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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> M&M: New Camelot Knights
Related thread: M&M3 New Camelot: Noir Camelot Q/A
    Messages in M&M: New Camelot Knights
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Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Thanks Aryn

i appreciate the second eye. I was working with the template and missed the limits.


Posted on 2014-08-03 at 14:33:30.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


No worries, Al

My pleasure.


Posted on 2014-08-03 at 16:02:33.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Revamping My Character and Minion

I will be revamping my Character and Minion concepts after Skari-dono is able to respond to my latest PM Message.

Zilver Wreker is 5'6" and 120 pounds

Minion's name is Father Brian O'Brien and I will also work up a plausible backstory for both once I have the info and Stats/Powers/Abilities/Skills settled for them

Looking forward to this adventure alongside the Character Creations of Grugg, Eol and Alacrity


Posted on 2014-08-03 at 18:34:02.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


unioj

Completely unrelated, but Hammer...are you by any chance living in BC?


Posted on 2014-08-03 at 18:40:23.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Hey Grugg

Am living in BA [Broken Arrow, Oklahoma]

In a related comment to the game, the Invisible ability for my character may be dropped, depending upon the response from Skari regarding my Character & Minion


Posted on 2014-08-03 at 18:44:03.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Throwing my hat in...

I'll look to create the beautiful dame... likely a psy-chick to mess with your minds.



Posted on 2014-08-04 at 07:00:07.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts


Concept as it stands, now

Name: Samael (Archangel of New Camelot)

Gender: Male; Age:Unknown (appears to be in mid-20s or early 30s)
Height: 6' Weight: 150 lbs Eyes: Ice blue Hair: Black


Abilities:
Strength: 8
Agility: 7
Fighting: 5
Awareness: 5
Stamina: 3
Dexterity: 4
Intellect: 3
Presence: 4


Defenses:
Dodge: 8
Parry: 7
Fortitude: 6
Toughness: 8
Will: 6


Offense:
Initiative: +7
Wing Blast: Damage 3.... +7, DC 18....75/150/300 ft, Crit 20
Spear................... +5, DC 26.... Piercing, Crit 19-20
Throw................... +7, DC 23.... Bludegon, Crit 20
Unarmed................. +7, DC 23.... Bludegon, Crit 20


Powers:
  • Wings (Feature) 11 (13 PP): Noticeable: Large Black-grey feathered wings (Personal - Permanent)
    Alternate Effects/Powers:
    • Wingblast: Damage 3 Produces a concussive blast of wind from the wings
      DC 18; Increased Range: Ranged (Standard - Ranged, 75/150/300 ft - Instant)
    • Flight 5 - Speed: 60 mph, 900 ft/rd (Free - Personal - Permanent)
    • Wing Shield: Protection 3 - (Provides some level of protection from attacks when wings are folded around body)
      +3 Toughness (Personal - Permanent)

  • Enhanced Ability: Enhanced Strength 4 (8 PP) +4 STR (Free - Personal - Sustained)

  • Enhanced Vision: Senses 3 (3 PP) Acute Sight; Extended Sight : x100 (Personal - Permanent)



Advantages:
  • Equipment 2 - 5pts of equipment per rank
  • Evasion 2 - Circumstance bonus to avoid area effects
  • Fascinate (Intimidation) - use an interaction skill to entrance others
  • Favored Environment: Open Sky (Aerial Combat) - Circumstance bonus to attack or defense in an aerial environment
  • Ranged Attack 2 - +1 bonus to ranged attack checks per rank


Movement:
Base movement Speed: 2 miles/hour, 30 ft/rd (run 4mph, 60 ft/rd; swim 0.5 mph, 6 ft/rd)
Flight: Flight 5: Speed: 60 mph, 900 ft/rd
Routine Jump Distance: Running Jump 18 ft; Standing 9ft; vertical 3.6 ft; standing vertical 1.8 ft
Throwing Distance: Throw 25 tons 6 feet; 6 tons 30 ft; 3200 lbs 120 ft


Equipment
  • Plate-Mail
  • Spear


Skills
  • Acrobatics - +11 (4 ranks, 7 ability)
  • Athletics - +8 (8 ability)
  • Close Combat - +7 (2 ranks, 5 ability)
  • Deception - +4 (4 ability)
  • Insight - +5 (5 ability)
  • Intimidation - +6 (2 ranks, 4 ability)
  • Investigation - +7 (4 ranks, 3 ability)
  • Perception - +7 (2 ranks, 5 ability)
  • Persuasion - +4 (4 ability)
  • Ranged Combat - +5 (1 rank, 4 ability)
  • Sleight of hand - +6 (2ranks, 4 ability)
  • Stealth - +11 (4 ranks, 7 ability)


Complications:
  • Enemy: Stephen Anatashia - owner of the carnival from which Samael escaped. Wants "his angel back... even if it's stuffed!"
  • Motivation: Acceptance - Just wants to be normal... or at least accepted by normal people.


Background Information: In the works...

((Not entirely sure that this is going to be the final draft (as far as stats and such goes, anyway)... Considering some adjustments and changes - stripping some skills or decreasing some powers in order to add some sort of healing ability (heal others, most likely) and perhaps a minion or two - but, for now (and minus a good background write up), this is what I've got so far.))


Posted on 2014-08-04 at 14:39:59.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


asdf

Got a little held up over the weekend, gonna get something together today.


