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You are here: Home --> Forum Home --> Recent posts by Okron
Topic: Inconceivable Crusaders Q&A
Subject: ...


you got up after, but it took less time to get up is all, heheh.

Posted on 2008-08-15 at 04:45:05.

Topic: Inconceivable Crusaders Q&A
Subject: Drassarr


Well I was saying that after everyone else got up, you climbed up in one fullround action. Where it took every one else two actions. and longer for some others.

Plus I don't think that you can take 20 on a climb, but never the less I rolled a 20 anyway.

Posted on 2008-08-15 at 04:39:24.

Topic: The Inconceivable Crusaders
Subject: Clmibing


Making it there first was Drassarr, followed by the rest of the group, Gorsh taking up the rear. He wanted to rest for a while, but the others were taking to the cliff at once. Grakh jumped to the wall immediately only to come sliding down. He tried climb again from ground level, and after about five feet or so, Grakh began to feel good, then all went south. He went to continue lifting his hand to grab the next convenient hold, meanwhile his other hand slipped and down he went. The next try was the one he made it all the way this time.

After slipping on her gear Jevaf began to climb, she made it up with relative ease and little effort. Gamiates had a much easer time in his escapade, climbing up the wall was quick work, though after a short while it begun to grow hard, so near the top he had stop and let one arm relax at a time. After shaking it off Gamiates climbed up to the top.

Looking at the two beside him, Maaht shook his head and began to climb. After a few moments of climbing, he then realised he was at the top, later he turned to watch the others in their climb. Gorsh monitored the wall to find the least amount of cracks, when he found said spot, he proceeded to climb the first few tries were unsuccessful, trying a third time he managed to pull his body off the ground and climb the rest of the way up.

Waiting for everyone to get up Drassarr, climbs up with no effort at all. None the less in half the time, or better in some cases.

After the party made it up the cliff, they then turned to the entrance, then proceed forward.

(By the way Utan, you were right not the easiest, you got two ones in a row.)

Posted on 2008-08-15 at 04:08:40.
Edited on 2008-08-15 at 04:42:45 by Okron

Topic: Inconceivable Crusaders Q&A
Subject: Utan


By the way when bringing up that question, yes it is 8 because I am rolling AC. It's not requierd but it makes you able to hit strong enemeys and give them a possibly hard time to hit you.

(you may or may not have known that but if you didn't then now you know.)

Posted on 2008-08-14 at 15:11:15.

Topic: The Inconceivable Crusaders
Subject: The Inconceivable Crusaders


After nearly half an hour of travel, the hired treasure recovery team held the cave within their reach. Behind them the port city Danenton lay still visible. This cave they approached had a reputation for illegal transaction, so it was likely the first place to look, even had their employer not given them orders to come here.

Lord Fraiser, the client and a member of city council, insisted when they met with him, that one of his enemies surely paid to have an item of his stolen. He even went as far as to imagine that the piece, a painting of some forgotten monarch, would be exchanged at the popular location.

The hireling adventurers did as they were bidden, leaving early the next day on the short journey. The next few minutes would tell whether this mission would be a fast earned profit, or a tedious stake-out.

The party is starting at the bottom of a short climb to get to the mentioned cave. Feel free to talk amongst yourselves and interact with each other, or on the other hand, shush each other as the goal approaches.

Posted on 2008-08-14 at 03:49:51.

Topic: The Inconceivable Crusaders -- Recruitment
Subject: starting soon


Just need to start the thread

Posted on 2008-08-13 at 20:43:43.

Topic: Inconceivable Crusaders Q&A
Subject: Characters


Wyrmsting

Maaht Dahuuple, Male Half-Orc Dragon Shaman4 (Red) , AL CN
Height: 5 ft. 1 In., Weight:165, Hair: Shaven and Tattooed, Eyes: Black, Skin: Dark Gray

Str 20 [+5] (6,6,6,4,3, +2 race),
Dex 14 [+2] (6,5,3,2,1),
Con 16 [+3] (6,6,4,4,3),
Int 13 [+1] (6,5,4,2,2, -2 race),
Wis 11 [+0] (5,4,4,2,1),
Cha 14 [+2] (6,5,5,4,2, -2 race), .

