THIS IS WHERE I GIVE YOU NUMBERS AND YOU MAKE NOISES WITH THEM RAWR I AM A DINOSAUR THAT WAS JUST AN EXAMPLE MAN THIS SENTENCE NEEDS PUNCTUATION
Tristan rolls an 18, hits Bandit4 dealing 5 damage.
Tristan's spiritual weapon rolls a 21, hitting Bandit7 for 7 damage.
Bandit1 and Bandit2 both miss Relos.
Relos rolls a 22, hits Bandit1 for 7 damage, killing him.
Malachi rolls a 27, hits Bandit4 for 7 damage.
Malachi rolls a 16 then a 17 respectively and provokes no AoOs for hopping back and forth for his stance like a rabbit on cocaine.
The leader lands a critical hit on Tristan (funny story, the whole time I'm rolling, Chessic is sitting in chat fretting about the possibility of him getting crit'd. Of course it then happens. Oprah is on to something.) dealing 19 damage and putting Tristan to -2 and unconsciousness.
Bandit4 and 8 miss both miss Malachi.
Calopee rolls a 29, hits bandit7 with a sneak attack. Rolls terribly but still deals 7 damage and kills him.
Calopee ends up with a net -3 on her hide check and is spotted.
Sehanine rolls a 6 to try and maneuver a sword into the leader and misses.
EVERYONE DOES 7 DAMAGE FOR THE SECOND ROUND IN A ROW. CRAZINESS. MAP FORTHCOMING.
I think I'm going to have Sehanine go invisible and then run to Tristan to pour a potion of cure light wounds down his throat. That all will probably take two rounds. How long does he have to bleed out?
Also, just for future reference, was the mage hand attack with the sword just a bad roll? Or was it so negatively modified that I should just forget about it in the future?
Running invisibly to Tristan and administering a potion will take two rounds.
With regards to the mage hand, I let you use a standard action to cast mage hand, and then moved the blade 15ft as a move action as per the spell. I gave you 1d20-7 (-4 for "improvised weapon", -3 for "range increments") to try and simply run the sword into the guy as a move action, kind of like an odd bull rush.
What I will allow is for mage hand to essentially work like a clumsier, floating version of your own hand. If you want to use the sword floating in the guy's square to attack it will take your standard action but you'll get nothing to the roll other than your BAB and additions to damage, and moving it will take your move action.
Mage hand doesn't traditionally work like that, but there's nothing saying about its combat applications, so I went with the "rule of cool" as it were.
Have posted. Really hope it doesn't end up being Tristan's final words.
Schnozzle, Mal is a dodging machine, no question. But between his being so outnumbered, and attacks of oppurtunity, I think, personally, it'd be safter if he continued his deadly whirlwind of destruction, and gave Sehanine a window of oppurtunity to sneak by and heal me up.
...just my opinion though. If you can pull it off, I'll not say a word against it. *grins*
I'd have to agree with Chessic. In this case might be best to use Mal to continue fighting off the bandits, despite his being closer than Sehanine. He's outnumbered at the moment, but he's also a pretty good killing machine. Sehanine can go invisible, administer the potion, and if need be hide Tristan with invisibility too. Might be the best use of our skills considering the situation.
Considering their history, it makes sense for Sehanine to do it (and then take the coveted bracers). There's a thought...