owen were listening to Kukkonen regail the younger personel about the Chief's Poker game between bites of his lunch. He lamented on how Chief Cook wiped the floor with not only him, but Brooks and Palmer as well.  Regardless he was looking forward to their Monday night games.


Garner was begining to get ideas about life on the Peregrine.  Maybe the other Ensigns wanted to have a poker night of their own, or maybe something more active like Parrises Squares, he was sure there was a holosuite version.  He'd have a to check out the holo library, and get to know Blackmon, Jenneric, Maize, and the other new Ensign Forb.



Posted on 2018-10-19 at 01:56:29.
Edited on 2018-10-19 at 11:08:01 by crowe

Topic: The RDI Trek Tools are updated!
Subject:


I think putting stuff like this on the Peregrine Home page would look cool, as well as in the in game date.  The page just looks very empty with just the logo on it:


Class: Saber
Type: Fast Frigate
Commissioned: 2358
Length: 190 metres
Width: 193.19 metres
Height: 48.6 metres
Weight: 2,756,000 metric tons
Crew: 60
Cruising Speed: Warp 6
Maximum Speed: Warp 9.7
Armament: 3 Type X phaser arrays, 2 Mk 75 photon torpedo launchers


NCC Known Ships (USS)
79273 Nighthawk
79812 Shrike (destroyed)
61956 Pearson Saber
61947 Yeager



Posted on 2018-10-18 at 15:17:54.

Topic: Star Trek: The Fallen Star Q&A
Subject:


Bummer, I was hoping he was interested in the position.



Posted on 2018-10-18 at 10:40:04.

Topic: Star Trek: The Fallen Star Q&A
Subject:


Me either.  I'm really looking forward to this game.  What positions do you still need?  Should we advertise more, or start and they can join in later?



Posted on 2018-10-17 at 17:00:32.

Topic: Star Trek: Veiled Chimera Q&A
Subject: Wrote a novel


This last post takes Garner up to take off, so feel free to interact with him in the hallways if you'd like, I can back post.  



Posted on 2018-10-17 at 16:57:40.

Topic: Star Trek: Veiled Chimera
Subject: Grand Tour


((OOC: Colab post between Eol and myself.))


Stardate 2365.02.19
USS Peregrine; Deck 4 – Shuttlebay 1; Flight Operations Office – 1127


The two gun kid had lassoed Stormrider and was dragging him after her horse, where she was taking him, no one knew. 


Out the door of the office and down the stairs and into Shuttle Bay 1 Owen dragged Garner by the elbow. It seemed to Garner that the exuberant little petty officer had already asked him fourteen questions but, as yet, she hadn’t paused her verbal barrage long enough for him to have answered a single one. He might have wondered, too, if the woman had yet to even have taken a breath but there hadn’t been space for him to ask that, either. Megan did let go of Garner’s elbow when they reached the bottom of the gangway, though,  and, as she skittered out onto the flight deck, gesturing at the expanse of the place, her speech did seem to slow if only a bit. “Ye’ve seen this a’ready, I reckon,” she grinned, “Our at th’ ready aux-craft’re typical staged here…” She motioned to where the Peregrine’s two Workbees sat… “Work Bee One,” she said, pointing at the first, “but I call ‘er Honey…” she waved a tiny hand at the second… “an’ Work Bee Two. I call tha’ one Bumble…” Grinning at Garner, she hooked a thumb in the direction of the pair of Type-18’s parked across the deck from the Bees; “Those’re our short-rangers. Master Chief calls ‘em Pod 1 an’ Pod 2,” she shrugs her little shoulders, “I haven’ come up wi’ better names for ‘em, yet. No’ tha’ he’d use ‘em, anyway.” The broad smile still lighting up her features, Megan scampered back to Garner’s side, her fingers taking hold of his elbow, again, as she started hauling him toward the lift. “We’ve go’ a coupla Eights an’ a Ten, ‘s well,” she chirruped, guiding him on to the turbolift, “but they’re doonstairs en Bay 2. Had tae run ‘em hard an’ heavy out a’ Gamera, so we got ‘em parked en Maintenance. Th’ Angel’s doon there, too. I’ll show ye, here, in jus’ a sec…”


The little firecracker was excited to show off the horses, she knew them all.


