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You are here: Home --> Forum Home --> Recent posts by Tripwire
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Topic: Duel II AD&D Thread
Subject: Great


I am glad to see you all continuing. I do plan on coming back, just have some things I have to spend a lot of time on right at the moment. I am hoping to resolve all of my issues in the next month or two (hopefully before the face) if that is the case, I will definately be restarting this one.

Trip

Posted on 2008-05-13 at 21:38:41.

Topic: Duel II AD&D Thread
Subject: Family issues


I am having a very difficult time with time. I am sorry to say that this will probably be on hold for quite awhile if not indefinately. I am able to barely get in any Duelmaster time let alone have time to come here and post as well.

Work, medical issues, family issues. I don't even think I will make the Summer Face at this point which is very disappointing to me as those are the ones I usually make.

I am sorry for dragging you all over here and then not producing as well. I invite you to try to get another game going. Just go to the looking for games and tell them you have xx amount of 1st level 2nd edition characters and are looking for a Dungeon Master. I am sure one will step up rather quickly.

If I do find time I will let everyone know. I just don't want to be a game that posts every three weeks or so. Good luck to everyone and I will still see you over in Duelmasters.

Posted on 2008-05-11 at 12:32:50.

Topic: Duel II AD&D Thread
Subject: Very temporary hold


Sorry fellows, a temporary hold for a few days at the most. I have a few family issues to deal with. I know its frustrating but bear with me. This kind of thing happens in these bulliten board games.

Posted on 2008-04-29 at 18:37:55.

Topic: Duel II AD&D Thread
Subject: Mon Night


I will continue. Sorry for the delay just really very busy. I will probably be posting every 2 or 3 days so hang in there.

Posted on 2008-04-28 at 03:18:04.

Topic: Duel II AD&D Thread
Subject: Open Doors


Open Doors indicates the character’s
chance to force open a heavy or stuck door.
When a character tries to force a door open,
roll ld20. If the result is equal to or less than
the listed number, the door opens. A character
can keep trying to open a door until it
finally opens, but each attempt takes time
(exactly how much is up to the DM) and
makes a lot of noise.
Numbers in parentheses are the chances
(on ld20) to open a locked, barred, or magically
held door, but only one attempt per
door can ever be made. If it fails, no further
attempts by that character can succeed.

Posted on 2008-04-24 at 22:58:04.

Topic: Final Season of Battlestar
Subject: President


After last weeks episode I am certain it is the president. She said herself in that episode. "You know what is a miracle? I was 40th in succession to be president. I happened to be the only survivor in Caprica. I got cancer. It went away. And now it came back again."

I don't think its a miracle. I think the cylons put her there and set all that up to make her president.

Then again I could be mistaken lol.

Posted on 2008-04-24 at 03:33:44.

Topic: Duel II AD&D Thread
Subject: No on secret doors


Nothing was detected, no traps or secret doors in the basement. Also the outside of both doors were checked, neither have traps, just to alleviate that much of posting.

Posted on 2008-04-24 at 01:11:57.

Topic: Duel II AD&D Thread
Subject: Sentinel


Do me a favor and go back and edit your post and make your lines shorter.

___________________

Those if put too long will elongate the page as you can see ;-) its not a big deal but I like to read the whole thing on one page while I get the information to post.

Thank ya!

Posted on 2008-04-23 at 22:42:40.

Topic: An Evil in Orlane
Subject: Moves..


Group 2

The group stopped as they eyed the old man and his pet. The old man watched the group carefully before Valerus spoke, "Greetings, my name is Valerus Cain, servant of Beory, and these are my companions. I wonder if I might have a bit of your time to ask you a few questions?"

Severous spread to the left a bit, wary but watching the trees up and down to see if he could see anything, he also watched the old man carefully just in case he started casting. Nothing that he could detect was there except for regular birds and no sign of spell casting was evident as of yet. Haiden, Stings and Kyuss all were on alert, ready for action but trying not to seem aggressive.

