Combat is over. Not giving initiative order because...duh. Also I don't have to make another map...awesome.
Here's what happened anyway.
Tristan's spiritual weapon rolled a 15, hitting the leader and doing 7 damage before dissipating.
Tristan rolled a 17 hitting bandit8, dealing 3 damage.
Malachi rolled 18 hitting bandit8 for 9 damage, killing him.
Malachi rolled a 20 provokes no AoOs from the leader.
Relos rolls 17 hitting the leader and dealing 4 damage (putting him to 1hp...AHAHAHAHA)
The leader misses Malachi.
Calopee rolls 15 hitting the leader and dealing 13 damage, killing him super dead.
Sehanine rolls 23 spotting Bandit2 hiding in the wheat.
Sehanine casts Charm Person on Bandit2 and he fails his save and is successfully charmed.
Each of you have earned 450 EXP. Totals edited on the first page of thread.
So it's not technically combat anymore. Get to it!
Posted on 2014-06-18 at 03:08:27.
Edited on 2014-06-18 at 03:12:24 by Grugg
Post is up. Doing the friendly interrogation bit. Wondering how you handle charm spells. When the spell runs out is it possible he will still consider her a friend (with perhaps a bit less blind devotion) or will he realize that he had been charmed for a time? Debating what to do with him.
When a charm wears off a target will revert to their previous attitude, in this case hostile/afraid. They won't remember being magically charmed but they will remember feeling friendly towards you if not quite sure why.