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Karma: 18/0
207 Posts

How exciting...

Zypheur that's awesome clerics can be really good to roleplay, for example you can make him utterly devout to his god so he will not do certain things if his god would not approve.

Jozan1 There's still room, a rogue would be really handy but its your choice you can be whatever you like.

Posted on 2012-07-18 at 08:15:09.

Typing Furiously
RDI Staff
Karma: 177/19
3012 Posts

Ymerion - Description and BG will follow

Name: Ymerion
Class: Ranger
Alignment: CG
Level: 1
Race: Sylvari

Str: 12 +1
Dex: 18 +4
Con: 10 +0
Wis:12 +1
Int: 12 +1
Cha: 10 +0

HP: 8
AC: 17 (10 + 4 + 3)

Ba: +1

Fort: 2 (2 + 0)
Refl: 6 (2 + 4)
Will: 1 (0 + 1)

Common, Sylvari, Khordaldrum

Class/Racial Abilities:
Favored Enemy (Magical Beasts), Track, Wild Empathy

Land speed 30, Low-light Vision, +2 Listen/Search/Spot

Immunities: magic sleep effects, +2 saving throw vs enchantment

Light: 43
Medium: 44-86
Heavy: 87-130

Weapon 1 Melee: Rapier, att +2, dmg 1d6+1, CR 18-20 x2

Weapon 2 Melee: Sickle, att +2, dmg 1d6+1, CR x2

Weapon 3 Ranged: Long Bow, att +5, dmg 1d8, CR x3

Weapon 4 Ranged:

Studded Leather (+3 AC)

- Balance 5 = 4 +1
- Climb 1
- Handle Animal 4 = 0 +4
- Hide 8 = 4 +4
- Jump 1
- Knowledge Nature 2 = 1 +1
- Knowledge Geography 2 = 1 + 1
- Knowledge Religion 2 = 1 + 1
- Listen 5 = 1 +2 + 2
- Move Silently 8 = 4 +4
- Ride 4
- Search 5 = 1 +2 +2
- Spot 5 = 1 +2 +2
- Survival 4 = 1 +3
- Tumble 6 = 4 +2
- Use Rope 5 = 4 +1

- Point Blank Shot

GP: 12

Studded Leather Armor
Long Bow
Explorer’s Outfit
Hemp rope (50ft)
Holy Symbol of Kith-Jora
Vial with blue ointment


Posted on 2012-07-18 at 10:41:35.
Edited on 2012-07-18 at 17:29:56 by Almerin

RDI Fixture +1
Karma: 67/14
1553 Posts

I know what I'd like to play,

Probably a Half-orc rogue, later multiclassing into fighter probably.

Posted on 2012-07-18 at 13:36:54.

Typing Furiously
RDI Staff
Karma: 177/19
3012 Posts


Background sent!

Posted on 2012-07-18 at 17:32:09.

Extreme Exclaimator!
Karma: 92/24
4182 Posts


Others games have stalled and I am finding myself working on a character concept for a Khord cleric!

Posted on 2012-07-19 at 01:12:25.

RDI Fixture +1
Karma: 67/14
1553 Posts

My submission, will come up with rest later but here's the core of it

Character Name: Havaluk
Player: Jozan1
Class & Level: Rogue/1
Race: Half orc
Alignment: Neutral Good
Size: M
Age: 19
Gender: M
Height: 6'0
Eyes: Brown
Hair: Black
Skin: Ruddy grey/green

STR: 14 +2
DEX: 16 +3
CON: 12 +1
INT: 12 +1
WIS: 10 +0
CHA: 8 -1

HP: 7
AC: 16 (+3 studded leather, +3 dex)
Touch AC: 13
Flatfooted: 13
EXP: 0/1,000

Saving Throws:
FORT: +1
REFL: +5
WILL: +0
BAB: +0
Grapple: +2

Heavy mace, +2 attack, D8+2, x2
Shortbow, +3 attack, D6, x3
Dagger(melee), +2 attack, D4+2, 19-20 x2
Dagger (thrown) +3, d4+2, 19-20 x2

