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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> Champions of Nomachron: Return to Arms
Parent thread: Champions of Nomachron: Return to Arms Q/A
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    Messages in Champions of Nomachron: Return to Arms
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Dragon Fodder
Karma: 80/19
2264 Posts

Iam so excited

Character ideas are really comming to life! Ican't wait to pop all thecomplete chariesin the q/a and get this game started!

Posted on 2007-08-16 at 20:35:01.

Glorious Emperor
Karma: 28/16
428 Posts

ur soexcited!

Youare forgettingyour spaces!

Posted on 2007-08-16 at 21:10:21.

~Winter Storm~
Karma: 0/0
4 Posts

~Winter Storm's~ Character (incomplete)

Ability Score Rolls

Your roll results:
4 5 6 6 Your total roll is 17, which included dropping your low roll of 4
4 2 6 5 Your total roll is 15, which included dropping your low roll of 2
4 1 3 6 Your total roll is 13, which included dropping your low roll of 1
6 4 2 6 Your total roll is 16, which included dropping your low roll of 2
5 6 2 4 Your total roll is 15, which included dropping your low roll of 2
2 3 5 4 Your total roll is 12, which included dropping your low roll of 2

HP Rolls

7 4 1 8 1 7 7 8 7 Your total roll is 70 and a mod of +20.

Character Information

Name: Winter Storm
Class and Level: Druid 8 Twilight Druid 2
Race: Snow Elf (Wild elf Variant)
Alignment: Chaotic Neutral
Deity: Septerra
Size: Medium


Age: 280 - Gender: Female - Height: 5'8'' - Weight: 135lbs
Eye Color: Icy Blue - Hair: White - Skin: Very Pale, lacking pigmentation, almost albino in nature.

Further Description:

Ability Scores

STR 13 +1
DEX 16 +3
CON 15 +2
INT 10 + 0
WIS 19 +4
CHA 15 +2

Vital Statistics

HP 79 (9 + Roll generator + 20 con)

AC 19 (6Armor , 3DEX , Natural , Deflection )
Touch 13 - Flat-footed 16

Initiative 3 (DEX)
Speed 30ft

Saving Throws

Fort 11 (Base 9, CON 2)
Reflex 5 (Base 2, DEX 3)
Will 13 (Base 9, WIS 4)


Base Attack Bonus :+7/+1
Grapple 8 (BAB 7, STR 1)
Attack 1

Attack Bonus: +8/+3
Damage: 1d4+1
Critical 19-20 X2
Type Slashing or Piercing

Attack 2
Dragonfang Scimitar (White)
Attack bonus: +9/+4
Damage 1d6+1 (+1 cold)
Critical 18-20 x2
Type Slashing

Attack 3

Attack 4


Concentration (15)13ranks+2CON
Handle Animal (10) 8ranks+2CHA
Heal (9)5ranks+4WIS
Knowledge (nature) (13) 13ranks
Listen (14)8ranks+2racial+4WIS
Ride (-8-)5ranks+3DEX
Spellcraft (5) 5ranks
Spot (11)5ranks+2racia+4WIS
Survival (9)5ranks+4WIS
Swim (6)5ranks+1STR
*Speak Language (draconic) rank 1
*Speak Language (common) rank 1

1st: Eschew Materials
3rd: Dragonfriend
6th: Natural Spell
9th: Dragon Companion

Special Abilities
Low-light vision (+30ft)
Immunity to magic sleep effects
+2 racial saving throw vs enchantments
Elvish Senses (+2Listen Search and Spot)
Auto-Search (Secret Doors etc)
Elvish Weapon proficiencies
Druidic weapon/armor proficiencies
Animal Companion: Very young White Dragon
Nature Sense
Wild empathy
Woodland Stride
Trackless Step
Resist Nature’s Lure
Wild shape (3x/day)
Wild Shape (Large)
Twilight Vision
Animal Affinity
Aura of Twilight 1/day


Spells per day: To be done 0th:

Armor of Dragonshape-White: (+3 dragon crafted hide armor)
Type: Medium
AC Bonus: +6
Mac DEX: +4
Check Penalty: -2
Spell Failure: 20%-N/A
Speed: 30ft
Special: Wild Shape into a small or Medium White Dragon 1/day for up to 7 hours
Cost: 23,165

Wyrmfang Amulet: all Natural attacks count as magical to overcome damage reduction
Cost: 2,500

Other Possessions

Druid’s Outfit
-Bag of holding
-Winter Blanket
-Flint and Steel
-Rations (seven days worth)


Copper: 5
Silver: 30
Gold: 400
Platinum: 100

Animal Companion:
Very Young White Dragon
Name: Róstfï Itébú (Frostbite)
(to be continued)

Posted on 2007-08-16 at 22:49:37.
Edited on 2007-08-16 at 22:51:07 by ~Winter Storm~

Dragon Fodder
Karma: 80/19
2264 Posts


character looks great.. welcome to Nomachron, and the q/a.. feel free to continue any discussions there.

