Ok first up to Steelight, yes the exits from the room are an opened wooden door and this new passage through the wall.
Ok to clear up the healing picture.
Cynil has the following spells
2 Cure Light Wounds
2 Cure Moderate Wounds
1 Cure Serious Wounds
2 Cure Critical Wounds
1 Heal
Conall has the following spells
2 Cure Light Wounds
2 Cure Moderate Wounds
Sirene has the following spells
1 Cure Light Wounds
2 Cure Moderate Wounds x 2
1 Neutralize Poison
1 Cure Critical Wounds
1 Heal
TOTAL HEALING SPELLS IN PARTY: 18
Also among the party are the following Extra Healing Potions
Althena has 1 Potion Extra Healing
Alasdair has 4 Potions Extra Healing
Conall has 1 Potion Extra Healing
Cynil has 1 Potion Extra Healing
Haila has 2 Potions Extra Healing
Maggot has 2 Potions Extra Healing
Rayne carries on her body 1 Potion Extra Healing
Sirene has 4 Extra Healing Potions
TOTAL # OF POTIONS IN PARTY: 16
Also the only 2 Mages in the party with no spells at all are Rayne and Maggot, as 1 is dead and the other was raised from being dead.
And on a side note Alasdair has also used all of his Paladin granted spells for the day.
Hope this helps clear up the Healing confusion
........