Appraise (Int)
Balance (Dex) 2 ranks, 3 dex = +5
Bluff (Cha) 2 ranks, -1 cha = +1
Climb (Str) 1 ranks, 2 str = +3
Craft (Int)
Decipher Script (Int)
Diplomacy (Cha)
Disable Device (Int) 3 ranks, 1 int = +4
Disguise (Cha)
Escape Artist (Dex) 2 ranks, 3 dex = +5
Forgery (Int) 2 ranks, 1 int = +3
Gather Information (Cha)
Hide (Dex) 3 ranks, 3 dex = +6
Intimidate (Cha)
Jump (Str) 2 ranks, 2 str = +4
Knowledge (local) (Int) 2 ranks, 1 int = +1
Listen (Wis) 2 ranks, 0 wis = +2
Move Silently (Dex) 2 ranks, 3 dex = +5
Open Lock (Dex) 3 ranks, 3 dex = +6
Perform (Cha)
Profession (Wis)
Search (Int) 3 ranks, 1 int = +4
Sense Motive (Wis)
Sleight of Hand (Dex) 2 ranks, 3 dex = +5
Spot (Wis) 2 ranks, 0 wis = +2
Swim (Str) 1 ranks, 2 str = +3
Tumble (Dex) 2 ranks, 3 dex = +5
Use Magic Device (Cha)
Use Rope (Dex)

Studded Leather Armor: +3 ac, +5 max dex, -1 acp

Shield/Protective Item:

Protective Item:

Protective Item:

Studded Leather
Heavy Mace
Daggers x2
Short bow
quiver, 20 arrows
thieves tools
4 days rations
simple lock
10 ft. chain

Point Blank Shot

Class/Racial Features:
• +2 Strength, -2 Intelligence, -2 Charisma.
A half-orc’s starting Intelligence score is always at least 3. If this adjustment would lower the character’s score to 1 or 2, his score is nevertheless 3.
• Medium: As Medium creatures, half-orcs have no special bonuses or penalties due to their size.
• Half-orc base land speed is 30 feet.
• Darkvision: Half-orcs (and orcs) can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and half-orcs can function just fine with no light at all.
• Orc Blood: For all effects related to race, a half-orc is considered an orc.
• Automatic Languages: Common and Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, and Abyssal.
• Favored Class: Barbarian. A multiclass half-orc’s barbarian class does not count when determining whether he takes an experience point penalty

• Sneak Attack +1d6
• Trapfinding

Common, orc, goblin



Posted on 2012-07-19 at 01:19:34.
Edited on 2012-07-19 at 01:20:47 by Jozan1

Regular Visitor
Karma: 5/1
53 Posts


sorry about that, I should have my character posted tonight, The laptop that has all the information on it was borrowed by my roommate and i wasn't able to finish him up

Posted on 2012-07-19 at 01:34:28.

Regular Visitor
Karma: 5/1
53 Posts

Character Onyxbeard

Name: Zuth “Onyxbeard” Duermak
Class: Cleric
Alignment: Lawful Good
Level: 1
Race: Dwarf
Description: Standing at 4’5” with a deep tan complexion and very sleek, black hair. His beard is very carefully groomed and has a intricate braid of several braids interlacing into a large knot at his waist that has this Holy symbol of Moradin tied into this knot and out to see. He has a very stocky build weighing at 200 pounds and wearing a very polished Scale Mail armour with his dwarven axe on his right waist that is fed though the Light steel shield and his Warhammer hanging from his left waist. His backback is strapped tightly to his back with a bedroll hanging from the bottom of it.

Str: 12 (+1)
Dex: 8 (-1)
Con: 14 (+2) (originally 12)
Wis: 16 (+3)
Int: 12 (+1)
Cha: 12 (+1) (originally 14)

HP: 10
Speed: 15 ft.

Ba: 0

Fort: 2+2=4
Ref: 0-1=-1
Will: 2+3=5

Languages: Common, Dwarven, and Gnomish.

Class/Racial Abilities: Stonecutting, Weapon Familiarity(Dwarven Axe/Urgroshes), Stability (+4 bonus on ability checks against bull rushed or tripped on the ground)
Aura, Spontaneous Casting, Turn Undead, Simple Weapon Proficiency and All Armour with shields(excluding Tower Shields.)
Favored Diety weapon: Warhammer

+2 racial bonus on saving throws against poison: Dwarves are hardy and resistant to toxins.
+2 racial bonus on saving throws against spells and spell-like effects: dwarves have an innate resistance to magic spells.
+1 racial bonus to attack rolls against orcs

Light: 43
Medium: 86
Heavy: 130

Weapon 1 Melee: Warhammer
DMG 1d8 Crit: x3 Weight: 5lbs Type: Bludgeoning
Weapon 2 Melee: Dwarven Waraxe
Dmg 1d810 Crit: x3 Weight: 8lbs Type: Slashing
Weapon 3 Ranged:

Weapon 4 Ranged:

Scale mail: AC bonus +4 Max Dex +3 Check Penalty -4 Weight 30lbs
Light Steel Shield: AC +1 Check Penalty -1 Weight 6lbs

