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You are here: Home --> Forum Home --> Recent posts by Babaloo
Topic: Posting Game
Subject: 1


cow

Posted on 2009-01-05 at 03:46:56.

Topic: The One Word Game
Subject: what?


Bikini

Posted on 2009-01-05 at 03:40:34.

Topic: The Would You Rather Game
Subject: hmmm


Yours...you seem to like fire...I like that

Eat your weigh in Black Licorace or devour goat testicles...

Posted on 2009-01-05 at 03:39:38.

Topic: The Would You Rather Game
Subject: Wow...


Michael Jackson...

Blow up a city or sink Atlantis again...

Posted on 2009-01-05 at 03:30:23.

Topic: The Would You Rather Game
Subject: Well...


Shave my head

Wrestle a crocodile or jump off a bridge?

Posted on 2009-01-05 at 03:01:39.

Topic: Archipelago Q&A
Subject: Heroes & Villians


Trinoria has had a long history of Heroes from its many societies. Many of these Heroes are still spoken of today. Along with the champions of peace, Trinoria still rings with tales about champions of hatred.

ELVEN HEROES:

Krist 'Rylnn- Krist 'Rylnn, or the "Woodsman" as his species referes to him, was the greatest Elven Ranger of all time. During his long life he led many campaigns against the evils of the Great Eleveran Wood. He vanquished a Shade that had terrorized the southern half of the continent for over 40 years. His greatest accomplishment came when he managed to reverse a cosmic disater that threatened the entire continent. He prayed to Nazarath to reverse the impending impact of an meteor that was fast approaching. Nazarath heard him, but did nothing directly. Instead he granted Krist the power of Earth Magic through an agreement with Goranzulus, and Krist was able to turn the mighty space rock around. Krist 'Rylnn is the only living being to have ever been granted dominion over two elements. He died of natural causes, with a large family and many descendants.

Quorain Talai- Quorain was born to a simple Eleven family in the northern reaches of the forest. At the time, the Northern Elves were considered a lower caste of Elven society, because of their choice to live in the sparsley wooded regions boardering the Great Tlyvarian Plain. Quorain, also known as "Rain" was an excitable child, always looking for adventure and trouble, much unlike most Elves at the time. Her greatest acheivment was her very attitude. She convinced her race that formalities and tradition were overated. She had many opponents, and her disposition and outlook on life nearly sparked a civil war. Her actions led to the more outgoing and adventerous attitudes of her race, and many Elves pray to her at night for continued health and youth.

ELVEN EVILS:

Hustain Jklar- Hustain, known as the "Shadow Monger", was a business tychoon in the Elven world. He soon gained ridicualous power through his secretive monopoly of Elven wares. The Royal Cabinet were so blind to his power, they went so far as the begin to accept members of his merchant guild into their ranks. Jklar became obsessed with secrecy, and soon paranoid that assassins were trying to murder him in his sleep. He formed a ring of shadowy protecters around him. These men were masters att guile and secrecy. They could blend into a crowd with seamless precision, and strike unheard and unseen. Aside from their excellence at assassinations and protecting Jklar, they were skilled Merchants and seafarers. Jklar came to refer to them as the "Hand", a reference to their ability to seize power and control. Soon they became larger and more powerful, and bloomed into a full sized organization known as the "Black Hand". Their organization was well known, but their secrets were not. They murdered Jklar and have been a mercanry merchant force ever since.

Posted on 2009-01-05 at 01:32:31.

Topic: Greetings
Subject: I have a slot just for you!


Well, since you mentioned freeform games, I've got one that needs some participants. Its called Archipelago. Check out the Recruitment and Q&A threads for it, then formulate a character. Id be glad to have you.

Posted on 2009-01-04 at 01:26:03.

Topic: Worst Gaming Clichés
Subject: Cliches are like Politicians....


They smell bad and need to be changed often...

I hate Cliches with the force of a thousand suns. Worst Cliches are everywhere, especially in fantasy.

I hate in when you get thrown into a dungeon and have to fight giant rats though. Thats a crime in fantsay. Giant rats are so over used as Fantasy enemies, that I cry when a DM uses them...I hate them...so much...

Posted on 2009-01-03 at 04:57:24.

Topic: Memorable NPCs?
Subject: Ive got six...all from the same game...


