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TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Answers

Finally, and this may be jumping the gun a little, but would we be able to pilfer the corpses of the summoned minions for magic items? Or would they disappear as the magic that summoned the minions in the first place ran out? Also, would we be able to pick up items off of dead PCs? (I'm thinking of Haila's spellbook...)
No and Yes. No, as far as the Minions are concerned if they die their bodies and weapons/gear will disappear.
As for the dead PC’s Haila, Cynil, and coming up Conall, after the fight is over I will provide a list of belongings left behind by each.

I have a question about the 'Chaos' spell. The spell states that it works in a 40' cube. Will Sirene be allowed to pick the targets she wants to affect within that cube?
If not, will she be able to position the area of effect such that it avoids all PCs except Conall and hit all of the summoned villains? (From the map it seems perfectly possible since I can draw a line between Kenji, Rayne and Maggot and everything further 'north').

Due to Conall, Maggot, and Kenji being in close melee with the summoned minions they also will be hit by any area effect weapon/spell. The only one with a better chance not to be hit by such a spell would be Rayne as she is not in direct melee.



Posted on 2012-03-22 at 21:48:28.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Thanks

I think I'll stick to 'Disintegrate' then...


Posted on 2012-03-23 at 08:38:10.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


So Tired..........

Geeze what week! I'll try to get a post up. It been a rough week and next week doesn't look much better.

Oh well that life and RL, it ebbs and tides.

We have an ISO90001 site audit next Wednesday with a new registar. I think we are in good shape but it's a new registar and we have new owners, so..........


Posted on 2012-03-23 at 23:44:07.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Keeper..........

Keeper, I sent an email to you with an idea for my post. If you agree I'll let Ginafae know because it could effect Sirene too.


Posted on 2012-03-24 at 17:05:37.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


...

Don't tell me Ulthok's tired of waltzing with zombies?


Posted on 2012-03-24 at 17:32:27.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Look for a PM...

Just sent you a PM on my idea.

Ulthok won't dance with Divot, he always wants to lead.....


Posted on 2012-03-24 at 18:42:13.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts


go for it

The sunburst sounds good. Cor will still attempt turning just in case and Cor has a decent chance to save.


Posted on 2012-03-25 at 00:27:21.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


No Way!!

Sunburst.....really.....Sunburst??


Posted on 2012-03-25 at 02:39:49.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Taxing..........

I've spent all evening doing mine and my sons taxes so I'll get a post up tomorrow.



Yeah, Sunburst, it does 6d6 damage to undead in a 40 foot area with no save.

Ulthok nearly had his lights punched out so now it's time for him to come up with a "bright" idea!!!!

"Gee, Daddy thought I was so bright he called me sun."


Posted on 2012-03-25 at 02:58:17.
Edited on 2012-03-25 at 14:55:48 by Odyson

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Bright Idea.....

Here's where I got the idea. Divot is an undead and would be subject to this effect.

Besides Ulthok is running out of options so it is time to be creative.

Wand of Illumination (91 Charges remaining)
This wand has four separate functions, three of which approximate wizard spells, and one of which is unique:
• Dancing lights: The wand produces this effect at a cost of one charge.
• Light: The illumination wand sends forth light at an expenditure of one charge.
• Continual light: This function require two charges.

• Sunburst: When this effect is called forth, the wand delivers a sudden flash of brilliant, greenish-white light, with blazing golden rays. The range of this sunburst is 120 yards maximum, and its duration is 1/10 of a second. Its area of effect is a globe of 40-foot diameter. Any undead within this globe suffer 6d6 points of damage, with no saving throw. Creatures within or facing the burst must roll successful saving throws vs. wands or be blinded for one round and be unable to do anything during that period. (Of course, the creatures in question must have sight organs sensitive to the visible light spectrum). The function requires three charges. The wand can be recharged.


Posted on 2012-03-25 at 16:28:56.
Edited on 2012-03-25 at 16:29:27 by Odyson

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Thanks for the clarifaction

But I had already figured it out when I did not see it as a listed spell.

So ahhh where da post??.................

Never mind my bad I see it now. Nice Post name for that you get an Applaud...........


Posted on 2012-03-25 at 16:32:55.
Edited on 2012-03-25 at 16:35:47 by TannTalas

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Ulthok's action...

If it's possible for Ulthok to deliberately delay his action until the end of the round, that will be a big help.

Otherwise there's a risk of Sirene and Cor's actions being spoilt.


Posted on 2012-03-25 at 17:21:36.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


As it stands rt now

Ulthok is the last of the party to act depending on what Maggot or Rayne do as they have not posted yet.


Posted on 2012-03-25 at 17:35:13.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Perfect

Ok, good to know.


Posted on 2012-03-25 at 18:40:28.
Edited on 2012-03-25 at 18:40:36 by Ginafae

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


I now hate Ulthok's brother...

See above.


Posted on 2012-03-26 at 07:54:36.

   
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