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Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


Proof read?

More fluff/expanding to follow, but can someone run numbers with me and make sure my numbers are right before I move on?

Name: Jack McCann

Abilities: 46pts
Strength: 5
Agility: 2
Fighting: 1
Awareness: 3
Stamina: -
Dexterity: 2
Intellect: 11
Presence: 0

Defenses: 12pts
Dodge: 5
Fortitude: -
Parry: 5
Toughness: 10
Will: 10

Powers: 61pts
Immunity (All Fortitude Effects) (30pts)
Immunity (Lift Support) (10pts)
Morph 1 (Single Human Form) (5pts)
Protection 10 (10pts)
Quickness 10 (Mental Tasks Only) (5pts)
Regeneration 1 (1pts)

Skills: 8pts
Expertise (Law) (1 rank)
Expertise (Medicine) (1 rank)
Expertise (Science) (1 rank)
Insight (2 rank)
Investigation (4 ranks)
Perception (2 ranks)
Technology (4 ranks)
Treatment (1 rank)

Advantages: 3pts
Eidetic Memory, Fearless, Well Informed


Posted on 2014-08-06 at 02:43:28.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


?????

I thought Abilities were 2 power points per rank ???

Unless I am missing something I get 38 points for Grugg's Character's Ability Points Score!

I do need to get some sleep


Posted on 2014-08-06 at 05:01:09.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Yep, yep... Grugg

Grugg,

A couple of notes about your character.

1) You have 24 ability points distributed amongst your abilities, which would cost 48 power points. However, you have no Stamina, so you gain an extra 10 power points. This would make your total spent in the Abilities section to be 38 power points.

2) In the defense section, my math says you spent 14 power points: 3 (dodge) +4 (parry) +7 (will) = 14 points.

3) With your defenses, because you are immune to fortitude and because your combined fortitude and will defenses cannot be more than 16 at PL 8, I'm not sure if your Will needs to be limited to 8. The reason why I say this is because when an effect doesn't require an attack roll, the effect's DC is limited to the power level. I'm not sure if the same applies here. Skari-dono? DM ruling on this?

4) In your powers section, I think all the immunities covered under life support are already covered by your Immunities [Fortitude effects]... so, you don't need Immunties [Life Support] (Hurray... gain 10 power points!)

5) As is, my math says you have spent 124 power points: Abilities [48-10], Defenses [14], Powers [61], Skills [8], and Advantages [3]. So, 4 points too many.

However, if you take away the Immunities [Life Support], you gain 10 points back, which would bring your total to 114 power points spent.

Which would give you 6 points to spend!

Peace,
Ayrn


Posted on 2014-08-06 at 05:26:18.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts


30s Robocop!

I lurv it!!!

Reworked Sam's character sheet last night and, as of a minute or two ago, submitted the "final version (minus background)" as follows:

Name: Samael (Archangel of New Camelot)

Gender: Male; Age:Unknown (appears to be in mid-20s or early 30s)
Height: 6' Weight: 150 lbs Eyes: Ice blue Hair: Black

PL:8 (120 PP; Abilities 70 + Powers 24 + Advantages 8 + Skills 11 + Defenses 7)


Abilities:
Strength: 8
Agility: 7
Fighting: 5
Awareness: 5
Stamina: 3
Dexterity: 4
Intellect: 3
Presence: 4


Defenses:
Dodge: 8
Parry: 7
Fortitude: 6
Toughness: 8
Will: 6


Offense:
Initiative: +7
Wing Blast: Damage 4.... +8, DC 19....100/200/400ft, Crit 20
Spear................... +5, DC 26.... Piercing, Crit 19-20
Throw................... +7, DC 23.... Bludegon, Crit 20
Unarmed................. +7, DC 23.... Bludegon, Crit 20


Powers:
  • Wings:Flight 5: Speed: 60 mph, 900 ft/rd; Innate (extra); Wings(flaw) (Free - Personal - Permanent) [8PP] Alternate Effects/Powers:
    • Wingblast: Damage 4(Alt): Innate(extra); Wings(flaw) Produces a concussive blast of wind from the wings
      DC 19; Increased Range2: Ranged (Standard - Ranged, 100/200/400ft - Instant)
    • Wing Shield: Protection 5Alt: Innate(extra); Impervious(extra); Wings(flaw); Provides some level of protection from attacks when wings are folded around body
      +5 Toughness; Sustained (Free - Personal - Sustained)

  • Enhanced Ability: Enhanced Strength 4 +4 STR (Free - Personal - Sustained) [8PP]
  • Enhanced Vision: Senses 2 Extended Sight : x1000 (Personal - Permanent) [2PP]
  • Healing 3:(Standard - Close -Instant) [6PP]



Advantages:
  • Equipment 2 - 5pts of equipment per rank
  • Evasion 2 - Circumstance bonus to avoid area effects
  • Fascinate (Intimidation) - use an interaction skill to entrance others
  • Favored Environment: Open Sky (Aerial Combat) - Circumstance bonus to attack or defense in an aerial environment
  • Ranged Attack 2 - +1 bonus to ranged attack checks per rank