It wasnt so much taht I was dazzled by these NPC's, since I was the one controling them. My friend and I have devised a spin off of D&D that runs quite differently, so I wont get into particulars, but there were six villians from my book that made everyone hate them, even though they wernt real. Although, they wernt all bad. Here they are, in order of appearence:

Nydus: Probabaly the most evil, sadistic, and terrifying person you'll ever meet. Nydus is a Despria Draconis or a Despair Dragon. In the campiagn, Dragons have the ability to tranform into humans, much like in D&D. So I'll describe both of his forms.
Nydus' human form is about eight or nine feet tall. He is huge. He is not particulallry unatracvtive, but there is something about him that kind of wards away potential intrest. He always has a prepetual five o' clock shadow, which surrounds his square chin. His teeth are dyed a light yellow. He is of average skin tone, but his eyes are a souless black. His hair is somewhat in a flatop style, dark and slick. His lower body is massive. If it wasnt for the unique make of his armor, his muscles would tear it open. Nydus posseses the strenght of ten men. His armor is heavier than that of any mans, thick and sturdy. His only weak point is his lower obdomen, on his right side. The sword he carries is to source of his evil. It is a massive two handed beast of a terrifylingly wretched appearence. The blade is a light puke green. Side blades protude at regular intervals from the main blade, and a chain it attacked to the tip of the sword. The cahin runs back down and into the handle, where it can be removed and used as a ranged weapon.
Nydus, dragon form is reminiscnt of the D&D Black Dragon. However he does not posses the forward curving horns and his build is much stockier. Aside from that, the rotting flesh, sadistic attitude and choice of habitat is spot on.

Vladimeir: Vladimeir is not so much as active villian as many people think, but he hides a dark secret. Vladimeir is the young king od the Schlecta Empire. His main general and advisor Nydus, has taken advantage of Vladimeirs naive leadership skills and now has control of an entire country. Vladimeir just thinks hes in charge, but its really Nydus who is pulling the strings.

Vladimeir is a short child. He seems to young for his actaully age, looking to be about 16 when he is actaully 21. Vladimeir has no real outstanding traits except his unrelentless thrist for conquest in his late fathers name. He hungers for the secret of immortality. Vladimeir has hazel eyes that reflect his mood. His hair is a dirty blonde, and very messy. He is somewhat skinny, with his cheekbones high on his face, but he is not hideous by any means.

The Hunter: The Hunter is worlds swiftest assassin and bounty hunter. Every contract he has ever taken has been fufilled. The Hunter is power hungry, along with his desire for wealth. However he knows who is the greater evil when the time befits him, and he is not to be trusted. His only goal is his own intrest.

He is exceedingly tall and skiny, with pasty white skin and light black eyes. Mnay claim he is a vampire, but he refuses these accusations, and then kills those who accused him. His face is sallow, it looks like he has not eaten for several days. The Hunter is proficiant at Drak Magic, and can easily teloport short distances to confuse his enemy. The air around him is cold, he does not emit a heat signiture because of his black heart.

The Apprentice: The Apprentice is the Hunters burly sidekick. Unlike the Hunter, the Apprentice prefers a straight fight to guile and stealth. This does not make him any less dangerous however. He is a powerful earth magician, so strong he can even bend ores into metals and alloys. Also unlike the Hunter, the Apprentice is trustworthy and stalwart, even though he is corrupt. He will never backstab a client, but will never turn on the Hunter for fear of death...or worse...

The Apprentice is bald, and has been since birth. He is somewhat neandertalish in appearence, but is far from un-intelligent. He weilds a mighty greataxe which he rarley uses. His bare hands and his magical skills are enough to snap someones neck or break them in half. He has strenght comporable to Nydus, but unlike Nydus, he actaully does dirty work. He is tall, muscualr, and ugly. The perfect bodyguard.

Antony: General Antony, once the most revered commander in the Schlectan Military, was disgraced after his utter defeat at Emerald Castle. He returned a failure, and as a pusnihment, had his hand lopped off. He seeks to restore his honor in the eyes of his people and his lord Vladimeir. Nydus, seeing another chance to gain a pwan at his disposal, consolodated Antony. He used magic to give him a new hand. This hand is fashinod of a dark indestructible energy that can mold into anything Antony wishes. It is weightless. Nydus also gave Antony a terrifying steel horse as a mount. With that he sent Antony to reclaim his lost "honor" and bring the PC's to Nydus alive.