The reply from the old man was a bit startling. "I see things around here. I know you came into town this morning. However, I don't know you yet. Before I can trust you, you need to gain my trust. Go. Do whatever it is you came to do. Then come and seek me out if you are at your wits end. I will be watching and learning. Prove yourself to me and I will give you information you may need." At that the old man turned his back and waved off any other questions from the group and opened the door to the hovel. As he passed in, over his shoulder the weasel turned and watched the group until the door closed behind him.

The group stood in a bit of a daze, frustrated that things were not going as smooth as they could or that they couldn't get any more information from the old man. But it was only the first day. They were paid to do a job and no one said it would be easy. Gathering together the group discussed what they would do next.
_______________________________________________
Group 1

Immediately the group looked to Oriel and asked if he could specify the smell. Shaking his head he replies, "No, it is just the entire basement. It could be anything, some moisture or underground stream from the swamp. I don't know. It just smells out of sorts so be wary."

Deathstalker listened to the halfling and the rest of the group and tramped upstairs to the back door of the establishment and saw it was stuck in place firmly. It looked like the wood had swollen from water and the exit was unusable unless it was bashed down. The only entrance to the inn was the door they came in, or the windows if they were broken. Moving back to the top of the stair the warrior gripped his battle axe and waited tensely guarding the groups back as they went into the dark.

Sentinel and Fandil both eased down the stair. The torch held by Katai and the lantern that Oriel wielded didn't allow any infra vision in the darkened room so they had to use the lanterns light to look through and begin searching the room. The sputtering of the torch was causing shadows to jump and move and everyone was on edge and tense. Gunther moved down behind the two and was following closely, his broadsword and shield firmly in hand. A prayer on his lips as he tensed in anticipation of combat. Oriel drew his slim longsword and held the lantern firmly, holding it up a bit to try to get a good idea of the room and the boxes and crates. Katai as well used the torch as well as possible trying to illuminate everything before going forward.

After the group had gotten their eyes adjusted as best as they could the search began in earnest. Everything was moved and pushed. Boxes were overturned, tables were moved, everything was inspected. The floor was mired in small puddles of water and garbage was everywhere. The rotten smell was enough to gag a person but wasn't bad enough to turn the group back. It was a disgusting process of digging through everything there. The only thing that seemed to be of any worth was three kegs of wine that seemed to be still good. Other than that it was just spoiled food and destroyed boxes.

The only thing left was to check the two doors in the basement...



Posted on 2008-04-23 at 22:41:12.

Topic: Duel II AD&D Thread
Subject: Posting


I should have this up by tommorow night. (Wed)

Posted on 2008-04-22 at 21:41:33.

Topic: Duel II AD&D Thread
Subject: Days off


I am actually off Today (monday).

My schedule rotates. I have every Sun off then it rotates the days, Mon this week, Tue the following week, Wed the week after etc..

Posted on 2008-04-21 at 12:57:24.

Topic: Duel II AD&D Thread
Subject: DM


Posted ;-)

Posted on 2008-04-20 at 05:01:42.

Topic: An Evil in Orlane
Subject: Pressing on.


Group 1 - Gunther, Oriel, Sentinel, Fandil, Deathstalker, Katai

Entering the trashed inn you immediately notice that there is no dust. Dampness and mold is everywhere from the ruined walls and missing roof tiles. The smell of spoiled ale and foodstuffs abounds in the place and rot is everywhere. Cautiously the halfling moves forward and picks his way through the debris looking carefully for any traps. None were to be found. Deathstalker, Fandil and Katai begin to go over things meticulously. Pushing aside broken tables and chairs, looking for any sort of clue they could think of. Many clues were to be had, but all they showed was that there was a massive fight here. No bodies and no weapons were to be found. Just broken stuff.

On the other side of the room Oriel and Gunther were being led by a now suddenly serious Sentinel. The thief was in his element, searching for traps and moving towards the darkness of the stair leading downward. A torch is lit by Gunther and after having a rope tied around his waist the halfling cautiously begins to move down the stair. Then quickly with more confidence. The stair is wet and soaked through, but still very sturdy. Removing the rope the halfling turns and waves his companions downward and the three look into a foul basement. The smell along is nearly enough to make everyone in the group gag.