Movement:
Base movement Speed: 2 miles/hour, 30 ft/rd (run 4mph, 60 ft/rd; swim 0.5 mph, 6 ft/rd)
Wings: Flight 5: Speed: 60 mph, 900 ft/rd
Routine Jump Distance: Running Jump 18 ft; Standing 9ft; vertical 3.6 ft; standing vertical 1.8 ft
Throwing Distance: Throw 25 tons 6 feet; 6 tons 30 ft; 3200 lbs 120 ft


Equipment
  • Plate-Mail
  • Spear


Skills
  • Acrobatics - +11 (4 ranks, 7 ability)
  • Athletics - +8 (8 ability)
  • Close Combat - +7 [Unarmed] (2 ranks, 5 ability)
  • Deception - +4 (4 ability)
  • Insight - +5 (5 ability)
  • Intimidation - +6 (2 ranks, 4 ability)
  • Investigation - +7 (4 ranks, 3 ability)
  • Perception - +8 (3 ranks, 5 ability)
  • Persuasion - +4 (4 ability)
  • Ranged Combat - +6 [Wingblast] (2 rank, 4 ability)
  • Sleight of hand - +5 ( 1ranks, 4 ability)
  • Stealth - +11 (4 ranks, 7 ability)


Complications:
  • Enemy: Stephen Anatashia - owner of the carnival from which Samael escaped. Wants "his angel back... even if it's stuffed!"
  • Motivation: Acceptance - Just wants to be normal... or at least accepted by normal people.


Background Information: In the works...


Posted on 2014-08-06 at 13:53:08.
Edited on 2014-08-06 at 17:35:29 by Eol Fefalas

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


Emkplfd

This is why I get you all to double check, flipping numbers around so many times gets confusing.


Posted on 2014-08-06 at 14:06:22.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Cost for Abilities

Abilities cost 2 Power Points per Rank

So the Abilities for Sam costs as follows:

Strength: 8 x 2 = 16
Agility: 7 x 2 = 14
Fighting: 5 x 2 = 10
Awareness: 5 x 2 = 10
Stamina: 3 x 2 = 6
Dexterity: 4 x 2 = 8
Intellect: 3 x 2 = 6
Presence: 4 x 2 = 8

Total is 39 Ability Points = 78 Power Points




Posted on 2014-08-06 at 15:52:36.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts


True...

...buuuuuuut not all of Sam's final ability scores are derived solely from purchased ability points. 4 points of his strength rating come from his enhanced strength power, I only purchased 4 points as the base ability score... Soooooo, really, I only paid 70 points total for abilities and...

Abilities for Sam costs as follows:

Strength: 4 x 2 = 8 (the extra 4 points here come from enhanced strength)
Agility: 7 x 2 = 14
Fighting: 5 x 2 = 10
Awareness: 5 x 2 = 10
Stamina: 3 x 2 = 6
Dexterity: 4 x 2 = 8
Intellect: 3 x 2 = 6
Presence: 4 x 2 = 8

Total is 39 Ability Points = 70 Power Points



Posted on 2014-08-06 at 16:46:02.

Hammer
Extreme Exclaimator!
Karma: 93/24
4361 Posts


Heh

Plausible explanation (?) as I am still reading the Heroes Handbook that I purchased yesterday and figuring out the creation of my own Character


Posted on 2014-08-06 at 16:51:13.

Eol Fefalas
Lord of the Possums
RDI Staff
Karma: 470/28
8758 Posts


As Alacrity said...

...M&M can be a somewhat convoluted system where the numbers are concerned and how PP are influenced by effects, flaws, etc. Thank the powers that be for guys like Ayrn who found me a bunch of power points in places I didn't know I'd lost them.

Speaking of which, he caught another little foozle where Sam's wings are concerned so, to that end, I've adjusted once more per his advice. Edited into the most recent sheet for him above. Pending Skari's approval (and the forthcoming background fluff), that will be the final version of Samael.


Posted on 2014-08-06 at 17:00:51.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


New recalibrated

Made some adjustments, someone able to double check the numbers? Also Skari, is there a rule on the Will+Fort=PL where I don't technically have a Fort?

Name: Jack McCann

Abilities: 44pts
Strength: 5
Agility: 2
Fighting: 1
Awareness: 5
Stamina: -
Dexterity: 2
Intellect: 12
Presence: 0

Defenses: 12pts
Dodge: 5
Fortitude: -
Parry: 5
Toughness: 10
Will: 10

Powers: 51pts
Immunity (All Fortitude Effects) (30pts)
Morph 1 (Single Human Form) (5pts)
Protection 10 (10pts)
Quickness 10 (Mental Tasks Only) (5pts)
Regeneration 1 (1pts)

Skills: 8pts
Expertise (Law) (1 rank)
Expertise (Medicine) (1 rank)
Expertise (Science) (1 rank)
Insight (2 rank)
Investigation (4 ranks)
Perception (2 ranks)
Technology (4 ranks)
Treatment (1 rank)

Advantages: 3pts
Eidetic Memory, Fearless, Well Informed


Posted on 2014-08-07 at 00:27:24.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Numbers...

