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The Tired
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Karma: 291/33
6340 Posts

The grim aggressive Syl

Maithias Crowmarhte aka Crow
PLAYER: Tann'Talas
RACE: Sylvari
CLASS: Ranger
WORLD: Audalis
AGE: 160
HAIR: Blonde
LEVEL: 3rd
ALIGNMENT: Chaotic Good

STR: 18 (86) To Hit: +2 Damage: +4 MXP: 330 WGT: 185 BB/LG: 30% OPDRS: 14
DEX:17 React Adj: +2 Missile Adj: +2 Defensive Adj: -3
CON: 17 HP Adj: +2 System Shock: 95% Resurrection Survival: 96%
WIS: 15
CHA; 10

ARMOR CLASS: 4 ( Base AC: 10: -3 Dex, -3 Armor)
Studded Leather
Leather Boots

Long Sword (Specialized- +1 to hit +1 to damage due to Kit)
Short Sword
Long Bow (Composite)

Survival (Bonus) (Forest)
Survival (Class) (Mountain)
Tracking (Bonus)
Blind Fighting
Riding Land Based


RACIAL ABILITIES Infravision 60 feet.
90% Resistance to sleep or charm related spells.
+1 To hit with Bows.
+1 to hit with Long and Shortswords.
+4 to surprise if alone or a party of all Elves or
Halflings or 90 feet away from party.
+2 to surprise if opening a door or screen.
Find secret door in 10 foot area on a 1 or 2 on d6.
Passing 10 feet by hidden door a 1 on a d6.
Find concealed door in 10 foot area on a 1,2,or 3 on a

When wearing studded leather or lighter armor may
attack two handed without penalty.
When wearing studded leather or lighter armor the
ranger gains the skills Move Silently and Hide in
Gains Tracking for free improves by +1 for every 3
levels has earned.(+2 Bonus)
Limited Animal Empathy
Gains priest spells of the Animal and Plant sphere's
(at 9th LvL).
THIEF ABILITIES Hide in shadows: 20%
Move silently: 27%
(+4 to hit vs.)
KIT: Justifier

WEAPONS The Sword of Night SM/Med:1d8+6 LG:1d12+6 #ATKS: 1 Blade looks like the night sky. The sword is +1 to hit and damage in the day or underground, but under the night sky the sword is +2 to hit and damage and gives Ultravision to the wielder up to 60 feet Short Sword SM/Med: 1d6+4 LG: 1d8+4 #ATKS: 1
Composite Long Bow W/ Quiver holding 16 Sheaf Arrows 1d8+1/1d8+1 #ATKS: 2/1 and 16 Flight Arrows SM/Med: 1d6+4 LG: 1d6+4 2/1 (32 total) 2 Daggers Sm/Med: 1d4+4 / LG: 1d3+4 #ATKS: 1/1 (In Boots)
ITEMS WORN Leather tunic (Brown)
Leather pants (Black)
Leather Boots
Leather fingerless gloves (Black)
Candle, Small x4
Common Robe (Brown)
Cooking Kit
Dry Rations 2 wk
Nuts & Raisins (32 oz) x2
Dried Herbs ½ lb (24 feedings) used in cooking.
Flask used for Water
Small Silver Mirror
Honey Leather; about 3ft x 6ft used as a bedroll or cover in the event of inclement weather.
Map Case (Contains map of general area)
Rope Hemp 20ft left
Grappling Hook.
Sewing Kit needle with a spool of thread pulled off of other garments
Chalk x2 (black/white) (pouch and wrapped in cloth)
Weapon Kit; Cloth, Oil, Whetstone

ANIMAL Riding Horse

Maithias Crowmarhte was born into a circus family of acrobats, jugglers and trapeze artists traveling from town to town doing up to 3 shows a day. From a very young age, even for a Syl, he was trained to be like his parents, 2 brothers and 1 sister all acrobats themselves. His parents, as well the owners of The Crowmarhte Brothers Traveling Circus and Daredevil show, a circus composed of mostly Elf's with a few trusted Dwarves and Humans mixed in.

However it was not till he was in his late 60's that he was brought into the families second occupation, working for the Elvin King as spies and gatherer's of information when the circus traveled in the human lands of Aihrde. For the next 10 years Maithias was trained in the arts of the circus and was quite good at them gaining a reputation for being an outstanding marksmen with both the Long and Short bow.

During this time he met and became friends with one of the circus performers, a male Human named Wanwa'er. Over the course of the next few years the two found themselves getting into quite a bit of mischief and became the closet of friends. Almost always where one was the other was never far away.

However some things are destined to come to a violent end and so such was to be the fate of The Crowmarhte Circus. While traveling the various lands the circus was attacked by a large band of human led dark folk and within a few hours the circus was destroyed and everyone lay dead. Everyone that is but Maithias himself and his friend Wanwa'er, who due to luck and his ability to fly whisked them both to safety.