Skills: Rank Modifier Total
Concentration: 3 + 2 = 5
Craft Weaponsmith: 1 + 1+2 = 4*
Craft Armorsmith: 1 + 1+2 = 4*
Heal 4 + 3 = 7
Knowledge(religion): 1 + 1 = 2
Spellcraft: 2 + 1 = 3

*+2 Racial bonus related to stone or metal

Extra Turning (Can turn 4 more times a day)

GP: 6
SP: 8
CP: 10

Equipment: Total weight 69.5
Backpack: Bedroll, Crowbar, 4 Trail Rations, 50ft. Hempen Rope, Waterskin
Belt pouch (for money)
Wooden Holy Symbol(Moradin)

Detect Magic, Light, Mending, Protect From Evil
1st level:
Aid, Comprehend Languages

Good Domain: +1 caster lvl; 1. Protect from Evil 2. Aid
Protection Domain: Protective Ward (lasts one hour, only once per day use, adds cleric level to saving throw.)

Posted on 2012-07-19 at 03:54:27.

Regular Visitor
Karma: 5/1
53 Posts


More than likely i've made a few mistakes seeing as this is the first cleric i've ever rolled up so feel free to tell me so.

Posted on 2012-07-19 at 04:21:03.

Extreme Exclaimator!
Karma: 92/24
4182 Posts

Okay ...

..... have sent a Khord Cleric of Solanis concept complete with background to Brundel in case there is room for 2 Khord Clerics ???

Am curious as to who the deity named Moradin in Audalis is Zyphuer ?????

Posted on 2012-07-19 at 04:49:49.

Typing Furiously
RDI Staff
Karma: 177/19
3012 Posts


Hammer + Khord Cleric... are you going Loco, Hammer?

I think the equivalent of Moradin in Audalis is Kharox, God of Carfting and patron of Khords.

So far we have a nice group of players gathered here.

Posted on 2012-07-19 at 07:09:01.

Regular Visitor
Karma: 5/1
53 Posts

different world same gods?

I went straight by the book.. so its more than likely what you say it is.

Posted on 2012-07-19 at 08:11:09.

Keeper of Dragons
Devil's Advocate
Karma: 58/18
2320 Posts


Just so the group knows I am going to be playing a Cidal (Kender) sorceror.

When he was just a young lad, Keldric began to notice that he was differant than the other Cidal. Not so much in manners as he loved anything shiny, was distracted by teh slightest novel thing but rather in that he seemed more lucky than his friends. At times it seemed that his wishes came true and unlikely events often occurred just when he needed them to happen. As he got older, the other Cidal began to call him Wiz as he was a wiz at getting out of tight spots. Soon he began referring to himself as Wiz and that has been his name ever since. He still has not figured out exactly why he is so lucky and why his wishes at times come to pass but he certainly takes advantage of it. Since his village has become rather boring he deceided it was time to wander the world and see what exciting and exotic things he could find.

Posted on 2012-07-19 at 12:45:42.

Extreme Exclaimator!
Karma: 92/24
4182 Posts

No Loco Almerin

I came up with a Khord Cleric who is totally different from concepts of Loco (still love him!) and Gamard the Grim (who was created for 2 different games that are no longer running!)

Whereas Loco was a Shroomer follower of Itanlok all tripped out and Gamard was a Knight of Aina'rutha following Inko-mengu ... this new character is a totally new concept for this adventure!

Durnbor the Dawnbringer is a follower of Solanis (instead of the Khord name Inko-mengu) and a member of the secret sect known as the Dawnbringers (after his parents were employed by the fellowship known as Eyes of the Blazing Sun to help excavate an underground hidden chamber and labyrinth of tunnels for the secret sect of Dawnbringers at Dawn Castle in Drannon ... and they were killed by a cave-in while working!)

I sent all the info to Brundel (including stats) and asked for some help on the character creation from what I was able to supply him!

Clerics of Solanis get 2 Cast Light Spells per day and are able to Turn UnDead as if 1 level higher!

Since they can only use Any Blunt Weapons his weapons are Quarterstaff and a Sling (with as many bullets to carry as our GM will allow!)

Decided that I could find a way to make the time to participate in this adventure (especially since Almerin is playing!) if Brundel has room for 2 Khord Clerics ?????

Posted on 2012-07-19 at 13:52:46.

Regular Visitor
Karma: 5/1
53 Posts

Diety conflict

Should I use one of the Audalis diety instead of the book since i'm just now reading about the differences.

Posted on 2012-07-19 at 16:31:01.


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