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You are here: Home --> Forum Home --> Recent posts by Giddy
Topic: Flesh & Blood - A Night City Adventure
Subject: A Relaxing Train Ride


The cheap, blue plastic creaked and groaned slightly when Bloodbank settled into his seat between Glahn and Blossom. The disgusting state of the public transportation was something that the MedTech was, unfortunately, used to, but the overwhelming stench and filthiness still was enough to cause him to unconsciously crinkle his nose. Bloodbank let a bemused half-smile play onto his lips and glanced at Blossom.

"Traveling like royalty, eh?" he stated, raising his eyebrows slightly before handing over a couple of Night City Dollars. "For my ticket cost." he explained.

Bloodbank leaned back into the hard plastic, and rubbed his chin. There were three other people in the train car besides the Edgerunners, all of whom seemed to be pretty uninterested in the other inhabitants of fluorescent lit train car. That didn't quite convince Bloodbank, though, who had been around long enough to know that, indeed, looks could be deceiving. Silently, Bloodbank studied them.

((OOC: Human Perception check. 1d10+11. Rolled a 2. 13 total. Bloodbank is apparently paying close attention today.))


"So," Echo stated, elongating the oooo just a little. "How are we planning to handle the checkpoints?"

Leaning forward to peer past Blossom and look at Echo, Bloodbank bit the inside of his cheek. "Well," he said in a low voice. "I personally think that we'd do best by slipping through the maintenance tunnels. Usually, in my experience, those are locked up tight, though. So, we'd need to think up of a way to distract the guards while we make our way in. As for that, though, well..." Bloodbank glanced at Blossom. "I was thinking that you might be able to take control of one of the mechs and cause a bit of a diversion by the actual checkpoint. Perhaps a small, unnoticeable construct. Like a fly or somethin' that can fly around and land on a mech, giving you the access. Or, is that not how it works? I admit, I'm better with people then machines." He grinned, and leaned back again, his eyes still on Blossom.

Posted on 2016-05-07 at 21:41:13.
Edited on 2016-05-07 at 21:41:43 by Giddy

Topic: Flesh & Blood - A CyberPunk Game
Subject: Giddy's still here...


I apologize, I'm going through training in the Navy currently and am extremely busy and brain-dead during the week.

From what I've read, I think it would be best to try and go around. Perhaps through the sewers or maintenance tunnel. Bloodbank would like very much to avoid security checkpoints, if possible (for personal reasons.)

If it comes down to it and we can't find any accessible sewers or such, maybe we'd be able to cause a diversion and sneak our way through. Earlier in the Q&A I believe you mentioned something about something akin to summoning a beast or something of the sorts. Maybe we could use something like that to cause a large enough diversion to try and slip through. Although, that'd be kinda a last resort in my opinion.

Perhaps Blossom could fake a signal or something that is more pressing, like an alarm somewhere indicating a zone break or something else that could draw them away.

I'll have a post up tomorrow, and try and think of more ideas in the meantime.

Would we know, are the mechs automatic? Like they automatically activate when trouble starts? Or do they need to be activated by the guards at the check point? Would there be any chance that Blossom may be able to mess with the friend and foe targeting of these mechs if it comes down to a firefight? Or maybe to cause a distraction itself. Or, if the guards need to actually activate the mech, then jam their activation signal?

Is the checkpoint at the entrance/exit of the subway station? Perhaps we could fake a medical emergency. Or a small fire. Although, Bloodbank probably won't be on board as far as starting a fire is concerned.

The sensors we have to walk through. Are they more like x-rays, or...? If they're x-rays, maybe we might be able to inconspicuously slip something that looks questionable to someone making their way through before us and try and slip through in the confusion. Although, I doubt Bloodbank would be too happy about that either.

Like I said, I'll think about it more and get a post up tomorrow.

