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You are here: Home --> Forum Home --> Recent posts by JasonSorrel
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Topic: The Would You Rather Game
Subject: Tea, Earl Grey, hot.


Picard.

A halfling or a giant?

Posted on 2007-02-14 at 00:39:12.

Topic: Corrupt a wish
Subject: Granted.


You find a sad, lost yellow monkey wandering around the streets. It's the best doggone monkey in the region. It becomes your best friend. Unfortunately, it gets into a fight with a rabid wolf to save your younger brother and catches the disease, so you have to put it to sleep to keep it from harming anyone else.

I wish I spoke Spanish fluently, without losing the ability to speak English with my current, Midwestern accent.

Hrm. Simulpost. Pick the wish you like better, next poster.

Posted on 2006-12-26 at 19:47:15.
Edited on 2006-12-26 at 19:48:01 by JasonSorrel

Topic: Corrupt a wish
Subject: Granted


You have such a sensor. However, the wish which granted you that senseor is such an action, so the sensor is constantly detecting itself being directed in an odd manner. Since you didn't specify that you also want to know *which* actions are being directed oddly, or how, your life is exactly the way it is now, except with an additional nagging feeling of discomfort from your secret sense.

I wish I had a another warm fuzzy blanket exactly like the one I'm covered in right now.

Posted on 2006-12-23 at 15:17:36.

Topic: These are the Questions of our Lives.
Subject: Both ways


It's right, then left, not forward then backward.

Actually read a story in which the order mattered, oddly enough. Don't remember all the details, but it ended with an American being run over in England because he forgot that they drive on the other side of the road there. Looked to the left just before stepping in front of a car that had just turned onto the street. It had all somehow been arranged by the gloating narrator... not really sure I remember how it worked out.

Posted on 2006-12-17 at 20:43:31.

Topic: Corrupt a wish
Subject: Free drinks while on shift...


You lose your current job and have to work at a coffee shop. It's low-paying, and you have no chance of advancement, but you get free drinks while you're on shift, including frappucinos. Oh yeah, you have to show up for work 7 days a week.

I wish for a magical +5 spoon.

Posted on 2006-12-14 at 11:13:27.

Topic: Corrupt a wish
Subject: Eyesight


You have eyes which are propotionately exactly like an eagle's, in your head. You're horribly farsighted of course, so get used to reading glasses. Incidentally, the extra space for those eyes had to come from somewhere... You now enjoy the sunny outlook shared by those who have been treated to a minimally invasive lobotomy. But man, you can spot a rabbit at 2 miles in nothing flat.

I wish that this wish would not be granted.

Posted on 2006-12-04 at 21:32:34.

Topic: These are the Questions of our Lives.
Subject: A few answers, thoughts, and, incidentally, a question.


On the planet issue, we can be certain that nothing with enough mass to be called a planet remains hidden "on the other side" because we'd see it's gravitational effects on the orbits of known planets. That's actually how astronomers new to look for Pluto, which doesn't even count anymore. Some honestly think there might be something way out past Pluto, but there's no real way of knowing... and I take that not to be the question you ask.

The big question with animals and language is abstraction. Some animals can be taught language, but it's not clear they can be taught abstract concepts, which is (perhaps) all that seperates human language qualitatively from the noises our pets make. 'Course it's hard to ber sure, since we don't actually know how much of what they "say" is understood, and how much is pushing buttons to get results.

Oddly enough, Edison DIDN'T invent the modern electric system. He was too hung up on DC current, which was impractical. The guy we have to thank for our modern electric grid is really a guy named Tesla. Not only did he make it work and find a corporate sponsor, he waived his royalties to prevent said corporate sponser from going broke trying to pay him for the initial system, which made much more money than was anticipated over its rather small test area. Edison hated him, and it's largely due to the more well-known man that Tesla died penniless and almost unknown.

I've always heard that the Norse called Iceland by its forbidding name to frighten off competitors for its settlement, and Greenland by its misleading one because it was so barren they didn't really care... that seems a bit too cute to be true, but it's the only answer I have.

