SPELLBOOK1ST LvL: Alarm / Burning Hands / Charm person / Comprehend Languages / Dancing Lights / Detect Undead / Detect Magic / Feather Fall / Grease / Hold Portal / Identify / Jump / Light / Magic Missile /Phantasmal Force / Protection from Evil / Read Magic / Shield / Sleep / Spider Climb / Unseen Servant / Wall of Fog. 2ND LvL: Alter Self / Blur / Continual Light / Darkness 15' Radius / Deep Pockets / Detect Evil / Flaming Sphere / Fog Cloud / Improved Phantasmal Force / Knock / Levitate / Locate Object / Melf's Acid Arrow / Ray of Enfeeblement / Spectral Hand / Strength / Web / Wizard Lock 3RD LvL: Blink / Dispel Magic / Fireball / Flame Arrow / Hold Person / Hold Undead / Infravision / Leomund’s Tiny Hut / Lightening Bolt / Melf's Minute Meteors / Phantom Stead / Protection from Evil 10' Radius / Protection from Normal Missiles / Water Breathing / Wind Wall 4TH LvL: Confusion / Detect Scrying / Dimension Door / Enchanted Weapon / Fear / Extension I / Fire Charm / Fire Shield / Fire Trap / Ice Storm / Improved Invisibility / Leomund’s Secure Shelter / Massmorph / Minor Globe of Invulnerability / Polymorph Self / Polymorph Other / Remove Curse / Shadow Monsters / Stoneskin / Wall of Ice / Wall of Fire. 5TH LvL: Airy Water / Chaos / Cone of Cold / Conjure Elemental / Contact Other Plane / Dismissal / Fabricate / Hold Monster / Major Creation / Monster Summoning III / Shadow Magic / Summon Shadow / Teleport / Transmute Rock to Mud / Wall of Iron 6TH LvL: Antimagic Shell / Chain Lighting / Death Fog / Ensnarement / Glassee / Globe of Invulnerability / Monster Summoning IV / Permanent Illusion / Reincarnation / Stone to Flesh / Tensor's Transformation / Transmute Water to Dust
Also since you have a whole day I'll allow you to copy all the spells she has that you don't. If Ulthok/Ody joins you I'll be nice and say the two of you can get them all AND swap spells between the two of you as desired.
Just send me of course a copy of your new spellbooks to add to your characters.
Maggot did not make mistakes he took liberties so if the ears of the enemy are here it will be a simple story being told and not true facts being reveled.
There was a GUARD that caught the eye Eyesof. She was like spring to a meadow and the two fell in love.
(She was not a guard but one of the twelve Valar Wizards)
The day came when the evil one had done much time and in their ignorance the world of man decided to release the evil one again saying his power had diminished with time and without his sword he was as an old dog without fang.’ Maggot called for another round.
(OK when he was released the sword had not been created yet)
‘It was only a week when the evil one slipped back to the tower with promises of power and gifts of gold and gems. Nine of the twelve people responsible for his imprisonment took this offer the other three were to be killed. Two were killed, food for the orc guard that came with the evil one. The last was spared by her.’
(Ok the above is incorrect in that it was not a week but 20 years later. You forgot that Karza was one of the Twelve, Allanan was one of the Twelve, and the other ten became The Ten Who Were Taken or Shadow Wraiths none of them died or were killed. Also he gave them Amulets that changed them unwilling into the Shadow Wraiths not offers of power or gold.
I liked your post Kyle, even if Sirene decided to split before hearing it.
I'm happy to share spells with Ulthok. It makes us both more badass after all ...
Sirene will also be wandering around the town collecting and buying spell components, and, while she's at it, looking to see if there's anything else that catches her eye (potions, scrolls, and any magic stuff that she could use).
Good lady Sirene, I thank you for the fine words. I too will throw my spell book into the lot of spell users although I feel my humble collection of spells will be of little help when placed next to ones as great as the masters of the arcain that I travel with.
I would also like to add an offer to venture away from these streets for only a short distance and visit nature once more still holds true, if the Lady Rayne or the Lady Sirene wish it I will show them the meadow still. But will understand if the offer is turned down considering all that has transpired.
If I am not to see nature with others, Maggot will walk with Cor. If the Noble dwarf will have him tag along. The feeling is, with this new look, the towns folk might be a little less abrasive. Might even use some soap this morning. Not to much, I do not want to smell like city life.
If Sirene uses the rest bath to learn and copy Halia's spell then Ulthok can copy both Halia's and Sirene'swhile she's out buying supplies and if Weaver wishes to copy spells he can too. Then Ulthok and Weaver can go buy supplies while Sirene copies Ulthok and Weaver's book.
That should really make a great bunch of spell casters.