The cellar is extremely gloomy and reeks of rotting foodstuff and garbage. The place isn't that much in shambles but leaking liquid and garbage can be seen coming from the many boxes and casks throughout the room. Some of the boxes have been smashed open and rotting food is scattered about the floor of the room. On the north and east sides of the cellar walls are two doors. They look to be smallish doors that lead into pantry areas as is common in inns. The floor is wet and garbage is spread near and far. Halfway down the short stair Oriel narrows his eyes and lets out a hiss to stop the group. "I smell something." Sentinel looks up at the crazy human, pinching his nose shut with his fingers and says in a quiet voice, "Ya think?!?" Oriel grins despite himself and says, "No, its something else.. I smell swamp."


Halfway down the staircase are Oriel, Gunther (with torch) and Sentinel. Above searching the room is the rest.

Group 2 - Kyuss, Haiden, Stings, Valerus, Severous

Leading the group out of the inn with a friendly wave towards the inn-keep the group glances towards the towering elms and heads down the small path. The narrow trail winds among majestic elms, at times disappearing into thick shrubbery. The bushes between the trees are dense, rising to a height of eight or ten feet. The elms themselves average 75‘ tall, and they are the only trees here. They are widely spaced, allowing much sunlight to pour between their ancient boughs.

As the group continues on cautiously, they finally come into an open space and ahead see a ramshackle cottage. On the porch sits a very venerable human man with some sort of rodent on his shoulder. As soon as the party comes around the corner the old man stands very slowly, holding onto a gnarled staff for support. The group stops and the man watches carefully. The man once stood about 6' tall but now has lost inches due to his stooped and bent back. A long white scraggly beard reaches down to the bottom of his chest and he seems to struggle to fully stand up and face the group, leaning heavily on his staff. After a moment's pause by the group and the man he speaks in an out of breath voice. "Well? What do you want?" The head of a small weasel pokes through the folds of his clothing near his shoulder and watches the group steadily.

You are standing about 60' from the cottage where the old man is standing on his porch.


Posted on 2008-04-20 at 04:00:48.
Edited on 2008-04-23 at 22:38:32 by Tripwire

Topic: Duel II AD&D Thread
Subject: posted


Sorry for the delay, I will try to get to the posts a little quicker.

Posted on 2008-04-18 at 00:58:07.

Topic: An Evil in Orlane
Subject: Inn/Inn


Group 1 - Gunther, Oriel, Sentinal, Fandil, Deathstalker, Katai

After a rather short discussion outside the mayor's house it was decided, albeit against the grumbling stomachs of the smaller races, that the group would press forward and check out this abandoned inn the mayor mentioned. After order was decided the group moved on. It had actually stopped raining and was just overcast as the party moved through the muddy roads towards the inn.

The group quickly pass's the small cottage with heavy curtains #9 and turn to the east as the road winds onward, the cart splashing through thin puddles of mud.

Ahead was another cluster of buildings. A small ramshackle building in need of serious repair was on the north side of the road #11 before the bridge. It had a sign crudely depicting a needle piercing the seat of a pair of pants hanging from front. Shutters hang loosely from the roof, shingles are missing and the walls show signs of rot in several places. The door is opened but there is no sign of people about the outside.

To the south of the road directly across from the small building is a rundown farmhouse in desperate need of repair. #13 The front door, porch steps, and visible roof supports are missing. The barn is in even worse condition, but the many chickens in the yard suggest that the place is indeed inhabited.

The group passes the two damaged buildings without seeing anyone. Crossing the bridge brings the group to another cluster of buildings. To the north is an obvious smithy, though no sign hangs from the front. #15 The shop part of the building is unwalled, and two brawny lads operate a bellows while a giant of a man hammers thunderously upon a piece of metal that will soon become the blade of a shovel. Soot and smoke pour from the place. The two boys notice the party and watch as they pass. But the blacksmith never looks up and works in a mechanical manner, hammering with tremendous force as he completes his tasks.