Deck 5; Shuttle Bay 2 - 1128


Petty Officer Owen was in motion even before the turbolift opened to admit them onto deck five, it seemed; her mass of copper curls bouncing behind her as she veritably skipped out onto the deck. “There’s Sierra One and Sierra Two,” she squeaked, gesturing in the direction of the Type-8 shuttles (one of which was currently being inspected by a nonplused Chief Kukkonen); then, with a nod that set her curls bouncing even more, she indicated the Type-10 just as Yas disappeared through its boarding hatch, “an’ tha’s Heavy. Master Chief Stiff Britches calls ‘er Hotel 01, but I figger Heavy suits ‘er better.” Realizing that the new ensign was a few steps behind her, the bouncy little shuttle pilot actually paused, then, and Garner was almost certain he finally heard her suck in a breath. She spun around on her heel and, if it was possible, it seemed her smile had widened and grown even brighter as she skipped back to his side.


Two of the chiefs were taking care of the horses, they knew what they were doing and the horses trusted them.  This would bode well.


“O’ course, ye’ve prob’ly seen all th’ shootles ye’d e’er care ta see,” she beamed, hooking his elbow, once more and hauling him, now, toward the racks where ordnance and reserve fuel pods were stored, “I dinnae really bring ye doon here ta see them, anyway. No, no, no, m’baby-faced Ensign, wha’ I’m aboot tae show ye’s somethin’ ye’ve ne’er seen b’fore, I’d wager…” Skirting the racks and stack of spare parts and supplies, Megan led Garner to a rather secluded section of the maintenance bay where a vaguely manta-shaped craft loomed over everything else. When it came into view, Mega actually stopped dead in her tracks, drew in a deep breath, and let it out in the form of a spellbound sigh as her eyes sparkled and danced over the silver-hulled ship.


“Thar she is,” Megan breathed almost reverently, “Th’ Aurora Angel. Commander Zai’s baby…”


"Wow." Garner said under his breath.  While it wasn't finished yet, he could see the potential.


In the next pen stood a magnificent creature, the silver horse with the white mane and tail pawed a the earth and exhaled loudly through her nose.  She dared any to ride her.  Stormrider knew it was his destiny, but she was't ready yet.  It would be dangerous to approach. 


The next moment she spent gawking at the partially plated vessel was, perhaps, the longest period of stillness and silence Garner had experienced with Megan, thus far. Still, though, it was only a moment and, when it was over, the vivacious little woman started in again. “Tochi an’ Commander Thor started designin’ ‘er whilst they was still in th’ Academy, I’m told,” she informed him as she found her feet, again, and started toward the Angel, “an’ jus’ started buildin’ ‘er las’ year. ‘Er hulls based sommat on Trill designs but she’s mos’ definitely go’ th’ oomph an’ uhhh o’ Fleet tech unnerneath."


"That's amazing." Garner said, not taking his eyes off the angel, the metallic one.


"Duranium-Tritanium composite hull,” she cooed, recalling specifications from memory, now, as she lead Garner closer, “integrated Impulse an’ Warp reactors. En-wing imbedded warp nacelles an’ wing-tip lift engines. There’s hard-points en place fer a pair o’ micro-torpedo an’ probe launchers on th’ forw’rd dorsal an’, I reckon, she’s gonna mount somethin’ en th’ neighb’rhood o’ six Type-V phaser arrays.” Once she got close enough to do so, Megan lifted a dainty hand to run her fingers over a part of the hull that already had its silvery plating mounted and glanced back over her shoulder at Garner; “Once she’s ready, she’s s’posed tae top oot a’ Warp 4…”


Garner was trying to do the math in his head, when...


“She’ll cruise at Warp 4,” a male voice corrected from somewhere on the other side of the Angel’s hull, “if Zai and Thorson’s designs pan out, though, she’ll make warp 5.5 at the top end and be able to maintain for an easy twelve hours.”


“…Linc?” The voice had obviously caught Megan off guard. Her hand came away from the runabout’s hull plating and, blinking, she crouched a bit to peer under the hull in the direction from which the voice had come.


“Yup,” came the reply as a young, dark-haired crewman with a smile almost as bright as Owen’s, ducked under the ship and approached, “How’s it going, Meg?”


“Brilliant ‘s usual,” Megan smiled back, “What’re ye doin’ doon here? I figgered ye tae be runnin’ off checklists up en Engineerin’, close’s we are tae launch.”


“Nah,” Lincoln returned with a dismissive wave after wiping his hands off on a rag, “Got those lists squared away a while ago. Peregrine’s ready to fly whenever the Captain says so. I figured that, since Commander Thorson’s coming back and I had some extra time, I’d come down and get some nit-noys done on the Angel while we were still in dock…”


“The plating?’


…Lincoln nodded. “Yeah, some. I figured Throson’d like to see at least some skin on her when he got around to coming down here.”


