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You are here: Home --> Forum Home --> Recent posts by Shield Wolf
Topic: Dark Sun Q/A
Subject: A thought of my own


Sitting around unable to figure out what to do is not conducive to a fun game either, it's behavior like that which leads to people losing interest and a game fizzling.

And Crowe would not have left his pack, he'd still be wearing it. What little he has he wants to keep, not leave for a group of people he doesn't even know to pick through.

Posted on 2016-08-03 at 21:08:56.

Topic: Dark Sun Q/A
Subject: Crowe the impatient leaps to his demise!


I realize this could well be the last thing he ever does, and I'm okay with that. As a Gypsy family is most important, and as it stands he has more in common with the elves below (blood) than the strange crew he's found himself with.

Posted on 2016-08-03 at 18:05:07.

Topic: Dark Sun Game
Subject: LEEEEROOOYY!!!


Frustrated with the inaction on the part of his "companions" Crowe speaks up once again, "I'll not sit idly by as these creatures are allowed to slaughter another group before becoming our problem. If you lot want to sit here and watch with your thumbs up your arses, be my guest, you can watch me too!"

With that said he vaulted from the dune they were posted upon and drew his rapier, rushing headlong like a fool into a fight he likely couldn't win.

"If I have to die, at least I'll die in bloody battle..."

Posted on 2016-08-03 at 18:01:24.

Topic: Iron Age Q/A
Subject: range


the ranges listed for ranged weapons, including splash weapons, is the range before a penalty is assessed.

Per the SRD: "Range: Any attack at more than this distance is penalized for range. Beyond this range, the attack takes a cumulative -2 penalty for each full range increment (or fraction thereof) of distance to the target. For example, a dagger (with a range of 10 feet) thrown at a target that is 25 feet away would incur a -4 penalty. A thrown weapon has a maximum range of five range increments. A projectile weapon can shoot to 10 range increments."

So a throw from your current position to the same table would take a single -2 penalty to hit as you are less than 40 ft (2 full range increments) from the target.

Had the webs not been burnt away by the bomb they would have been entangled, it is after all still a web, and to move would have required a Str check, or for them to slash the webs, using up their attack for the round.

Posted on 2016-08-03 at 17:52:30.
Edited on 2016-08-03 at 18:03:07 by Shield Wolf

Topic: Dark Sun Q/A
Subject: my input


Crowe would like to help, if only for the simple fact that there is strength in number, but if everyone else decides to leave the elves to their fate he will follow, though for how long is anyone's guess. He is after all, a wanderer.

Posted on 2016-08-01 at 21:53:12.

Topic: Iron Age Q/A
Subject: Answers


Thank you for answering Impulse, that's most helpful.

Wis damage will lower their Will saves, which I've accounted for in my notes. Also keep in mind that as they were burnt, there are no more webs, simply a colorful cloud of vapor that will dissipate shortly. And as Impulse pointed out, should they drop to 0 Wisdom they will be useless. From the SRD: "A character with a Wisdom score of 0 is incapable of rational thought and is unconscious."

Zick is presently 30 feet from the left table, the right table is 20 feet to the right of the left table.

Impulse is correct on the final note, It doesn't matter which order you post in, I will resolve in initiative order once all posts are up. I only specified Iara as it was her turn in the initiative order, and since I do not want to assume what any character will do I had to end my update there.

Posted on 2016-08-01 at 21:51:15.
Edited on 2016-08-01 at 21:57:00 by Shield Wolf

Topic: Iron Age Q/A
Subject: Some observations


Our first round of combat seems to have gone swimmingly with just a few hiccups.

First it is most unfortunate that Iara's target rolled an 18 on his Will save vs her 15 DC, so he remains a threat to the party. At her current level also she has to be within 30 feet of the target to use Confusion, and so I had to move her to the furthest point she could be that was within 30 feet.

Mattias' firearm only resolves against touch AC when within the first range increment, which is 20 feet, from the position he chose to maintain in the treeline he is 35 feet away. However the attack did resolve just as well against flat footed ac and put a serious hurt on the bandit shot. Also Kamina, I have to ask, where is the +1 to damage for your pistol coming from? I looked and looked and could not find anything that would have given you such a bonus, and as such did not include the extra point of damage. If you can direct me to the source of the bonus damage I will calculate it in as well.