HD 4d10+12(Con)+6(Toughness x2), hp 53
Init +2, Fort +7, Ref +3, Will +5

Spd 30 (light encumbr.)
AC: 6 (Flatfooted:14 Touch:13)
Base Attacks: +8 melee, +5 ranged;
+8 (1d3+5, Unarmed),
+8 (1d4+5, Dagger),
+8 (1d8+5, Morningstar, One-Handed),
+8 (1d8+7, Morningstar,Two-Handed);
+5 (1d4+5, Dagger, 20 ft.),
+5 (1d6+5, Javelin, 30 ft.)

SQ:
Darkvision (Ex): 60 ft,
Treasure Seeker (Ex): +5 competence bonus on Appraise and Search checks,
Draconic Resolve (Ex): Immunity to paralysis and sleep effects. Also immune to the frightful presence of dragons

RF:
Orc Blood

Skills:
Appraise +7,
Bluff +4,
Climb +5,
Craft (Metalworking) +5,
Intimidate +5,
Jump +5,
Knowledge (Nature) +5,
Search +10,
Swim +5 (encumbr.)

Feats: Armor Proficiency: Heavy/Medium/Light
Shield Proficiency,
Simple Weapon Proficiency
Toughness (x2),
Totem Dragon (Red),
Skill Focus (Metalworking),
Draconic Adaptation,
Draconic Aura +1,
Draconic Resolve,
Breath Weapon (15 ft. cone of fire, 2d6 damage)
Draconic Auras Known (4):
Energy Shield,
Power,
Resistance,
Toughness

Possessions:
Wealth (Belt Pouch): 2 pp, 8 gp, 4 sp, 4 cp, Bloodstones (17 @ 50 gp ea = 850 gp.)

Weapons: Morningstar, Javelin (Quiver of, Dagger
Armor: Studded Leather

Mount: Light Warhorse, Saddlebags, Riding Saddle, Bit/Bridle

Goods: Metalworker`s Tools, Magnifying glass, Trail Rations (5 days), Backpack, Bedroll, Canvas (9 sq. yd.), Flint/Steel, Belt Pouch, Torch (4), Waterskin, Whetstone.

Magic: Bracers of Armor +1, Elixir of Fire Breath (2)


Reralae

Jevaf Goerh (this is actually her middle and last name, however, she never gives out her first name at all because 'Jevaf Goerh' is all the bounty hunter side of the family line of Goerh go by; she'll only give her first name to people she really trusts and has a strong friendship to)
Class: Rogue 2 Race: Drow
Align: Chaotic Neutral Age: 120 Female 5'6" 120 lbs
yellow eyes, silver hair, black skin


Str- 14 (+2)
Dex- 20 (+5)
Con- 12 (+1)
Int- 18 (+4)
Wis- 12 (+1)
Cha- 13 (+1)

XP: 6 000
HP: 12/12 AC: [8] = 3 + 0 + 5 + 0 + 0 + 0 + 0 Touch: 15 Flat-footed: 13
Speed: 30ft
Initiative: +5
Saves:
Fort: 1 (0 + 1)
Reflex: 8 (3 + 5)
Will: 1 (0 + 1)

BAB: 1
Grapple: 3

Attack:

| Daggers | +7 | 1d4+2 | 19-20/x2 |
| 10 ft | piercing/slashing | Masterwork, 2 in possession |

| Shortbow | +7 | 1d6+2 | 20/x3 |
| 70 ft | piercing | +2 Str, Masterwork, 40 arrows |

| Rapier | +7 | 1d6+2 | 18-20/x2 |
| - | piercing | Masterwork |

Armor:
| Leather Armour | Light | +3 | +6 |
| 0 | 10% | 30ft | 15lb | +1 Enhancement, Masterwork |

