I'm a thief. I like to observe danger from afar then come in and steal things from the people that did the dangerous stuff. My idea of danger is flashing a town guard whilst stealing his granny's wedding ring, not facing an army of large orcs.
Ok Sundays post may be delayed depending on if I have to go to the ER if my knee gets worse over night. I was in a car accident this afternoon and I thought I was ok as was the other driver. However since then my knee has started swelling and being more then just sore. Sooo this being me if I go they may stick me into hospital overnight as they seem to do every time I visit an ER
Ice is on, leg is up, pain killers on duty, I think I'll be a-ok
I must apologize to a few of you as I misinformed you about the spell of Veil. I assumed that it was like a moving dome surrounding the party. However I kept having this nagging feeling I was not using the spell correctly. I decided to check with another well versed 2E DM on the Inn and found out the following. Overall the Veil spell is an Illusion and as such acts as one. It is not a dome but actually makes those it is cast upon appear as whatever the wizard intended. Now because of its range, I was under the impression that if something not initially concealed by it entered this area they or it would be able to see through it and see the party’s true nature. Well that’s wrong; the range is actually the amount of area that a wizard at his discretion can cover in the Veils illusionary effects. The party looks like Orcs plain and simple and even if someone touches any of you or moves past you, they will not know you’re not Orcs as the spell description here states
~The Veil spell enables the wizard to instantly change the appearance of his surroundings and party or create hallucinatory terrain so as to fool even the most clever creatures unless they have the true seeing spell, a gem of seeing, or similar magical aid.~
However to balance that out and as it says nothing about smell I allowed for varied chances per character, depending upon player gear what each of you were wear etc…, as to being ‘smelled.’ Now as these Orcs have extra large noses then normal they smell better and so had such a chance.
Ok I hope that clears that up for those of you who had questioned me on it.
Posted on 2013-07-22 at 00:47:57.
Edited on 2013-07-22 at 00:48:56 by TannTalas
Well that stinks....or in this case..doesn't stink.
But we do have one, a raging dwarve, that should smell bad enough. He could step between and glare it down. One of the Orc speakers could tell him go do his job, we don't have time to kill him and serve our master.
Posted on 2013-07-22 at 01:08:54.
Edited on 2013-07-22 at 01:27:28 by Odyson