For Savis' action I assumed he would have noticed Iara attempted to use her skills on the axeman and would have therefore opted not to interfere and focused his webs on the other table, and not a single one of those bandits rolled higher than a 6 on their will saves, and were therefore subjected to hallucinations and Wis damage.

Zick made it very clear where he was focusing his attacks, and was able to trigger a nice chemical reaction when his fire ignited the webs. The resulting vapor affected the entire left table, and the axe wielder on the right table, resulting in 3 Wis damage to all 4.

Posted on 2016-08-01 at 19:12:28.

Topic: IRON AGE Game
Subject: Surprise!!


After a brief debate on how to best handle the situation the group springs into action. Iara is first to act, walking just into the edge of the clearing (have to be within 30 ft for Confusion) and reaches out with her Unseelie magicks to attempt to fuddle the mind of the large axe-wielding bandit at the table on the right. Much to her dismay though the curse seems to have no effect (rolled high in his will save) and she is now standing in the clearing, making for a very pretty target for the bandits.

The Plumekith, Mattia, is next to act. He moves up just as the Faerie before him had, but stays just within the cover of the forest, hoping to be able to use the trunks as cover. The thunderous crack of igniting black powder echoes through the silence of the forest as a bullet is forcibly propelled from the barrel of his trusty pistol, striking the heavily armored bandit in his left shoulder, blood soaking through the cloak he was wearing. (11 damage)

Savis, reckless in his youth, rushed headlong into the clearing and recalling the luminous webs of the Dream Spider hurled a mass of webs at the inhabitants of the table on the left, hoping both the entanglement and resulting hallucinations would help his comrades in the battle to come. (all three failed their saves, taking a point of wisdom damage)

Finally the Alchemist, his short legs not allowing him to move quite as quickly as his taller comrades, rushes to the edge of the clearing behind the table gathered on the left. Raising his Splashbow he took aim at the larger of the three bandits and let a pelota fly. The impact also caused the bomb within to explode with a loud, concussive burst that caused birds in the trees to take off into the sky. (13 total damage to the axeman, as they were seated no reflex save was given so the other two take the full 6 from the splash damage) The luminescent webs that "Puppy" had hurled at the table immediately burnt away into a cloud of colorful, and quite poisonous, vapor that caused those at the table to choke and cough as the hallucinations brought on by the webs worsened. (an additional -3 Wis damage)

With the element of surprise all but exhausted the battle continues on, as it seems the efforts of the collected group have not yet won the day.

Still choking on poisonous vapors the swordsman from the left table attempts to rise to his feet but is suddenly startled by a horrifying image brought on by the vapors and stumbles backwards into the table, losing his balance and falling prone. (Crit fail on a check to see if he could rise while choking)

((This now brings us back to Iara's turn, the stumbling swordsman had the highest init roll, but it seems the one-two punch of Dream Webs and Fire has removed him from the action for now.))


Posted on 2016-08-01 at 18:01:03.
Edited on 2016-08-16 at 20:53:19 by Shield Wolf

Topic: Iron Age Q/A
Subject: re: Impulse


One missile, your ability is at Caster Level 2, a second projectile is not added until CL3.

The Web works similar to a net, and can cover a 20 ft radius thread.



Posted on 2016-07-29 at 23:02:19.

Topic: Dark Sun Q/A
Subject: yea


I agree with Keeper, the game is not too slow, once a week is pretty much the standard for pbp games like this. That said, if you feel the pacing is off then as DM you are more than free to up the pace on your updates to get the game where you feel it should be, and sometimes (just a little) taking control is required on the part of the DM in a game like this.

Posted on 2016-07-27 at 19:38:30.

Topic: Iron Age Q/A
Subject: re: Impulse


You were in dog form, tracking the bandits, you may shift into either human or hybrid as you see fit.

Surprise round means you all get to act before they get a chance to react. so as long as you can get into range for your cone you are free to do so.

Posted on 2016-07-27 at 19:34:20.

