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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Auguries of Destruction - The Linsemptus - Information
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Dreamer of Bladesong
Karma: 142/12
2506 Posts

Auguries of Destruction - The Linsemptus - Information

Note to players: This thread is going to be a summary of vital in-game information managed by me, so please do not post in this thread

Table of Contents:

Page 1:
Geography of Tiancann
Cities of Tiancann
Character Descriptions
The Dark Collectors (Faction)
Character Location (Plotline)

Posted on 2008-05-17 at 15:49:50.
Edited on 2008-05-25 at 17:10:33 by Reralae

Dreamer of Bladesong
Karma: 142/12
2506 Posts

Geography of Tiancann

Tiancann can easily be divided into five geographical terrains. There is the Western Forest, the Central Plains, the Southern Desert, the Eastern Rivers, and the Northern Mountains.

Western Forest (Also referred to as the Hylon Forest)

This region spans from the northern mountain ranges to the southern sandy shores. It is roughly (if one looks at it from far above) diamond shaped, and the trees follow the Eastern cliff line, going directly to the cliff's edge. From far above, it looks as though this side of the continent was just roughly cleaved off by some giant axe. The forest near the mountain range is incredibly dense, forming a region of near darkness. It is rumoured that a considerable amount of criminal activity is done within this region.

Southern Desert (Also referred to as the Fonhinqann Desert)

There is not much to say about this region; it mainly appears to be an ocean of sand, broken by a large oasis at the center.

Eastern Rivers (Also referred to as the Aqinar Valley)

This region is an incredibly lush environment formed by many interwoven rivers and lakes that connect to the ocean and travel as far inland as the lonely peak of Venerro. Aqinar is centered over a junction between the major rivers.

Northern Mountains and Beyond (Also referred to, but at a lesser extent, as the Girhn Mountain Range)

This mountain range, if one looks at it from far above, seems to cleanly divide the continent from the Northern Penninsula straight horizontally across from East to West. It should be noted that this range DOES NOT include the lonely peak of Venerro, which is South from the center of the range. The Northern Penninsula is a tundra region, and there is few things that go on there, although Girhn is located just past the mountain range and a considerable amount of manufacture takes place there.

Central Plains (Also referred to as the Plains of Wanqir)

A very flat landscape, broken only by the lonely peak of Venerro in its northern region. This plain consists mainly of large grass. There's not much else to say about it, apart from the single ravine between Venerro and the center of Tiancann, where Wanqir stands.

The Lonely Mountain of Venerro
This peak is actually quite tall, in comparison it is not unlike Mt. Everest on Earth with regards to its height. As such, it is easy to see against the horizon from all corners of the continent.

Posted on 2008-05-17 at 18:29:55.
Edited on 2008-05-17 at 18:32:16 by Reralae

Dreamer of Bladesong
Karma: 142/12
2506 Posts

Cities of Tiancann

Each main city is stationed at nearly the center of each geographical region. There are lesser towns as well, but they are not significant enough to the game to put here.

The eastern capital of Aqinarr utilizes the best that the ocean can provide, with its navy of fishing boats as well as specialized diving legions to mine the pearls hidden along the eastern reefs. It is a very peaceful city, as the methodical waves of the ocean give it a tranquil feel. The roads are made of marble, houses are generally made out of wood with slate roofs, and there is a significant harbour district which is made up entirely of harbours that extend into the waters.

The northern city of Girhn on the north penninsula specializes in the mining of the riches in the mountain range, with artisans forming weapons, armour, statues and treasure alike with the valuable ores and metals. As such, the city is rather metallic, with even the roads and houses made out of metal. It is said that the mineral deposits of the northern mountain range are unlimited, although no one wants to know for sure.

The desert city of Fonhinqann actually thrives in the otherwise hospitable environment, working with the oasis to cultivate the otherwise infertile land, and using the mighty winds of the desert to further their progress. Its houses are little more than shacks made out of bamboo; with the heat of the desert sun, you don't need much more than shade. There is also a large number of wooden windmills, which together form enough grain to feed all five large cities. The main tourist attraction is the large stone arena, akin to the Roman Coliseum on Ancient Earth.

The forest city of Hylon uses the riches that the western forest itself provides, creating beautiful worksmanship in their culture and wonderfully carved halls. Nearly everything here is made of wood, wood being the most abundant resource there is here. It is located in a clearing in Hylon Forest.

The final city in the center of the continent is the meeting and trading captial of these four cities, and as such holds a majestic apparel that is impossible for either city to attain on its own, using the wooden carvings from the west, the metalwork of the north, the power of the wind from the south, and the beauty of the ocean from the east. This city is undoubtedly the capital of Tiancann, known as Wanqir. At its center is a large castle that is only dwarfed by one other structure in the city, which is the Wanqir Clock Tower. The Tower extends at least 10 stories high, and is held together and maintained by strong magic. It is here, in the Palace Hall, where the delegates from the four other cities meet, to decide the course of the future for Tiancann based on what they need as a whole, recognizing individual needs but each elected to know when sacrifice is required to benefit the whole in the long run. Under such rule, the continent of Tiancann has thrived for a millenia, until now, when the disaster of the Linsemptus strikes...

Posted on 2008-05-17 at 18:45:42.

Dreamer of Bladesong
Karma: 142/12
2506 Posts

Character Descriptions

The following is the character descriptions I have received from each player, in their own words.