Other:
Masterwork Artisan's Tools 5lb
Masterwork Thieves' Tools 2lb
Backpack 2lb
Bedroll 5lb
Case, paper 0.5lb
Flint & Steel -
Grappling Hook 4lb
Signet Ring (stolen from Jevaf's brother) -
Ink x2 -
Inkpen x3 -
Paper x4 -
Climber's Kit 5lb
Silk Rope 5lb
Mirror, Small Steel, 0.5lb
Ring of Sustenance -

Total: 6 weapons + 6 ammo + 15 armor + 29 others + 0.32 coins = 56.32 lbs
Loads: 58-light 116-medium 175-heavy 175-overhead 350-pick 875-drag

CP: SP: GP: 16 PP:

Skills:
points: 12
Climb: +8 (+2 str, +5 ranks, +2 climbing kit)
Craft (Weapons): +11 (+4 int, +5 ranks, +2 masterwork tools)
Disable Device: +6 (+4 int, +2 masterwork tools)
Escape Artist: +10 (+5 dex, +5 ranks)
Hide: +10 (+5 dex, +5 ranks)
Jump: +9 (+2 str, +5 ranks, +2 synergy)
Listen: +8 (+1 wis, +5 ranks, +2 elf)
Move Silently: +10 (+5 dex, +5 ranks)
Open Lock: +12 (+5 dex, +5 ranks, +2 mastercraft tools)
Search: +11 (+4 int, +5 ranks, +2 elf)
Spot: +8 (+1 wis, +5 ranks, +2 elf)
Tumble: +12 (+5 dex, +5 ranks, +2 synergy)
Use Rope: +12 (+5 dex, +5 ranks, +2 silk rope)

Feats:
Weapon Finesse (1st)
Two Weapon Fighting (Flaw)
Daylight Adaptation (Flaw)
Flaw: Schizoid Personality Disorder (In summary, the epitome of aloof, provides two feats) see http://www.roleplaynexus.com/flawsai.html for more information

Special Abilities:
Sneak Attack +1d6
Trapfinding
Evasion
Drow traits:
Darkvision 120ft
+2 Will against spell
Dancing Lights 1/day
Darkness 1/day
Faerie Fire 1/day
Hardiness to Enchantment
Immunity to Sleep
Susceptibility to Light (negated by feat)

Languages:
Common, Elven, Undercommon, Dragonic, Aquan, Drow Sign Language, Abyssal


Utan the Orange

Gorshak Diamondfist, Male Mountain Dwarf,
HD 4d10+12(Con) hp 50, AL N
Height: 4 ft., Weight: 154 lbs., Hair: Red, Eyes: Deep Green

STR 18 [+4] (6,6,6,6,3)
DEX 18 [+4] (6,6,6,5,2)
CON 17 [+3] (6,5,4,3,3, +2 race)
INT 14 [+2] (6,4,4,3,1)
WIS 13 [+1] (5,5,3,3,2)
CHA 10 [+0] (4,4,4,4,4, -2 race)

Init +4
Fort +7, Ref +5, Will +2
AC: 8 (Flatfooted:14 Touch:14)
Base Attacks +8 melee, +8 ranged
+8 (1d3+4, Unarmed)
+8 (1d4+4, Dagger)
+8 (1d6+4, Scimitar)
+8 (1d4+4, Dagger, 20 ft.)
+8 (1d6+2, Mighty Composite Shortbow +2, 105 ft.)

