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You are here: Home --> Forum Home --> Recent posts by kaeroku
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Topic: Traveller game interest?
Subject: Withdrawing


Guys, this has taken a very long time to get off the ground, for various reasons. It's not anybody's fault, really, but I suspect in the near future I will not have the time to dedicate to this and after several months now of failure to get this going I just don't feel excited about it anymore.

I don't mean to leave you all hanging, as I'm sure you are as eager to get to playing as I had been. I hope you find a replacement, or accommodations which you find satisfactory.

I do intend to pop in and watch the game as it proceeds from time to time, but I fear my tenure as a prospective player has expired.

Again, I offer my apologies.

-Kae

Posted on 2014-06-19 at 08:21:11.

Topic: Traveller game interest?
Subject: Meeting you guys


If it's alright with everyone, my first contact with each of you was when you were initially contacted and recruited to be on this mission for Phoenix.

Padre has approved my being our employer's hiring agent.

Posted on 2014-06-10 at 22:17:12.
Edited on 2014-06-10 at 22:17:27 by kaeroku

Topic: Traveller game interest?
Subject: Sending character


Padre,

How would you like the character sheet delivered? I have info to send.

Edit: I'm okay with 'Spartan' for the ship name. I'll include details on a possible method of meeting the party in my email to you Padre

Posted on 2014-06-10 at 16:15:23.
Edited on 2014-06-10 at 16:16:32 by kaeroku

Topic: Traveller game interest?
Subject: Padre for president 2015


Mixing the Church and the State (of being DM) is like heresy or a conflict of interest or something. It's unscrupulous.

That being said, I am an obedient Agent of the Scouts and thereby, shall adhere to my orders and complete the missions set forth for me by the command of the Imperial Padre Society.

Joking aside, that's fine with me. I can update you with my invisible character details soon, but not at the moment, as some are saved on a drive which will be installed on my new computer, which has not yet arrived.

To the group: I'm not sure what kind of time I will have to post in the near future. It is likely I will be able to participate fully, I just want you to be aware that I have various life situations which may or may not require my immediate and prolonged attention in the near future. I will try to advise you as this becomes an issue. If you prefer to replace me as a result, I'm amenable to the idea.

Posted on 2014-06-03 at 21:31:53.

Topic: Traveller game interest?
Subject: Habitat


Benefit of habitat is it gives us shelter on a hostile world.

Alternatives to habitat involve getting Hazardous Environment Vacc Suits, and/or using the ship as our more-permanent "base."

Downside to alternative: if we lose access to our ship, our lifespans become "however much life support remains in our suit."

I'd suggest dumping the habitat and stocking up on replacement air tanks / filters / etc instead, if you're looking to go the "long term excursion support" route.

Posted on 2014-05-28 at 01:23:28.

Topic: Traveller game interest?
Subject: Hrrrnnngggg


Anything remotely "Kaylee from Serenity" gets my vote. Holy crap, it sucks when your celebrity crush is centered around fictional characters. I like her (small voice) more than River.........

Never saw the other, but either way, sounds fun.

Posted on 2014-05-25 at 03:07:05.

Topic: Traveller game interest?
Subject: Ellie...?


Looks like Ellie from BL2.

As for skills:

1. You start with background skills = your Edu modifier + 3. You must select at least one of those background skills based on your homeworld type (p6, Core Rulebook), and then the rest of them from a background skills list on that same page. These are gained at rank 0. (3-5 skills, normally)

2. You then pick up basic training. On your FIRST **Career** ONLY, you gain ALL of the skills listed on the "Service Skills" table at rank 0. On any subsequent careers, you gain basic training in any ONE skill from the Service Skills table at rank 0. You cannot gain more than level 0 from basic training. (6-8 skills, normally)

3. You then get 4 terms of career progression. You get 1-2 rolls on skill table (of your choice) per term. The 1st is automatic, the second you get if you advance in the career. The minimum skill level you get from career progression is rank 1 (these start at rank 1, not 0.) If you roll a skill that is already rank 1 or higher, you add 1 to it's current rank. (4-8 skills, normally)

4. Advancing in a career has "rank rewards" at certain levels. These vary by career type, but some of them have skills that are awarded at various ranks. Example: p12 Core Rulebook, bottom of page. (1-3 skills, normally)

5. Some events also add certain skills to your list; you roll on the events table every time you advance in a career, and take the actions listed on the table. (0-3 skills, normally.)

