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Topic: Brains and Brains Character Thread Subject: Character: Max
((Yes, this one IS sort of a joke))
Name: Max (short for Minmax)
Age: 24
Description: Awesome badass tough cool yeah.
Level and XP: 1 (0/20)
HP: 80/80
Time since food: 4h/8h
Time since sleep: 0h/16h
Morale: Average
Fear: None
Hardness: 50
Speed: 30
Will: 0
Perception: 0
Badass: 0
Skills:
-Rage!: "AAAAAAARGH!" When kill a zombie in mêlée, regain 1HP.
-Persistence: "I'm still here!" When reduced to 5 or less HP, +10 to defence.
-Never Fall: "I shall never faaaaaall!" +10HP.
Posted on 2011-09-23 at 14:47:32.
Edited on 2011-09-23 at 14:47:47 by Darren
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Topic: Brains and Brains Character Thread Subject: Character: Amelia
Name: Amelia
Age: 22
Description: Policewoman with nothing to lose.
Level and XP: 1 (0/20)
HP: 41/41
Time since food: 4h/8h
Time since sleep: 0h/16h
Morale: Average
Fear: None
Hardness: 21
Speed: 23
Will: 11
Perception: 25
Badass: 0
Skills:
-Shielded: "Riot police!" +10 to defending with a shield.
-Fearless: "Zombies? Bah." +10 vs fear.
-Charismatic: "Trust me, I'm awesome." +5 to interaction.
Posted on 2011-09-23 at 14:44:25.
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Topic: Brains and Brains Zombie RP Ruleset Subject: Hm
I think I have enough Skills done. I'd quite like comments, and better "quotes" for the Skills (as mine aren't anything to be proud of)
Posted on 2011-09-23 at 14:38:58.
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Topic: Good morning Red Dragon Inn! Or is it Evening? I am never really sure! Subject: Stuff
No probs Tiamat.
Well, today is a dressing-gown day. No doing-stuff for me!
Posted on 2011-09-23 at 14:28:47.
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Topic: Last one to post wins - Part II Subject: Meh
It's debatable.
Posted on 2011-09-23 at 09:26:47.
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Topic: The One Word Game Subject: With horns
UNICORNS!
Posted on 2011-09-23 at 09:26:10.
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Topic: Brains and Brains Character Thread Subject: Character: Jonny
Name: Jonny
Age: 15
Description: Teenage gun enthusiast... uh oh?
Level and XP: 1 (0/20)
HP: 28/28
Time since food: 4h/8h
Time since sleep: 0h/16h
Morale: Average
Fear: None
Hardness: 8
Speed: 34
Will: 10
Perception: 31
Badass: 0
Skills:
-Sidearm Practice: "Do you ever miss??" With sidearms, when attacking, minimum roll 15.
-Sidearm Training: "Do you ever miss??" With sidearms, when attacking, minimum roll 25.
-Eagle Eye: "Spotted." +3 Perception.
Posted on 2011-09-21 at 20:10:05.
Edited on 2011-09-21 at 20:13:42 by Darren
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Topic: Brains and Brains Character Thread Subject: Character: Bob
Name: Bob
Age: 35
Description: Bald Brown Eye Office Bloke
Level and XP: 1 (0/20)
HP: 59/59
Time since food: 4h/8h
Time since sleep: 0h/16h
Morale: Average
Fear: None
Hardness: 37
Speed: 23
Will: 11
Perception: 12
Badass: 0
Skills:
-Toughness: "I get knocked down, but I get up again..." +3 Hardness.
-Large Basher Practice: "Do you ever miss??" With Large Bashers, when attacking, minimum roll 15.
-Bartering: "A gun for some pocket lint? YES!" +10 to trading.
Posted on 2011-09-21 at 20:05:19.
Edited on 2011-09-21 at 20:13:55 by Darren
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Topic: Footprints: Part One, Chapter Five Subject: Uh
A small "tink" as the rock and the bracer made contact.
A small shock as the sword rebounded off the energy shield and Barbant fell to the floor, Varis on top.
A "smash" as the bottle exploded on the floor and the two figures slowly began to disappear from sight.