Posted on 2016-05-06 at 16:09:45.
Edited on 2016-05-06 at 16:11:10 by Giddy

Topic: Flesh & Blood - A Night City Adventure
Subject: Plan of Action


"Really?" He looked straight at Mathis. "You actually want to be repaid for the cost of public transport? I know we are all strangers here" A pause to look around the room. "But we need to work as a team combining our resources to get this run done successfully. After all if we fail we could be as, Miss Starlight has said, 'flatlined' Now If it were me and I had the cash I'd consider paying for transport, public or private, as part of adding my resources, as part of being a team. If you can't look at it as part of doing business to gain a bigger payout then I'm not sure I can trust you. Example, if I gotta use my guns I'm sure as s*** not gonna ask Miss Starlight to pay for each bullet. You‘ll pay for transport, but only if we had over the cash first. Well from where I stand that sounds more like blackmail then team work."

James thought about Casino's concerns for a moment before responding, "Well friend, if I may call you that..."



Bloodbank tuned out the brief discussion at this point. He'd do what he needed for transportation, whether it be throw what little scratch he had left into a pot for group fare, or pay back Fixer as needed. He had turned his attention to the situation pertaining to the next step they were going to take. Blossom had mentioned heading over to Bartholomew's for "Interviews and answers", and although it seemed to be the logical next step in their search for Jace, the medic had his reservations.

Trying to think of a possible alternative, Bloodbank turned his attention to the conversation again.

"It is nearly midnight and the Bartholomew School is only open during daylight hours.

"I have a contact at the Rat Pack Nightclub who may be able to provide some answers to a couple of questions I just discussed with Casino.

"According to my Agent, a Groundcar will get us there in 4.5 hours.

"Using the AV/Gyro will take us 45 minutes.

"Or the Maglev + Walking will take us 1 hour 10 minutes.

"Going by Train + Walking will take us 2 hours 30 minutes.

"Final option is a Bus + Walking will take us 6 hours.

"Starlight said it would take a couple hours to acquire the Grenades, so I am alerting her to make the delivery to the Rat Pack Nightclub.

"Like I said before, I got a contact there that should be able to pass me some information. I prefer not to be flying blind into this caper!

"Should give Blossom some time to access her info on the fly in the comfort of the Rail, where we all can get better acquainted.

"The night is still young and the Rat Pack Nightclub should be jumping by the time we get there!"

Turning to James the Suited Solo added, "Okay Fixer, the cost of the Train to Midcity is .50 NCD/station ... so we can take up a collection to cover your costs!

"Unless any of you other Chambattas have a better plan!"



Gently, Bloodbank pushed himself off of the wall he was leaning on. "Rat Pack Nightclub is fine by me," he began, addressing Vegas with a slight shrug. "Although, choomba, while I can certainly understand that there isn't a whole lot of trust to go around currently, it might be a good start to building some if you and your large friend decided to include us all in secret speculations." Bloodbank kept his tone friendly, holding his arms out a little wide in a small gesture indicating the entire group. "We're all a team, after all!

"I have to admit, though, making a stop by Bartholomew's does not sit too well with me. While I can't think of a reasonable alternative yet, I believe that any one of us approaching this school would raise all sorts of alarms that would defeat the purpose of 'running quiet'; especially if our kidnappers have someone to keep an eye on the school or someone on the inside. Besides that, I don't believe any reputable school would share any information with a complete stranger about one of their students. On top of that, tomorrow is Saturday, and I highly doubt there would be anyone there to talk to."

With a small, apologetic grimace, Bloodbank turned his head to Blossom. "What exactly did you have in mind, regarding the school?"

Posted on 2016-04-22 at 15:21:40.
Edited on 2016-04-22 at 15:23:25 by Giddy

Topic: Flesh & Blood - A CyberPunk Game
Subject: Excellent!


Excellent posts, everyone. I'll have one up this Friday with Bloodbanks input.

Posted on 2016-04-20 at 17:40:00.

Topic: Flesh & Blood - A Night City Adventure
Subject: Happy to meet'cha!


"Cowgirl got a name?" The suited solo casually asked.

"Well, ain't that snaaks," Starlight impulsively grinned as she used the Afrikaans word for funny. Dropping back into her chair once again she ignored the protesting squeak of the metal legs as they scooted slightly on the nu-concrete floor and shook her head slightly. "I do this all the time. You chombattas don't know each other from Adam, and here I go off expecting you all to just be chummy.

