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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> For Whom the Bell Tolls Q&A
Parent thread: In Memoriam [Recruitment]
Related thread: For Whom the Bell Tolls Epilogues
    Messages in For Whom the Bell Tolls Q&A
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Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Spells

One observation: Sleep and Burning Hands are still going to be really useful against all of those 1 HD orc grunts.

Magic missile (and Blindness) are definitely better for taking down high level opponents though.

If either you or Brianna would like to take different Mage spells from the selections I’ve given you then that’s fine… just as long as you let me know before the game starts. Copying spells from each other’s spell books also works.


Posted on 2008-04-16 at 22:10:30.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Suggested SPells

Kaelyn’s Opinionated Spell Selections for upcoming Game:
(This is provided our adventure is scoutin/ defendin the dwarves and You allow each other to copy your spells as Vorrioch's said it possible.

Emmerus
Level 1:
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Cure Light Wounds
Entangle

Level 2:
Cure Moderate Wounds
Cure Moderate Wounds
Chant
Silence 15'
Aid:

Level 3:
Dispel Magic
Prayer
**BOnus spell for Leveling due to this post lol.. Summon Insects
Vanima:

1st level
Sleep, Magic Missile Magic Missile
2nd level
Blindness, Melf’s Acid Arrow

Valendara
Clerical:
1st Level
Bless
Cure Light Wounds
Cure Light Wounds
2nd Level
Cure Moderate Wounds
Chant

Mage:
1st Level
Sleep, Grease, Magic Missile
2nd Level
Melf’s Acid Arrow, Melf’s Acid Arrow.

I’ll post this then reply with my logic behind this suggestion.


Posted on 2008-04-16 at 22:23:47.
Edited on 2008-04-16 at 22:49:03 by Kaelyn

cdnflirt
Angel Reincarnated
Karma: 87/22
1159 Posts


sure thing Kaelyn

works for me I'm not picky.


Posted on 2008-04-16 at 22:27:01.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


My Logic

I see this battle perhaps turnin out like a Helms Deep fight. Dwarves and perhaps us trying to quell Massively overwhelming odds in tiht tunnels stairwells and passageways.

My logic behind spell selection is this.

Valendara and Emmy wil hopefully be behind the front lines, and thusly we want the capability to heal, and buff large numbers of allies (PC's NPC's and Dwarves alike.)
That's why there is alot of healin, and some CHants' Prayers and the like available.

Valendara and Vanima also have the capability of potentially stopping large groups of tight packed Orcs or what not with a sleep spell apiece.
Valendara's Grease spell is to help the terrain work better in our favor.

Emmy's Entangle spell is a last ditch effort really, to cast behind us if we should have to flee.

The Magic Missles and Melf's Acid Arrows should be saved for the Larger Targets (Most likely somethin other than an orc, I'm thinking ogres Mages opposing clerics and the like.

Emmy has a Prayer Spell that will allow him to act and move while givin all allies a bonus and enemies a penalty for a few rounds while Dispel Magic will be for the casters you know Vorrioch's gonna throw at us (Since they are on sale and all at rent-a-villain )

SO there's my logic.


Posted on 2008-04-16 at 22:30:37.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Vorrioch, providin this Adventure

isn't the DAy after we arrived...
can Emmerus attempt to Dispel Magic the mage (or the collar, Charm Person the Mage to supercede the collar, or if It's a 3rd or lower spell (will check in a moment) cast Break enchantment on the mage? (OK so I can't cast that.. how about Break Curse?


Posted on 2008-04-16 at 22:32:41.
Edited on 2008-04-16 at 22:34:30 by Kaelyn

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Darn

You definitely deserve an Applaud for that Kaelyn, it‘s great to see people finally coming together to think about spells collectively.

Next time the forums let me give you some more karma, I will… seems I need to spread some around first though so in the meantime just award yourself another experience level!

Seriously though, it doesn’t much matter to me which spells you all choose. In my experience, though, group tactics really can make a huge difference in combat.

EDIT: Unless you’re just planning to sit tight and waiting for the orcs to come to you… I thought you’d be out scouting into the woods. If it comes down to it, defending Caer Hwarnsvalon would probably be a separate adventure.

My logic with casters was basically that if magic is common enough for you to have a good four casters in a seven-person party and to be touting around so many magic items then chances are that your enemies will have a few of their own as well. I think I’ve run all of seven NPCs with Mage or Cleric levels over your last seven adventures (excluding the Bishop and his helpers). Point taken, though.