Posted on 2007-08-17 at 14:10:34.

Karma: 20/12
325 Posts

shield specialization

alrighty, the xtra +2 comes from shield specialization(Hvy Steel); I do believe the heavy steel shield can be used with shield wall, a friend has that book, do believe it is in complete warrior. Also, my char history isn't done but Arthass is from another continent. Him and the surviving members of his company were given a choice when they were defeated when Altress was conquered by Verdas, execution or banishment.

Now, they were sent out to sea on a vessel guided by magic along with the rest that chose exile. They do not know if they are in same plane but another realm or in another world entirely. Arthass lead the remnant of his battered company. Most will be soldiers, but one or two would be a priest or mage.

As per the item familiar, it looks like I forgot what skills I wanted to put into it. Also, the special ab I took for it was Increased Sapience.

Its Alignment is Lawful Neutral
Skills: Knowledge (Mil Tactics) 7 ranks; Intimidate 7 ranks
Bonus: +4 Diplomacy
-- Ego: ?

Hopefully this answers those questions of yours.

Posted on 2007-08-17 at 14:41:14.

Karma: 3/0
13 Posts

Tai-laan at level ten

Str: 12 (+1)
Dex: 18 (+4) - improved at level 4
Con: 16 (+3)
Wis: 18 (+4) - improved at level 8
Int: 14 (+2)
Cha: 9 (-1)

Name: Tai-Laan
Race: Human
Sex: Female
Age: 18 (must be 19 soon.. when’s my birthday?)
Class: Monk 10
Alignment: lawful good
Appearance: Standing approximately 5'4 tall and weighing approximately 135 pounds, Tai-Laan does not cut an imposing figure. She is however a natural athlete and moves with the grace of one who has been trained to understand the workings of her body and soul. Current conditions have taken a toll on Tai-laan, her arms being crisscrossed with scars left by deflected blades, her hair ragged and dirty, her general appearance disheveled and unkempt. The eager, naive girl who joined the expedition such a short time ago is nowhere to be seen now, although glimpses of a lighthearted girl from the past can still be seen whenever she can find time to spend with Atharam.

Brief History: Tai-Laan is an exile from the monastery that she was raised in, banished for 7 years at the age of 15 after crippling another student who had been harassing her for the past 6 years. Her most treasured possession is her copy of the Book of Ravellin that she studies her art from every day. Her goal in life is to prove herself worthy of returning to the monastery at the end of her exile.

Class Features:
Improved unarmed strike
Flurry of blows
stunning blow
Improved Evasion
Improved grapple
Fast movement (60 feet)
Still mind
Ki strike +1 (lawful – apparently?)
Slow fall (50feet)
Purity of body
Improved trip
Wholeness of Body

Saving throws:
Will: 7+4+1=12
Fort: 7+3+1=11
Reflex: 7+4+1=12

Weapon finesse - unarmed
Freezing the lifeblood

BAB - +7/+2 Flurry of Blows +7/+7/+2
AC- 21 (22 with dodge)
HP 82 (8 Your total roll is 11 and a mod of 3.) 1d8+3 and rolled an 8.. nice
Unarmed damage - 1d10 (+3)

Balance 11+4 =15
Escape artist 12+4=16
Hide 11+4=15
Move silently 11+4 =15
Tumble 12+4=16
Heal 3+3= 6 [11]
Listen 3+3= 6
Jump 5+1= 6
Concentration 12+3 = 15

New: Sense Motive 3+4 = 7
New: Climb 4+1 = 5

The book of Ravellin
Guilded Book of Ravellin
1 Kama (1d6, x2 critical)
Sai x2
Flint and steel
Torches (4)
Peasants clothes (x2)
Ring of sustenance
Disc of Dilemmas (Dm's note 2 uses)
Martial Gloves +1
Vest of the Heart <- I can’t remember what this does, although if I recall correctly it renders blunt damage subdual?
Scarlet Rose Robe-White(+1Ac +1Saves +5 Diplomacy,Heal)
Potion of Cure Serious Wounds
2x Potion of Cure Light Wounds
Ring of Protection +1 (DM's Note: Gift from Atharam)
Bandoleer with 4 throwing knives
Throwing Knive: Atk: 1d20+10 Damage 1d4+1 Crit 19-20 x2

Gp: 85
1 Diamond worth 500gp

Okay I'm going to assume that with wearing a ring of sustenance Tai-laan has given up her stash of trail rations and water to the refugees. It generally makes sense that her equipment would have changed some and most likely she'll have expended those healing potions and throwing knives at some point along the way. I'll defer to DM judgement on equipment changes.