The crewman’s gaze ticked from Megan to Ens Garner, then. He was going to ask Megan for an introduction but, upon spying the rank on Bradley’s collar, he took it upon himself. “Hello, sir,” he said respectfully, extending a hand, “Crewman Lincoln Adler; Engineer’s Mate…” 


The black top hat of the silver mare's trainer came into view first, it matched the black great coat and the thin black mustache which the hunched man curled with one hand as he shuffled towards the paddock's gate.  Wild look in his eyes and his uneven grin had the look of a madman as he slowly extended his hand over the enclosure to shake Stormrider's hand.


"Hello, I'm Garner," He was never really comfortable with crewmen calling him sir.  Especially when they were older than him, and taller.. and prettier? Garner took Adler's hand and shook it firmly while grinning up at the engineer, shook it for perhaps longer than necessary.  There was no room for jealousy on a starship this small, he decided he'd have to like Lincoln. His face relaxed into an easy grin.


“Pleased to meet you, Ens Garner,” Lincoln replied, “Welcome aboard, sir.”


Megan grinned in the wake of the men introducing themselves. “Th’ Ensign’s oor new FCO, Linc,” she offered, “Tiny’s shipped oot; likely tae a larger ship.”


Garner looked from one crewman to the other, not understanding their joke.


“Probably for the best,” Linc chuckled, “Poor guy couldn’t walk two meters without clonking his dome into something.” He gestured to the Angel’s aft loading ramp; “You two want a tour of the inside? I mean, it doesn’t look much different that when you last saw it, Meg, but if Ens Garner’d care to have a look…”


"I, uh," Garner looked at Megan, but she looked anxious to show him the rest of the ship. "Another time."


“…Thanks, Linc-luv,” Megan sang, having taken Garner by the elbow, again, and, now, dragging him toward the exit of the shuttlebay, “We’ll see ye later, I’m sure. Ta!”


“I told ye, th’ Angel was something; else, din’t I,” Owen beamed as she and Garner emerged from the shuttlebay and into Deck 5’s interior corridors, “I dearly ‘ope Commander Zai’ll lemme fly ‘er a’least once when she’s done!..”


"She is a beauty."


She whisked him along the hallway, then, pointing out the armory and the phaser range… “Tha’s where ye’ll do yer quarterly quals,” she noted of the latter, “Command’s pretty tight on tha’, given we’re a patrol ship an’ all.” … Further along, she gave him a quick run-by of the gymnasium and holosuites before they reached a set of doors emblazoned with a stylized falcon’s head overlaying an image of the Peregrine, itself. The plaque mounted beside the doors read simply “The Aerie.” The doors slid away ahead of them to reveal the Peregrine’s observation lounge and, grinning, Megan hauled Bradley across the threshold. There were only a handful of other crewmembers in the place but every one of them grinned or waved or called out to Megan by name when she and Garner stepped through the doors.


Through town the two of them rode, and stopped outside the Aerie.  Tying up their horses, the two of them entered the building.  No good would come from anything inside this gamblin' hall.


“This place used tae jus’ be called th’ Observation Lounge,” Megan explained as she guided him further into the largish space, “but, betwixt Lee-Lee an’ Tash, it go’ renamed tae Th’ Aerie a week er so back.” Leading him toward the semi-circular counter that dominated one side of the room, she named off the people scattered about the place.


“Tha’s Clint,” she offered, nodding in the direction of a tall, blonde haired security crewman who was throwing darts and sipping at what appeared to be a pint of ale, “Clint Myers. Ef ye get yerself tossed inna brig, Clint’s likely ta be th’ one standin’ on th’ other side o’ yer cell’s force-field.” Her usually sparkling eyes dimmed just a bit when they skimmed passed Clint and settled on the black-haired petty officer clad in MED blues who sat, scowling and seemingly disinterested in one far corner of the place. “Ryan Bachmann,” she said, a faint wrinkling of her nose accompanying the identification, “A bit o’ a knob, tha’ one. Thinks ‘e’s smarter’n ever’one else. Claims a console in th’ sickbay bit ‘im once, though, so there’s tha’…” Moving on from Bachmann, Megan pointed out the others enjoying their downtime (a voluptuous Ardanan female, also in MED blues, called Miraan, and a human woman clad in OPS gold, who she said was named Rachel Wu).


Eye patches, hooked hands, looks like folk were loosing more than their shirts in this here establishment.


By the time she had identified all of them, another human woman dressed in the gold uniform of the OPS department appeared on the opposite side of the counter; her long dark hair pulled up into a loose bun, and her brown eyes sparkling mirthfully as she leaded on the counter and regarded Megan and the new Ensign with a bright smile. “Hullo, pipsqueak,” Leah tittered, grinning at Megan, “Here for yer first banana split o’ the day are ya?”