Then a ground-rumbling - "SHORP"? - as the Catalium nugget exploded in Varis' hand and a shockwave erupted. The invisibility effect vanished from the two floored fighters, the bracer popped off the assassin's forearm with a "clank".
The Blade of Ranef's red energy blade faded away, as did the arcane remnants of Karrain's weaved mana. Most of the bottles and tools quickly disintegrated around Barbant's belt, and the two healing potions at Varis' also fell to the effect of the chunk.
As the proverbial dust settled, Barbant groaned.
Posted on 2011-09-21 at 19:51:26.
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Topic: Brains and Brains Zombie RP Ruleset Subject: Hm
Still wanting any comments, particularly negative ones, and ideas.
I think that the weapon proficiency equivalence system is easily exploitable by someone who understands it, but hey ^^
EDIT: It IS easily exploitable. Why bother getting the 5 Skills in one when you can cheat and get 5 in both WITH THE SAME AMOUNT OF SKILL POINTS?
Nerfed it. Now it takes 7 Skill points to max two similar weapon types, for the discerning munchkin.
Posted on 2011-09-21 at 09:50:16.
Edited on 2011-09-21 at 09:55:35 by Darren
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Topic: Webcomics Subject: It sure is
Absolutely bloomin' awesome.
Posted on 2011-09-21 at 09:10:03.
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Topic: Webcomics Subject: :o
Just wanted to say...
Readers of Goblins, have you seen the latest update?? Brilliance.
Posted on 2011-09-21 at 04:31:15.
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Topic: Brains and Brains Character Thread Subject: Empty Sheet
Name:
Age:
Description:
Level and XP:
HP:
Time since food:
Time since sleep:
Morale:
Fear:
Hardness:
Speed:
Will:
Perception:
Badass:
Skills:
Posted on 2011-09-20 at 20:49:48.
Edited on 2011-09-21 at 09:17:02 by Darren
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Topic: Brains and Brains Character Thread Subject: Brains and Brains Character Thread
Using this thread to stock base character sheets for Brains and Brains chat-based zombie RP.
These would NOT be updated real-time, but by hand in text document or on paper. These are pre-"adventure" sheets.
Posted on 2011-09-20 at 20:42:59.
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Topic: Footprints Discussion Subject: Er
Sorry if the post seems a little cut off, but that's normal, seeing as you're in split-second-decision town!
Posted on 2011-09-20 at 20:32:02.
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Topic: Footprints: Part One, Chapter Five Subject: BOOM
CRRRRRRRRRRRRRRRACK
The stonework literally cracked around Barbant as the mana splits the solid rock, throwing up some dust, and causing the transparent energy shield to waver, yet hold. A groaning from the depths of the rock could be heard by a discerning ear as the small impact on the surface dealt huge damage to the lower levels of stone.
The force of the explosion helped the assassin leap to his feet with ease. Faster than humanely possible, his hand slipped to his belt and tossed a small... spike? at Dharem, who stumbled back against the table. Then, grabbing a bottle from his belt with his right hand, he lifted it up, preparing to smash it on the floor... what little remained of it.
Posted on 2011-09-20 at 20:31:19.
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Topic: The Last Blade Q&A Subject: Patience
I'm giving the as-yet-unsignalled players time to mention themselves. Update to come soon.
Posted on 2011-09-20 at 18:32:47.
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Topic: Brains and Brains Zombie RP Ruleset Subject: Well
I'll keep the paranormal stuff to one side.
Actually, I'll take it out. I don't even know why I put it in, I'm not fussed myself
Oh, and still wanting as many Skill ideas as possible. The more fun, the better!
(I just want to avoid the sort of Skill that takes away from the creativity. IE, a Skill can give bonuses to Beating On Head With Stick, but shouldn't be a Beat On Head With Stick ability.)
Posted on 2011-09-20 at 18:31:37.
Edited on 2011-09-20 at 19:02:45 by Darren
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Topic: Footprints: Part One, Chapter Five Subject: Stuff
DHarem stared blankly at Varis, not at all understanding his plan, seeing the bard swap sword-hand.
