you did great with Valene so I'm sure you'll do fine with Rayne. She's a pretty powerfu; ranger so read up on her weapons and abilities so you can play her full power. Use both apells and weapons to make her awsome.
Your dex bonuses give you advantage of +3 to attacks with the bow and if you use your sword and shield you get a +3 to defence with the shield.
If need help understanding your spell go here to read about the spells.
Ring of Protection: A ring of protection improves the wearer's Armor Class value and saving throws
versus all forms of attack. A ring +1 betters AC by 1 (say, from 10 to 9) and gives a bonus of +1 on
saving throw die rolls. The magical properties of a ring of protection are cumulative with all other
magical items of protection except as follows:
1. The ring does not improve Armor Class if magical armor is worn, although it does add to saving
throw die rolls.
2. Multiple rings of protection operating on the same person, or in the same area, do not combine
protection. Only one such ring—the strongest—functions, so a pair of protection rings +2 provides only
To determine the value of a protection ring, use the following table:
Roll Level of Protection
83 +2, 5-foot radius protection
91 +3, 5-foot radius protection
92-97 +4 on AC, +2 to saving throws
98-00 +6 on AC, +1 to saving throws
The radius bonus of 5 feet extends to all creatures within its circle, but applies only to their saving
throws (i.e., only the ring wearer gains Armor Class additions).
Bracers of Archery: These magical wrist bands are indistinguishable from normal, non-magical
protective wear. When worn by a character type or creature able to employ a bow, they enable the
wearer to excel at archery.
The bracers empower such a wearer to use any bow (not including crossbows) as if he were proficient
in its usage, if such is not already the case. If the wearer of the bracers has proficiency with any type of
bow, he gains a +2 bonus to attack rolls and a +1 bonus to damage inflicted whenever that type of bow
is used. These bonuses are cumulative with any others, including those already bestowed by a magical
bow or magical arrows, except for a bonus due to weapon specialization.
Boots of Elvenkind: These soft boots enable the wearer to move without sound of footfall in virtually
any surroundings. Thus the wearer can walk across a patch of dry leaves or over a creaky wooden floor
and make only a whisper of noise—95% chance of silence in the worst of conditions, 100% in the best.
Brooch of Shielding: This appears to be a piece of silver or gold jewelry (10% chance that there are
jewels set in it). It is used to fasten a cloak or cape. In addition to this mundane task, it can absorb magic
missiles of the sort generated by spell, wand, or other magical device. A brooch can absorb up to 101
points of magic missile damage before it melts and becomes useless. Its use can be determined only by
means of a detect magic spell and then experimentation.
So rather than letting the magic items just sit in the bag of holding, I think we might want to divy things up amongst everyone.
Being that she is the only druid, I'd like to have the Druid Staff of Striking and Curing for Siréne - she's the only one that can use it. I'd also like to grab the boots of elvenkind for her if nobody else has their eye on them.
Obviously Aliya would have first say in how anything is distributed, but if all are okay I'll throw in a post to reflect this.
We really need to be aware of everything. Ulthok and Valene need to constantly be checking for traps and such but so does everyone else. What ever talent each has needs to be used to detect opportunities and problems.
I expect we will meet some really hard to kill things and we could easily be picked off sepeately.
Also we could find some good stuff to use.
Now that Lady Jessica has "Fluffy Bunny" we can kick some evil butt!!!!
Posted on 2013-10-07 at 00:14:35.
Edited on 2013-10-07 at 01:17:26 by Odyson