SQ: Dwarven traits (Ex), Darkvision (Ex): 60 ft.; RF: Stonecunning, +2 Fort save against poison, +2 Ref save against spells, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants

Skills:
Appraise +4,
Climb +11, Ride +11
Craft (Blacksmithing) +2,
Craft (Bowmaking) +9,
Craft (Metalworking) +2,
Craft (Stonecarving) +2,
Craft (Stonemasonry) +2,
Craft (Trapmaking) +7,
Craft (Weaponsmithing) +2,
Profession (Miner) +3,
Profession (Trapmaker) +3

Feats: Armor Proficiency: Heavy/Medium/Light,
Shield Proficiency: All,
Simple/Martial Weapon Proficiency,
Mounted Combat,
Mounted Archery,
Far Shot,
Point Blank Shot,
Precise Shot

Spd 20 (light encumbrance)

Possessions:
Money Pouch: 3 pp, 8 gp, 6 sp, 8 cp

Weapons: Arrows (20 carried in quiver, 30 wrapped in canvas in Bag of Holding), Mighty composite shortbow +2, Scimitar; Dagger, Silvered Dagger .

Armor: Scale mail .

Mount: Warpony, Saddlebags, Riding Saddle (w/winter blanket as saddleblanket), Bit/Bridle

Goods Carried: Bag of Holding, Backpack, Bowmaker`s Tools, Trapmaker`s Tools, Winter Blanket, Flint/Steel, Belt Pouch, Waterskin, Whetstone

Goods Stored: Explorer`s outfit (Bag of Holding), Bedroll (Bag of Holding), Canvas (4 sq. yd. x3, in Bag of Holding), Silk Rope (50 ft., Bag of Holding), Trail Rations (7 days, Saddlebags)

Magic: Bag of holding (Type I, 15#, 500#, 30 cu. ft.), Potion of Cure Moderate Wounds x3 (wrapped in scraps of canvas in Saddlebags), Potion of Cure Serious Wounds x2 (wrapped in scraps of canvas in Saddlebags)


Stryke

Name: Grakh
Class: Paladin
Level: 4

Str: 18 4
Dex: 11 0
Con: 14 2
Wis: 12 1
Int: 18 4
Cha: 12 1

HP: 46
AC: 24

Ba: +4

Fort: 6
Ref: 1
Wil: 5

Weapon Profs: Orc Double Axe, Martial, Simple weapons and light, medium, and Heavy Armour. All shields including Tower shield.
Languages: Common, Orc.
Class/Racial Abilities: Dark-Vision. Aura of Good, Detect evil, Smite evil 1/day, Divine grace, Lay on Hands, Aura of Courage, Divine Health, Turn Undead.
Immunities: None

Movement: 30ft
Load
Light: 100 lbs
Medium: 200 lbs
Heavy: 300 lbs

Combat:
Weapon 1 Melee: Longsword +8 1d8+4

Weapon 2 Melee: Dagger +8 1d4+4

Weapon 3 Ranged: Composite Shortbow +4 1d6+4

Weapon 4 Ranged: 5 darts +4 1d4+4


Armour: Full plate +8
Shield: Tower shield +1 +5
Rings: Protection+1

Feats: Tower shield Prof, Power Attack,



Skills:
Appraise 1
Balance 2
Bluff 1
Climb 6
Concentration 2
Decipher Script 1
Diplomacy 1
Disable device 1
Disguise 1
Escape artist 0
Forgery 1
Gather info 1
Handle Animal 4
Heal 4
Hide 0
Intimidate 3
Jump 6
Listen 4
Move Silently 0
Open Lock 0
Remote View 1
Ride 1
Search 1
Sense Motive 4
Sleight of Hand 0
Spot 8
Stabilize Self 2
Survival 8
Swim 8
Tumble 0Use Magic Device 1
Use Rope 0

Money
PP:
GP: 800
SP:
CP:

Spells: Cure Light Wounds 1d8+4


Loki

Dassarr Dancing Sword
Class: Rouge/Fighter (2/1) Race: Catfolk Align: C,N
Age: 18 Male 5'7" 159lbs Brown, Long brown, Golden Fur
-----------------------------------------------------------------------
Str-15 (+2)
Dex-22 (+6)
Con-14 (+2)
Int-16 (+3)
Wis-12 (+1)
Cha-18 (+4)