All this time, Barbant was advancing on Karrain, sword raised, ready to strike.
"To hell with this."
An arrow thwacked and rebounded off a magical shield around the assassin. A second followed. But the third, despite being deflected, bypassed the force absorption, and Barbant was flung to the floor beside Varis, dropping the Redblade.
Posted on 2011-09-20 at 05:33:55.
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Topic: Brains and Brains Zombie RP Ruleset Subject: Thanks!
Thanks!
The idea behind it it "fun, but also danger".
EDIT: I added Perception attribute, Invisibility, Greater Invisibility, Greater Ignorance and Hunter skills.
Oh, and if anyone has better names or quotes for the skills than the ones I already put, go ahead and mention them
Posted on 2011-09-20 at 05:07:25.
Edited on 2011-09-20 at 05:38:09 by Darren
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Topic: Brains and Brains Zombie RP Ruleset Subject: Zombie RP Ruleset
At Level 1 you distribute 80 points between the four attributes (discounting Badass) and have three Skills.
From then on, every level gives 5 Attribute points and every level gives one Skill.
(Levels go up quite quickly, 20XP for one levelup. One zombie is worth 1XP, and various actions merit various XPs ^^. Chat games are short enough for it not to matter that the characters finish too strong.)
BASIC RULES
d100 + attribute + modifiers = standard roll unless otherwise mentioned.
If equal to DC, succeeded.
Zombies use d60 for hitting and defending. All humans have d100.
If equal result for player and zombie/human enemy, player automatically wins.
Barricades have HP. When attacked by zombies, lose 1HP per turn per zombie.
Mêlée weapons have a Stuck roll: if fail, they get stuck and it takes a turn to wrench it out.
Shielding objects have Hit Points: amount of hits they survive before breaking. Defender can choose to use shield instead of dodging, and adds the Shield Bonus to their defence roll.
Hunger is dealt with by minimum of one meal per 8h (yes, the rule IS simple as possible)
Proficiencies in weapons carry across, at a lesser rate, to weapons that are similar. R3->R1, R5->R2.
Fear: If scared, -20 to attack, -10 to defence.
Morale: Good, +10 to stuff. Average, 0. Bad, -10. Crap, -20.
Plague: When hit, Hardness check vs 30+damage from zombie
If infected, alternate Will vs 50 to not pass out and Hardness vs 70 to get better. If pass out, change to alternating Hardness vs 70 and Will vs 60.
If succeed Hardness vs 70, cured. If fail Will vs 60, zombeh!
(if have 49 or more Hardness+bonuses, or 59 or more Will+bonuses, immune to Plague.)
Zombies deal 1d20 damage with attacks.
ATTRIBUTES:
They can be between 0 and 50.
Hardness: Hit Points = 20+Hardness. Also used when resisting illnesses, hunger, etc.
Speed: used for hitting and dodging, moving, etc.
Will: used for resisting mental effects.
Perception: used for spotting, detection.
Badass: used for relations vis-à-vis other survivors. Starts at 0, can go up with clothing, actions, etc.
SKILLS:
Hardness Theme
Toughness: "I get knocked down, but I get up again..." +3 Hardness.
Hard DNA: "My jeans are tough! Oh, THOSE genes..." +10 vs Plague.
-Brainless?: "I don't have a brain... honest!" 1d100 vs 50 to be categorically ignored by zombies.
Shielded: "Riot police!" +10 to defending with a shield.
Builder: "Burn it down!" x2 barricade strength.
-Construction: "Tetris Chaaaaaampion!" x3 barricade strength.
Never Fall: "I shall never faaaaaall!" +10HP.
Explosions are Fun: Requires Toughness. "I'm from the bomb squad." Cannot die from explosions.
-Boom!: "Smoke and FIRE!" If near an explosion, flip a coin (1d2). If heads (2), receive no damage.
Unsticky: Req Toughness. "Hot knife through butter!" When you use a mêlée weapon, it never gets stuck.
Solid: Req Toughness. "So what if my legs are both broken?" Able to keep going no matter the injury.
Speed Theme
Blurry: "Head checked, but faster than the jet." +3 Speed.