To the south of the road a wooden board in the shape of a saw hangs before a well constructed building. #14 The front part of the structure is unwalled, and inside of this breezy area a carpenter is at work. Many tools (saws, hammers, nails, pry bars, etc.) are scattered about, and some boards are mounted on sawhorses. The carpenter never even looks towards the party and just continues his work with a blank look on his face.

The party tenses as the boys watch the group pass buy, but they quickly get back to work after a bellow from the large smithy. Unmolested the group arrives at its destination. #16 The doors and windows of this large building are boarded up. A sign lies face-down in the weeds before the porch, which may be reached by climbing three broken steps. The roof has several gaping holes, and the general appearance of the place suggests that it has been long abandoned. A quick look at the overturned sign shows what the party expected a Mug and underneath the words The Foaming Mug Inn in faded red paint. After a thorough look on the outside and peering through the broken windows the group makes its way through the old front door. Rotting wood and old timber had to be moved and pulled off the front door but the entrance now stands open. The main room itself is in a total disarray. Tables smashed and glass abounds throughout the room. The old bar and tables all lay on their sides and you can see the old stains of blood throughout the place still, it is seeped into the wood. A very large fight took place here it seems. The room is 80x60' with debris in all directions. Another door leads back outside directly across from the group and a cellar door hangs smashed and opened with a small rotting stairwell leading down into what appears to be the cellar, which is pitch black. The only thing that can be heard in the room is the drip, dripping of rainwater as it pools in from the broken roof overhead.

The group stands just inside the old Inn, nothing has been disturbed as of yet.

Group 2 - Kyuss, Haiden, Stings, Valerus, Severous

After an introduction and speaking with each other, Severous was introduced to the party and accepted immediately. Valerus flagged down a busy Belba and she hustles over with a smile. Smiling broadly she eagerly accepts the group and tells them that no one else is currently staying in the inn but sadly only one of the three rooms has a great views of the elms. Grabbing Valerus by the hand she whisks him through the door in the eastern wall which leads to a flight of stairs going up. She shows him the rooms they will be staying in and quickly hands him 3 keys. 11a, 11b, 11c Each of these rooms contains two beds, a desk, and a chair made of sturdy wood and very comfortable bedding. There is a lantern on each desk. 11a is the one that has a window that faces the west wall with a view of the elms beyond.

Inn Rooms

Below in the common room a boy had caught Stings eye. After watching him for a while he stood and moved over and placed a hand on his shoulder. He leaned down and whispered, "why are my friends such an interest to you?" Expecting the boy to be afraid Stings was taken aback a bit as the boy simply looked up blankly and said, "You look like adventurers, adventurers are really cool." The boy was about 14 or so but seemed VERY dull and talked in almost a monotone. He seemed to know nothing that the rogue could discern but he had an eerie quality about him as if everything he said was scripted. Something was obviously "off" about the boy, but without having the ability to question him in front of everyone who started to turn and look there was nothing that could be done at the moment. Stings decided that he was causing a bit too much attention for his liking and went back to his table. The group of locals went back to their ales and meals and the boy just continued to sit and stare. Every now and again he would turn to watch the group and every time someone turned to look at him he would look away.

As Haiden looked at the boy the halfling shuddered and began to take notice of other locals in the inn. More than a few had a blank look on their faces. The two rogues had their hackles up and were disturbed that they couldn't put a finger on what was wrong. They had frequented many, MANY inns and alehouses in their days and it wasn't the inn itself, and some people looked perfectly normal. But every now and again one would look up with a blank stare and just didn't look "right". There was no explaining it and it frustrated them to no end.

Inn rooms are secured and the group is back to being gathered at their table.

Posted on 2008-04-18 at 00:55:34.
Edited on 2008-04-18 at 00:57:22 by Tripwire

Topic: Duel II AD&D Thread
Subject: Wed poss tue.


I will be on it probably wed. Late work Mon and Tue's. I will try Tue night but its not a given.