A few days later healed somewhat he returned to the site of the circus's destruction and buried its dead. From that day Maithias and Wanwa'er become very close friends, closer then they had all the time with the circus. They took to living in the woods and occasionally hiring out as muscle, guarding caravans, merchants and doing any profitable job that came their way. It was during this time in the woods that Maithias began to feel a bond, a joining of spirit, you could say with nature and its creatures. He began to develop the skills of a woodland warrior slowly turning to his true calling of Ranger yet retaining his skills of an acrobat from the circus.

However all ‘good' things come to an end in good ways and bad and it was during one job as caravan guards that again tragedy struck. Betrayed from within the caravan was attacked and during a 15 minute fight the raiders were beaten off, one of the drivers found to be in league. However Wanwa'er, Maithias closet and only friend left in Audalis, was killed leaving the Sylvari Ranger mad and alone. While burying his friend, Maithias, now calling himself only Crow, vowed never to love another again............

Posted on 2013-12-04 at 22:54:12.
Edited on 2015-04-23 at 11:46:28 by Alacrity

The Tired
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Karma: 291/33
6340 Posts

The Syl mage

Character: Alòndas Lantalh'n
Player: Leviathan
Race: Sylvari
Sex: Male
Alignment: LN
Height: 5'10"
Weight: 170 lbs
Age: 116
Eye Color: Golden
Hair Color: Platinum
Skin: Pale
Class: Mage
Level: 3rd
HP (Max): 12
HP (Current): 12

STR:11 +0 to hit, +0 to damage, 40lb weight, 115 max press, 6 OD, 2% BB/LG
DEX: 16 +1 react adj, +1 missile adj, -2 AC
CON: 14 0 HP
INT: 18 7 languages, 9th Sp Lv, 85% Learn Sp, 18 Max Sp/lv.
WIS:17 +3 Magic defense adj
CHA: 14 6 max hench, +1 loyal base, +2 react adj

Saving Throws;
Poison/Paralyze: 14
Rod,staff,wand: 11
Petrify/polymorph: 13
Breath Weapon: 15
Spells: 12

AC: 6 (Staff +2 Protection)
Base AC: (10- 2 dex bonus,)
Armor: Robes (0)

Weapons: Mage Staff (+2) 1d6/1d6 (The Staff - So far the staff give +2 protection," Feather Fall" permanent and is a +2 weapon. Alondas has not figured out any command words)

Weapon Proficiencies; (1) Staff

Non Weapon Proficiencies; (5)
Languages, Ancient
Riding, Land-based

EXP Current: 5001
Next Lvl: 10,000
(10% bonus)

Languages: Slyvari, Human, Khord, Cidal, Goblin, Orc, Hobgoblin

Mana: 10


1st Lv:
- Armor
- Burning Hands
- Charm Person
- Color Spray
- Detect Magic
- Identify
- Light
- Magic Missile
- Prot from Evil
- Shield
- Sleep
- Wall of Fog

2nd Lv:
- Invisibility
- Knock
- Levitate
- Mirror Image
- Stinking Cloud

Posted on 2013-12-04 at 22:57:25.
Edited on 2015-04-22 at 12:09:54 by Alacrity

The Tired
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Karma: 291/33
6340 Posts

Dudley the Cidal Cleric

Dudley Dewrygh
PLAYER: Odyson
RACE: Cidal (Loaven)
CLASS: Cleric of Shinara
AGE: 27
HAIR: Brown
EYES: Brown
HEIGHT: 3'6"
LEVEL: 3rd
ALIGNMENT: Chaotic Good

STR: 16 To Hit: +1 WGT: 70 BB/LG: 10% OPDRS: 9
DEX:17 React Adj: +2 Missile Adj: +2 Defensive Adj: -3
CON: 15 HP Adj: +1 System Shock: 90% Resurrection Survival: 94%
INT:12 3 Languages/NWP
WIS: 18 +4 mind based saves, 2/2/1/1 spells
CHA; 12

ARMOR CLASS: 2 (-2 to Large Creatures)

Quarterstaff, Club, Sling

Rope Use


RACIAL ABILITIES Small: -4 to AC against bigger than man size
• +15% bonus on detect noise
• +1 with thrown or sling weapons
• +1 to all saves
• plus an additional +2 to saves vs. fear
• Enduring Constitution: Cids can go to (minus) 10 + their constitution bonus in rounds at negative hit point before dying.
+1 THAC0 bonus when using thrown weapons and slings
- Surprise bonus, (see PHB
- 60' or 30' infravision (see PHB)
- Detect passage is an up or down grade (1-3 on 1d4)
- Determine direction (1-3 on 1d6)

• 4 1st Level
• 3 2nd Level
Turn Undead
Cast bless 3 times/day.
Gain +2 to all saving throws.
Take -1 to all damage die (though never less than one).