Antony is tall much like the Hunter, but his skin is a burnt tan. He is blind in his left eye because of a horrid battle at Emerald Castle. The eye is glazed blue and fixed permanatly in one location. He is tall, but not slender like the Hunter. He is respectably stocky, but not overly muscualr. His face is regal, and his cheekbones are high on his countenence.

The Final Villian I wont tell you about. I dont want to spoil anything really cool. Sorry, but I can let you know that the final villian=OMG.

Posted on 2008-12-31 at 19:42:08.

Topic: Icons!
Subject: Yep...


I agree, some Gargantuan versions of the gods would be cool. Sucks though that that Colossal Silver wont happen. Maybe a Gargantuan next year. Wizards says theu will be turning some attention to metallic dragons in '09.

Posted on 2008-12-30 at 23:09:27.

Topic: Keeping PC's alive
Subject: Making it fun....


As a DM I try my best to keep PC's alive and give them at least one second chance. For example I had a party of evil PC's (yes I let PC's be evil...cause I roll like that..theres no rule against it) who were fighting the final battle in the game. Now its a given during this battle that they will all come close to death or die, so I usually give them two lives to play with. How? Well, I narrate specialy.

See the unit they were fighting was Tarvor, the mighty heroic Red Dragon. Naturally he is strongest unit in the game, so he was gonna put some serious hurt into our heroes. One of the players, and Orc named Orvac(dont ask about names..really) got a tad to close to Tarvors breath weapon, which prety much means insta-kill. Well I narrated it so that in his final moments before death, the party Dark Cleric tossed him a potion of life and he restortes himself. Ta-dah.

In the end it didnt realy matter cuase they all died anyway. Tarvor=uber pwnage.

Posted on 2008-12-30 at 03:08:16.

Topic: You want to play a WHAT?!? (strange character ideas)
Subject: A great question my good fellow....


Hmmm... thats a hard one. Honestly there are some weird creatures actually in D&D right now. I persoanlly think that Owbears and Bugbears...while "interesting" concepts...are just kinda strange. I find the WereTiger weird as well.

Frankly I would love to play as an undead dragon with a cleric of pelor on my back..thats just contradicting...

Posted on 2008-12-30 at 02:38:08.

Topic: Icons!
Subject: Icons!


We are all probabaly familiar with the D&D Icons series. These D&D figures portray the larger side of creatures. So far, Icons include the Garagntuan Black Dragon (a striking resemblence and a must have for both collectors and RPG fans everywhere) the Gargantuan Blue Dragn (a beatiful render of one of the most popular dragon species), the Icingdeath set, which contain Drizzt, that Barbarian Dude and Icingdeath, the Gargantuan white Dragon (yet another striking figure, but with the added bonus of two really powerful...and I mean really powerful side units. Its also the cheapest in the set, so I would recommend picking this one up. Finally the Icons set has my personal favorite figure. The awe inspiring Colossal Red Dragon, the only Colossal figure set to ever be released by wizards, and one of the best looking Dragon "minin's" (i use that term sparingly) on the markey today. One downside is its hefty pricetag of at least $60, but some internet sites offer it for far less. (however I wouldnt rely on bargain sites to much.)

Okay, so that was a big recap none of us needed right? I thought so. Lets get to the point then. What figures would you like to see in the icons set, it dosnt have to be a dragon mind you...but they are the most logical choices.


I personally would like to see the following:

Gargantuan Green Dragon(probabaly a given, since the other chromatics are being released.)

Gargantuan Bronze Dragon(I need it for a campaign of mine)

Gargantuan Gold Dragon (just cause Gold Dragons look cool)

Gargantuan Dracolich White/Red/Blue/Green/Black Dragons (any color is fine, but I just want to see a Dracolich...cuase they are really awsesome.)

How about you guys? What do you want to see portrayed as a mega figure?

Posted on 2008-12-30 at 02:29:36.
Edited on 2008-12-30 at 02:30:49 by Babaloo

Topic: Archipelago Q&A
Subject: Lets get into it then....


Since my first post wasnt excactly informative, I decided I'd cook up this not so short article of extreme detail on the world in which my book takes place. Lets begin shall we:

WORLD/PLANET: Nyseus

CONTINENT: Trinoria (Try-nor-e-uh)

The countries and their cities will be listed below in great detail.