Posted on 2008-04-15 at 03:46:52.

Topic: An Evil in Orlane
Subject: Mayor/Inn


Group 1 - Gunther, Oriel, Sentinal, Fandil, Deathstalker, Katai

Everyone looked a bit nervous as the owl came out and onto the table. The older man standing also looked to be a veteran of many combats and not one at all to trifle with. An uneasy silence settled over the room for a bit with Sentinel and Fandil watching carefully the goings on about the room. They didn't notice anything untoward just yet, but kept their wits about them and were ready to move in an instant.

Gunther settled his shield to the side and touched his holy symbol as Oriel started to talk. As the question and answer session began and the attention of the mayor was on the speaker he began his detection of evil intent. As he scanned the room he saw the older warrior staring directly at him the entire time. No reaction was on his face, no hint of a smile or frown. His face remained stone. It was a bit unnerving but Gunther could detect nothing from the room. No evil intent that he could determine was forthcoming.

Oriel remained standing and faced the mayor. “Thank you for your hospitality Mayor Ormond.” With a slight nod towards Gunther Oriel continues saying, “Sometimes our friend Gunther does get a bit carried away, but I can assure you, he is good man to have on your side. As for your offer to exchange information, we accept.” “You asked a fair first question. As you noted we are a bit young and a bit well armed for a group of prospective farmers. As my showy friend hopefully indicated, we are here for honorable reasons. We have heard that something afflicts this town. That in some way, things are not right here – and indeed, this town has the look of neglect about it, even as the crops prosper in the fields. We came to see if there was anything that we might do to alleviate this problem, if a problem exists. As for land and a desire to settle down, that is only partially a story, as there are some of us that are curious about this village. I love the land and enjoy seeing it prosper such as your land seems to do. But, we are here to help out, if help we can. I hope that satisfactorily answers your question.”

“As I indicated, we are here because we have heard that some ill afflicts this village. When we arrived we were told that you were the mayor of this community. Certainly your home is the finest we have seen yet. We came to you hoping that as the leader here you could tell us a bit about the problem, so our first question must focus on our goal here – identifying if a problem exists, and if so, just what it might be. The main rumor that we have heard is that people have been disappearing. What can you tell us about these disappearances?"

The mayor stayed silent a moment rubbing his chin in thought. He had been glancing at the owl every now and then as Oriel had been speaking. "I believe everything you have said so far except for the part about being farmers and settling down. I know farmers when I see them and you aren't it. But fair is fair. I will answer you as best as I can." Turning he took a pitcher from the table and poured himself an ale. "Help yourself, it is very good." He took a long pull and began.
"Disappearances. Well, that is the strange thing. I don't know what is going on in this town. I have my suspicions but I am not sure I want to speak on those just yet. The people who have disappeared, have done just that. They are gone. We can't find any trace of them or where they have gone. The ones that come back, well.. that is for later. That is the truth about what I know about the disappearances. Nothing unfortunately."

As the questions went back and forth the hours wore on. The mayor was very animated and you can tell now that he cares deeply about this town and its occupants, but is very frustrated indeed.

#1 - From which homes have people disappeared and can you show us on the map? "There are quite a few actually." He points to the places on the map where people have disappeared (most of the non-numbered buildings). He points at #16 also. "This used to be the Foaming Mugg Inn. There was a large battle there and many people disappeared, but the following day everything was gone. Just signs of the battle remained, no bodies, no anything. It seems like that was when our problems started a long time ago."

#2 - What has been done so far about this problem? "Well there wasn't really anything to do. What can you do? We tried to determine where the people went or what happened, but there simply isn't anything to look for if you know what I am saying. It is very frustrating."

#3 - What clues have the authorities found so far? "Well we have a town constable and his men, but they really haven't found anything out. They report to me daily. A rough group of men, but sturdy and they have been here since the start of the town. They have found nothing as of yet."

