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The Gemhound Paragon Path (4e)

"Whether earth, gems or dwarves, Kharox has never forged an imperfection!"

This a 4e version of the Audalis 3.5 prestige class originally created by Almerin. See the original article for more information regarding history and flavor-text of the Gemhound.

The Gemhound

Prerequisites: dwarf, non-evil

Gemhound Path Features

Infuse Gem (11th level):
The Gemhound must embed, attach, or otherwise secure a gemstone of at least 500 gp to the indicated part of the body in order to gain the benefits of path features or the use of path powers.

Street Smart [neck] (11th level):
The Gemhound can add either his wisdom or intelligence bonus to the following charisma based skills: Bluff, Diplomacy, Intimidate and Streetwise. In addition, the Gemhound becomes trained in Insight and Perception if not already.

Resist Enchantment [chest] (11th level):
A Gemhound gains a +5 bonus to saving throws vs Enchantments.

Scrying [off-arm] (16th level):
A Gemhound gains the use of the "View Object" ritual. The Gemhound need not be trained in Arcana or have the Ritual Casting feat to use this ability. The gem implanted must be within visible sight of the Gemhound as it will act as a focus. The Gemhound must still pay component costs. In addition, the focus gem may only be used once before it must be replaced to regain use of this ability.

Gembomb [main-arm] Gemhound Attack 11
You use the perfect form of a gemstone to add
an explosive touch to your primary attacks.

Encounter * Conjuration
Minor Action Personal
Effect: One target hit by your attack power this turn
"explodes" taking an additional d8 damage.
Secondary Attack: All enemies within
burst 2 centered on the primary target.
Attack: Int or Wis vs. Reflex
Damage: 2d8 + Int or Wis
Special: When you gain this power, choose Intelligence or
Wisdom as the ability you use when making attack rolls
and damage rolls with this power.

Truesight [forehead] Gemhound Utility 12
You are able to see things not normally visible
thanks to the power of your gemstone.

Daily * Stance
Minor Action Personal.
Until the stance ends, you
can see invisible creatures as if they were visible.
You also ignore the attack penalty for concealment
or total concealment.

Hunter's Protection [gut] Gemhound Attack 20
The gemstone embedded in your body's core
heals you and lashes out with counterattacks.

Daily * Weapon, Healing
Standard Action Melee weapon
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage
Miss: Half Damage
Effect: Until the end of your next turn, you gain
regeneration 5. Additionally until the end of your
next turn any creature that makes an attack
against you takes 2d4 + your Strength modifier
Sustain Minor: Both effects persist Digg Technorati Blinklist Furlreddit
Thanks to Admiral for this contribution!


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