With her sleeves rolled up and her visor pulled down the "proprietor" of the Aerie eyed the two new comers up and down.  Depending on what they ordered could make or break their reputation.


The flash and sparkle came fully back to Megan’s eyes and her smile went back to the face-splitting version that she was known for as she turned to face The Aerie’s unofficial proprietor. “Aye,” she giggled, “an’ ye dinnae need tae make it sound like tha’s all I eat, ye friggin leprechaun! ‘Specially when I’ve go’ a fine, young ensign en tow!”


Garner blushed slightly.


“Suuuure an’ where’s me manners,” Leah replied playfully, swatting at Megan as her eyes turned to Garner. “Petty Officer Leah Finnley, sir,” she smiled at Garner, offering a hand, “You must be Bradley Garner. Welcome aboard.”


"Nice to know you Leah," Garner shook the catering specialist's hand over the counter.  


"She treatin' you right?" Leah asked with a nod to the wee one.


"Yeah, I'm getting the grand tour here.  Ship looks great so far."


"She's a good on' at that."


“Lee-lee, here, can take any o’ the tasteless shyte on th’ replicator menus an’ make it taste like yer mum cooked it,” Megan cheeped, grinning as Garner and Finnley finished their greetings, “but her banana splits are absolutely brilliant!”


“They really are,” Leah smiled back, gesturing pointedly at the tiny red-head as she pushed away from the counter, “this one eats about eight o’ th’ things a day! How she does it and stays so little is the topic o’ neverendin’ speculation ‘round here.”


“I do not,” Megan giggled.


“Two, then?” Leah asked, already fishing a pair of dishes for the confections out from beneath the counter.


“Aye,” Megan nodded, rubbing her hands together in anticipation…


Leah’s mischevious gaze turned to Garner, again; “And fer you, luv?”


…Owen stood up in her seat and reached across the counter to swat at Leah, then. “You jus’ shaddap,” she snickered, “Ye bloody well know I’m no’ gonna eat two of ‘em by m’self!”


Deck 4; Tubolift - 1143


She's eaten two bites of the banana split, handed the dish to the Ensign and whisked him off to the turbolift.  As they flew through the coridors, she pointed out sickbay; the counselors office, but not really the counselors office because they were going to use it for OPS since the Peregrine didn't have a counselor; the hydroponics bay, which was apparently nice to walk through, but there were no plants in it now due to them being removed recently and haven't been replaced as of yet; and finally shuttlebay 1.


Deck 3; Hallway - 1147


Garner had finished half the banana split while Megan talked up a storm.  Her force march made the ice cream met quickly, and he did feel a little sheepish as he passed other crew members in the passageway, nodding greetings as he shoveled more and more ice cream into his mouth.  


She showed him the transporter rooms, and at the mess hall he was able to put the dish back in a replicator to be recycled.  


Deck 2; Outside Engineering - 1152


She'd shown him where the VIP's had stayed on their last mission, and what a mess that way, and now poked their heads into engineering.  She commented on how strange it was that the warp core was jammed in there sideways, and asked Garner if he had been on many other ships, and if any of them were like that. He could hardly say no before they were off on their tour again.  Past the Captain's mees, and Tochi's *other* office, they flew, until they found yet another turbolift.


Deck 1; Nearing the bridge - 1154


Stellar cartography flew by, as did the conference room where she told him in no uncertain terms that he'd be having all his big ol' important meetings in there, past the Captain's ready room.  At the bridge she modestly told Garner about how she got to fly the Peregrine sometimes, he assured her she'd flown it more than he had.  


=/=((OOC: Assuming some kind of preflight message from the Captain.))=/=


Startled that the time was so close to take off, she ushered him back into the turbolift, saying she didn't want to miss it.


Deck 4; Shuttlebay 1 - 1159


The two pilots ran back to the force field keeping the atmosphere in the Peregrine as the ship was begining to move.  For once the little red head was quiet.  Turning the ship, Starbase 118 came into view, it's towers and antennae shrinking as the Peregrine gained momentum.  Finally with a flash from the nacelles the Starbase dissapeared entirely.  Bradley looked down to discover Megan had been holding his hand the whole time.


Stormrider sat on the fence, the little red head nustled up against him.  The two of them were quiet as they watched the sun set over this little town.  This was not the day he expected, but he was genuinely glad for it.


((OOC: Feel free to describe the pair as they run through the halls of the ship leading up to take off.))



Posted on 2018-10-17 at 16:51:02.

 


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