#4 - Is there anywhere that seems like a likely place to get information or “find trouble?” The mayor looks uncomfortable for a moment before answering. "I have some suspicions. But they are just that. I don't have facts, so can't act on anything. Some of the people that have gone and all of a sudden come back. They just don't seem "right". They seem "off" somehow. I am convinced that the storekeeper, the smith, the carpenter, and the clerics are all a members of some sort of secret order." He looks a bit embarrassed for even saying it, but he continues. "I have no proof, but I think that the old hermit that lives in the Elms to the west of town is the ring leader. I think he has taken over the minds of people in the town."

#5 - Why are the houses in such disrepair, yet the fields still seem so strong and vital? Laughing he says, "Well this is tough country. We get attacks from creatures now and again. Orcs, Lizard Men from the swamps. Kobolds. Nothing the town can't handle. The fields would be strong and vital even if you left them for a year! This place is a goldmine for farming. As far as the houses. Some people take more care than others I suppose."

#6 - I assume the mayor is a voice of authority in this town – are there other such persons? For example, the temple? How does one get to be an authority in this town? "I was voted in when we first started this town. My father was a mayor for another town long ago and the founders here were from that town and voted the old mayor's son in. So the job just kind of fell my way." He scowls at the mention of the temple. "Something ain't right there. The temple folk just seem odd."

#7 - How long has this problem been going on? When/where did it start? "About a year now since the first "happenings". There is really no way to tell when it really started. Sometimes these wild towns just get people who up and leave. I guess before we really started noticing, some families had already left. No telling if they left on their own or if they "Disappeared".

#8 - You seem like a very capable individual, what are you most concerned about here? "I am concerned about keeping this town afloat and at peace. Thats all I want. The people are my concern."

#9 - What are these locations on the map – indicating points of interest on the map. (Temple, odd shaped thing North of building 22 that looks like a pile of rocks, island, anything else that has come up). He looks down at the map. "Yes that is the temple to the northeast. Ahh that is the town vineyard."

#10. Are there any caves or other odd locations around that might be connected to disappearances. "No, no caves that we know of anywhere around here. There is the fell forest to the north and the swamps to the south. But we have always dealt with those before all of this started."

#11. Which families have disappeared and returned? Where are they, and what have they said about their experience? "The ones I already mentioned are the only ones that I know for sure have gone and come back. The storekeeper #12, the carpenter #14, the smith #15 and of course the temple. Oh and that hermit whom I believe to be the ringleader! He is here #27. There may be other families that have come and gone, we really can't be sure. The ones that have gone and come back just get right back to working." He points at each location on the map.

#12. Considering the goings-on in these parts, how might the locals react to a group of strangers, especially a mixed group such as ours? Shaking his head he says, "The mix isn't a problem. There are halflings and others here as well, regular folk. But the townsfolk are scared. They won't take kindly to any strangers in town."

#13. What would you suggest we try? "I don't know son. I just don't know. If I knew, I would have already done it. We are pretty simple folk out here. We aren't any sort of investigators. Even the constable is just a warrior."

#14. If someone did wish to settle down here and join in the abundance in this community, what would they want to do? "Just take a tack of land I suppose. Orlane has grown that way. Folks just come, set up a house on a piece of land that isn't on someone else's property and there ya go."

#15. What’s the owl for? With a smile the mayor takes the owl and hands it to the man who is still intently watching everything. "I won't say. It is a family heirloom, lets put it that way."

#16. Who is the other guy? "This is my longtime friend Traver. He don't talk too much."
After the long banter the mayor says, "Well all. It has been a pleasure. You have my blessing to do whatever you can to rid this town of whatever the problem is. I am sorry I couldn't be more of help to you. Just throw my name around if you want to the locals that give you a problem. I have some business to attend to shortly. Also, a warning. If you aren't sure of something, don't get into any trouble. These people are all good folk here but they are worried and suspicious."

He also asked you quite a few questions in return for each of yours. You are now standing outside of the mayor's home. (If you have other questions you can ask and I will pre-face the next post with the answers). It is around 4PM or so.
++++++++++++++++++++++++++++++++++++++++

Group 2 - Kyuss, Haiden, Stings, Valerus, Severous

Severous walks towards the new arrivals and speaks. Sure enough, one of them named Valerus answers with a name that he recognizes. This is the party that he was supposed to meet!

