If Sirene's cone of cold does enough damage to make the goblins turn and run back into the room that will give Ulthok time to join her at casting area spells on them. With the party members in front of Ulthok they would likely get part of the hit. Sirene and Ulthok can charge the door way and cast into the room.
BTW, When the combat rounds are over Ulthok indeeds to retrieve his arrows from the Orc bodies.
Posted on 2013-08-24 at 14:49:11.
Edited on 2013-08-24 at 14:56:31 by Odyson
So, I've noticed a little bit of confusion about whether the party needs to take cover from Siréne's spell. I think it's safe to assume that everyone is out of the way since nobody is directly in front of her.
To clarify, with her amulet, the duration, range, and damage of offensive spells. So, we're looking at a larger spell with double damage. Even with that in mind, I would think the party is safe since all steered clear of the door.
If you read the description of the spell it normally starts as a cone 5 feet long and 1 foot wide doing 1d4+1 per your level. It spreads out as soon as you cast it from your hand. So for you that means a 60 feet long by 13 foot wide cone doing 13d4+13 points for a possible 65 total points of damage.
That's a normal Cone of Cold. Now lets double that...
26 foot wide
26d4+26 points of damage, total possible damage 130
Now the doorway where the Goblins came out of is roughly 14 foot wide leaving a 12 foot excess, 6 foot on each side as the cone hits and attempts to fully pass through the door.
However the cone is not fully formed having only traveled at that point 18 foot from where Sirene is standing as the hallway is 20 foot wide and she is by the back wall so it is only 18 foot wide at that point. That leaves an excess of 4 foot, 2 foot per side of the cone that is NOT passing through the door. Instead that excess is impacting the wall at a high level of power. The initial impact is like a huge snow ball hitting a wall and exploding in all directions including back towards the thrower.
Unlike a snow ball this is a steady cone of cold made of ice and snow that hits like a hose of water and rebounds back towards anyone standing close to both sides of the door and moves down the wall for a short distance. This effect lasts 1 round only as the spell is instantaneous.
Wow that's a mouthful huh but it's good you commented on that Nimu as itr does play a major part in my post and now I won't have to explain why what happens, happens. At least I hope not (crosses fingers)
For Aliya, I think priority number one is stabilization. As I'm not too familiar with second ed's healing rules, if Cor was to cast a healing spell, would that stabilize Aliya? If not, the healing skill would do it right?
To make healing much easier the way I do healing spells is if a spell like Cure Serious Wounds were cast on Aliya she would get max hit points back. In this case as CSW does 2d8+1 she would get a total of 17 points back.
As for extra healing potions its sorta the same thing . You drink one dose you get 8 points, drink the whole potion you get 27 points. On a normal healing potion which you fully have to drink to get the full benefits, you get 10 points back.
Now the spell Heal takes care of everything injury related and also a few other things like disease, feeblemind, Etc. So casting that on Aliya would take care of all her damage and her severed spine. The only thing Heal cannot Heal is a severed body part no longer attached to the body, that has to be regenerated over time. Though the spine is severed it's still a part of her so Heal will work. However as it is a serious bone break she will be slowed in melee giving her a -2 to her attack rolls for at least a few hours.
Posted on 2013-08-26 at 14:47:13.
Edited on 2013-08-26 at 14:51:50 by TannTalas
Well Ulthok intended to get Valene out of the path of Sirene's spell (you're welcome Kriea), he just didn't realize how it would react beyond a normal Cone of Cold. Got to remember how her Amulet effects her spells from now on.
I've got to remember to stay behind her when ever possible.
49 HP, ouch!!! Well I guess it's better than being Fire Bombed while in Ooze form, didn't survive that one.
Does he have blue tinged like Poppa Smurf?
So just how much movement does Ulthok have? Can he get to his supplies? Can he talk? If he can't speak, I'm thinking of having him communicate through Peri.
Hey SilentOne, now would be a GREAT time to rollplay some "really good healing", lol.
BTW, just noticed you gave Valene the hit, Ulthok should be down at 15 points not her.
Posted on 2013-08-26 at 16:31:58.
Edited on 2013-08-26 at 16:35:09 by Odyson