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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Fortune's Favoured Q&A
Related thread: Fortune\'s Favoured Characters
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    Messages in Fortune's Favoured Q&A
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Nimu
RDI Fixture
Karma: 64/11
1427 Posts


Grazie

Thanks, all these combat posts have been great


Posted on 2014-05-10 at 19:08:46.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


jik

Am enjoying all the combat posts, should have made mention that I would sort out the initiative, that's just a lack of information coming from my part, sorry.

Jozan I believe is back tonight/tomorrow, perfect to get a post in so I can get a post in, then things will truly get crazy.



Posted on 2014-05-11 at 14:25:33.

Chessicfayth
Cheshire Cad
Karma: 103/3
1188 Posts


*fades in*

We are, once again, waiting on Jozan.

And I have no shame in saying that, because he logged into chat, so he needs to GET ON POSTING.

*grins

*evaporates*


Posted on 2014-05-12 at 02:11:53.

Schnozzle
Ma' Nozzle
Karma: 38/0
668 Posts


...



Posted on 2014-05-13 at 01:25:23.

Jozan1
RDI Fixture +1
Karma: 67/14
1556 Posts


,

hey now, the full posting week wasn't even over with yet

The long weekend must of taken more out of me than I thought, but my combat post is up now. nothing too special that i haven't already discussed in the ooc footing.


Posted on 2014-05-13 at 04:54:41.

Philosopher
Bill-osopher
Karma: 37/4
502 Posts


Paladins...

Am I right?

Once more into the breach!


Posted on 2014-05-13 at 13:12:21.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


sdkjipf

Writing an update now.


Posted on 2014-05-14 at 00:28:10.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


The numbers

So, first off, this is the initiative order going forward. No more surprise rounds, everyone's fighting. Post in whatever order you wish, I'll resolve initiative in my update. If you actions are no longer valid (target dead/moved/etc) I will pm you and update you.

Initiative:
Tristan 26
Bandit1 19
Bandit2 19
Bandit6 18
Bandit5 17
Malachi 16 (wins tiebreaker)
Relos 16
Bandit3 14
Leader 12 (wins tiebreaker)
Bandit8 12
Bandit4 8
Calopee 7
Bandit7 4
Sehanine 3

As you can see, the Bandit's have all been numbered. The leader is also called out explicitly. This will be more helpful once I update the map.

Now, the rolls.
Tristan rolls a 22 to hit Bandit5, and deals 2 damage on Bandit5.
Malachi rolls a 10 to hit Bandit3, missing Bandit3.
Calopee rolls a 13 to hit Bandit5, which succeeds leading to her rolling a natural 20 on her chance to ricochet into Bandit 6 which is confirmed by a roll of 18. She deals 12 damage to Bandit5 and 16 damage to Bandit6.
Sehanine deals 5 damage to Bandit5 and 4 damage to Bandit6.

Relos DETECTS EVIL AND TALKS AND IS FORMING A BOND WITH THIS ONE HORSE THAT PRACTICALLY DEFIES THE LOGIC OF TIME AND SPACE.

Calopee rolls a natural 20 (AGAIN) on her hide check for sniping while remaining concealed, giving her a net result of 15 (-20 penalty for sniping).
The Bandits as a whole have no idea where Calopee is, they know where everyone else is. Especially Mal, who is screaming.

The horses have moved out of the fracas down the slope to the west.

A map will be posted shortly.


Posted on 2014-05-14 at 04:24:45.

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


Map


Same dimensions as last time.
PCs are still denoted by their first letter.
The leader is the black dot.
The riders are now numbered. Numbers 7 & 8 are still inside Isiah's hut at last sight.

Bandit2, Bandit4 and Bandit6 as well as at least one rider in the hut are currently holding torches.

Everyone is aware of everyone except for Calopee, who has not been located. Seriously, Sehanine, Tristan and all the bandits failed to spot her. She could spend the rest of her life hiding in that wheat, you'd never know.

Commence questions.


Posted on 2014-05-14 at 04:32:06.
Edited on 2014-05-14 at 04:33:23 by Grugg

Schnozzle
Ma' Nozzle
Karma: 38/0
668 Posts


...

Damn, I'm in a tight spot.

Not much choice but to continue fighting. Maybe I could bull rush this guy to escape, but it's not my strong point.


Posted on 2014-05-14 at 04:48:53.

Philosopher
Bill-osopher
Karma: 37/4
502 Posts


Bahahaha!

Bow to the might of stone throwing little people! Seriously, I'm way down here... I have to say, regardless of how fleeting this success was. It felt damn good. Let's try again. Haha.


Posted on 2014-05-14 at 07:01:47.

Chessicfayth
Cheshire Cad
Karma: 103/3
1188 Posts


*fades in*

To be clear, readying an action takes up a turn, yes?

*evaporates*

Edit: Nevermind, I have decided upon a different course of action.


Posted on 2014-05-15 at 00:44:09.
Edited on 2014-05-15 at 00:56:00 by Chessicfayth

Schnozzle
Ma' Nozzle
Karma: 38/0
668 Posts


...

Would my Blistering Flourish dazzle T,5, and 6 as they stand right now?


Posted on 2014-05-15 at 01:17:30.
Edited on 2014-05-15 at 01:17:41 by Schnozzle

Grugg
Gregg
RDI Staff
Karma: 357/190
6192 Posts


asdf

Nope, just 3 and 4.


Posted on 2014-05-15 at 01:56:55.

Nimu
RDI Fixture
Karma: 64/11
1427 Posts


Charm Person

So if I or my allies attack the recipient of such a spell they get a +5 bonus to will save. I'm thinking that since no one has directly attacked the leader yet he's not entitled to the bonus, but we are hacking at his allies so... Just want to confirm before Sehanine dazzles him with her girlish charms.


Posted on 2014-05-15 at 14:42:14.

   


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