BURVA KINGDOM (Ber-vuh)
Burvan legend says that the great Jala Mts.(Jah-lah) in which the heart of the country is settled were carved out of the very bedrock by the Earth God, Goranzulus (Gore-ran-zoo-lus). This legend led the Burvans to worship this God as their primary diety. The Burvans are strong users of the Earth Magics, and more advanced Earth Mages can bend the earth that they use into metals and alloys. Burvans are an extremely slow bunch to re-act. One of the causes of this is the philosphy of Earth Magic. Earth has a "resiliant" energy, but also exudes a "slow" energy. This makes the Burvans somewhat slow to re-act to world events.

Burvans are strong on tradition, and don't conform to new environments and behaviors well. A famous Burvan warrior tradition still stands to this day, and has been adopted by several other countries. When a warrior is wounded in battle, he cuts his hair, signifying truama, as most Burvans have very long hair. And blood or scratches on his armor or weapons are to left for ten days. This tradition pays tribute to the Earth God Goranzulus for sparing the warriors life.

Most Burvans are mighty weilders of the axe, but several Burvan warrior castes weild swords and lances with great efficiancy. A Burvan weilding a bow is almost unheard of, as they find the prospect of killing a foe who has no chance to fight back cowardice. This leads the majority of Burvans to a great hatred to the Elevera Kingdom (Eh-luh-veer-uh), as the primary weapons for this country are long range.

Nivor: (Nye-voor) Nivor is the Burvan capital city. It is the fourth largest city in Trinoria. It sits in the heart of the Jala Mts. and impregnible naturl barrier. As if the Mountains were not enough, the city is encircled by five walls of increasing thickness as one nears the city. The city has never been invaded, captured, or gotten anywhere near of by any army ever.

Esherilia: (Esh-er-ril-le-uh) A small city in the northern Jalas that serves as a trading route between Burva and the two countires north of it. The city has only been occupied once, but was swiftly retaken by the Burvan Army. An extensive sercret tennel system leads to Nivor from this city.

Kichika: (Ki-chee-kuh) A city much like Esherilia in the southern Jalas. It serves a trade city for the three countires below the Burva Kingdom. It has been occupied twice, and only once was it forcebly retaken.

Ruanor: (Roo-uh-nore) This city sits just outside the Jala Mts. on the western side. It dominates the pass between the Jala and Birgar (Bry-Gar) Mts. It is a stronghold much like Nivor, outfitted with two keeps and a large moat around the cities outer wall.

Orvar: (Ore-Var) Just north of Ruanor, Orvar sits on the boarder between the Ruanor Pass and the great tundra Vigrava (Vee-gra-vuh). It is home to countless Earth Mages, and houses the largest school of Earth magic in Trinoria.

ELEVERA KINGDOM (Eh-luh-veer-uh)

The Elevera Kingdom is the oldest Kingdom in Trinoria, and it houses the third and second largest cities. The Elevera Kingdom occupies the Great Wood, a massive old growth forest that covers the entire south-eastern portion of Trinoria. It is believed the Nature God Nazarath (Na-zuh-rath) planted each tree and fern with care, thus causing the Eleverans to worship Nazarath as their primary diety. Eleverans, much unlike their Burvan counterparts, are rather quick to make decisions, but not so keen on battle.

Eleverans embrace change, going with the philosphy of ever changing nature. They are always welcoming new ideas and inventions, and many of Trinorias smartest scholars hail from Eleveras wooded boarders.

Emeras Citello: (Eh-mer-rus) (Si-te-low) Translated to Emerald City, Emeras Citello is a megatropolis that dominates a large island to the east of the mainland. Emerald City is rightly named because of the overhwelming presence of the color green. The water is a rich a emerald green, the island is a forest itself, and even the cities building and castle are a green hue. Emerald Castle is the primary seat of power. The glorious structure glows at the top of the island, up a steep hill from the city proper. Emeras Island has a large bay where the Royal Fleet is housed.

Haycarjac: (Hey-car-jase) Haycarjac is the third largets city in Trinoria, just under Emeras Citello. It is Trinorias primary port and trading hub. Countless merchant ships are docked at the harbor at all times, bringing and taking goods. The city is laid out in a unique U shape. The bottom of the U touches the sea. In the center of the U is a large open feild used for the largest swap meet in Trinoria. Absolutley anything and everything from the magical to the mundane can be bought at the swap meet, which takes place during the Autum months. Its runs all Autum, celebrating the Eleveran holiday of Hasharune (Hash-uh-rune).

