Ok, guys, we need to get all posts in so Tann can keep things moving. I'm hoping Ody is able to deal with organizing the spells. I already posted for Lothor and Talca taking guard during this period.
****But we really need to make sure we have a plan for the next step. If we have nothing better I think we just keep moving, but that really leaves everything to chance. Do we want to do anything specific. Do we have a plan for when we meet another creepy? Do we set up an ambush somewhere? How? Where? I've posted a few questions earlier to get things going. Again, if nothing else comes up, I'll probably add that we just move on, but I think doing so with no plan is dangerous.
Cor also has a Staff of Curing: This device can cure disease, cure blindness, cure wounds ( 3d6+3 hit points, 21HP max), or
cure insanity. Each function drains one charge. The device can bi used once per day on any person
(dwarf,elf,gnome,half-elf, halfling included), and no function may be employed more than twice per
day(i.e., the staff can function only eight times during a 24-hour period). It can be recharged.
It has 14 charges.
If we are real nice to Tann maybe he'll just let the staff do max healing as it is being used by the most senior Knight's Cleric of Odin.
Posted on 2017-10-10 at 19:45:58.
Edited on 2017-10-10 at 19:47:48 by Odyson
Is there something about if Sirene shapechanges that she can healing?
I found it. Shape-change into a Reptile, Bird or Mammal 3 times a day but each form only once that day. Assuming new form heals 1d6x10% of all damage. So Sirene can change shape, then take less to finish the heal. that can save one of the Heal spells. That could cure up to 60% of the damage. That would change her from needing 64 to needing 27 or just one potion or cure serious.
Sirene also has a Druid Staff of Striking and Curing. Staff can be used to cure disease, cure blindness, cure wounds (3d6+3 hit points, Max 21 HP). This the same as Cor's Staff of healing.
What do you thing Nimu?
Is that Ranger thing too?
Just saw Alyia has the Wand of the Mystic: Wand when commanded acts as a Sword of LightA Sword of Light functions as a +4 Scimitar that can also emit a Blinding Light spell 3 times per day. Anyone within 20 feet must save vs. Blindness or be blinded for2d4 rounds and cast Cure Serious Wounds once per day.( Each costs 2 charges per use. Wand currently has 16 charges and is rechargeable.) So some more healing.
Posted on 2017-10-10 at 19:57:46.
Edited on 2017-10-11 at 20:48:20 by Odyson
organizing the healing is not something I think I would do well as I would never have found those extra spells.
now, about the plan. Since nobody has said anything else, I'm going to assume we move on. (Actually there is one more game post I need to read, so maybe someone did.) The question now is how to move on. Using mirrors to look around corners? Would that help? Or just a waste and give up surprise? Does anybody have some kind of wizard eye that lets us see in front of us?
What are the odds that a beholder can see invisible creatures? Tann implied there was a chance but not a guarantee that they could see a wall of force. Could someone move ahead of us to spy things out? Might this be a reason to raise Peri? Do we have just one raise dead spell?
I'd love to set some kind of beholder trap. Do we have anything that could be use to make noise? Sort of lure them into a space and then when they approach hit with multiple fireball type spells? Noise maker - I mean something that can be rigged to make noise on its own - without needing someone holding it?
I Know I'd Seen Something.....Roan's Rod of Security...
I knew I remember something like this but I was thinking it was the Jin.
This could be something we can use now.Roan has this Rod.
Rod of Security (Each time a charge is expended, this item creates a non-dimensional space, a "pocket paradise." Where the rod's possessor and as many as 199 other creatures can stay in complete safety for a period of time, the maximum being 200 days divided by the number of creatures affected. Thus, one creature (the rod's possessor) can stay for 200 days; four creatures can stay for 50 days; a group of 60 creatures can stay for three days. All fractions are rounded down, so that a group numbering between 101 and 200 inclusive can stay for one day only. In this "paradise,'' creatures don't age (except from magical causes such as the casting of a wish spell), and natural healing and curing take place at twice the normal rate. Fresh water and food (fruits and vegetables only) are in abundance. The climate is comfortable for all creatures involved, so that protection from the elements is not necessary. Activation of the rod causes the wielder and as many creatures as were touched with the item at the time of use to be transported instantaneously to the paradise. (Members of large groups can hold hands or otherwise touch each other, allowing all to be "touched'' by the rod at once.) When the rod's effect is cancelled or expires, all of the affected creatures instantly reappear in the location they occupied when the rod was activated. If something else occupies the space that a traveler would be returning to, then his body is displaced a sufficient distance to provide the space required for "re-entry."
The rod can be recharged by the joint efforts of a priest of 16th or higher level and a wizard of 18th or higher level.)
Here's an option. We all go and spend 2 days healing and replentish all spells and raise Peri.
We recast the elemental protections spells again and then return to the hall.
The down side is that the other beholders could be there by then.
Ok what do you all think.
Posted on 2017-10-11 at 22:06:05.
Edited on 2017-10-11 at 22:06:44 by Odyson
The idea has real merit. However, since we easily have enough spells/potions to heal right now, is it worth it this time? Or do we just heal up and move on, saving this trick for when it is really needed? Raising Peri seems to be the real gain at the moment. (What is the time limit on such raises? Do we risk not being able to do so if we delay?)
Are we in a hurry for some reason? What happens if the mage shows up and we are not "here?" But we'd only be gone for 8 hours or so?
How would we handle the reappearance? Is there a way to use this ability to suddenly reemerge as a group to set a trap? I'm not sure there is since we won't be able to know what is going on in the tower while we are in paradise so we wouldn't know when to spring the trap.
I guess I'm inclined to save it for now, but the trick could easily save our lives. Can a corpse be taken with?