At level ten Tai-laan's attack becomes lawful for passing damage reduction reportedly. Skills are updated as well. I don't think I missed anything.

Posted on 2007-08-17 at 15:02:30.
Edited on 2007-08-17 at 15:03:23 by Neilis

Jumpin' Jack Smash
Karma: 44/13
675 Posts


Haha. Forgot to change Atharam's age. He's twenty-two now, I think. Picking up three years ahead, right?

Neil, its great to have you back!

Posted on 2007-08-17 at 15:14:48.

Glorious Emperor
Karma: 28/16
428 Posts

It was 1

1 year into the war...

Posted on 2007-08-17 at 16:29:14.

Dragon Fodder
Karma: 80/19
2264 Posts

Three years have passed since the beginning of Return to Nomachron. ep[isode 2..

but Your characters have been in the war for just over 1 year.

Posted on 2007-08-17 at 17:38:21.

RDI Staff
Karma: 357/190
6192 Posts

Almost done.

He'll be in soon!

Posted on 2007-08-17 at 19:33:57.

Dragon Fodder
Karma: 80/19
2264 Posts

Tai-laan and equipment

I'll allow you to keep (or remove) any equpment you see fit for roleplaying purposes, just not add new stuff. If tai-laan gave up rations so be it that's gracious of her. Asfor potions and throwing knivesit's realiztic enough to believe you've scavenged extras from bodies to replace what you've lost accounting for the keeping of thesame inventory.

Posted on 2007-08-17 at 19:46:38.
Edited on 2007-08-17 at 20:06:43 by Kaelyn

RDI Staff
Karma: 357/190
6192 Posts

I sent you the sheet.

I also realised I didnt save it. So if you could PM it to me it would be great.

Posted on 2007-08-17 at 20:48:06.

Karma: 20/12
325 Posts

Revised sheet

Name: Arthass
Class: Fighter (10)
Alignment: Lawful Neutral
Gender: Male
Age: 24
Ht: 5'8"
Wt: 158
Eyes: Blue
Hair: Black, short
Skin: Light
Build: Muscular

Abilites: STR=16 DEX=14 CON=18 INT=12 WIS=12 CHA=15

Hp: 112 Init:+2 Speed:20ft/x4
AC: 26 = 10 base + 7 Armor + 5 Shield + 2 Dex + 2 Misc
BAB: +10 --> Melee= +14/9; Ranged= +10/5
Saves: Fort=+11 Ref=+5 Will=+4

Flaws: Shaky; Inattentive
Feats: Combat Expertise; Improved Bull Rush; Improved Critical(Shortspear); Item Familiar; Leadership; Power Attack; Shied Specialization(+1 AC; Heavy Steel); Shield Wall; Weapon Focus, Greater(Shortspear); Weapon Focus(Shortsword); Weapon Specialization (Shortspear/ Shortsword)

Skill: Knowledge (military tactics) +13; Swim +16; Intimidate +15; Diplomacy +9.5

Languages: Common; Draconic

-- Alenndar (+2 Shortsword; Item Familiar)
-- +1 Shortspear; +2 Breastplate; +2 Heavy Steel Shield; Bracer of Armor (+2); Ring of Sustenance; Potions: Cure Mod Wounds (5); Cure Light Wounds (10); Bull's Strength (3)

Remaining Gold: 1,468

Item Familiar (Unearthed Arcana):
-- Sentience: Int 16; Wis 12; Cha 12
-- See and hear in 60' Circle
-- Speech and Telepathy: Common; Elvish; Orc; Draconic
-- Life Force: 10%xp gain
-- Skills invested: 7 ranks Intimidate; 3.5 ranks diplomacy
----> bonus: +2 to Diplomacy

Physical description: Arthass is a man that loks to be bred for battle. He has not an ounce of spare fat on his body that comes from long days of marching, drills or just plain doing what he does best, killing. A curved scar runs at what could be a forty-five degree angle from his chin to temple on the left side of his face, coming from an enemy spear that made its way beneath his helm. His nose is slightly flat and crooked in a few points from its time of being broken a fair share. A simple tattoo dons his right forearm in the shape of a serpentine dragon, the same tattoo that any of his fellow Altressian soldiers would also bear if their forearm was bared.

His armor is black as is his trousers, boots, and thick cloak. He wears a white tunic. On his shield is painted a silver dragon and it is also engraved into the right breast of his cuirass. A white plume running from front to rear decorates his helm and sets him aside as an officer. Blue eyes are cold and nearly devoid of emotion while his black hair is cut nearly to the scalp.

Posted on 2007-08-19 at 17:03:49.
Edited on 2007-08-21 at 15:01:58 by Vesper

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