A Ranger can have a 'spell listing' to help he/she and the DM to know what spells the Ranger has access to along the sphere's mentioned above. However I read somewhere in one of the many supplements that Rangers also get access to the healing sphere, though for the life of me and the last hour I cannot find that reference so I could be wrong. Since I've allowed Trilogy Rangers to use those spells since game start, right or wrong, I'll just call it a house rule and leave it at that
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So Ranger spells would be as such..........
1st level Ranger spells.....
Animal Friendship, Cure Light Wounds, Entangle, Invisibility to Animals, Locate Animals or Plants, Pass Without Trace, Shillelagh.
2nd level Ranger spells.....
Barkskin, Charm Person or Mammal, Goodberry, Messenger, Slow Poison, Snake Charm, Speak With Animals, Trip, Warp Wood.
3rd Level Ranger Spells…..
Cure Moderate Wounds, Hold Animal, Plant Growth, Snare, Spike Growth, Summon Insects, Tree
Also I must apologize to both Kyle and Brianna for my inability to recognize the mistakes in their Ranger spells, but I see now that both have spells memorized that are not allowed.
Weaver/Maggot/ Vaiar Lok‘en Narns?? (Really need a post from you Kyle on your new name) has the spells Sanctuary, Aid, Flame Blade and Prayer.
While Rayne has Fearie Fire.
As for Tome spells if a Cleric finds a tome spell as already stated it will be treated as lost lore and the priest can once he reads the scroll be able to ask for said spell. If the spell falls within the 3 categories for Rangers then the reader of the scroll can share the spell with the Rangers and his/her fellow cleric's also.