"Let's play the Get-t'-Know-You game so we can get on with business."

"My Handle is Vegas. This here's Casino."

"Handle's Bloodbank," Bloodbank said with a small smile. He was in a better mood than he had been for quite a while now. "I'm here to ensure that none of you die too quickly. I'd certainly appreciate it, though, if you made my job easy and just refrained from getting shot."

"You've a couple of other edgerunners who are running a bit late, but will be joining you shortly," Starlight informed everyone when the introductions were through. "As a matter-of-fact, one of them just arrived."

Bloodbank shifted his gaze to the door as another man entered the room. He was approximately 5'7". His average build showed very little by way of fat on his body. He was wearing olive drab trousers with a black shirt and boots. His jacket was also an olive drab green color that matched his trousers and had a grey hood and zippers on each of the lower parts of the sleeves. Slung over his left shoulder was a dark brown leather pack. He was openly armed with an Uzi on a shoulder sling beneath his right arm under his jacket, barely visible as he moves through the door. More readily visible is a Militech Arms Avenger autopistol in an outside waistband holster on his right hip. His head was covered by a black watch cap and his hood was up. Over all, he was a pretty non-descript fellow.

"Team," Starlight intoned with a slight derisive tone. "Meet Mathis."

Bloodbank nodded a greeting to the man, still with a small smile on his lips. He hadn't missed the derisiveness of Starlight's tone and couldn't help but wonder what had caused the man's lateness. He wasn't too concerned about it, though; he knew that transportation through the Undercity wasn't all too reliable.

Starlight rubs her left eye with her knuckles and raises her pierced eyebrows. "Like I said, you've one other latecomer pending. Her name is Echo. Just got a message from her that says she'll be here any minute.

"Echo will round out your team."

"About time we hit the Street and Make Bank." Vegas acknowledged. "But first, what say we get acquainted with our specific talents of expertise and figure out a plan of action?"

Vegas directed his question to the Fixer, adding, "Any special reason why you chose us for this package delivery? Did you message anyone else... or are we the only Edgers you got a response from to deliver the package?"

"I sent the invite to a few, but you all were the first to respond. After I filled the openings, I closed down the invitation. My agent is responding to each inquiry right now with a sweet little message letting other edgerunners who are interested know that the gig is off the market."

"If getting this kid back is so important," Casino piped up in his deep resonating voice. "Do you have any extra gear we could use to help in completing this run successfully? Med gear, extra ammo, some grenades for my launcher? After all Miss Starlight it's better to have something and don't need it then don't have it and need it."

"Well, Mr. Casino," Starlight answered back while affecting a Southern drawl. "You got the dough, I can get you what you need. But ain't nothing free sweetheart."

Satisfied that Starlight would offer no further enlightenment to his or anyone else's questions, Vegas turned to address the group. Turning to Blossom he asks, "You got a special place where you can tap into to locate the information we need for the package delivery?"

(OOC: Blossom's answer and the subsequent dialogue,)

Vegas pats the pistol secured in his shoulder holster and tips his fedora to Blossom with a smile and adds, "The rest of us can set up shop where you think is best... where we can cover you... to make sure no one disturbs your research... so to speak." Turning to the others he adds, "That is... unless any of you have a better idea... or plan of action... for securing the delivery of the package?"

The door swings open once again and the Gray Samurai steps aside long enough to allow a pale little woman to slip through the door. She stands a petite 5' 3" tall with dusty brown, chin-length hair contained beneath a brick red Balaclava. She's pretty, but not alarmingly so as most of the beauty is contained within her bone structure and soft features—more of the girl next door look than the fashion model that Blossom is, or even the Glam model Starlight could be. She wears a mottled, brown leather duster over similarly styled leather pants and a leather corset covering a red, black, and white plaid button-up shirt. Her boots are knee-high, riding boots with straps and antique-styled buckles. She has a brown canvas day pack slung over her left shoulder and a bolt action rifle across her back. A survival knife is strapped to her left thigh, and a H&K2020 Submachine gun can be seen under her right arm. The real unique touch to her whole look is what appears to be six small, red gemstones implanted just beneath her skin, three on either cheekbone.