Topic: Iron Age Q/A
Subject: bomb


A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target.

Posted on 2016-07-27 at 18:52:50.

Topic: Iron Age Q/A
Subject: Charm


It would appear that you can only affect one target with Charm at your current level, multiple targets can be selected starting at 16 from what I understand. As a Charmed target would need to see/hear you I am going to have to say that the remaining bandits would then gain the bonus as you make your presence known.

Posted on 2016-07-26 at 16:50:20.

Topic: Iron Age Q/A
Subject: Combat Map


So I went ahead and did a map. As you'll note by the X marked by your character's initial, you 4 are still within the cover of the trees... I may update the map as combat progresses, but that may be too much, especially since I inked over the pencil so it would scan easier. I did not plan to spell Zim, that's the initials you wonderful people gave me to work with, I assumed, with the dog leading the way he's be up front and that Iara likely would have felt more comfortable with an escort on either side, should some danger have cropped up during the hike through the woods. If that doesn't sound right to you, feel free to speak up, no one knows your character better than you after all.



Posted on 2016-07-25 at 21:48:37.
Edited on 2016-07-25 at 21:51:40 by Shield Wolf

Topic: IRON AGE Game
Subject: Into the Woods... but what lies in wait?


As the woods rise up from the earth to meet the group of travelers gathered young Savis decides to put his superior senses to use in seeing if he can determine, at the very least, which direction the bandits may be camped. (Assuming here, I'll adjust if I'm wrong.) He shifts once again into his canine form and sniffs along the edge of the wood seeing if he can pick up any olfactory clues that may lead the group to their query. His keen nose easily picks out the scents of leather, sweat, and the lingering odor of a fire that may have been burning the night before. Unable to speak in this form he barks to get his companions' attention and points with his snout in the direction that will lead them toward the bandit's camp. ((24 on the survival check to pick up out of place scents. The only way you would not have picked up the scents would have been if a 1 had been rolled. I'm also going to assume, that with limited uses of your shapeshifting that you will stay in dog form at least until the camp is reached. Again I will edit if you had something else in mind.))

With the knowledge of which direction to go the group debated briefly on how best to approach this, and it was quickly decided that a more subtle approach may be best. It was decided then that the group would head a little ways north along the edge of the forest and then follow their canine companion through the woods in an attempt to catch the foul bandits by surprise.

As none of the group is heavily armored you are able to make your way through the forest with some measure of grace, though the boys come nowhere near close to matching Iara's grace in the wilds of this forest, with the dog coming in at a close second. As luck would have it the four of you are able to make it to the bandit camp without drawing any attention. You get just within visual range without being directly in the clearing where the bandits dwell. Before you stands a well worn hunting lodge of sorts, sitting at 2 rough wooden tables, with their backs to you, are 6 figures, hoods obscure their race and gender but Mattias' keen avian eyes spot two figures which appear to be lightly armored, each wearing a rapier on one hip and a hand crossbow on the other. Two other figures appear to be more heavily armored, and have shields upon their back as well as a longsword and heavy crossbow. The final two are much wider, and heavier, they also wear light armor though, have an axe strapped on each hip and a heavy crossbow across their back. All six wear a brilliant crimson band tied between the shoulder and elbow of their left arm, confirming them as members of the Crimson Fist and the target of your bounty.

((Surprise round, as it seems my dice really liked you 4 this evening. On second thought, I spoke a little too soon, initiative rolls were horrible. Iara will act first at Initiative 15, followed by Mattias at 9, Savis at 8, and Zick at 4. DO NOT feel obligated to post in that order though, that is simply the order the actions will be resolved. Please describe which bandit you are targeting based on the weapons I listed above, and if they are at the left or right table as this will help me keep track of which bandit has taken how much damage, there is one of each at each of the table, so for example, if Mattias wants to shoot the bandit that has a sword at the left table, then I need to know that information. To keep things moving smoothly I also ask that you post any applicable modifiers and damage ooc after your posts. So again if Mattias is shooting the sword at the left table I would like something like +9 to hit, 1d8+1 damage; this will keep me from having to pull up copies of sheets to resolve actions. After the surprise round, if any bandits remain we will go into the next round of combat. With combat I will update as soon as all 4 of you have posted an action, and will keep that flow until combat resolves as long as you 4 keep posting. The two tables are roughly 20 feet apart, with a fire-pit between them, and are long enough to accommodate all three of the bandit sitting along one side of the table. I may dig up some graph paper and draw up a basic map for you, but I promise nothing. You are 50 feet from the tables currently, with another 10 feet beyond the tables to the cabin.))