Posted on 2014-08-04 at 15:54:54.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


doublepost?

Alright I'm caught between two concepts, just wondering which one the group thinks fits better.

A slick, suave speedster.
A robot tech specialist.


Posted on 2014-08-04 at 18:19:07.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts


My vote...

...is for the speedster... cuz the beard would be truly majestic trailing behind you at like 700mph!


Posted on 2014-08-04 at 18:20:13.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Grugg - speedster

Okay. With the help of Ayrn, Robert and a program from hero lab, I think I got Mr. Nobody down. But feel free to check.

CHARACTER NAME: Mr. Nobody
PLAYER: Alacrity

ABILITIES

Strength:10
Stamina: 10
Agility: 1
Dexterity: 1
Fighting: 4
Intellect: 0
Awareness: 1
Presence: 1


POWERS

Super-Stamina: Enhanced Stamina 8; Immunity 12 (Cold and Heat Damage, Fatigue, Pressure); Impervious Toughness 10

Super-Strength: Enhanced Strength 6, plus Enhanced Strength 4 [Limited to Lifting]

Leaping 6: Leap 500 ft


ADVANTAGES
All-Out Attack
Chokehold
Diehard
Fast Grab
Fearless
Improved grab
Improved Hold
Improvised Weapon
Instant Up
Interpose
Power Attack
Ultimate Effort [Toughness Checks]


SKILLS
Athletics 4 (+14)
Close Combat [Unarmed] 2 (+6)
Intimidation 7 (+8 )
Insight 1 (+2)
Perception 1 (+2)
Ranged Combat [Throwing] 5 (+6)


DEFENSES
Dodge: 4
Parry: 4
Will: 4
Fortitude: 10
Toughness: 10/10 impervious


OFFENSE
Initiative: +1
Throw: +6 ranged attack; Damage 10
Unarmed: +6 close attack; Damage 10


Posted on 2014-08-04 at 19:06:42.

Skari-dono
Icelanders! Roll Out
Karma: 102/11
1514 Posts


Q/A is up

The Q/A is up, look for it in the Q/A sub-forum. Please move all your discussion to that thread and away from this one. Since we've had interest shown from 5 players (by my count) assume you're all in unless you back out yourselves.


Posted on 2014-08-04 at 21:14:59.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Roger...

I may have miscounted, but I think Mr Nobody still has 4 pp to spend.

Abilities: 28 PP (14 ability points)

Powers: 60 PP

Advantages: 12 PP

Skills: 10 PP (20 skill points)

Defenses: 6 PP


Perhaps, you meant to spend it on additional Enhanced Stamina to raise it to 10 (for a total of Stamina 12)? This would raise your Fort and Toughness defenses to 12, which would still be in line with the PL 8 game.

Additionally, I'm not sure you can apply the Impervious extra to non-Enhanced Stamina/Toughness. Skari-Dono?
Ayrn



Posted on 2014-08-05 at 04:37:34.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Eol...

Eol,

I looked over your sheet too... a couple of things:

1) Regarding Sam's Enhanced Vision power... Visual senses for "Humans" is already Acute, so you can save 1 PP there. Also, at Extended Vision Rank 1, you can see out 100 ft before you have a -1 to Perception checks... at Rank 2 it is 1000 ft. If you only wanted it out to 100 ft, you save yourself another power point. So, you possibly regain 2 PP here.

2) You can't apply "Alternate Effects" to Permanent effect, so your Wings power array doesn't work as per the Rules as Written... though Skari-dono may rule otherwise? Also, the Flight power already has the Noticable flaw included in it's description, so it can't be taken as a flaw for the powers.

3) What you may want to do with your Wings array is this:

Flight 5 with Wings flaw and Innate extra, with two Alternative Effects: Ranged Damage Effect 4 with Extended Range 2 extra (S=100', M=200', L=400')[Wingblast] and Impervious Force Field 5 [Wing Shield].

Total cost for the Wings Array is 8 pp, his array can't be nullified, he can only use one effect at a time (so no flying and blasts at the same time), and if Sam is Immobilized, Restained, or Bound you lose the Array until he is released.

4) You have spent 21 ranks on skills... which is equal to 11 power points, but means you also have 1 unused skill rank. Also, your Ranged Combat skill needs a "focus"... I'm assuming Sam is skilled in Ranged Combat: Wingblast

5) If you make the changes I suggested above to your powers (spending only 1 PP on Senses [Entended Visual] and 8 PP on the Wing Array), I calculate the following power points spent:

Abilities - 70 PP (35 ability points)
Powers - 17 PP
Advantages - 8 PP
Skills - 11 PP (21 skill ranks)
Defenses - 7 PP

Total Spent: 113 power points, which leaves 7 PP unspent... and 1 skill rank unspent.

Peace,
Ayrn


Posted on 2014-08-05 at 07:04:47.
Edited on 2014-08-05 at 07:08:19 by Ayrn

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


confused

I downloaded a program that allows you to create characters and "verify them" (Hero Lab). It approved the character as you see but this is very confusing to me so I bow to the GM's ruling. I will wait to see what he says before changing again.

Really - this is a convoluted system. I am glad we are doing this online so Oskar has to handle most of the rules. I thought Traveller was difficult.


Posted on 2014-08-05 at 12:22:36.

   


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