WEAPONS The Metamorph - A silver ball that can morph into any hand held weapon of a long sword size or smaller. The MM cannot be used as a missile weapon as it turns to a liquid metal ball if released. All weapons formed are +1 in nature.
Sling with 30 Bullets

ITEMS WORN Chain Armour
Leather pants (Green)
Leather Boots
Candle, Small x4
Holy Symbol
Flask used for Water
Small Silver Mirror



Posted on 2013-12-04 at 23:03:32.
Edited on 2015-04-23 at 12:11:29 by Alacrity

The Tired
RDI Staff
Karma: 291/33
6340 Posts

The Fighter Thief

 photo Keeper.jpg

Posted on 2015-04-22 at 12:11:35.

The Tired
RDI Staff
Karma: 291/33
6340 Posts

The Barbarian

 photo KIKI- cheshire.jpg

Posted on 2015-04-22 at 12:12:45.

The Tired
RDI Staff
Karma: 291/33
6340 Posts

Bou The Pick Thief (needs update)

Kidalbou Shaharion Gelion Duilwen Halbarad Greenpath the Tower-Scaler (Keey-dall - boo) "Bou" or "Boo" for short
PLAYER: Nomad D2
RACE: Cidal (Shadelin/Pick)
CLASS: Rogue
AGE: 160
HAIR: Light Brown
EYES: Blue
HEIGHT: 3'9"
LEVEL: 3rd
ALIGNMENT: Chaotic Good

STR: 13 Weight 45, Doors 7, BBLG: 4%
DEX:18 Reaction +2, Missile +2, Defense -4
CON: 16 +2 HP, 95% shock, 96% survival
INT:17 6 languages
WIS: 10
CHA; 16 +5 reaction adjustment

COMBAT HIT POINTS: 24 ARMOR CLASS: 4 (0 against Large creatures)

Cooking, Appraising, Survival, Fire-building and Ancient History

LANGUAGES Common, Cidal, Sylvari, Khordish

RACIAL ABILITIES Small: -4 to AC against bigger than man size
• +15% bonus on detect noise
• +1 with thrown or sling weapons
• +1 to all saves
• plus an additional +2 to saves vs. fear
• Enduring Constitution: Cids can go to (minus) 10 + their constitution bonus in rounds at negative hit point before dying.
+10% on open locks, find and remove traps and pick pockets
• Find secret doors on 1-2 d6
• Additional +1 to saves breath weapons, spells, rods, staves, and wands
• Additional +3 to saves vs. fear
CLASS ABILITIES Pick Pockets: 40%
Open Locks: 80%
Find/Remove Traps: 70%
Move Silently: 25%
Hide in Shadows: 30%
Detect Noise: 30%
Climb Walls: 85%
Read Languages 0%

WEAPONS Short sword, 2 daggers, sling and 20 bullets

ITEMS WORN General adventuring clothes - breeches, tunic, good boots, warm overshirt, thick cloak, hat,
Silver medallion worn around neck - shaped in the symbol of his Ham - Tottenham. It is a great oak tree (Picks) with a burrow at the base (Stumps) surrounded by stars (the religion of the Loaven), all within a great circle representing the world. It is worth about 10 gp because of the quality of the craftsmanship, but it worth much more to Bou, who finds that the medallion grounds him by reminding him of home.
Thieves Tools
Leather armour


BACK HISTORY Bou may be a rogue, but there is nothing evil in his personality. His personality is classic Pick. He is simply extremely curious about everything. He wants to know what is behind doors, inside buildings, in chests and cupboards, up-stairs, down-stairs, around corners, in the dungeon, up the towers, over the hill, under the hill, at the top of the tree, beyond the gate and anywhere else he can see or imagine. He also wants to know how things work. He doesn't steal. He just looks at things. And he almost always remembers to put stuff back. He knows he isn't big and strong, nor inclined to study spells, so utilizing his quickness and wits seemed to be the best choice for an exciting life. But while he wants excitement and to see the world (All of it!) he also has a deep need to do something worthwhile. Something good. The names he chose aren't just Cidals who adventured, they are Cidals that did something worthwhile. They saved their Ham, turned back an invasion of zombies, fought off goblins, scoured a lich's lair, etc. Bou believes deeply in taking care of his Ham, but he also views all of the good folks of the world as part of his Ham.

The names are all connected to ancestors who went out and saw the world (adventurers) that Bou respected. Thus on his naming day he choose a collection of names - not unheard of among Picks, but not common either. He occasionally adds additional "unofficial" names to the collection to commemorate significant events in his life. Everyone in his Ham was very happy when he made it clear that despite the long official name, "Bou" was the name he wished to go by on an everyday basis. It is also the only name that belongs to no one else.

Posted on 2015-04-22 at 12:15:43.
Edited on 2015-04-23 at 11:45:46 by Alacrity

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