Armand Amaranth
Race: Humanoid Outsider
Gender: Male
Height: 6’1"
Weight: 190lbs
Hair: Black
Eyes: Emerald
Garbed in simple Black robes, gloves, clothing boots etc, The only piece of his outfit of note is the metal helmed which is as far as anyone can tell fused around his head. (Think man in the iron mask)

Deunan Noot
Race: Human
Gender: Female
Height: 5' 5"
Weight: 190 lb
Skin: Tan
Eyes: Hazel
Hair: Light Brown; Wavy
(Individual description not given, as it is a cohort type PC)

White ash staff with silver inlaid runes

Sibelius Eos Owm
Willow Hiswena
Height: 6'4"
Weight: 171 lbs (230)
The girl named Willow is at least as tall as, if not taller than most men. She seems a little young to be playing on the field of war, being at most in her early twenties, but there is no doubt that she can handle herself. Upon her hips lie the sheaths of two long swords which you don’t doubt she has full use of when fighting. Her long sandy brown hair adds to the feeling that she was aptly named, for she often seems to remain a silent sentinel as the related tree. You guess that maybe she is from one of the tribes of savages, to explain her towering size, though if such is true, she must have been removed from such a life at a relatively young age, for she at least seems to be smarter, and certainly more literate than you would attribute to any barbarian. Though as for that she remains very shy and speaks little if at all, leaving much of her life a mystery. By appearance, she is little to look at, size not considered, she seems a rather plain girl, with an expression that is hard to read for emotion save perhaps sadness behind her deep brown eyes. On guard duty and in combat she wears a suit of breastplate armour that is brilliantly crafted from what appears, by its near silver sheen, to be Mithral. For the entire encumbrance it seems to bear on her, she might as well be fighting in her navy blue tunic and breeches rather than a full suit of armour.

Name: Manalagna Hammer of Clan Hammer
Race: Dwarf
Height: 5 feet 5 inches tall
Weight: 150 pounds
Hair: Silver and Silver beard
Eyes: Blazing Red Eyes
(individual description not given)

Character Name: Dusk
Race: Elf
Gender: Male
Height: 5’10”
Hair: Blonde, Short
Eyes: Blue
Weight: 155 lbs
Arynül looks almost like a human for being of elven descent. At only 5'10", his features are assuredly elven, though from behind he looks like a normal human. Short for an elf, he was once thought to be half-elven, but his heritage is as pure as any.
While his skills at disguise are not renowned, rumors have said that his appearance these days are the closest they have ever been to his natural one. Some say he was last seen wearing quite ordinary outfit of loose brown pants and jacket over a white shirt. His belt is odd with a few pouches between three opals. His shirts are often laced up to the neck no matter the weather or heat. The boots are worn, but at the same time never seem to attract dirt let alone disturb it.
Supple black leather gloves often cover his hands including his two rings of power. Besides the rings, his only jewelery is a black medallion that hangs from his neck. All this is covered by a gray cloak of elven make that seems to force the viewer's eyes away, blending into any surrounding.
He often carries a single pack as well.

Posted on 2008-05-17 at 19:00:00.
Edited on 2008-11-06 at 00:17:23 by Reralae

Dreamer of Bladesong
Karma: 142/12
2506 Posts

The Dark Collectors (Faction)

Initial Knowledge
The Dark Collectors, or just the Collectors, is a largely unknown shady organization with even shadier goals. They run a secret operation, with unknown objectives. Even in incidents where they are directly involved, there is often very very little evidence to show that there was any involvement of this faction.

There are however rumours that have passed around about this faction. One of them suggests that the Dark Collectors is an immense spy ring, capable of infiltrating any organization at any level. Another suggests that they aren't spies, but actual high ranking thieves, stealing artifacts and other magical items, but there is no basis for this rumour, as most of the magical items listed by this rumour are all mythical in the first place. Finally, there is a rumour that suggests they don't exist at all, but they are just a scam made by the authorities to boost taxes and make more annoying security measures.

Despite these rumours, there are no facts about this faction, and very very little can even be found out about it.

Mark of the Collectors
A wavy, golden border stained with blotches of red ink to show blood marks the edges of this artwork. In the center of the black void, descending on a strand of silken thread, is depected a terrible and other-worldly spider, its carapiece's joints all sharp and angular, and it looks as though it is made out of crystal diamonds, rubies and other gemstones. It too is blotched with ink blood. In the clutches of its eight legs is a perfect sphere, a crystal orb that almost seems to shine with power in the image. It is an incredibly life-like image, but is seldom seen.

Hierarchy of the Collectors
The Dark Collectors is made out of an immense hierarchy. At the elite top of the group is one known as the Archangel of Annihilation. The Archangel controls everything in the organization, from rules to schemes, but is hardly ever seen at all. Second in command is the Dark Prosecutor, who is the Archangel's loyal servant. He deals with everyone else in the organization, and is a ruthless person, killing out of habit, and enforcing everything. Everyone else in the organization is a slave to these two people, and they are made to do their bidding. If someone refuses, they are made to regardless, and if they just prove incapable or inefficient, they are killed. These slaves are often actually bred, and as soon as they are born, the Mark of the Collectors is put on their backs. The effects of this tattoo effectively kill the person as soon as their loyalty falters, as well as destroy their body and seal the person's soul from being able to be raised.

Posted on 2008-05-17 at 19:11:47.
Edited on 2008-05-21 at 04:04:25 by Reralae

Dreamer of Bladesong
Karma: 142/12
2506 Posts

Character Location (Plotline)

CharacterLocation (Plotline)
ArmandPre Checkpoint 2
Willow HiswenaPre Checkpoint 2
Manalagna HammerPre Checkpoint 2
DuskPre Checkpoint 2

Checkpoint 1: The Cracking of the World
Checkpoint 2: The Base of Venerro

Posted on 2008-05-25 at 17:17:17.
Edited on 2008-11-06 at 00:16:48 by Reralae

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