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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> 5e D&D Campaign
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Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


5e D&D Campaign

With a couple of games I have been playing in going on hiatus recently, I am looking at possibly starting up a 5e D&D campaign.  I'd love to be a player and not the Dm if anyone else is eager to run one, but figured I could give it a go as the guy in charge.  Things are a bopen right now for the general campaign, but I have some basic ideas.

1.  Fifth edition D&D.  Possibly arguable, but I will likely stick to this.

2.  Basic core rules plus some expanded materials like Xanathar's and such.  If you want a race or class outside of that it isn't likely, but may be doable.  It depends.  It can't hurt to ask.

3.  Starting at second or third level.

4.  The campaign will include both outdoor and dungeon type settings.  Generally, you gotta find the dungeon before you can go crawling around in it.  Right now two options seem the most likely:

     A.  The Blacktooth Ridge.  I have this campaign from a bit ago - a prepackaged one not originally put out by Wizards as a big package.  But about a year ago they published it broadly in a box set, so now perhaps a bunch of people are familiar with it.  If people don't know it using a pre-packaged base would make my life easiest.  I have modified it from the original somewhat and exanded it to take a party well past the original published manual.  If you don't know it starts with an exploration of the Blacktooth Ridge where a couple of young lads have gone missing.

     B.  A campaign set not far from Neverwinter in the Forgotten Realms.  Have you played the introductory Lost Mines of Phandelver module?  I was assuming people had and thus we wouldn't do that, but this campaign is essentially an extension of that campaign.  Ok, so you found the old mine and did what you were supposed to do.  Now what?  Explore rumors of troubles around Neverwinter Wood and open up some old roadways.  And then . . .

5.  # of characters is open.  Anywhere from 4-8, I suppose.

6.  I suspect a one-week turnaround is best.  I might be able to handle faster, but my experience is that getting an entire group to go faster than that is unlikely and hard to maintain.

On my end, I have never managed to get this site to let me post a picture.  That will need to change if I am going to make this work.

 

Ok, so those are the basics to start with.  I have one person already requesting a Rogue.  Post below if you are interested and let me know which of the two campaigns works best for you.



Posted on 2020-06-10 at 13:13:37.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts




Count me in.  I kind of like option 1.  I have not played a wizard in awhile.  Not alot of 5ed experience (I played a couple month tabletop as a thief).    



Posted on 2020-06-11 at 17:26:58.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Rogue Reporting

Rogue reporting for duty sar! (Said in a heavy scotish brogue)

I think starting at 3rd level would make the game more interesting as that would allow the players to pick a subclass. For my Rogue I'd go with Swashbuckler.

Few Questions....

1)  Are you planning to allow Talent Trees? 

2) Can we create our characters using D&D Beyond? 

3) If so how do you want them created, Standard Array, Manual or Point Buy?

Well thats all for the moment I'll also PM a few others to see if any want to join. Looking forward to it. 

@Keeper if you need any help let me know in the last 8 months playing in the 5e game on Discord I've learned alot about 5e. No expert for sure, but better then I was lol



Posted on 2020-06-11 at 22:58:02.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Options

I am probably open to a lot of things as long as we talk about it first.

D&D Beyond - I've never actually used it.  But at a glance it looks pretty reasonable.  Is there a reason I wouldn't allow character generation here?  It follows "the rules," right?

Talent Trees - I've never used them.  But It looks like they build off of feats and such.  They seem pretty reasonable.  I guess the only thing I'd say is to make sure you let me know exactly what your planning and what your source is.  I was just reading stuff on the Homebrewery. 

At this point I'm assuming point buy is the best way to go. 

I usually start at second level just because it is easier to avoid having someone get one-shotted out of existence.  Death can happen, but I'd prefer it is a goblin didn't do you in with one lucky shot.  But third level does give you a lot of more creative options.  So, ok, lets start at third.  Either game plan is workable this way.

Let me know if you prefer the Blacktooth Ridge or the Forgotten Realms options.