Ortel: (Ore-tell) A small fishing center just south of Haycarjac along the Eleveran coatline. This city houses the second largest temple to Nazarath in Trinoria. It is also Trinorias cheif export of Swift Fish and Thorned Crab.

Ygarv: (Garve) A small village along the banks of the Vala Rivers sounthern tributary. Ygarv is a popular tourist attarction because of its famous inn and pub. The Greenfist inn is home to worlds most intoxicating mead, garanteed to incapciate you in just one round. No-one knows the secret, but the pub is often filled with drunken morons and is prone to violent bar fights often ending in several deaths.

Debralia: (Deh-brawl-yuh) Debralia is home to the largest acdemy for the arts and learnings in Trinoria. Brilliant shcolars and artists hail from this city. Aside from the academt the town is rather unextrodinary.

HMERAL KINGDOM: (Mare-ull) The Hmeralian idea that their country was carved out by the mighty ice diety Intangu (In-ton-goo) led them to practice the ways of Ice magic. The Hmeralins are a diplomatic people, fearing conflict because of their lack of natural resources and major settlements. Three of their four cities lay in the heart of the tundra Vigrava. When are forced into battle, the Hmeralian Army is no pushover however. Due to its reletivley small size, they have mastered hit and run tactics, as well as using terrain to their advantage. This is the reason they have fared so well against hostile countries. Surprisingly they have the largest country. It spans over 3/4 of the Vigrava and encoumpases the whole of the Brigar Mts.

The Hmeralian government depends on foreign imports from its warmer cousins to sustain is populace,makingreatest weakness a blockade of any of its cities, which all but one are located on the coast. The Hmeralins know this, and using thier only unique natural resouce, Gold, they pay many mercanry warbands and pirate fleets to guard thier major settlements. Although this may be the Hmeralians main weakness, it is not easily exploited due to the icy waters and dangerous storms that frequent the Hmeralian coastline.

Cliav: (Kli-ave) The Hmeralain capital of Cliac is loacted in the Seygor (Say-gore) River Valley, a large valley that splits the Brigar Mts. into a northern and southern half. It is Trinorias fifth largest city. Its keep is tucked away in the mountainside, amking invasion very difficult. The Cliavian Royalty and local military enlist the help of Ice Dragons to defend the city, amking it a dngerous place for hostile adventueres.

Xychlon: (Zy-clon) Just north of Cliac, in the southern reaches of the Vigravan coastline is Xychlon. This city has a massive harbor, because it is the southermost port in Hmeralian territory, this being the least dangerous to reach. The Hmeralian government has enlisted the aide of the fearsome pirate band known as the Black Hand to defend the cities harbor.

Lizgra: (Liz-gruh) This city lies on an island in the northern most reaches of the Vigrava. The frigid cold, turbulent seas and biting storms have repelled any atttempt to invade Lizgra. Only the most hardy and cold tolerant people can ahil from Lizgra, making it the home of the Ice Academy, a school for the Ice Magics.

Ivor: (Eye-voor) Ivor is just across the channel from Lizgra. It is a large walled city built to keep blizzards and chilling winds out of its heart.

SCHLECTA EMPIRE: (Skuh-lek-tuh) The Schlecan empire is a frozen wasteland shoved mercilessly onto a tiny peninsula at the very north eastern end of Trinoria. It boarders the Burvan Kingdoms northenmost reaches. The Schlectans hate everyone. Sometimes even themselves. They are embarassed of their pitiful nation and their pitiful political skills. They have a mighty army however. As followers of the dark God Norul (Nore-ool) they have mastered Shadow Magic, and are able to copy the basic spells of other nations. Every soldiers in the Schlectan army is taught Magic, Swordmanship, Archery, Horsesmanship and how to ride a Draugen. Draugens (Draw-gun) are terrifying batlike creatures that are associated with an lement. They are the primary mount of Schlectan troops.

The Schlecta Empire also emplys Orcs, Trolls, and occasional Giant in its ranks, and is the only Trinorian force to do so.

Obsidian Tower: The Obsidian Tower is the Capital building of the Schlecta Empire. There is no city around it, just a military complex. It is tucked away on the souther tip of the Larr Mts. (Lar) Eastern side.

Ozkibar: (Oz-Ki-Bar) Ozkibar is the countries only city. It somehwhat small and is a ses-pool for crime, murder andbountry hunters.