SPELLS IN SPELLBOOK1st Lvl: Affect Normal Fires / Alarm / Armor / Charm Person / Chill Touch / Color Spray / Dancing Lights / Detect Magic / Feather Fall / Find Familiar / Gaze Reflection / Hold Portal / Identify / Light / Magic Missile / Mending / Message / Mount / Nystul’s Magical Aura / Phantasmal Force / Read Magic / Sleep / Taunt / Tenser’s Floating Disc / Unseen Servant / Wizard Mark. 2nd Lvl: Bind / Blindness / Continual Light / Darkness 15’ radius / Deep pockets / Detect Invisibility / Flaming Sphere / Fog Cloud / Forget / Imp / Phantasmal Force, Invisibility / Know Alignment / Leomund’s Trap / Levitate / Mirror Image, Pyrotechnics / Scare /Shatter / Stinking Cloud / Strength / Summon Swarm / Tasha’s Uncontrollable Hideous Laughter / Web. 3rd Lvl: Blink, Clairaudience / Fireball / Fly / Gust of Wind / Hold Person / Hold Undead / Invisibility 10’ Radius / Leomund’s Tiny Hut / Lightning Bolt / Melf’s Minute Meteors / Monster Summoning I / Non-detection / Phantom Steed / Protection from Normal Missiles / Slow / Water Breathing / Wind Wall 4th Lvl: Confusion / Detect Scrying / Enchanted Weapon / Evard’s Black Tentacles / Fear / Fire Charm / Fire Trap / Fumble / Imp / Invisibility / Leomund’s Secure Shelter / Massmorph / Minor Glove of Invulnerability / Monster Summoning II / Otiluke’s Resilient Sphere / Polymorph Other / Polymorph Self Rary’s Mnemonic Enhancer / Shout / Solid Fog / Wall of Fire / Wall of Ice, 5th Lvl: Airy Water / Cone of Cold / Conjure Elemental / Dismissal / Domination / Dream, Feeblemind / Leomund’s Secret Chest / Magic Jar / Major Creation / Monster Summoning III / Modenkanen’s Faithful Hound / Pass wall / Sending / Shadow Door / Stone Shape / Summon Shadow / Telekinesis / Wall of Iron / Wall of Stone. 6th Lvl: Antimagic Shell / Bigby’s Forceful Hand / Control Weather / Death Spell, Disintegrate / Ensnarement / Geas / Globe of Invulnerability / Guards and Wards / Invisible Stalker / Monster Summoning IV / Move Earth / Otiluke’s Freezing Sphere / Part Water / Reincarnation / Tensor’s Transformation / True Seeing.
Ok next up of course are the newly ID'd magical items from the Giant cave........
MAGICAL ITEMS GIANT CAVE. SILVER AMULET; of Spell Power: Looks like a plain silver amulet of two hands clasped together. Once placed around one’s neck spells needing spell components to use no longer need them.
When worn for 30 consecutive days, without removal, thereafter grants the ability once per week to double all spells of each Level up to level 9 if worn by a Mage or Level 7 if worn by a Cleric. In addition doubles Range, Duration, Damage if an attack type spell.
GLASS BEADS: On command a bead turns into a glass goblet containing one of the following Potions: Extra Healing / Speed / Flying / Heroism / Elemental Resistance of drinker’s choice (fire, cold, lighting, acid).
Potion must be drank out of glass goblet to work, if poured into any other container from goblet before drinking potion turns to normal water. After drinking goblet becomes normal and cannot be reused. There are 24 Beads remaining
RABBIT’S FOOT: When worn this chain passively gives the wearer 40% resistance to fear, help’s calm wearer in times of stress and gives +1 to all rolls involving luck. The wearer need not know the chains full magic potential for these abilities to function. However once chain is identified the true nature of it’s magic becomes known and the command word revealed. When commanded once per combat all wearer’s actions in 3 consecutive combat rounds succeed no matter the actions in question. This ability uses 1 charge and is not rechargeable. At present has 12 charges, once all charges are used Rabbit’s Foot turns to dust.
SMALL POUCH: Pouch of Storage: Acts like a Bag of Holding 1000 pounds.
RED/SILVER BLANKET: Of Regeneration: Doubles the rate at which hit points are recovered and wounds are healed while sleeping under it.
Ok there you have it let me know who gets what and get me a copy of your new spellbooks once you've added any spells.
Posted on 2012-07-19 at 04:20:55.
Edited on 2012-07-19 at 04:24:03 by TannTalas
Brianna Not Dragon Mistress Karma: 105/32 2282 Posts
Rayneps List of items--So far
Rayne's Supply list.
150 gt of silk rope
Climbing gear: harnessm pitons, hammer, a grappling hook
Good quality nonpmagical werapons, bow,and sword. Her knives are not magical
Fist aid kit, bandages, and salves,--quality--can't remember how that works in Second ed.
New clothes, Climbing gear.
Deoending on money remaining oerhaos a magical item or improvement on one of my already existing items. that will have to wait until we know how much e have.
As far as loot gold or gems there has not been much as most of such things were never searched for so it was never found.
As for all the gold recovered from dead party members it's all located in group funds. That's where I have been putting it. As for gems unless listed on a character sheet there really have not been any except for this unclaimed Alexandrite worth 100gp.
Now once the items you have in the Bag of Holding are sold the money can be split equally or placed in party funds.