Posted on 2016-07-25 at 21:18:39.
Edited on 2016-07-25 at 21:45:02 by Shield Wolf

Topic: Dark Sun Game
Subject: conflict resolution...


At the start of their third day of sweltering heat and sand getting everywhere Crowe was starting to think it was better that he just pick up and relocate, as he frequently did. than to complete this quest for the Templars. Three hours into trying to decide how best to sneak away he heard the unmistakable twing of bowstrings, and before he knew it they were heading in the direction of the sound, TOWARD DANGER.

The sight they found was as is to be expected when the sounds of comabt fill the air. A group of Elves, which he recognized as having been in the square when they were all conscripted by the templars, were desperately firing away at foes that their arrows did not seem to be dropping. Hadn't there been 6 Elves when they left though, before them now fought 4, and they were fighting a losing battle it appeared. Would any assistance they could offer turn the tide, would it be wise to assist their competition? The problem of course was, if they did let the Elves fall in this hopeless battle what was to stop their foes from finding and turning on them?

Morigu expressed her disgust at the Elves, which stung a bit to one such as himself as he too was of Elven descent, sharing blood with these "sunlight faeries" as she had called them. He did not speak up intentionally to contradict her sentiment, but out of his own observations and opinions, "As eager as I am to get this job completed and get paid, I have to agree with Reynard on this. We should help the Elves, if nothing else then for the simple fact that if they fall to their undying foes then those foes could very well be coming for us next. I don't know about the rest of you, but I'd prefer to take them on with the advantage of numbers, us with the archers below, than to be outnumbered later."

Posted on 2016-07-24 at 22:11:19.

Topic: Iron Age Q/A
Subject: more questions to answer


The ambushes are taking place (mostly) along the road between Tulduroc and Renfall (the town by the lake to the west of Tulduroc). They camp out in the woods, where they tend to count out and divvy up the loot from good hauls. There is a "road" of sorts that breaks off that main road, more of a beaten path really that veers northwest toward the ruins skirting the northernmost Mage Scar that you could have walked along as it runs parallel to the forest for a little bit.

You assume, that with the high traffic the bandits will be lying low until the traffic is lighter, more traffic means more chance of highly trained guards and they tend to make a bandit's "job" harder to do.

Also Kamina, it is roughly 2:00 in the afternoon, nowhere near sunset. It was not a long trek, and we're working with the assumption that your group headed out around Noon-ish.

Posted on 2016-07-24 at 21:41:26.

Topic: Iron Age Q/A
Subject: I'm behind, oh noes!


I paused there to see how the group wanted to go about this. Do you march in weapons drawn, does someone scout ahead and see what they can find, do you just yell into the woods and hope someone comes to you, do you send in the ranged fighter and have him get their attention and lure them out of the cover of the woods? There are so many possible ways to go about this, and I didn't want to assume any one specific method.

In regards to your questions Impulse:

When's update day btw? Monday evenings as of right now.

Additionally, is there a place to see a char sheet or do we keep our own? I have not set up a place for sheets, I may in the future. For now I have copies saved to my desktop.

Some questions:

1) Is there anything that would obviously be left by the bandits?I'll roll a check as part of the next update if this is the route the group chooses to go.

2) Would i be able to catch a scent to track?Without a scent to reference the best you could hope for is to sniff out scents of people, whether cooking food, smoldering embers, a camp latrine, sweaty old clothes, that sort of thing.

3) When was the last bandit attack and are we at the camp they attacked?About 3 days prior, a caravan was coming in from the next town and was ambushed along the road. No one was hurt thanks to well trained caravan guards, but a few goods were lost in the ambush.


Someone asked about the size of the forest, it covers a pretty good portion, stretching into the peninsula and covering a good portion of that area. It easily goes on for miles...