Posted on 2020-06-12 at 18:01:53.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Interested

I no longer have any of my Castles & Crusades books which included Black Tooth Ridge



Posted on 2020-06-12 at 20:31:31.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Some links

Here are links to the Talent Tree Tables, To RPGBOT site that has pretty much everything needed to know on 5e characters and last to D&D Beyond

https://db4sgowjqfwig.cloudfront.net/campaigns/211587/assets/954956/TalentTrees_v1.pdf?1553212982

https://rpgbot.net/dnd5/characters/classes/

https://www.dndbeyond.com/sign-in?returnUrl=

 

As for Blacktooth or Forgotten eithier one is ok with me though never played in Blacktooth before.

D&D Beyond does follow the rules a little too much lol. To access some of the subclasses like swashbuckler I think you have to grant access. Also in using D&D Beyond we can store our characters there if you create a campaign home group where all our characters would be visible to each player.

Point buy starts everyone out at 27 points to add to skills.

As for the Talent Tree, the DM who is running my online game started us out with Variant 1 and so far that has worked out. He also gave us the choice when we gained our Ability Score Improvement points that we could instead spend them on Talents if so desired. However when using Talents and D&D Beyond you as the DM have to add the talents to our sheets as Beyond does not have them for use.

If you need help Nomad with the talents I can ask Josh, our DM, or his Dad Randy, player help DM, for any help with any questions you might have.



Posted on 2020-06-12 at 23:03:35.
Edited on 2020-06-12 at 23:21:51 by TannTalas

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Point Buy

It would be the point buy system (27 points) from the Players Handbook.

I'll read up on the Tree.

Blacktooth was just a single manual as far as I know, but I have expansions I have done to it.



Posted on 2020-06-13 at 00:12:51.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Cleric

I surfed around the info that Tann provided links & as far as I can tell initially is that I would like a Life Cleric character who is a Variant Human so he can be a Healer & Fighter, but have not looked at Spells & am interested to know if there are any Spells available beyond Healing that will Enhance Combat vs Natural or Supernatural Enemies ???



Posted on 2020-06-13 at 01:25:47.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts




Clerics make really good melee fighters.  Throw on some heavy armor and a good weapons and you can deal out alot of damage.  Clerical spells can enhance the entire parties ability to fight, weaken the enemy or inflict direct damage.  They are fun class to play as they are always useful.    



Posted on 2020-06-13 at 09:56:11.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Hill Dwarf Cleric

Dok is a Hill Dwarf Cleric (Life)



Posted on 2020-06-14 at 11:49:00.

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts




The Hornet is a high elf thief (assasin),  



Posted on 2020-06-14 at 12:29:11.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


Interesante

If you still have room, I'll throw my hat in the ring. 

Leaning towards an elven wizard (illusionist), either high elf or dark elf. Have an image of an adolescent dark elf illusionist. Might entertain a sorcerer or bard. Let me know what you think.



Posted on 2020-06-14 at 17:07:58.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


Welcome

Nimu -

Welcome aboard.  A wizard would be great.  I don't think a dark elf would be a good choice in either possible campaign, so I'd stick to the high elf. 



Posted on 2020-06-14 at 18:21:59.

TannTalas
Trilogy Master
RDI Staff
Karma: 181/119
6817 Posts


Welcome Nimu

Nomad are you allowing any start up magic items? My Rogue can be a good at dealing damage but he is not a fighter at third lvl due to the armor he can wear, and so far I see we have 2 Rogues, 1 Cleric and a Wizard. Kinda still sorta need a meat shield



Posted on 2020-06-14 at 20:47:43.

Nomad D2
RDI Fixture
Karma: 55/6
3140 Posts


The group

Tann - you had talked about possibly having others who might want to join.  Any luck with that? 

I'm not inclined to add magic items, but it will depend in part on exactly what sort of group we have to start with.



Posted on 2020-06-14 at 21:35:12.

   
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