XP 6000/10000
HP 21 AC: [21] = 4 + 0 + 6 + 0 + 1 + 0 + 0 Touch: 17 Flat-footed: 15
Speed: 8/40 ft
Initiative 10
Saves:
Fort: 4 (2 + 2)
Reflex: 9 (3 + 6)
Will: 1 (0 + 1)

BAB: 2
Grapple: 4 = 2 + 2

Attack:

| Masterwork Elven Courtblade | 9 | 1d10 +2 | 18-20x2|
| - | Slashing | Large |

| Short spear | 4 | 1d6 +2 | x2|
| - | Piercing | Med |

| Masterwork Mighty Composite Longbow | 9 | 1d8 +2 | x3|
| 110ft | Piercing/Bludgeoning| Large |
Ammo: 40 Arrows, 20 Blunt Arrows

| Javelin | 7 | 1d6 | x2|
| 30ft | Piercing | Med |
Ammo: 18

| Quarterstaff | -2/-6 | 1d6 +2/1d6 +2 | x2|
| - | Bludgeoning | Large|

Armor:
| Mithral Shirt | light | +4 | +6 |
| - | 10% | 15 | notes |

Items:
Mithral Shirt + Forestwarden Shroud
Masterwork Elven Courtblade + Close Fighting Blade
Belt Pouch
-Flint and Steel
-Safewing Emblem
Knife
Quiver of Ehlonna
-40 Arrows
-20 Blunt arrows
-18 Javelins
-Masterwork Mighty Composite Longbow (+2 Str)
-Shortbow
-2 Shortspears
-2 Quarterstaffs

Load Carried: 28 lbs
Loads: (66)-light (133)-medium (200)-heavy (200)-overhead (400)-pick (1000)-drag

CP:50 SP:40 GP:2 PP:100

Skills:
Escape Artist 12=2+6+0
Gather Information 12=4+6+2
Hide 12=6+6+0
Intimidate 9=4+5+0
Knowledge (Local) 8=3+5
Move Silently 12=6+6+0
Ride 7=6+1+0
Search 8=3+5+0
Spot 6=1+5
Survival 6+1+3+2
Tumble 11=6+5+0

Feats:
Improved Initiative, Exotic Weapon Proficiency (Elven Courtblade), Weapon Finesse

Special Abilities:
+4 Dex
+2 Cha
Base Speed 40ft
Low-Light Vision
+2 Listen/ Move Silent
+1 Natural Armour
Languages: Feline, Common
Level Adjustment +1d6
Trap Finding
Evasion

Languages:
Common, Feline, Elven, Dwarven, Orc


Drassarr also has a ligh horse that he leads around with him that carries the following.
Items:
Saddle and saddlebags
Medium Pup Tent
Feed 3 days
Waterskin 5 days
Rations 5 days
Iron Post
Axe

Thanks by the way.


Sibelius Eos Owm

Gamiates Colpaz
Cleric/Evoker Level 4 (2/2)
Human
Neutral
Male, Age 26
5’’11””
179 lbs-Dark blue eyes
-Short black hair
-Palish complexion

STR- 13 (+1)
DEX-14 (+2)
CON- 14 (+2)
INT- 16 (+3)
WIS- 17 (+3)
CHA- 9 (-1)

HP: 27
AC: [+3] = d20 + 1 + 0 + 2 + 0 + 0 + 0 + 0 Touch: +2 Flat-footed: +1
Speed: 6 spaces/30 ft
Fortitude: +5 (3 + 2)
Reflex: +2 (0 + 2)
Will: +6 (3 + 3)

Initiative: +2
BAB: +2
Grapple: +3 (2 + 1)

Attacks~ Base Melee +3/Ranged +4
- +1 Heavy Mace melee +4 (1d8+2)

