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Keeper of Dragons Devil's Advocate Karma: 59/18 2581 Posts
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eyes
The anit-magic ray is the nicest thing the beholder has. Yes it blocks spells but also blocks its own eyes from working in the area. I think the eyes for turn to stone, hold person and disintegrate are worse than no magic. :-)
Also, the more we surround it the more eyes it can use to attack back. The close assualt part needs to stay as close together as possible.
Posted on 2012-08-04 at 13:09:18.
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Ginafae Kool Killer Kitty Karma: 64/6 1685 Posts
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...
That's true. But the Beholder can easily shift it's gaze slightly and zap with its stalks, or even close it's central eye and then zap.
Plus we wouldn't be able to teleport into it's anti-magic zone (if that's what people want to do).
With the new Amulet, Sirene could stand really far back and blast the critter with spells (including 24d6 Chain Lightning). But she'd have to position herself away from the central eye.
Posted on 2012-08-04 at 14:13:55.
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Odyson PUN-dit Karma: 158/25 6326 Posts
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attack...........
Well that was part of my thought for Sirene to attack the riders. Ulthok has chain lightening ready too, but he also is an archer.
I thought hit the beholder with melee (arrows) and the others with magic in the first round. That should reduce the number of badies. I felt Ulthok could use his chain Lightening in the next round if there are other badies that charge.
If we can hit the Beholder with enough arrows that could reduce it's HP to make it easier for fighter to close and attack. Perhap casting invisible on the warriors would get hem in closer without detection.
Posted on 2012-08-04 at 15:34:33.
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Ginafae Kool Killer Kitty Karma: 64/6 1685 Posts
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...
The danger with invisibility is that it'll vanish if anyone steps into the beholder's ray, or if the beholder swings around and unintentionally catches someone.
Might work though.
Posted on 2012-08-04 at 16:30:03.
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Brianna Not Dragon Mistress Karma: 105/32 2282 Posts
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Questions
How far is that Orc going for the baby is away form Rayne.
With a ring of animal communication how close do I have to be to the animal to communuicate with it--especifially Aeron and Smoke.
About my magic bow. Thetransform arros would it be if they pass through anti magic area. since all they are is energy at that point the magic is on the bow.
Thanks goodness I bought "normal" weapons
Posted on 2012-08-04 at 17:33:42.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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DOH!!
Ahh What were those normal weapons again Bri, I kinda thought you were kidding when you did not answer my question about really wanting them.
How far is that Orc going for the baby is away form Rayne About 3 quarters of a mile, you have elevation, no tree's are in the way and it's a nice sunny day, though a bit windy.
With a ring of animal communication how close do I have to be to the animal to communuicate with it 10 feet
About my magic bow. Thetransform arros would it be if they pass through anti magic area. since all they are is energy at that point the magic is on the bow. Yes they are MAGICAL energy
Posted on 2012-08-04 at 18:45:36.
Edited on 2012-08-04 at 18:57:04 by TannTalas
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Odyson PUN-dit Karma: 158/25 6326 Posts
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Beholder....
For those that don't have a Monsterous Manual.
Combat: The beholder has different Armor Classes for different parts of their body. When attacking a beholder, determine the location of the attack before striking (as the various Armor Classes may make a strike in one area, and a miss in another):
Roll Location AC
01-75 Body 0
76-85 Central Eye 7
86-95 Eyestalk 2
96-00 One smaller eye 7
Each of the beholder's eyes, including the central one has a different function. The standard smaller eyes of a beholder are as follows:
1. Charm person (as spell)
2. Charm monster (as spell)
3. Sleep (as spell, but only one target)
4. Telekinesis (250 pound weight)
5. Flesh to stone (as spell, 30-yard range)
6. Disintegrate (20-yard range)
7. Fear (as wand)
8. Slow (as spell, but only a single target)
9. Cause serious wounds (50-yard range)
10. Death ray (as a death spell, with a single target, 40-yard range)
The central eye produces an anti-magic ray with a 140-yard range, which covers a 90 degree arc before the creature. No magic (including the effects of the other eyes) will function within that area. Spells cast in or passing through that zone cease to function.
A beholder may activate the magical powers of its eyes' at will. Generally, a beholder can use 1d4 smaller eyes if attackers are within a 90 degree angle in front, 1d6 if attacked from within a 180 degree angle, 1d8 if attacked from a 270 degree arc, and all 10 eyes if attacked from all sides. The central eye can be used only against attacks from the front. If attacked from above, the beholder can use all of the smaller eyes.