Again, Bloodbank nodded his greeting. "So, this is the team." He thought, glancing around at the six other Edgerunners in the room. They all looked quite capable and, unless the looks were deceiving, he was holding on to a measure of tentative confidence that this job might actually be a quick and easy way to get some cash, and (more importantly) do some good.

"Well," Starlight quips. "It's about time. This is the last of your team—This is Echo.

"Now that you're all here and getting along, I'll be taking my leave. The night is young, and there's work to be done. You've my contact info if you need to reach me, chombattas. Upload your status on the hour, every hour, and keep me informed so that I can keep Saint Nick in the loop. Au revoir, my pretties."

Bloodbank nodded his farewell with another small smile before turning his attention fully to the job at hand.


Posted on 2016-04-09 at 11:20:18.

Topic: Flesh & Blood - A Night City Adventure
Subject: Let's get down to business!


Meet - 11:30 PM Tonight - Night City Integrate | Undercity | OceanZone - x0002334 y 00000021 - Look for Gray Samurai.


The message had come like a gift from heaven for Bloodbank. For the past four months or so, he had been casting his contact info far and wide, hoping someone would contact him with a job that he could be proud of doing. Or, at the very least, a job where he didn't come away feeling like he hurt more people than he helped. Unfortunately, as he was to discover, there weren't too many jobs like that in his particular line of work. People that meant well didn't often turn to those who abided more by their own gun than the laws of the land. These people seemed to prefer to go to the police, or some other trusted authority, no matter how ineffective they may be at times.

Luckily, he had had enough steady work to be able to set enough aside to live off of during these past couple of unemployed months. He had been a repeatedly hired by group of mercenaries that had jobs for him almost bi-weekly; although, these jobs were almost always less than savory in nature. During these times, Bloodbank had participated in activities that now cause him cringe and hang his head in shame when their memories come, unbidden, into his mind.. Bloodbank had not cared at the time, though. He had been in it for the scratch, and the scratch alone, and it wasn't until he and the mercenaries went a step too far that he realized that he couldn't continue to be a part of such operations. The next time the mercenary group reached out to him, he had politely declined and left it at that. From then on, he always tried to make sure he knew what the job was before he accepted it. Although, most of the jobs offered to him were not up to par with his standards, and he would politely decline and wait for the next offer. Eventually, however, the offers just stopped coming. With his his small savings running on empty, Bloodbank had become desperate for work. He had reluctantly reached out to old employers, but found them unwilling to give him any work. "You're gutless," they had told him. "You don't have what we need, anymore."

Bloodbank had almost given up hope entirely of ever being employed again when his agent pinged with a message from Starlight, offering him a job. He replied in the affirmative immediately, trying very hard not to worry about what unfortunate acts this particular job might force him into. Despite his apprehension,though, he felt relieved and (for the first time in the past month of stress) he smiled a bit.

His good mood didn't last long, though, and as he approached the rundown fish-chopping warehouse the apprehensions grew. He didn't say anything to the armed boosters standing guard outside, but merely showed them the message from Starlight, all the while eyeing the nearest ones katana and submachine gun and keeping his hand close to his gun. Bloodbank needn't have worried, however, as he quickly found himself inside the warehouse.

The smell of fish overpowered Bloodbank, initially causing him to crinkle his nose slightly as he got used to the smell. "This entire job seems a little.... Fishy." He thought to himself, letting a bemused smile play its way onto his lips as he enjoyed the admittedly stupid joke. He paused only a moment longer to determine his path before starting forward and being directed several times to a sad looking, reinforced metal door flanked by four other boosters. He absentmindedly nodded his thanks as a Gray Samurai opened the final door to him, allowing him to walk inside and meet, for the first time, those that he assumed he would be working with.