Equipment
Shield -
Armour -
Head -
Eyes -
Neck -
Shoulders -
Torso -
Belt -
Arms –– Bracers of Armour +1 (1lb)
Hands -
Ring -
Ring -
Boots -

Other Items
Spellbook 2 lbs
Wooden Holy Symbol -
Potion –– Cure Light (x5) .5 lbs
Potion –– Less Restore .1 lbs
Pearl of Power ––
Blessed Bandages ––
Everlasting Rations 2 lbs

Total Weight: 12 Weapons + 1 Armour + 4.5 Others + 2.5 Coins = 20 lbs
Loads: 50-light 100-medium 150-heavy 150-overhead 300-lift 750-drag

Skills
6 Points-Concentration 9 = 2 + 7
-Craft
-Diplomacy
-Heal 10 = 3 + 7
-Knowledge (arcana) 10 = 3 + 7
-Knowledge (religion) 10 = 3 + 7
-Profession
-Spellcraft 10 = 3 + 7
CC
-Lucid Dreaming 6 = 3 + 3

Feats
Combat Casting (1st)
Eschew Materials (H)
Spell Focus [Evocation] (3rd)

Special Abilities
(Human)
Quick-to-Master
(Cleric)
Turn Undead
Force Domain –– Reroll any damage roll 1/day; take better.
Magic Domain –– ½½ Cleric level stacks with Wiz level for wizard item activation
Spontaneous Cure
(Wizard)
Scribe Scroll
Summon Familiar

Languages
Common, Draconic, Celestial, Abyssal

Arcane Magic
School: Evocation (Necromancy, Illusion)
Base Spell Save: 13 (+1 Evoc)

Divine Magic
Domains: Force, Magic
Base Spell Save: 13 (+1 Evoc)

Arcane Spells

Cantrips: DC 13
~4 + Evoc
Acid Splash
Ray of Frost
Mage Hand
Message
Sonic Snap
Electric Jolt

1st: DC 14
~2 + 1 + Evoc
Ice Dagger
Magic MissileBurning Hands
Featherfall
Enlarge Person
Mage Armour
Sleep
Jump

Typical Divine Spells

Orisons: DC 13
~4
Create Water
Cure Minor Wounds
Light
Detect Magic
Read Magic
Virtue

1st: DC 14
~2 + 1 + Domain (Mage Armour / Magic Aura
Cure Light Wounds
Inflict Light Wounds
Comprehend Languages
Lesser Vigor
Summon Monster I
Shield of Faith
Protection from Evil


CirroWolf

Rey Torgiayarl
Male Half Wood Elf
Rng4, HD 4d10+8(Con) hp 26, AL NG
Height: 5'9" (175.3 cm) Weight: 171 lbs (77.56 kg), Hair: Blonde, Eyes: Bright green

STR 15 [+2]
DEX 17 [+3]
CON 14 [+2]
INT 11 [0]
WIS 14 [+2]
CHA 9 [-1]
Level Bonus pts: STR (Lv4,14)

Init +7, Fort +6, Ref +7, Will +3
AC:17 (Flatfooted:14 Touch:13)
Base Attacks +4 melee, +4 ranged
+4 (1d3+4, Unarmed)
+5 (1d8+5, Darkwood Light Crossbow, 80 ft)
+5 (1d8+5, Longsword +1 )
+4 (Net. 10 ft)
+4 (1d4+4, Dagger, 10 ft)

SQ: Elven traits/blood (Ex), Low-Light vision (Ex); RF: +1 bonus on Listen/Search/Spot checks, +2 bonus on Diplomacy/Gather Info checks, +1 attack bonus against orcs & goblinoids, +4 dodge bonus against giants. LANG: Common, elven