6. Some of the mustering out benefits can train skills. (0-3 skills, normally)

7. Connections. Once your character has been rolled, you finalize "connections" between your character and others, based on the events which occurred when rolling your skills and careers. In my case, I based my connections on a couple of my contacts, acquired during my Agent and Scout careers. You get to make 2 connections, and increase your skill by 1 rank, or gain a new rank 1 skill, for each connection. (2 skills, normally)

8. Bonus: some of the mishaps where you fail a career also have skill bonuses, despite forcing you out. (0-2 skills, normally, however this would replace the skill you would have gained from advancement, so does not increase the theoretical maximum number of skills a character can acquire, mainly smooths out the medium values.)

Total: 18-32 skills, excluding rare / specific variations.

Hope that helps. Also the muster out benefits don't specify item type. You probably want to run it by Al, but I took "Weapon" to mean "Weapon of choice." It's how I acquired my modified laser rifle. I would thus take "Armor" to mean "Armor of choice." You might consider rerolling, taking a second type of armor (some stack,) or modifying your armor with your second roll.

Posted on 2014-05-24 at 21:23:03.
Edited on 2014-05-24 at 21:41:24 by kaeroku

Topic: Traveller game interest?
Subject: Re: Habitat


I didn't see a weight listed either. However, a "Shelter Cube' was listed as contained in the Adv. Survival Kit I took from the Scout book. Is this perhaps what you were looking for?

Begin excerpt:
Shelter Cubes (TL13)
These are portable buildings that consist of light, collapsible frame poles, insulated flooring rolls and cans of foaming wall. Once the frame poles are erected over the flooring sheet, cans of spray-on structural foam are used to create exterior and interior walls, with a single can sufficient to create a cube-like structure 3m x 3m x 3m. It typically takes 10 minutes to erect the frame and floor; 10 minutes to apply the foam and 10 minutes for it to harden. Within half an hour one can construct an insulated, water and wind-resistant shelter.
The foam is steel-hard and offers 5 Armour Points of protection; it is also fire-retardant. Whilst the foam is drying it can shaped as necessary using standard tools (knives and so forth), as needed.
Solvents included in the Shelter Cube kit allow the foam walls to be dissolved once the shelter has served its purpose, with the residue forming a non-toxic pool that evaporates in standard sunlight within 24 hours.
Standard Shelter Cube: Cr800
Deluxe Shelter Cube: Cr1,500 (creates a structure 10m x 10m x 10m)
End excerpt.

No weight is listed. The Basic Survival Kit does not include one, and is listed at 200 *grams* in a 11x8x3 *cm* area, for a large number of useful items. For the Advanced Kit, which does not list a weight but indicates it takes up a 30x20x10 cm area, I made up a weight of 5 pounds - significantly greater than the 200 grams of the standard kit, to account for the additional materials involved.

The inconsistency regarding listing (or not listing) of weights on items is something which stumped me too. =/ The fact that we're in a technologically advanced society where miniaturization and advanced materials are being used to reduce the weight and mass and bulk of many useful items only adds to the complexity; seems reasonable that where weight is not listed, the best possible "common sense estimate" ought to apply.

Edit: The Shelter Cube to me seems like basically an advanced tent.

Posted on 2014-05-24 at 18:07:36.
Edited on 2014-05-24 at 18:10:46 by kaeroku

Topic: Traveller game interest?
Subject: No problem!


I have no problem swapping out skills based on what we need. I like your suggestions... I really like the idea of being our turret monkey--errr, guy.

So I picked up Flyer in exchange for Pilot Spacecraft and dropped L. Supt & 1 rank of Comms for Gunner: Turret.

Also, while I agree another Connections guy would be beneficial, it is worth noting that I have multiple Networks and Contacts associated with my career as well.

Sorry I haven't been on the boards much, been dealing with personal issues myself and haven't had as many opportunities to check in here. Looking forward to this weekend though!

Posted on 2014-05-22 at 03:03:22.
Edited on 2014-05-22 at 03:08:47 by kaeroku

Topic: Traveller game interest?
Subject: I suppose...


