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Odyson PUN-dit Karma: 158/25 6326 Posts
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Sirene.........
Sirene seemed to be most prepared with wool clothing.
Layer what you can, if we use the endure spell we won't have to be wrapped up like mummies.
As I said we may need to share or even sew up a bit. Even cutting up tents into tunics as an outer layer will hold heat in because of it being dense.
Alyia and Roan will need the least because of their elemental protections.
Once we figure how the stop the cold we can put the clothing in the bag of holding for later.
Posted on 2016-12-30 at 10:22:54.
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Nomad D2 RDI Fixture Karma: 55/6 3140 Posts
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Plans
Well, we need time to cast heal spells and get new spells, so time for sewing exists. Lothor doesn't have much of particular use, but he does have the typical cloak and bedroll. He will wrap up a bit in those, but doesn't want to be too badly hindered to fight.
He will carry his battle axe of demon's fire when he heads down the stairs - I still think it is likely that there will be nasty undead down there. And a tombs deep chill might be considered natural by some.
Posted on 2016-12-30 at 14:18:30.
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Odyson PUN-dit Karma: 158/25 6326 Posts
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Endure Spells..........
So here's my suggestion, since only the clerics can do the Endure spell we need them to prepare and cast the spells on the party before we open the door again.
We need nine spells because it takes one per character, including Peri. Cor and Rayne have eight level one spells each. Roan and Valene have seven.
We should have a second batch ready just in case, so if Cor and Rayne prepare five each and Roan and Valene do four then we will be covered for a bit.
The mages may want to get an extra Wall of Fire to provide heat if needed.
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Being a Cleric maybe this would be a good thing for Cor to say in game.
Posted on 2016-12-31 at 22:20:16.
Edited on 2016-12-31 at 23:22:40 by Odyson
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Keeper of Dragons Devil's Advocate Karma: 59/18 2581 Posts
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Didn't have Cor spell it out in game as we talked about it here and the characters are high enough level to know their spells. Us players need the help; .
Posted on 2017-01-01 at 06:04:00.
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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Spells and such
Hey all, sorry, been hibernating and ignoring the world. I think this may need to be solved magically. Wool clothing isn't going to keep us warm considering the level of cold. It's like trying to stay warm with just a sweater in Antarctica - not going to do much. Siréne should be able to cast endure cold too, so we'll have a lot of those spells. Maybe try some divination to glean some what to do info.
Posted on 2017-01-01 at 11:22:45.
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Odyson PUN-dit Karma: 158/25 6326 Posts
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Sirene's Druid Spells..........
When I checked Sirene's spell list I didn't see it in her spell book.
The Endure only does so much as listed for "unprotected".
If we add some "protection" it will reduce the changes or amount of damage.
Once we figure how to stop the cold we can put the clothing in our bag of holding.
Also if the spell gets cancelled the protection will help until spells get cast again.
Posted on 2017-01-01 at 13:19:55.
Edited on 2017-01-01 at 13:25:58 by Odyson
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Odyson PUN-dit Karma: 158/25 6326 Posts
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New Spells for the Next
Ulthok's Spells:
SPELLS MEMORIZED
1st Lvl: Burning Hands x2 / Magic Missile x2/ Enlarge / Feather Fall / Shocking Grasp /Shield
2nd Lvl: Levitate x2 / Invisibility / Flaming Sphere / Ray of Enfeeblement / Web / Fog Cloud / ESP
3rd Lvl: Fireball x2 / Leomund's Tiny Hut / Lighting Bolt x2 / Fly / Dispel Magic / Vampiric Touch
4th Lvl: Wall of Fire / Charm Monster / Phantasmal Killer / Polymorph Self
5th Lvl: Hold Monster / Wall of Stone /Teleport / Pass Wall
6th Lvl: Disintegrate
Peri's Spells:
Spells Readied
1st Lvl: Grease / Feather Fall /. Enlarge / Protection from Evil
2nd Lvl: Blindness / Levitate / Web / Tasha's Uncontrollable Hidious Laughter
3rd Lvl: Suggestion / Fly / Hold Person / Wind Wall
4th Lvl: Confusion / Fumble / Solid Fog / Polymorph Other
5th Lvl: Chaos / Feeblemind / Transmute Rock to Mud / Wall of Force
6th Lvl: Mass Suggestion
Posted on 2017-01-01 at 19:08:26.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Ok Welcome Back all
Ok as no one PM'd they were leaving the game other then Astrid I'm hoping we still have a full player line-up.