SIPHRA REPUBLIC: (Sip-ruh) The Siprha Republic is the south-western most country in Trinoria. It is home to blue skys, blue rivers, and blue seas, along with the mighty Lake Horlest (Jore-lest). The Siprhan godess of Xzylasta (zy-last-uh) caused the inhabitants of this watery land to partice none other than water magic. They have the mightiest fleet in Trinoria, a fleet that dwarfs all others. Their country is dominated by the two wettest features in Trinoria. Lake Horlest and the Flooded Plains. The Flooded Plains are centered around the Priforgra (Pre-for-gra) River, which runs right down the peninsula and through the countries captial.

Sipran Citello: (Se-pran) (Si-tel-ow) The capital of Sapphire City is disected by the azure blue of the Priforgra River. Sapphire Castle is a two sided structure that sits in the cities center on either side of the river. A central bridge connects the two. The city is filled with ponds, lakes, and fountans. It even houses an underground cave with a fantastic waterfall and crytal clear pond.

Alabast: (Aluh-bast) A center R&R, Alabast is a seaside resort deep in the Drigonia (Dry-gone-e-uh) Bay. The shining water and glorious ocean sunsets lure many to its coast, but its not a pleasent place to live permanently. Many muggers and theives roam the streets at night, some even in broad daylight. A powerful crime syndicate rules the city. Its boss witholds information on almost every villain, baddie and crooked wisecracker in Trinoria.

Ionia: (I-oh-nia) A pleasent town south of the Flooded Plains, Ionia is home to some of the most glorious meadows in Trinoria. Wildflowers abound here all year long, and it is perpetulally spring.

Jvor: (Vor) Jvor is an island city off the coast from Sipran Citello. It is a popular recreational fishing area, but its waters are not all so peaceful. Rumor has it that a dark Dragon is seen at night soaring under the turbelent waves into a secret lair, but most of the sightings have been scoffed at.

Fort Aurour: (Uh-roo-or) This fort is on the island of Aurouras in the center of Lake Horlest. It is an inpregnible fortress that guards the most secret and sacred place in Trinoria.

TLYVARY KINGDOM: (Tuh-lie-vuh-ree) Tlyvary Kingdom is currently the most powerful and influential force in Trinoria. The country spans the entire equatorial swath of Trinorias center, encompassing the Dragon Peaks, the Orvegra (Ore-va-gruh) Desert and the source of the mighty Vala (Va-luh) River. Tarsonis, God of Fire, is the primary diety of this fiesty country. Once the smallest most unrecognized nation, Tlyvary used economical monopoly, military genius and firm but just democratic leadership to become the thrid largest and most influential force on the continent. Tlyvary exports countless ores from the Dragon mountains, has the largest city on the entire planet, is home to countless tourist and other economicaly boosting attractions, and is as peaceful as can be.

Tlyvary currently has a treaty of peace with every country on the continent, and openly exports to all of them, even the Schlecta Empire, who hate Tlyvary fiercley. Tlyvarys dominating location as the central country in Trinoria, and the fact that it spans the entire width of the continent, make it a military and economic dream. No travelers can avoid passing through Tlyvarian territory when moving from north to south or vice-versa.

Rhoste Citello: (Ros-tay) (Si-tel-ow) Ruby City is the largest, most magnificent city in Trinoria. It lies in the very center of the Tlyvarian Equatorial Plain, surrounded by flat ground for miles. The city is sorrounded on all sides by the mighty mile wide Vala River, a turbulent rich blue torrent of water. The city sits on the only hill for miles upon miles around. All of its buildings are a glistening white with vibrant red roofs. It gained the name "City of Hope" or "City of Angels" from its pearly appearence.
Ruby city is also home to the most impressive architectural feat in Trinoria. Ruby Castle sits at the apex of the hill upom which the city is built. On side overlooks a steep cliff into the central sqaure of the city, the other side is a gental slope down to the river. The castle is a vibrant white, much like the city around it, but seems to gleam even brighter in the sun. The red roofs and towers of the bulding all wave the Tlyvarian flag wildly above them.

Hvarle: (Var-el) A large port city on the wesern coast, Hvarle supports most of the food needs of Tlyvary. It has enxtensive farming country in the rich volcanic soil at the base of the Dragon Peaks, and a large series of fishing rigs out in sea.

Castle of Fire: A small castle just north of Hvarle at the southern end of the Jala Mountains. This place is entirley dedicated to the teaching of fire magic. It sits over a large magama chamber that is constanly relasing into the sea, creating the famous Burning Cliffs.