Posted on 2008-04-16 at 22:40:04.
Edited on 2008-04-16 at 22:42:15 by Vorrioch

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


Seriously?

Awesome!

That's amazing!
Thank you so much.

I'll put the new Players handbook you sent me to ood use and try to figure out if I get any new spells. I'll leave the basic character sheet adjustments to you.

*Does a happy dance*

Seriously though That just put a smile from ear to ear on me and removed what lackluster fatigue I had today lol.

Off to read the PHB!


Posted on 2008-04-16 at 22:44:22.

cdnflirt
Angel Reincarnated
Karma: 87/22
1159 Posts


sweet!!!

Sounds good to me.


Posted on 2008-04-16 at 22:46:12.

Kaelyn
Dragon Fodder
Karma: 80/19
2264 Posts


And with that new level..

Emmy gains a bonus 3rd level spell giving him his first offensive spell of the game capable of dealin damage.

One Summon Insects comin up.


Posted on 2008-04-16 at 22:48:23.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Eh, go for it.

Your characters have achieved some pretty awesome stuff over their few adventures (destroying a powerful demon, saving a man’s soul, thoroughly ruining Bishop Abner’s afternoon and so on)… they’ve probably earned it.

Let’s just call the rest a reward for good teamwork, some fantastic roleplay and putting up with my bad puns for the last month and a half.

This is probably going to put the two arcane casters in the party at a slight disadvantage over the next adventure (as they don’t have any 3rd level spells memorised). So… let’s just ret-con things slightly and say that you each had one 3rd level Mage spell of your choice in your spell books all along.

I’ll update the first page of this thread tomorrow with your new THAC0s, hit points and so on and PM you all with your options for new spells and proficiencies.


Posted on 2008-04-16 at 23:01:46.

SilentOne
RDI Poet - 1.5 Innma
Karma: 39/5
854 Posts


actually Kaelyn...

This Friday I'm working almost through the whole entire game. I don't get off work until 7:30pm...


Posted on 2008-04-16 at 23:31:10.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Okay then

I’ve updated your characters on the first page and am just about to send out another round of messages asking everyone for their new proficiency choices.

If you’d prefer to get back to me later then that’s fine, but if you haven’t chosen proficiencies before tomorrow’s adventure then I’ll just assume that you won’t have access to them until the following week.


Posted on 2008-04-17 at 13:30:27.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Okay, people...

... I'm opening up a new room in chat now.

Hope to see some of you in there shortly!


Posted on 2008-04-18 at 20:37:41.

Vorrioch
Chaotic Hungry
Karma: 38/6
406 Posts


Moving things along

First off, thanks again to everyone who played last night. I thoroughly enjoyed running it and you’ve certainly given me a lot to work with.

Secondly, as I mentioned before, my exams start next week. If I can find the time to run another adventure then I will… if not then I’ll try to let you all know well in advance.

It would be really helpful if you could all let me know what your characters’ plans are for the next adventure ASAP.

Basically, I’d normally start brainstorming encounters on Wednesday or Thursday but won’t be able to this time… because I’ll be in exams. The sooner you let me know what you’ll be doing, the better the chance that I’ll be able to scrape the time together to write something up.

As far as I can tell, your choices are:

1. Heading back to Bridhvale with the caravan.
2. Sitting tight with the dwarves in Caer Hwarnsvalon and preparing to be besieged.
3. Heading out in the woods to do a little more scouting and see what you can find.
4. Following the orc’s directions to Thalgrim’s stronghold.

There will be no epilogue this week, simply because I won’t have the time to write one. An updated treasure list will follow shortly (in the first page of this thread) and if you have any more questions for Jagna then just post ‘em here.

EDIT: Oh, and if anyone wants to burn a NWP slot on learning to speak Oricsh then I'm willing to rule that you're able to find a dwarf who speaks enough of it to teach you.


Posted on 2008-04-19 at 11:53:13.
Edited on 2008-04-19 at 12:11:48 by Vorrioch

cdnflirt
Angel Reincarnated
Karma: 87/22
1159 Posts


well...

I have a spell in my spellbook to understand language, so maybe that will help me speak it as well. I think I'll be ready to scout around the forest a little, and then follow the tracks of the Orc.

Thanks for the fun game Vor


Posted on 2008-04-19 at 13:33:53.

   


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