Ok I plan to post this coming Sunday so get me new spells and such before then. If not I'll assume you are ok with the spells you have and try to move the game forward.
Lets all Welcome back Valene aka Kriea to the role she created back in 2011 and I look forward to a good game filled year.
Posted on 2017-01-02 at 16:24:42.
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Keeper of Dragons Devil's Advocate Karma: 59/18 2581 Posts
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Change all my 1st lvl spells to endure they rest stay the same.
Posted on 2017-01-02 at 16:26:25.
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SirSadaar RDI Fixture Karma: 11/0 656 Posts
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...
Well, if Cor takes 8 endure elements, I think I will stick with 4. It always pays to have a few extra spells. I was thinking Rayne's updated 1st level spells would look like this:
1 bless, 2 cure light, 4 endure elements, protection from evil.
Also, I stumbled across the Iron Vigil spell (Spells and Magic 165). I am wondering if it is worth taking. It only works on the caster, so that is just the priests, but it gives us more breathing room.
EDIT: I think I will follow Keeper's suggestion, and take all my first level cleric spells as endure elements. I also will take Iron Vigil as a second level spell, and have my spell list look like this.
Aid, x2 flame Blade, hold person, iron vigil, know alignment, silence 15' radius
Posted on 2017-01-04 at 00:06:34.
Edited on 2017-01-08 at 15:24:34 by SirSadaar
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Nimu RDI Fixture Karma: 64/11 1427 Posts
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Spell Update
Only changing the 4th Level Druid Spells as follows:
Control Temperature, 10' Radius x 6
For Siréne one casting will last 5 hours, so 6 spells should be more than enough to get us through. Sorry, only just thought of this solution, but this will allow those that stay close to Siréne to be in moderate temperature. We should still prepare with the endure spells and wool clothing.
Keeping the same spells other than this.
Posted on 2017-01-08 at 17:39:27.
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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Iron Vigil
Sadaar I can't seem to find this spell in Tome of Magic or Player's Handbook.
Where is it coming from?
EDIT: Ok found Iron Vigil but I must be slowly losing my brain cells as I am still at a loss to find Control Temperature.
Please, from now on, let me know where I can find any spells if they are not located in The Tome of Magic, Players Handbook, or the Player Option book Spells & Magic. Please don't just post them as it drives me crazy when I overlook them or can't find them.
Thanks
Posted on 2017-01-08 at 19:42:01.
Edited on 2017-01-08 at 23:46:13 by TannTalas
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SirSadaar RDI Fixture Karma: 11/0 656 Posts
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Endure...
In the handbook I have for D&D 2e, It is called Endure Cold/Endure Heat (I mistakenly call it endure elements, as that is the Pathfinder name for the same spell). It is a 1st level priest spell, and is on page 254.
Posted on 2017-01-08 at 23:45:33.
Edited on 2017-01-08 at 23:46:41 by SirSadaar
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TannTalas Trilogy Master RDI Staff Karma: 181/119 6817 Posts
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LOL Funny you say that
But that's what threw me off as to where to find that spell. I was looking for Endure by itself not Endure Cold/Fire and once I found it I was then looking for Endure Elements. I thought it was a more advanced form of Endure Cold/Heat that gave protection from ALL elements.
Bad Sadaar bad
By any chance do you know where to find Control Temp?
Posted on 2017-01-08 at 23:50:38.
Edited on 2017-01-08 at 23:51:17 by TannTalas
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SirSadaar RDI Fixture Karma: 11/0 656 Posts
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Control Temperature
I found it on player's handbook 275.
Posted on 2017-01-08 at 23:54:09.
Edited on 2017-01-08 at 23:54:54 by SirSadaar
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