Posted on 2016-07-22 at 23:14:08.
Edited on 2016-07-23 at 00:12:38 by Shield Wolf

Topic: Dark Sun Game
Subject: setting in for a cold night...


Crowe was all to happy to let one of the others take watch, he knew from previous travels just how much of a drastic change sunset brought to the desert, and he was all to happy to spend the freezing night bundled up in his bed roll.

As he ate a bit of the simple food he had bought for this trek he idly fumbled with the ring he wore, a gift from another member of the family before they had gotten separated. As his mind wandered back to those simpler days he pulled forth his lute and began to pluck at the strings, humming a tune from his childhood as he played.

He said nothing to the rest of the group, unless addressed specifically, and even then his responses would be short as he was lost in thought.

Posted on 2016-07-18 at 19:03:24.

Topic: IRON AGE Game
Subject: An opportunistic alliance forms


Tola 26, IA 65
Streets of Tulduroc


((in the interest of moving things forward I am going to make certain assumptions, but feel free to back post any interactions before leaving the city))

After the brief introductions and a quick check of your inventories to make sure you have everything you'll need for this job you head south to the main gate and make your way past the masses heading into the city for the festival. Traveling merchants, laborers, and even nobles from distant cities pour into the city for the festivities each year, and this year is no different.

It is Iara, with her intimate knowledge of the area (and some of the less desirable aspects of the city) who directs the group to head toward the woods north of the city as that is where the bandits are rumored to set up camp when not pillaging roaming caravans. (Knowledge local check)

As you make your way along the city walls to the supposed camp you see more people roaming in, shepherds tending their flocks, and of course the city guard which patrols the walls ever watchful for troublemakers.

As the Autumn sun reaches its peak clouds blow in from the sea with a stronger gust of wind, blocking part of the sun. It is at this moment that you reach the edge of the forest you have been hiking to, and it is here we wait to see what you do next.

Posted on 2016-07-18 at 18:50:30.

Topic: Iron Age Q/A
Subject: updates


I haven't set myself on any specific schedule at this point, probably Mondays after work though after this week. I don't get any computer time on the weekends my daughter is over so I won't get much done during weekends.

Posted on 2016-07-11 at 21:35:11.

Topic: Iron Age Q/A
Subject: asdfg


In case others have missed it, the game is live and awaiting posts.

Posted on 2016-07-11 at 20:15:59.

Topic: Iron Age Q/A
Subject: garuda


Garuda is actually derived from Hinduism, and more information on the origins of the name, creatures, and ancient hatred of Naga can be found on Wikipedia.

https://en.wikipedia.org/wiki/Garuda

Posted on 2016-07-10 at 18:24:47.

Topic: Dark Sun Q/A
Subject: input


I feel Crowe made it pretty clear he was ready to get moving now, no point in letting the other groups get all the money, or ANY of the money for that matter.

Posted on 2016-07-08 at 20:16:37.
Edited on 2016-07-08 at 20:17:18 by Shield Wolf

Topic: Iron Age Q/A
Subject: Plumekith


A Plumekith is an Aasimar (human with distant celestial relative) descended from a Garuda... The reason I even identified him as Plumekith is because the description literally says they are instantly recognizable...

Garuda-Blooded (Plumekith)

Their shimmering avian features make plumekith instantly recognizable. Though they can act rashly, plumekith never shirk their duty after making a commitment.

Garudas are noble but impetuous birdlike celestials, and most garuda-blooded aasimars grow graceful feathers during puberty. The majority of these aasimars have shimmering wings; the wings can be of virtually any shade, ranging from metallic colors to muted hues to pure white, or rarely, glossy black. Plumekith are sometimes born with taloned fingers or toes, and occasionally amber eyes like those of an eagle.

Like their celestial ancestors, plumekith tend to take action at the spur of the moment when their abilities seem needed. Plumekith rush into the heat of battle to face off against evildoers, only stopping to ask questions afterward. Plumekith often have an extreme hatred for nagas and other snakelike creatures, a racial disdain no doubt stemming back to their garuda forebears.

Posted on 2016-07-08 at 19:47:23.

 


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