*** Practice: "Do you ever miss??" With chosen weapon type ***, when attacking, minimum roll 15.
-*** Training: "Do you ever miss??" With chosen weapon type ***, when attacking, minimum roll 25.
--*** Skill: "Do you ever miss??" With chosen weapon type ***, when attacking, minimum roll 35.
---*** Expert: "Do you ever miss??" With chosen weapon type ***, when attacking, minimum roll 50.
----*** King/Queen: "Do you ever miss??" With chosen weapon type ***, when attacking, minimum roll 70.
Acrobat: "JUUUUUUMP!" +10 acrobatics.
-Ninja: "Climb the wall? I'll climb the CEILING!" +15 acrobatics.
Bulletproof: Requires Blurry. "Bullet time." +10 to dodging gunshots.
Bang: Requires Blurry. "BANGBANGBANG!" When shoot and kill a target with a gun, and have another shot possible that turn, automatically roll 100 to hit next target.
Will Theme
Cucumber Cool: "My mind is MINE!" +3 Will.
Fearless: "Zombies? Bah." +10 vs fear.
Hungerless: "Must... resist... temptation... to... eat... mince pie..." Need food ever 12 hours instead of 8.
Persistence: "I'm still here!" When reduced to 5 or less HP, +10 to defence.
Joker: Req Cucumber Cool. "Never gonna get down." Halves effects of low morale.
Instability: "I guess he finally lost his head..." When scared, attack malus negated.
Perception Theme
Eagle Eye: "Spotted." +3 Perception.
Medic: "Trust me, I'm a... meh, close enough." +10 with first aid.
-Surgery: "I know first aid." +15 with first aid.
Hunter "I'll sniff 'em out." +10 tracking.
City Planner: "All towns are the same really." GM gives more information as to contents of settlements.
Alertness: "Zombie sense is tingling..." Use Perception instead of Speed for defence.
Relaxed Aim: Requires Eagle Eye. "Shot him in the head, 'til he was dead. Again." If unhassled, add Perception to ranged attacks.
-Marksperson: "BOOM, headshot!" Always add Perception to ranged attacks.
Thanatomy: Req Eagle Eye. "I bet I can hit the head." d100 vs 80 for max damage automatically.
-Improved Thanatomy: "Hit him in the freckle!" d100 vs 60 for max damage automatically.
--Bullet Surgeon: "Slice and dice." d100 vs 40 for max damage automatically.
---Critical Hitter: "20. That's just how I roll." always deal max damage automatically.
Paranoia: Req Eagle Eye. "They're everywhere!" + Perception to defence.
Themeless
Charismatic: "Trust me, I'm awesome." +5 to interaction.
Bartering: "A gun for some pocket lint? YES!" +10 to trading.
Rage!: "AAAAAAARGH!" When kill a zombie in mêlée, regain 1HP.
WEAPON TYPES:
Sidearms: pistols, tasers, all which is one handed gunnery.
Shoulderarms: rifles, machine guns, crossbows...
Bows: duh.
Small Sharps: knives, daggers, spikes...
Large Sharps: swords, giant spikes...
Small Bashers: hammers, mallets, hatchets, saucepans...
Large Bashers: sledgehammers, woodaxes, planks, 10-foot keelhauling poles...
Chainsaws: duuuuuuh!
Posted on 2011-09-19 at 20:39:37.
Edited on 2011-09-23 at 14:47:56 by Darren
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Topic: The Last Blade Q&A Subject: qsdf
WTF
^^
Posted on 2011-09-19 at 08:02:30.
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Topic: talk like a pirate day Subject: er
YAAAAAAAAAAAAARRRRRRRR!!!
The day be here! Pop the 'ole on yer bung an' break out the rum!
Posted on 2011-09-19 at 07:57:59.
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Topic: Gamer in the Kitchen Subject: Success!
Look fine to me!
Where's the blood?
Posted on 2011-09-18 at 17:14:57.
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Topic: talk like a pirate day Subject: Ah crud
Tomorrow??? Bummer, I forgot.
Posted on 2011-09-18 at 14:52:38.
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