Skills: [max rank = 7/CC =4]
Listen + 6 (3 ranks + 1 racial-rank + 2 wis)
Search + 2 (1 Ranks + 1 racial)
Spot + 5 (2 ranks + 1 racial + 2 wis)
Diplomacy +1 (+2 racial – 1 CHA ability)
Gather Information + 1 (+2 racial – 1 CHA ability)
Heal +4
Jump+5
Knowledge [geography]+1
Knowledge [Nature]+2
Handle Animal +4
Climb+4
Ride+7 (+2 ranks+ 3 DEX + 2 feat-rank)
Survival+5
Swim+3
Use Rope+5
Move Silently+5
Open Lock +3.5
Escape Artist +3.5
Concentration +4
Perform [Wind Instrument] +0 (or is this +1?)
Craft [Weaponsmithing] +2
Sense Motive + 3.5
Hide +5


Feats: Armor Proficiency [Light], Shield Proficiency [All, cept tower], Simple/Martial Weapon Proficiency, Track, Endurance, Animal Affinity, Improved Initiative
Special Class Abilities
Combat Style ~ Archery
Animal Companion (Riki, wolf)
1st Favored Enemy (Orc)
Wild Empathy

Spd 30 (light encumbrance)

Current Possessions:
Money Pouch: 15 pp, 4 gp, 0 sp, 0 cp (belt)

Weapons: Crossbow bolts (30 carried in quiver, 20 at home), Darkwood Light Crossbow, Longsword+1 (waist); Small Net (backpack), Dagger (waist)
Armor: Bracers of Armor +1, Studded Leather Armor +1

Mount: Heavy Horse, Saddle Bags, Riding Saddle, Bit/Bridle, Feed (2/day)

Goods Carried: Backpack, Bedroll, Fishing Net, Fishing hook, Hourglass, Healer’s Kit, Flint and Steel, Lantern (Hood), Oil 1pt flask (x2), Belt pouch, Ink vial, inkpen, tent, 50’ hemp rope, parchment (x3), signal whistle, Musical Instrument (Flute),

Goods Stored: [Backpack] Bedroll;, Hook, Kit, flint/steel, rope, parchment, ink pen, vial, net. [Saddle Pack] Parchment, Hourglass, 50’ hemp rope.
Magic: None


Posted on 2008-08-13 at 03:36:53.
Edited on 2008-10-04 at 01:00:48 by Okron

Topic: Inconceivable Crusaders Q&A
Subject: Inconceivable Crusaders Q&A


Table of Contents:
1. Characters

Posted on 2008-08-13 at 03:28:27.
Edited on 2008-08-13 at 03:36:30 by Okron

Topic: The Inconceivable Crusaders -- Recruitment
Subject: Characters


make the changes and the submit the sheet, I copy and past them to a word file anyway, it would make it easier for us all.

Posted on 2008-08-12 at 03:56:39.
Edited on 2008-08-12 at 03:57:27 by Okron

Topic: The Inconceivable Crusaders -- Recruitment
Subject: Q&A


I'll wait for your character updates befor I start the Q&A.

Posted on 2008-08-12 at 03:54:10.

Topic: The Inconceivable Crusaders -- Recruitment
Subject: oops


Oh I mistook the chart on PG 54 so sorry ok use the 5400 you would gane 1800, so so so sorry.

Thank you by the way.

Posted on 2008-08-12 at 03:47:55.
Edited on 2008-08-12 at 05:13:06 by Okron

Topic: The Inconceivable Crusaders -- Recruitment
Subject: Q&A


I'll be setting up a Q&A, i would ask if you post there please.

Posted on 2008-08-12 at 03:35:22.

Topic: The Inconceivable Crusaders -- Recruitment
Subject: umm


sorry, but the party is filled.

Posted on 2008-08-12 at 02:54:17.
Edited on 2008-08-12 at 05:13:56 by Okron

Topic: The Inconceivable Crusaders -- Recruitment
Subject: heheh you will never guess^-^


The DMG, PG 135

Posted on 2008-08-12 at 02:27:02.

Topic: The Inconceivable Crusaders -- Recruitment
Subject: heheh


Just trying to keep the peace, and the characters

Posted on 2008-08-12 at 02:20:25.