Three people stood around an ancient, cracked and worn wooden table with rusted metal legs. The first person that caught his attention was a dazzlingly beautiful asian woman. She was about five foot seven inches with two inch heels on her knee-high combat boots. On her right leg she wore a camo stocking pulled up to mid-thigh while her left thigh was bare up to the hem of her black, Icon America boy-shorts. She had a 12" combat knife strapped to her crimson red Uniware Utility Belt on her right hip, and a Luigi Franchi shotgun tucked under her left arm hanging from a sling over her shoulder. Her Gibson Battlegear jacket was black and red, and she was wearing a dark red cross between a sports bra and a tank-top that left her toned midriff bare. She had bright pink, heart-shaped mirrorshades and slightly curly, slightly frizzed from the moisture in the air, platinum blond hair that's done up playfully and short. She had an extra large bivvy bag draped over her right shoulder, and the small boom-a-rang shaped metal moon next to her left eye indicated additional visual NuCybe alterations.

Bloodbank felt his eyebrows rise and his eyes widen slightly in surprise at the sheer beauty of the woman in front of him. After a brief moment, he realized that he had probably been staring a little longer than was appropriate at the woman (who he assumed must be Starlight) and nodded his greeting, before quickly casting his gaze over to the other inhabitants of the room.

The next that caught his eye was a dapper man. This fellow looked to be a leader. He oozed competent leadership from his expensive dark blue, pin striped fedora to the shiny black dress boots, and his highly expensive, French-made, three-piece suit and his stylish rich-man's top coat in between. Even his day bag is designer, and to boot, well, he looks like someone you've seen before, someone famous, Frank Senatra! That's who he looks like. He wore aviator-style mirrorshades, but you catch a glimpse of what could only be a NuCybe optic splice placement on the outside rims of his eye sockets behind the glasses. The Edgerunner Alt-Cult bracer wrapped about his left hand confirms it. It looked like he might have a handgun in a shoulder rig too.

"Part of a poser gang, perhaps?" Bloodbank asked himself silently, taking in the man's expensive looking garb and distinct style. Still, he had to admit that the man looked classy as hell. Nodding again, he turned his eyes to the final man in the room.

He was a big guy that was hanging out with Mr. Senatra. Looking at him, Bloodbank couldn't help but think of action movie heroes. He had a Reactmesh Smartbag over one shoulder, a submachine gun slung with easy access beneath his trench coat on the right side, and a throwing knife on his right thigh. He was decked out in Gibson. Gibson Armored-T, long black duster, and Jeans. He had Ruf Tread boots and was built like a brick wall. His cyberware was a mix between NuCybe and OldCybe with a cybernetic bracer on his left wrist (Bloodbank caught a glimpse of it when he moved his arm) and the full-fledged mirrored visor covering his eyes. He looked to have been around the block a few times from the looks of things.

Bloodbank eyed him closely, wondering vaguely if he was going to be the one that Bloodbank would be devoting most of his time to patching up if things got nasty. "At the very least," Bloodbank thought grimly, unhappy with the thought of a firefight. "He looks like he'll be able to dish out quite a lot of hurt on whoever he has to."

Bloodbank entered the room a little further and leaned against the closest wall, observing the others silently and trying to gauge what type of people he'd be working with. He was mildly surprised when the third man walked in, and turned his attention fully on him, soaking in the details of his appearance.

He was a man of average build wearing black Icon America fatigues and stocking cap over his short cut red hair. He had a battlemask pulled up to rest on top of his head ready for action. The print on that mask was that of a Native American Warrior's face paint, chipped and scratched with use. He had a Colt AMT handgun strapped to his right hip and a Kendachi Monoknife strapped to his left. Slung over his right shoulder within easy reach was a Nomad .44 Lever Action Rifle with a scope.
He nodded at Bloodbank, who returned his nod. Judging by the fact that he wore a long ranged weapon, Bloodbank figured that he might be one that would be out of the thick of things, providing support from afar and, therefore, might require a great deal less of Bloodbanks emergency medical attention.

After this final man, no one else entered the room for a bit of time, giving Bloodbank another opportunity to wonder just how hard his new morals and standards were going to be tested in this job. His first impression of his compatriots were not ones of cruelty, anger, and sadism (traits that had been prevalent among his previous companions) and that provided him with some, small measure of comfort. He knew as well, though, that first impressions can be deceiving. And as for the job itself, Bloodbank had no idea what it might be, and he wondered if the others in the room (with the exception of Starlight) knew either.