I should probably change my jump drive specialty to life support. I built him thinking we didn't have a jump drive engineer. It might not be a huge issue, but at the moment we don't have anyone with life support specialty... and if it goes down that could be a problem.

I'm going to swap it. Hope that's okay.

Posted on 2014-05-18 at 01:46:02.

Topic: Traveller game interest?
Subject: Oops


I did not remember that there were multiple drive specialties. Nice catch.

Posted on 2014-05-18 at 00:50:50.

Topic: Characters in upcoming Traveller games
Subject: Logan Strider


Excel version: https://www.dropbox.com/s/1qbpvus04bewm6c/Kaeroku%203Agent%201Scout.xlsx

Picture:
Image and video hosting by TinyPic

Name: Logan Strider
Race: Human
Sex: Male
Age: 34
Homeworld: Hell's Mecca (B611672-C NSTI IC A)

STR: 7 ()
DEX: 10 (+1)
END: 10 (+1)
INT: 12 (+2)
EDU: 9 (+1)
SOC: 9 (+1)

Career History
Service: Agent
Branch: Spy-Infiltrator
# terms: 3
Rank: Ghost
Status:

Service: Scout
Branch: Spec Ops-Deep Cover
# terms: 1
Rank: Special Operative
Status:

Education and Training
Gun Com - Laser Rifle 3
Gun Com - Laser Pistol 1
Vacc Suit 1
Athletics 0
Medic 0
Deception 3
Stealth 2
Investigate 1
Streetwise 0
Jack of all Trades 2
Gunner (Turret) 2
Engineer (Elec.) 2
Computers 1
Comms 1
Flyer 1
Zero-G 1
Sensors 0

Equipment:
Waterproof Backpack
Toolkit, Engineer
Medikit
Survival Kit, Advanced
Data Wafers

Augments:
Neural Comm
Enh Vision
Wafer Jack

Armor:
HE Vacc Suit
Cloth Armor
Dispersion Armor

Weapons:
Laser Rifle (Rifle) Dmg: 5d6+3, Mag Cap 100
Laser Pistol (Pistol) Dmg: 3d6+3, Mag Cap 100
Dagger (Melee) Dmg: 1d6+2

Background and History:
Classified

Physical Description:
Medium height, medium frame, brown hair

Finances:
25000 cr. on-hand

Posted on 2014-05-17 at 23:37:19.
Edited on 2014-05-22 at 03:06:43 by kaeroku

Topic: Traveller game interest?
Subject: Generalist?


I had been planning on being a generalist, and built as such. Low level skills in a wide variety. I can probably move around some stats to strongly focus on fighting, or strongly focus on Mechanics/Engineering if that is preferable.

So far we seem to have: A Fighter/Generalist (Padre) a Pilot (Ama) a Scientist (Schnoz) and a Generalist/Fighter (Me).

So now we need a Medic, and a Mechanic. When we started out we thought we needed a Scientist which is why Schnoz went that route. If Grugg and Schnoz want to fill the Medic/Mechanic roles, we are covered. Otherwise, I don't have any problems re-rolling, and it sounds like the others also have multiple options available.

I also think a captain/leader makes sense. On a ship a lot of things can go wrong, and a lack of decisive leadership could lead to perilous delays in any dire situation. I'm willing to lead, but happier if someone else fills that role.

Posted on 2014-05-16 at 16:19:47.

Topic: Traveller game interest?
Subject: Update


My computer fragged due to underpower from a brownout yesterday. I've got a laptop so my participation should not be impacted, but it is older now and a little bit wonky.

If I disappear you know why. I will be back though, new PC already on order. Insurance is great.

Posted on 2014-05-14 at 20:36:29.

Topic: Traveller game interest?
Subject: Re: Scale


ref Core Rulebook p.167 para1 (World Creation):

"Recommended scale is one parsec (3.26 light years) per hex"

Starting at para4 on the same page covers star mapping a sector w/ trade routes, worlds, jumps, etc.

Posted on 2014-05-13 at 00:20:25.

Topic: Traveller game interest?
Subject: Hope you feel better


I look forward to hearing all is well again for your sake. Please take all the time you need.

Posted on 2014-05-12 at 16:31:52.