Grugg,

Your numbers at up to me! And they add up to 118... which means you have 2 power points to spend!

Cool "construct"... he doesn't have much in the way of offensive features though. Your close combat attack bonus is +1 and your ranged attack bonus is +2 which would be okay if you had some area attack or perception range attack powers... but I don't see any of them listed either.

What does he do?

Also... why the singular form Morph power?

What are you up to, good sir?

Ayrn


Posted on 2014-08-07 at 00:55:59.

Alacrity
The Tired
RDI Staff
Karma: 291/33
6348 Posts


Huh

I am full blown gonzo confused now


Posted on 2014-08-07 at 00:58:46.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


kmpasdlf

HOW DO I KEEP MISPLACING TWO POINTS.

And I am up to some weird things, I'm going less Robocop...more...Robodeskcop?


Posted on 2014-08-07 at 01:09:45.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


Also... Grugg, a possible suggestion...

Grugg,

With such a high Intellect and so many multiple Expertise and other INT-based skills, you may want to consider just taking the "Jack-of-All-Trades" and "Improvised Tools" advantages, drop all ranks in your INT-based skills, and adding the recuped power points to Intellect.

So...

You had 2 power points remaining, plus 6 power points recovered from skills, equals 8 power points.

Add 6 points to your Intellect, giving you Intellect 15.
Add 2 points to Advantages, giving you Jack-of-All-Trades and Improvised tool.

Now you have +15 to all Expertise, Investigation, Technology, and Treatment skills... and if you need tools for the job, you can improvise.

Also, you are able to use Acrobatics, Sleight of Hand, and Vehicle skills now too as if you were trained... though, your Agility and Dexterity aren't that high, so it's not a huge bonus there.

The "Inventor" advantage would also be pretty sweet for this guy... but you'd need to recover a power point from somewhere. Creating temporary devices using technology checks. Could be fun.

Anyway... some thoughts. Do with them as you will.

Ayrn


Posted on 2014-08-07 at 01:13:19.

Ayrn
RDI Fixture
Karma: 122/12
2025 Posts


My gal...

Here's my character... think Arianna Grande and you'll have the right image in mind.

NAME: Christina, aka “Chris” or “Chrissie”

ABILITIES
Strength: 0
Stamina: 2
Agility: 2
Dexterity: 2
Fighting: 0
Intellect: 0
Awareness: 1
Presence: 2

Total Abilities Cost: 18 points


POWERS
Heightened Awareness: Senses 2 [Radius Mental Awareness] (costs 2 pp)

Polyglot: Comprehend 3 [Languages] (costs 6 pp)

Mental Grit: Protection 10 with Subtle 2 extra (costs 12 pp)

Psychoportation: Teleport 1 with Change Direction, Change Velocity, and Turn-about extras (costs 5 pp)

Telepathy: Mental Communication 2 linked with Effortless, Cumulative Mind Reading 5 with Subtle 2 extra (costs 30 pp)
- Alternate Effect – Perception Ranged, Mental Blast 7 with Subtle 2 extra (costs 1 pp)
- Alternate Effect – Perception Ranged, Cumulative Affliction 7 [Fatigued/Exhausted/Asleep] with Subtle 2 extra (costs 1 pp)
- Alternate Effect – Perception Ranged, Cumulative Affliction 7 [Hindered & Vulnerable/ Defenceless & Immobile] with Extra Condition and Subtle 2 extras and Limited Degree flaw (costs 1 pp)
- Alternate Effect – Perception Ranged, Illusions 6 [All Senses] (costs 1 pp)
- Alternate Effect – Perception Ranged, Subtle, Damaging Move Object 6 (costs 1 pp)

Total Powers Cost: 60 power points


ADVANTAGES
Attractive 2
Equipment 1
Fascinate [Dancing, Singing]
Improved Initiative 2
Sidekick 1

Total Advantages Cost: 8 power points


SKILLS
Acrobatics 6 ranks
Deception 8 ranks
Expertise [Dancing] 7 ranks
Expertise [Singing] 7 ranks
Persuasion 8 ranks

Total Skills Cost: 18 power points


DEFENSES
Dodge: 3/4
Parry: 0/2
Toughness: 1/12
Fortitude: 2/8
Willpower: 1/8

Total Defenses Cost: 16 points


OFFENSE
Initiative: +10

Telekinesis: Perception Attack, Toughness DC 21
Mental Blast: Perception Attack, Willpower DC 17
Sleep Affliction: Perception Attack, Willpower DC 17
Slow Affliction: Perception Attack, Willpower DC 17


TOTAL POWER POINTS SPENT: Abilities [18] + Powers [60] + Advantages [8] + Skills [18] + Defenses [16] = 120 points.

**Note: the points spent on the Equipment and Sidekick advantages are for a shared Headquarters and Sidekick pool, adding to what Hammer’s creating.



Posted on 2014-08-07 at 10:35:49.
Edited on 2014-08-07 at 10:48:21 by Ayrn

   


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