Tann - I'm sure you considered this, but gotta ask . . . Peri specifically hid behind Lothor, so would that have protected her from the mouth shard blast? Not the concussion, I suspect. Basically it all came down that the attacks were area effect type. The blast of cold from it's blue clown face did 20 points of damage to everyone, the rust ray from it's orange clown face did damage, though only like 9 points, it's breath weapon did another 20 points and the concussion from the creature exploding did a last 15 points. In total the party took a full 64 points of damage. If not for the saving throws and protections could have been much worse.
Tann - Another question. With this thing dead, do we begin to notice any change in temperature? No
@Keeper I must have missed that one time deal thing. To answer your semi-question it was stated in a prior post of mine in the Q/A that it had been intended as a 1 time only last ditch place to regain your spells and HP's before heading into the final part of this dungeon.
To everyone I feel I must be clear on this, your now being hunted by more of these Hybrid-Beholders they know your in the tower. On top of that they know you've just killed one of their own so they are not happy. To try and stop to rest and restock spells, hell you only really used 2 the rest were from items, would be a bad thing. Thus giving them more time to find you and attack you together rather then 1 at a time. You saw what this one did by itself, think about 4-5 or more attacking together. Scares the s*** out of me and I'm the DM lol.
Posted on 2017-09-25 at 18:37:22.
Edited on 2017-09-25 at 18:40:21 by TannTalas
I thought I remembered talking to you on the phone about going out and luring the beholder back into the room to use the time wheel to our advantage (but we figured it would speed the beholder also). Based on that I did not take it as a one time use room. My mistake.
I would rather save the raise dead in case a character more effective than Peri goes down. Also, Peri is unlikely to survive any contact with additional beholders. Once we have taken care of them we can revive Peri. No rush.
Lothor also has some Keoghton's Ointment - which is a healing salve, I believe.
And I think I gave Talca one minor healing spell. Should we use such spells before using up the one-shot potions?
As for dealing with the beholders, do we have any ideas for how to do that?
*I'm not sure what was meant by a "veil." ??
*They seem to really like cold, could we lure them somewhere?
*Lothor does have 4 doses of a potion that could turn something it is thrown on into stone - but they get a saving throw, which I have a hard time believing a beholder wouldn't make. He has a whip that does the same, but that requires some proximity. Otherwise it is blades.
*Should we be setting up sentries at the cross roads while we heal?
*It is probably good that this beholder didn't have an anti-magic central eye, but don't be too confident that they are all the same, at least until we meet #2.
*The room with the pool in it was probably the biggest room we know about - does it make sense to go somewhere where we can spread out so as to not all be hit by everything at once? Such an action might also lead to multiple beholders at once and be a really bad idea.
*What would lure a clown beholder? Do we want to do so? Is our best path to try to take them all down or to try and slip through without fighting them all? Is that even possible?
*Might fire (or that wall of force?) trap them?
*Eyes known so far: Uber-cold, rust, and was it ice shards? That leaves a lot of other options. Is it reasonable to guess that fire isn't among them? Or not? Or anti-magic?
Tann - have we found any other rooms as big, or close to as big, as the one with the pool? Anything big enough to spread out and surround something?