We all know the whole "hotdogs in pachages of ten and hotdog buns in packages of eight" thing is a ploy to get us to by more in bulk... but why is it that NO ONE seems to have decided to find a niche in the market by selling 10 bun packages? It could even be advertising point... Any thought?

Posted on 2006-12-03 at 13:32:42.

Topic: GMs - Most Memorable *Player* Characters?
Subject: Character


Onari - Lawful evil very young blue dragon wizard. He wanted so much to become a dracolich...

As a bonus, he later resurfaced as a Holy Axiomatic Shocking Greatsword (AND, incidentally, a historical evil NPC) in a campaign run by the same guy, in which I am a player. Ah, memories.

Posted on 2006-11-29 at 23:37:37.

Topic: Plot twists most worthy of a dice shower?
Subject: Another question


Incidentally... how do you all pronounce "Ioun."

Everyone I know seems to go for "Eye-oon."

To keep things on track...

I was not there, but a DM of mine once spent an entire session with the party in the Abyss. Multiple layers down. Several people died.

At the end of the night, it was revealed that they'd been summoned by, effectively, an epic summoning spell. The "dead" people woke up with a headache, and the survivors had to either kill themselves, or wait around for the duration to expire.

Posted on 2006-11-29 at 23:32:55.

Topic: Memorable NPCs?
Subject: DruidWolfMonster


A friend of mine, who's created several good pcs, complete with mannerisms and accents, has two that just take the cake.

One, a deranged druid wolf-monstery thing, is actually a former member of our adventuring guild's founder's former party. Apparantly corrupted by the artifact that was the object of their last quest together, she's basically trapped in hybrid werewolf form and has assumed much of that mentality, though she's more chaotic druidic than chaotic evil. Terrifying, yet not consistently so. Sometimes she only seems to want to talk, or get information, or share information... but she holds grudges. MAN does she hold grudges. Upon somehow figuring out that my character was having a crisis about his warlock nature (CG, rather frightened that he's going to end up damned for all eternity), she decided to help him out while she was poking around on a spying trip to the guild's inn. She left him a book about a guy who escaped hell. By becoming an archfiend. She's forced the party's LG cleric to share her curse, and seems to delight in tormenting the wizard (who she, incidentally, hacked an arm off of to attempt to give the cleric a taste for human flesh). And yet, despite all this, she's not completely unsympathetic.

Posted on 2006-11-29 at 23:19:41.

Topic: DnD stereotypes
Subject: More...


1. lots of mountain dew (No... Didn't start gaming until well after I outgrew MD)
2. loads of funyuns (Can't stand them.)
3. black light (no)
4. something to get high with (No)
5. we're all still virgins (Possible for all I know... I don't ask all the people I game with.)
6. Computer geek? (low-level. More an enthusiast than an expert)
7. Dorky-(Yeah)
8. Pastey (Only in the winter... I can tan when there's sun)
9. Pimple Popper- (Alas, I still fit the acne stereotype.)
10. Avid reader of Sci Fi and Fantasy novels and thinks JRR Tolkin was a God (Yes, but Tolkein was only a Valar)
11. Pocket protectors (no)
12. Glasses (Contacts. Again, moved past that stereotype before I became a gamer)
13. Mounds of comic books (No, though I read them occasionally)
14. Thinks D&D the movie was good (It was wretched. The Dragons were the only watchable parts.)
15. doesn't need caffine to have a 48 game fest non stop (Tentatively yes... I've been up for 48 hours doing less fun things, at least.)
16. knows the complete history of more than 10 items in any RPG (No)
17. Knows complete history of at least 3 comic book heroes (No)
18.doesn't have posters of babes/hunks on his/her walls, instead has dragons, knights and other fantasy types (Two dragon posters, a wolf, and one texty poster that's always amused me)
19. swords on walls while playing but by end of game everyone has one in hand. (No, I store mine a bit more safely and no one touches them. We have used my quarterstaff, though)
20. went to a renn. fair (Once. It was fun.)
21. started playing at age 7 and has yet to stop. (18, actually, as a college freshman)
22. has spent more on books in a given year then on a car(Don't own a car, never have. So yes, on a technicality)
23. keeps spare copies of their D&D books in trunk just in case they need them.(Keeps spare copies on my hard drive, with the really essential files on my jump drive too)
24. has played D&D in a woods on a scary with thunder and lightning, etc. night and was only afraid the DM might use this as a chance to kill off their character (No)
25. same as 24 but in real haunted house. (No)
26. Been persecuted by jock or other stereotypically anti-nerd group. (Once this drunken football player mooned my gaming group in a public lounge. Other than that, nothing.)