Topic: The Inconceivable Crusaders -- Recruitment
Subject: cloke


Maybe it's a robe of cloakyness +5

Posted on 2008-08-12 at 02:14:54.
Edited on 2008-08-12 at 02:15:15 by Okron

Topic: The Inconceivable Crusaders -- Recruitment
Subject: I have seven


Seven people would be an okay amount, and I'm flexible. Oh and Soup has handed his character in.

Posted on 2008-08-12 at 01:17:47.
Edited on 2008-08-12 at 01:44:52 by Okron

Topic: The Inconceivable Crusaders -- Recruitment
Subject: e-mail


I haven't received that yet, but I will keep an eye out.

Posted on 2008-08-12 at 00:55:37.

Topic: The Inconceivable Crusaders -- Recruitment
Subject: area


The party begins in the city of Danenton, it is a small city in the foot hills of the mountains to the south. The mountain is inhabited be Dwarves, ferther south lies a rocky Desert. Off to the north and west Farm and prairie. To the east lies the sea and across Genrea. Genrea is the city at war with Danenton. From the attacks, the city of Danenton lies mostly in rubble, the side we live in has been untouched for the most part, most noblemen and republic leaders have fled to this part of the city, when walking trough the city you may see a dead body, or a blanket covering a body.

(The old man’s name is Francis Aaron Fraiser, and sorry I couldn’t respond sooner, I have had a busy couple of days.)

Posted on 2008-08-12 at 00:47:43.

Topic: The Inconceivable Crusaders -- Recruitment
Subject: yes


The half-orc paladin is ok, but i need to know what a Red Dragon Shaman is first, it is most likly is ok though.

Posted on 2008-08-10 at 14:29:22.

Topic: The Inconceivable Crusaders -- Recruitment
Subject: sorry


It's kind of late and I have to get some sleep, I will try to anser some questions in the morning.

Posted on 2008-08-10 at 05:53:46.

Topic: The Inconceivable Crusaders -- Recruitment
Subject: yes


You will most likely be in, really depends on who submits their character first.

Posted on 2008-08-10 at 04:31:23.

Topic: The Inconceivable Crusaders -- Recruitment
Subject: PM me


PM me your characters please.

Posted on 2008-08-10 at 03:55:29.

Topic: The Inconceivable Crusaders -- Recruitment
Subject: The Inconceivable Crusaders -- Recruitment


3.5 E

4th level Characters

High Powered Rolled Abilities (5d6 drop lowest two; reroll all stats if you have nothing at 15 or up or if combined modifiers = less than +2)

Any Race, with DM approval beyond PHB

Any Class, with DM approval beyond PHB - an interesting class to look at would be the PrC Malconvoker for this campaign

Starting Gold as 4th level character (3600 GP)

Looking for 4-6 characters

Critical Hit and Miss Charts

Heavy RP is not required

Our characters will have known each other and travelled with each other for some time prior to the start of the campaign.

The campaign starts during a mission to retrieve a piece of art stolen from an old man who has hired us to return it to him. According to him, he suspects an enemy of his has arranged for a cat burglar to snatch the painting from his manor. The party is currently inspecting a cave just outside of town that is a well known location for shady dealings.


Characters Received:
1. Loki
2. Utan the Orange
3. Wyrmsting
4. Reralae
5. Stryke
6. Sibeius Eos Owm

Posted on 2008-08-09 at 21:48:31.
Edited on 2008-09-10 at 02:36:11 by Okron

Topic: Auguries of Destruction - The Twin Worlds
Subject: I hope this works!


Charlent vaguely remembering her dream with Okron, how he died and miraculously was brought back to like with a bright light. I hope I can save Sable from the same fate! Charlet prays. With that sentiment in mind she rushes to Sable then pulls out a small loop of Displacer Beast Hide. It incinerates and Sable instently shifts two feet to the left as Charlet touches him.

Posted on 2008-08-07 at 04:01:07.

 


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