The beholder can withstand the loss of its eyestalks, each eyestalk/smaller eye having 5-12 hit points. This loss of hit points is over and above any damage done to the central body. The body can withstand two thirds of the listed hit points in damage before the creature perishes. The remaining third of the listed hit points are located in the central eye, and destroying it will eliminate the anti-magic ray. A beholder with 45 hit points will have a body that will take 30 points of damage, a central eye that will take 15 points, while one with 75 hit points will have a body that will withstand 50 points of damage, and a central eye that takes 25 hit points to destroy. Both beholders would have smaller eyestalks/eyes that take 5-12 (1d8+4) points of damage to destroy, but such damage would not affect the body or central eye. Slaying the body will kill the beholder and render the eyes powerless. Destroyed eyestalks (but not the central eye) can regenerate at a rate of one lost member per week.
Let's keep talking, this isn't an easy attack.
Posted on 2012-08-04 at 18:55:27.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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I think your forgetting 1 thing
There are quite a few women and kids mixed in with the Orcs and Beholder.
Civilian casualties is never a good thing, plus remember Ayreon is a Pali and Cor is a Knight Cleric they won't go for that.
Posted on 2012-08-04 at 19:01:20.
Edited on 2012-08-04 at 19:03:28 by TannTalas
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Ginafae Kool Killer Kitty Karma: 64/6 1685 Posts
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Lightning Bolt ftw
Almost finished Sirene's post. And, yes I'm completely conscious of trying to avoid casualties. It rules out Fireball, Chain Lightning and Cloudkill. Poop.
I was thinking of erecting a Wall of Force around the women and children, but it doesn't seem doable because of range and the orcs being intermingled.
So what Sirene is going to do is a Lightning Bolt (the 5' by 80' version). She can angle it to avoid casualties and hopefully nab a few orcs as well as hitting the beholder for 20d6 (or 10d6). She can also position herself beyond the Beholder's Antimagic Ray.
Posted on 2012-08-04 at 19:18:12.
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Odyson PUN-dit Karma: 158/25 6326 Posts
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By the numbers.....
Ok, so now I see the wolf things are most likely Wargs that the Orcs were riding. Still an issue but they would attack with less intelligence.
Here's what I read:
5 wagons (most likely in a line along the road)
20 Women on wagon (would make about 4 each)
25 children on wogaons (at least one is ground near to Ocr boss)
35 Orcs surrounding the wagons
35 wargs a little to the east eating the horses.
1 Beholder some where along the five wagons.
So an attack on the Beholder, that seems to have charmed the Orc, and Orc boss is a good prime attack. It should draw the Orcs attention away from the women and children.
We have the high ground for the attack and need to use it to our advantage as best we can. It say the Beholder floated into view, where did it come from if it was out view at first? Is there tree cover along the sides of the raod and how far and how thick?
What is the distance from the party to the wagons?
If we are traveling Southeast then the wargs would be to the left of the wagons (east). Is the beholder on the same side? Again, what the cover to each side of the road?
We may be able to use some of it as cover for flanking.
I'm not sure but could we create a barrier between the women and the Orcs, the Orcs and the wargs or would the Anti-magic ray remove a "Wall of" spell?
Posted on 2012-08-04 at 19:35:13.
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Ginafae Kool Killer Kitty Karma: 64/6 1685 Posts
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...
A Wall of Force can only be dispelled by a 'Disintegrate' a 'Rod of Cancellation' or a 'Sphere of Annihilation'.
So it should, theoretically, survive the Antimagic Ray. The Beholder could get rid of it with it's 'Disintegrate' stalk, but it would first have to know the Wall was in place (it's invisible).
And, Sirene is gunning for the Beholder. It is by far and away the most dangerous thing we can see (bar any hidden or invisible creatures).
Posted on 2012-08-04 at 19:40:28.
Edited on 2012-08-04 at 19:41:49 by Ginafae
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Ginafae Kool Killer Kitty Karma: 64/6 1685 Posts
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Distance
Tann said the Beholder was 3/4 of a mile from Rayne, so that's 1300 yards ish, or 4600 feet. I'm surprised we were able to see what was going on!
Posted on 2012-08-04 at 19:51:48.
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Odyson PUN-dit Karma: 158/25 6326 Posts
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Added Edit...
Ok, Tann added the edit for the distance after I read the original Q&A responce.
We are still a long way off.
Gotta ponder some more!
Posted on 2012-08-04 at 20:11:58.
Edited on 2012-08-04 at 20:12:45 by Odyson
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Odyson PUN-dit Karma: 158/25 6326 Posts
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Huh............
Oh good, our must powerful mage just flew off on her own.
So much for a coordinated attack.
With the rest of the party 3/4 mile away, they will be great support if things don't well.
Posted on 2012-08-04 at 20:33:25.
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Ginafae Kool Killer Kitty Karma: 64/6 1685 Posts
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*shrugs*
I've already suggested the use of teleport, and we already discussed staying out of range in order to get spells off.
Then there's Cor's plan of an all out charge (which seems a bit risky to me).
Sirene's actions don't compromise either of the three options. It's going to take Sirene a few rounds to get into position (even though she's flying).
Posted on 2012-08-04 at 20:40:00.
Edited on 2012-08-04 at 20:42:56 by Ginafae
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