Posted on 2006-11-29 at 22:53:05.

Topic: Corrupt a wish
Subject: You know that won't come out in the wash...


Next morning, you find a blueberry smashed in the front pocket of your best shirt. The stain is huge and it'll never come out. Plus you have a meeting today with your boss and all your other shirts are at the cleaners, which is closed because it's an obscure but vital ancient Scandinavian holiday currently observed only by the Church of Thor, Reorganized.

I wish I had a Ph.D.

Posted on 2006-11-29 at 18:33:00.

Topic: The Morphing Game
Subject: Ahah.


dock

Posted on 2006-11-29 at 18:22:18.

Topic: Audalis: afterlife
Subject: Planes/Death


It seems as though everyone's made the basic assumption that the nature of the planes and the nature of the afterlife are substantially connected. Here's my thought, together with a justification for it.

We do know that in several published settings many of the evil dead are, essentially, turned over to the fiends. They often spend centuries as fodder, or even food, and some eventually decay into the substance of the plane itself, but they are frequently invested with higher stations, eventually becoming outsiders themselves... notable mortals can even skip the initial steps and go straight to "life" as a notable devil/demon.

My suggestions, which has what I consider to be the advantage of leaving the nature of the planes in Audalis as somewhat vague, letting it be filled in later, is that this be the more or less standard occurence for all alignments. So upon death you're not only judged based on your morality, but on your notariety as well. So, for example, a Neutral Good barbarian who did little to champion nature or good, while nonetheless valuing both principles, might end up as a minor fey or other neutral good, nature-oriented outsider. A truly remarkable person might, upon death, be found worthy of an afterlife as an archfiend, solar, etc. This has neat resonances with the way that certain outsiders (slaadi, for example) can infect mortals to spread their type, and the problems involved in bringing back such mortals. Followers of specific deities would thus not necessarily be treated differently, but would likely spend their afterlives in service to (or even cooperation with) their divine patron. In this system, the divine ascencion of former mortals is a logical extension of the usual occurance... it's not so much that the sponsor deity is really generous toward a favorite, but that the newly fledged divinity simply lived an extremely remarkable life... their later association with the patron is thus a consequence of adhering to an allied philosophy as a mortal, and probably of the fact that the sponsor deity pled their case, attesting to the truly remarkable contribution of that particular person.

The true neutral, then, would be treated much the same way as everyone else, with the simple difference that there are, perhaps, fewer remarkable, worldshaping mortals of that alignment and hence, fewer true neutral outsiders of note. Someone committed the the principle of balance might be considered notable enough to become a remarkable powerful creature upon death, the the "neutral by apathy crowd" is likely to end up as something a high level adventurer would wipe off his shoe. Perhaps people for whom alignment never played a major factor are bound for the elemental planes, providing the source for new mephits and elementals, who are generally neutral.

I'm not sure what your take on undeath is in Audalis, but I'm shying away from making it the end destination for any large class of people. At least by default, undeath seems, well, unnatural, the result of magical meddling in the natural order of things, or perhaps of a mortal will so corrupt (and strong) that it avoids judgement entirely, never leaving the mortal plane.

Just a thought. Or three... Hope something useful can be gleaned from it, if only indirectly.

Posted on 2006-11-29 at 17:15:14.

 
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