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Odyson
PUN-dit
Karma: 158/25
6326 Posts


Oh Well....

We'll just do our best.

Teleport was and is still an option but it couldn't get the whole party close. (Both Weaver and Ulthok have teleport)

One issue for the party will be that we don't know where Sirene went so our actions could cause problems.

So any other suggestions on closing to melee range?


Posted on 2012-08-04 at 20:59:21.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


...

None from me.

Unless you're trying to target the airspace above the critters, I don't think it'll pose a problem.

EDIT. You could of course Haste and run slightly quicker to the Beholder. That still exposes you to its beams for at least 1 round though.

RE-EDIT: Just noticed that no one has Haste memorized, so yeah Teleport.


Posted on 2012-08-04 at 21:08:20.
Edited on 2012-08-04 at 21:11:04 by Ginafae

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts


hmmm

Killing them is ok if I can raise them later.

Cor never suggested an all out charge. The suggestion was the archers and mages hit from distance as a distraction while the groundpounders close in. The orcs are essentially a non-issue for our group.


Posted on 2012-08-04 at 22:30:50.
Edited on 2012-08-04 at 22:33:41 by Keeper of Dragons

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


I agree but...

I agree with that Keeper, but the problem is still how the fighty types close in. I think teleport is a good choice, for at least some of those that like to get up close and nasty.

I think Valene, who I'm still posting for, would want to get there as quickly as she can. But even getting within shooting range would take a while on foot.


Posted on 2012-08-04 at 23:31:56.
Edited on 2012-08-04 at 23:34:28 by Ginafae

Keeper of Dragons
Devil's Advocate
Karma: 59/18
2581 Posts


.

i am not against a tele


Posted on 2012-08-05 at 01:02:22.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Heh

Sirene does have a long history of completely ignoring Cor's orders. It'd be a shame to spoil a long and noble tradition.


Posted on 2012-08-05 at 01:24:17.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Tele..........

Well, I think Ulthok can take Cor and one of the big guys and Rayne, Weave can take the other fighter and Althena. We can only move so much weight, but I think that is pretty close.

If Rayne can get in range the Entangle is good to trap the Orcs, Sirene has that too. So that could hold them during the battle with the Beholder.

Althena's crossbow and Rayne's bow would be good putting damage into the beholder if the can get in range.

I still think that 1300 yards is still pretty far to hear the scream of the mother.


Posted on 2012-08-05 at 01:26:44.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


,,,

I think it was the the wailing of the baby that originally alerted us (which would probably travel less than the scream).

But, if the wind is right, you can hear thinks from really far away. Speak to any hang gliders and they'll tell you that they can often listen in to private phone conversations if the right air current comes along.


Posted on 2012-08-05 at 01:31:39.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


And...

I would, personally, recommend that everyone nuke the beholder as first preference, and then only go for other targets if and when it's taken down.


Posted on 2012-08-05 at 01:33:05.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Tele...2

We can do it! Weaver can take 700 pound and Ulthok 550.

So I'll recheck how to best distibute that.

Ok Ulthok, Valene, Althena and Rayne is 399 pound.

Weaver, Cor, Lothor and Ayreon is 612.

So if we teleport that's the grouping.

The rest can appear and attack, but Weaver and Ulthok will have wait a round to attack, the spell is their action.

So if we do that, Althena and Vaalene attack with crossbow and Rayne with her bow.

Valene has a +1 crossbow of speed with +2 bolts. How many bolts and attacks per round, For 1d4+4 each.

Althena has a +1 crossbow that fire 2 bolts per round and can use +2 quills for 1d4+2 each.

Raynes bow is +3 but anti-magic should only change the energy arrow back to an arrow that would still do 1d6+1.

Then the fighter can charge if they like.

Weaver and Ulthok coordinate location so Weaver appears a couple yards behind Ulthok.


Posted on 2012-08-05 at 02:20:21.

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


...

Sounds like a plan.

Valene might go disguised as an orc. I have a cunning plan


Posted on 2012-08-05 at 02:31:13.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


Careful.........

If Valene tries to look like an Orc, in the heat of battle she could be mistaken by her alies as a real one.

I still like the use of entangle but be sure our folks don't run into that area. We don't have "Free Movement" rings or amulets.

In one of my table top games we have used entangle very successfully. Multiple casters spreading a large area to entrap foes and then archers just pick'em off as they are stuck.

Now we have to watch out the "Charm" spell in the main eye. Hopefully a couple of arrows or bolts in the eye will disrupt it's spell casting.

I would think that the anti-magic just work against spells and not + damage arrows and bolts. They do their damage AFTER they hit so they would be past the anti-magic area.

I would guess that area would take away the magic bunus to hit of the weapon. So we need to aim very well.


Posted on 2012-08-05 at 02:54:26.
Edited on 2012-08-05 at 03:08:48 by Odyson

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


*nods*

Yeah entangle can be useful (which is why I memorized it with Sirene). The problem with it here is that the range is 80 yards. So, in other words you're going to have to be in range of the beholder's anti magic ray before you can get it off.

As I've said before, the beholder really is the critter we have to take out first (unless some nastier target suddenly reveals itself, which seems unlikely).

Good point about Valene. She'll make sure to tranform into a particularly dashing orc. Maybe with an eyepatch. And a wooden leg. And a parrot...


Posted on 2012-08-05 at 03:22:21.

Odyson
PUN-dit
Karma: 158/25
6326 Posts


How close?

How close to we want to arrive?

Do we want to stagger the attack, have Ulthok's group appear first and fire and then Weaver's group pop in face to face for hack and slash! Like a three count so they don't hit by arrows or Lightening bolts.

Ok, we need the other to chime in if the like these ideas and figure how close and any other ideas.

I would think one of the fighters might want to take out the Orc leader, but that may put them in damger of the other Beholder eyes.

I'm sure Tann wants a post by Tuesday night.


Posted on 2012-08-05 at 03:25:47.
Edited on 2012-08-05 at 03:31:05 by Odyson

Ginafae
Kool Killer Kitty
Karma: 64/6
1685 Posts


Valene

Valene is thinking backstab on the Beholder. So melee range would be good for her (or him given that she's dressing up as an orc pirate).


Posted on 2012-08-05 at 03:36:10.

   
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