Drigonia: (Dry-gone-e-uh) A city much like Hvarle, Drigonia houses the Tlyvarian fleet, a surprisingly impressive selection of ships purchased from the Siprha Republic.

Drlva: (Der-live) Drlva was a massive island city devoted t the teaching of physical combat. Countries all around the world sent their bestfighters to train here. It was razed by the Scglectan empire, and the burning was covered up as a simple home fire gone rouge. The city lies empty and alone on its island, a ghost of its former self. Many criminals and pirates have taken to creating secret bases on its shores and ruined buildings.


I hope that description helps you better understand Trinoria, it took me quite a while to type. I'll put put more info later.

Posted on 2008-12-29 at 23:05:42.

Topic: What do you want in a game?
Subject: Yeppers


amen to that...

Posted on 2008-12-29 at 07:50:22.

Topic: Archipelago Q&A
Subject: Archipelago Q&A


Q&A for the Archipelago Free Form RPG here.







<













Posted on 2008-12-29 at 07:41:49.
Edited on 2009-01-30 at 03:10:45 by Grugg

Topic: I have arrived
Subject: I do!


I certainly do my good compatriot. Its in the Free Form RPG section, titled Archipelago. I promise, the story is epic, filled with evil, fraught with danger, mystery, and villians that'll make your skin crawl..I would know, I wrote it myself...

By the way, its very complicated, so if it gets far enough, people cant just jump in. Theyll have to read it from the beginning.

Posted on 2008-12-29 at 06:44:21.
Edited on 2008-12-29 at 06:45:49 by Babaloo

Topic: I have arrived
Subject: I have arrived


Thats my name. For those of you who are wondering why I have such a strage username...a strange person warrants a strange name. Im just joking.

Well here's a little about me:

I love reading. Fantasy in particular, but any good novel will do.

If it involves awsome collectible figurines, I'm interested. I just got the Colossal Red Dragon figure for christmas, and its my first D&D figure so far, Im looking forward to collecting the rest of the Icons figures.

I love writing. I have currently finished a book. That book has not been published or anything, but it has a massive local fanbase. Im deriving a D&D campaign from its storyline, and I've also made an RPG version of it here on the site, I hope you guys join up, I've got ten slots to fill for characters and its quite an epic story.

Personally, I hate sports. Watching sports bores me, but I love movies.

Cant stand more modern music. I love the old 60's 70's and 80's bands.

If you guys want to know anything about my book (and the one I'm writing right now) shoot me a Private Message or ask here on this intro thread, I'd love to respond.

So, all in all, I'm overzealous at the opportunity to make some new friends, and I hope you guys feel the same.

Posted on 2008-12-29 at 05:13:34.

Topic: What do you want in a game?
Subject: Fantasy


I love fantasy, but not a single game has ever delivered the kind of fantasy I want. I hate Cliches. Dwarves, Elves, Vampires..that sort of stuff. When I play a game, I want epicness. I hunger for hundreds of NPC on the screen at once, massive battles ragin on behind me, spells and arrows and rocks and bodies being flung left and right. Like Lord of the Rings, but four times as big.

Posted on 2008-12-29 at 02:49:30.

Topic: Archipelago
Subject: Archipelago


(Send me a Character sheet and your first post)


Roy glanced feverishly out the window. He cursed them for not having arrived yet. The Turquoise Sea was gleaming under sunlight below him, but this was not a happy day. The room was cold and dank, and although it was bright with torch light and lavish furnishings, Roy felt it was empty. He pulled his sword from its sheath and admired it yet again. The radient gold handle, the image of two Dragons twining around each other, was breathtaking enough, but the shimmering jewels encrusted within made the dragons glint with a hint of magic. The door rustled, and Roy's head shot toward it. When the heavy oak was moved aside, Roy saw not his friends from Drlva, but a messanger from the castle. He moved toward him. The man looked at ground, then looked back at Roy, seemingly apologizing for something. He wispered it into Roys ear.

The news was such a shock, he almost collapsed. Roy made he descision. He quickly scrawled a note onto a piece of nearby parchment and wrote:

"Do not open until all of you arrive!"

In bold letters on the front of the folded paper. Then he marched out of the room as quickly as he could, he could wait for them no longer, not when she was in trouble.


Posted on 2008-12-29 at 02:37:30.
Edited on 2009-01-10 at 02:15:39 by Babaloo

 


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