I am not a 3ed player so if someone could generate a rogue/cleric character for me I would appreciate it very much. Elvin (or the Audalis version of an elf) More focused on the cleric side than the rogue as I intend to play him as a sort of info gathering priest.
..... upon locating what I had previously sent you it was the info for a Multi Classed Cleric 2/3 - Fighter/Cleric but that was scrapped to make him a level 5 Mercenary Cleric, so I guess I better wait and see what you create!
eligibile for the Divine Seeker Prestige class, which is essentially a priestly rogue which uses his thiefly abilities for the good of the church (if I do this right you should be able to attain the first rank of divine seeker at level 8 if you so choose. While that particular prestige class (which contains 5 levels) won't boost your spell progression in the clerical field, it does allow for bonuses to saves, extra sneak attack damage, locate and obscure object abiities, and at fifth level you get divine perseverence, which is once per day if you're brought to -1 or below you automatically heal for 1d8+5 points of damage as a swift action.
(I think this will suit your thiefly cleric just right.
EDIT: You'll be a follower of Jusarin on the PAth of Dynasty (take a gander and I think you'll agree)
Posted on 2008-04-29 at 16:17:03.
Edited on 2008-04-29 at 16:36:02 by Kaelyn
Sounds like a good sneaky priest to me (a church sponsored spy if you will).
I agree that he would certainly be on the dynasty path. A gatherer of information as requested by the church he would not be above selling information for personal gain; especially if it was not 'exactly' the info he was sent to gather. I see him as one who listens often and rarely offers information but when he does it is important.
Did I read it right that clerics of this type can eventually cast a few mage spell?
Perfered weapons would be staff and sap; one for disguise purposes the other as it is easy to hide.
Posted on 2008-04-29 at 17:09:15.
Edited on 2008-04-29 at 17:17:23 by Keeper of Dragons
And the Magic domain abiity let's you use magical items / read scroll as a Arcane caster of half your divine caster, rounded down, so therefor you could read a scroll of mage armor, or use a wand of magic missile.
Posted on 2008-04-29 at 19:03:37.
Edited on 2008-04-29 at 19:05:32 by Kaelyn
I've added Flirt and Keeper's character's to the Q/a, please post here your spell selections (Keeper you cannot cast any spells of the lawful or Evil category obviously, but otherwise you have a ton of spell options).
For the +1 by your spells, those spells must be chosen from your domain spell lists, so I've copied them here for easy reference for you to choose between the two spells per level as to which one you want to pray for.
Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). For the purpose of using a scroll or other magic device, if you are also a wizard, actual wizard levels and these effective wizard levels stack.
Knowledge Domain Spells
Detect Secret Doors: Reveals hidden doors within 60 ft.
Detect Thoughts: Allows “listening” to surface thoughts.
Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
Divination M: Provides useful advice for specific proposed actions.
True Seeing M: Lets you see all things as they really are.
Find the Path: Shows most direct way to a location.
Legend Lore M F: Lets you learn tales about a person, place, or thing.
Discern Location: Reveals exact location of creature or object.
Foresight: “Sixth sense” warns of impending danger.
Magic Domain Spells
Magic Aura: Alters object’s magic aura.
Identify: Determines properties of magic item.
Dispel Magic: Cancels magical spells and effects.
Imbue with Spell Ability: Transfer spells to subject.
Spell Resistance: Subject gains SR 12 + level.
Antimagic Field: Negates magic within 10 ft.
Spell Turning: Reflect 1d4+6 spell levels back at caster.
Protection from Spells M F: Confers +8 resistance bonus.
Mage’s Disjunction: Dispels magic, disenchants magic items.
The other spells can be taken from the PHB to keep it easy on you and your introduction to 3.5. If you Google "D&D SRD" you'll find an online compendium of all the core books with full spell lists, it is from here that I copied the info above.
You have 1 paladin spell to choose so here are your options:
1st-Level Paladin Spells
Bless: Allies gain +1 on attack rolls and +1 on saves against fear.
Bless Water: Makes holy water.
Bless Weapon: Weapon strikes true against evil foes.
Create Water: Creates 2 gallons/level of pure water.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Detect Poison: Detects poison in one creature or small object.
Detect Undead: Reveals undead within 60 ft.
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Endure Elements: Exist comfortably in hot or cold environments.
Magic Weapon: Weapon gains +1 bonus.
Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Virtue: Subject gains 1 temporary hp.
(remember your spell selection can change daily for the purpose of gaming if you don't post something changing it, i'll just have you rememorize your standard Character sheet spell selection.
Posted on 2008-04-29 at 19:43:22.
Edited on 2008-04-29 at 19:44:40 by Kaelyn