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You are here: Home --> Forum Home --> Recent posts by Darnoc
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Topic: Champions versus Undead Contagion
Subject: Forward


As I sit and listen to what the Old Man has to say I decide that it would be a good idea to get moving as soon as possible, however, if we waited an hour or so to see if the storm may calm just a little it would not hurt. In this I agree with the Xeph. "I say that we should be moving as soon as we are able. Hopefully this weather will clear by the time we are ready to go. If it is not, we should still be ok, as I am sure everyone was smart enough to bring the correct supplies, right?" With this I head upstairs to prepare for the impending journey.

Posted on 2010-01-01 at 17:21:39.

Topic: Champions versus Undead Contagion Q&A
Subject: Character Sheet


Faragon Shieldsplitter

Male Dwarf Knight 5

Lawful Neutral

Strength 18 (+4)
Dexterity 15 (+2)
Constitution 18 (+4)
Intelligence 12 (+1)
Wisdom 13 (+1)
Charisma 12 (+1)
Size: Medium
Height: 4' 5"
Weight: 220 lb
Skin: Tan
Eyes: Green
Hair: Dark Brown; Wavy; Thick Beard

Total Hit Points: 75
Speed: 30 feet [Quick]

Armor Class: 21 = 10 +8 [full plate] +2 [heavy steel] +1 [dexterity in armor]
Touch AC: 11
Flat-footed: 20

Initiative modifier: +2= +2 [dexterity]

Fortitude save: +5= 1 [base] +4 [constitution]
Reflex save: +3= 1 [base] +2 [dexterity]
Will save: +5= 4 [base] +1 [wisdom]

Attack (handheld): +9= 5 [base] +4 [strength]
Attack (unarmed): +9= 5 [base] +4 [strength]
Attack (missile): +7= 5 [base] +2 [dexterity]
Grapple check: +9= 5 [base] +4 [strength]

Light load: 100 lb. or less
Medium load: 101-200 lb.
Heavy load: 201-300 lb.
Lift over head: 300 lb.
Lift off ground: 600 lb.
Push or drag: 1500 lb.

Languages: Common Dwarven Goblin
Heavy Mace [1d8, crit x2, 8 lb., one-handed, bludgeoning]
Dwarven Waraxe [1d10, crit x3, 8 lb., one-handed, slashing]
Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]

Feats:
Mounted Combat [free to knights at level 2]
Power Attack
Cleave
Quick Draw

Skill Name
Appraise Int 1 = +1
Balance Dex* 2 = +2
Bluff Cha 1 = +1
Climb Str* 4 = +4
Concentration Con 4 = +4
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 2 = +2
Forgery Int 1 = +1
Gather Information Cha 1 = +1
Handle Animal Cha 5 = +1 +4
Heal Wis 1 = +1
Hide Dex* 2 = +2
Intimidate Cha 5 = +1 +4
Jump Str* 0 = +4 +2 -6 [speed 20]
Listen Wis 1 = +1
Move Silently Dex* 2 = +2
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 6 = +2 +4
Search Int 1 = +1
Sense Motive Wis 1 = +1
Spot Wis 1 = +1
Survival Wis 1 = +1
Swim Str** 8 = +4 +4
Use Rope Dex 2 = +2
* = check penalty for wearing armor

Dwarf:
• +2 constitution / -2 charisma (already included)
• Can move 20 feet even if in heavy armor
• Darkvision (see 60 feet in pitch-dark)
• Stonecunning (+2 on searching stone, intuit depth)
• +4 to avoid being bullrushed while standing on ground
• +2 racial bonus on saves vs. poison
• +2 racial bonus on saves vs. spells / spell-like abilities
• +1 racial bonus to hit orcs and goblinoids
• +4 dodge bonus on AC against giants
• +4 stability bonus to avoid being tripped/bull rushed standing on ground
• +2 racial bonus on appraise checks if stone/metal

Knight:
• Many special abilities.
• See "Player's Handbook II".

Class HP rolled
Level 1: Knight 11+4
Level 2: Knight 11+4
Level 3: Knight 11+4
Level 4: Knight 11+4 +1 to intelligence
Level 5: Knight 11+4

Equipment:
81 lb
_____
81 lb Weapons / Armor / Shield (from above)

Warhorse, Heavy

Large Animal
Hit Dice: 4d8+12 (42hp)

Initiative: +1
Speed: 50ft (10Squares)

Armor Class: 14(-1 size, +1 Dex, +4 natural), Touch 10, Flat-footed 13
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)
Space/Reach: 10ft/5ft
Special Attacks:--

Special Qualities: Low-light vision, scent

Saves: Fort +7, Ref +5, Will+2
Skills: Listen +5, Spot +4
Feats: Endurance, Run

Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds.

Posted on 2009-12-10 at 04:50:16.

Topic: Champions versus Undead Contagion
Subject: ???


Staring bewildered at my broken mug, which now lays a pile of ceramic and receding lager, I calmly trip the bloke that knocked it out of my hand and then step over his body as I heft my axe. "What sort of dead be ye speaking of?" I exclaim, approaching the old man.

Posted on 2009-12-10 at 04:39:12.

 
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