Topic: Traveller game interest?
Subject: Metaphor Shmetaphor


I am ALL FOR Grugg having a monkey. (At least then he'll still "have" a tail... *snicker*)

Posted on 2014-05-11 at 15:28:28.
Edited on 2014-05-11 at 15:30:37 by kaeroku

Topic: Traveller game interest?
Subject: I KNEW it! I KNEW Padre was a padre!!


Hey. :Nervous twitching: I'm Kaeroku. I don't really like attaching real names to my aliases in public forums; no problem with sharing with all of you, just not here.

I'm 27, male, and live a few miles off of Lake Erie in Pennsylvania, USA for the last seven years. Before that I lived on the west coast.

Been playing on and off RPGs for the last 20 years or so, but much more over the last 5 or so. I'm familiar with DnD 3.5 mostly, a little Pathfinder, a little 2.0 and 4.0, and a couple of homebrews.

All told I've probably dumped around 2000 hours into RPGs over the last 5 years. I've DM'ed a couple of games, but my strength is not storytelling.

Edit: I have an engineering and military background, and run my own investment business. I've been reading for longer than I can remember, preferring sci-fi, fantasy, and historical fiction, as well as scientific journals regarding futurology and politics in non-fiction.

Edit2: No kids, never married, one long term gf who I've managed to get interested in an offline homebrew game, but otherwise doesn't play. I do apparently have a nephew on the way, we'll see how that goes. Sister lives in another country...

Posted on 2014-05-08 at 20:22:30.
Edited on 2014-05-08 at 23:43:33 by kaeroku

Topic: Traveller game interest?
Subject: I guess


I'm not all that creative with names, I tend to use the same alias across the board.

I guess I should give him a more generic-human-spacefaring-race kind of name, especially considering he's supposed to be a kind of "blend in" character... hmmm.

Alfalfa Beezlebub?
Tom Cruise?

I've got it. Jack Ofalltrades. No? Jack Sparrow?

You make a good point though. I'll think on it.

Posted on 2014-05-08 at 18:22:04.

Topic: Traveller game interest?
Subject: I love it!


Don't be mad if my character develops a crush on your character now.

Posted on 2014-05-08 at 18:11:17.

Topic: Traveller game interest?
Subject: Right?


The vast majority are listed components of the scout survival kit, I just figured listing them on the sheet would be easier than referencing the rulebook every time.

Jack of All Trades is on both of my career specialty trees, as well as some of the events. I wasn't too happy with hitting it twice, because I was hoping for another Cover ID, but it fits the general character concept so I don't mind too much.

Picked computers 0 as a background skill because I knew I'd want to be using them, especially in a TL14 setting. Glad I was able to up the rank once though, they seem highly relevant on a space ship doing survey work...

Posted on 2014-05-08 at 17:32:56.
Edited on 2014-05-08 at 17:54:18 by kaeroku

Topic: Traveller game interest?
Subject: Ditto that


I've also been updating the dropbox file.

I also converted my character sheet to match the style you guys are using, but I did have to make some modifications to your sheet to make it work -- I don't have all those service medals and awards you Navy/Marine types seem to get, but I do have spy info that needed a spot.

Edit: Ama how would you feel about sketching me a portrait of an engineer w/ a cyberjack in his skull and possibly a laser rifle slung on his back?

Posted on 2014-05-08 at 16:55:29.
Edited on 2014-05-08 at 16:58:53 by kaeroku

Topic: Traveller game interest?
Subject: Roger that


Caught me right before I sent what I believe to be final revision.

Posted on 2014-05-08 at 16:06:11.

Topic: Traveller game interest?
Subject: Agreed!


I'm happy with whatever, just wanted to throw some love his way. Point well taken Schnoz, if he wants out, we'll keep the beatings to a minimu--- I MEAN, let him go his merry way.

Posted on 2014-05-08 at 14:15:44.

Topic: Traveller game interest?
Subject: Hear Hear!


Just want to throw in support for keeping Grugg, really enjoying reading your other game and I think you'd be a fabulous player here.

Any chance you can let one of us - I'm volunteering, but I'm sure others would do it - roll a sheet for you based on the general character concept you want to play? That ought to allow you to join us in game without dealing with the complexity of learning character creation.

Otherwise... *busts out the stun-cuffs* things may have to get serious around here...

Posted on 2014-05-08 at 12:30:08.

 
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