After the small talk was over with and everyone was introduced the day was wearing on. It was about 4PM and folks were starting to wander into the inn. One of the patrons caught the watchful eye of Stings as he casually looked the crowd over. It was a youth of about 14 or so. He looked a bit disheveled, but every few seconds he would seem to stare in the groups direction. And if he noticed someone looking towards him he would turn away quickly.

Other than that the inn starts to get more customers and the inn-keep becomes busy. The place is really homey and a great place to relax.

Not much else to say really. I need some direction in game of where you guys are going or doing next..


Posted on 2008-04-12 at 05:24:54.
Edited on 2008-04-12 at 05:26:37 by Tripwire

Topic: Duel II AD&D Thread
Subject: soon


I will be posting soon, working on it now.

Posted on 2008-04-12 at 00:52:32.

Topic: Duel II AD&D Thread
Subject: Off this weekend


Fri/Sat/Sun

So a lot of stuff should get done here if we can get everyone posting. Look for my next post Friday daytime. EST.

Posted on 2008-04-10 at 11:27:05.

Topic: Duel II AD&D Thread
Subject: Map


Katai, yes you are with group 1.

Yes that is a vineyard. Also the two verticle dark lines are Contour lines, you can see the distances on the right of the lines if you follow. So the temple is on top of a 20' slope the first line is 10', second line is 20'. So it is about 20' higher than the rest of the town.

Posted on 2008-04-09 at 22:52:16.

Topic: Duel II AD&D Thread
Subject: BTW..


This will eventually turn into a dungeon crawl. That was what I loved about this adventure, it has a little of everything.

Posted on 2008-04-09 at 00:33:18.

Topic: Duel II AD&D Thread
Subject: Ok here we go.


Ok not as bad as I thought. 2 out for sure, Elkin the cleric and Doogan the Fighter.

One I am not positive on yet and that is Aelbric the Bard.

Katai, you are the odd man out. All 3 in your group aren't here. I am going to put you in with Group 1 - Gunther, Sentinal, Fandil and Oriel

To ease the pain of posting multiple stuff, I am going to have you caught up with group 1 Deathstalker since they passed you by. It just makes it that much easier for me to post. You can say if you need to that you caught up to the group as they rounded the corner towards the mayor's house. Having multiple people at different spots at different times especially is tough to do. 2 groups should be fine though. So we have:

Group 1: Gunther, Sentinal, Fandil, Oriel, Deathstalker
Currently at the Mayor's House

Group 2: Kyuss, Haiden, Stings, Valerus, Severous
Currently at the Inn

Post away..

Posted on 2008-04-09 at 00:11:34.

Topic: Duel II AD&D Thread
Subject: Pause button.


Ok, when I get home tonight I am going to consolidate. So don't post just yet, I am going to split the group into 2 instead of 3 or 4 for now. It will be a short post probably putting 1 group at the mayors and 1 at the inn like it is now, but splitting the group with the remaining players.

Posted on 2008-04-08 at 11:14:29.

Topic: Duel II AD&D Thread
Subject: Attendance


Well its hard to keep something like this going. I knew from the start that it is a time consuming effort.

Looking back I should have just done it like a dungeon crawl, where I post the long descriptions (or short as need be) and you just post your characters actions without the lengthy posting that takes up so much time.

We have had some drops and some that just didn't show or had other things going on.

If you really want to continue, just post a I will continue thread and I will see what I can do to combine the current group into 1 and go from there. If you aren't still interested, I understand. These things take up a lot of time and effort to post generously. I think if it works out and we continue that will be fine, but I am thinking of starting a simple hack and slash dungeon crawl next time.

Posted on 2008-04-08 at 01:44:18.

Topic: Duel II AD&D Thread
Subject: Post is up


The newest post is up.

Posted on 2008-04-06 at 17:30:09.

 
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