When it became apparent to Bloodbank that no one else was going to arrive, he turned his eyes to the asian woman in anticipation, waiting for her to begin the debrief and tell them all what they were going to be doing for this job. She seemed to be waiting as well, though. Bloodbank was only puzzled for a moment longer, however, as a moment later the door opened again and another woman entered the room.

She stood no more than five foot two inches natural, but her mid-calf-high indigo blue Doc Martins had heels that put her at five four. From her boots up, she was pure tough little petite. She wore DigitalFabric leggings, likely armored with synththread. One leg was a rich indigo blue to match her boots, and the other was white with indigo blue diamonds running in a jester pattern. She had on an oversized white Gibson Armored-T with a graphic anime girl in a classic schoolgirl uniform slicing her way through a bunch of strange monsters with a katana that glittered with digital emphasis. This shirt hung over what was obviously a utility belt with a tactical holster strapped to her right thigh containing an Automag that looked custom complete with a blue pearled grip. Her designer Enshiko coat was also a deep indigo color, likely made of DigitalFabric as well, cut with a heavy collar and a over-the-breast, two button closure that gave a designed angular opening to the bottom right edge. Her dark blue hair was cut pixie short, and looked to be TechHair® with small dots of light emitting from the ends. She was pale in color—natural, but enhanced with a little bit of white base—and was wearing black lipstick and eyeshadow. Underneath her left eye are three digital tattoos of slightly pulsating stars, the largest of which is no wider than two centimeters and the smallest of which (the one close to the outer corner of her eye) was less than half a centimeter in width. All of them are strategically placed outside of her peripheral vision so that the glow (no matter how dull) doesn't get in the way of her line of sight. She has further adorned herself with a labret piercing, both of her cheeks are pierced, her right nostril, and her left eyebrow as well; all with tiny, obsidian studs. On the outside of the right eye socket a small silver plate matches the contour of her bone. When she walked into the room, she had her hands tucked into her pockets and strolled with a casual, devil-may-care attitude. Placing herself at the head of the table, she stood there for a moment, surveying everyone.

"Handle's Starlight--" Bloodbanks eyes flitted quickly to the first woman in the room, the one he had originally thought to be Starlight, realizing that she too was just a mercenary. "--You're here ‘cause you need cash. I'll tell ya straight; this is black-op, no questions asked. Should be cake, but there are rules. You can't live by the rules and you walk, savvy? Rules are simple.

"Don't ask after Saint Nick. I'm the Mouth of Sauron. Two: This is, as I said, black-ops. We're playing low-key, not Loki. Saint Nick don't want no media, and don't want the wind t' sing of the thing to those Inside. So, we operate on the low. Payday is two grand apiece for delivery. Five large for information leading to recovery by Saint Nick's team, and three grand apiece if those that stole from Saint Nick wind up in a body bank.

"The gig should be cake. This is a recovery mission. May require some investigation—which is why you're here Pretty Girl," she nodded to the asian beauty.. "So, that's the nutshell. Any of you who don't think this is fly, the Samurais'll show you out. Now's your moment."

Bloodbank was quiet. His apprehension had quelled slightly as the job didn't seem too unreasonable for someone who was trying to do some good in the world. "Even if it had, though," Bloodbank was forced to remind himself. "I wouldn't really have much of an option."

After a time of silent consent, the little woman continues by reaching inside her inner coat pocket and producing an agent in a designer case that blocks the make and model. Setting the device on the table in front of her she gave a little head nod. "Download pending."

Like the others (except for the large man who was standing near the Frank Sinatra wanna-be) Bloodbank placed his agent on the table, picking it up again when it indicated a new file. Wondering briefly why the huge man didn't have an agent, Bloodbank diverted his attention to the file. Starlight gave everyone a moment to look the information over, sparse as it was, and then said, "Now's the time you raise your hands like good little boys and girls. You got questions, spill ‘em. Otherwise, we get to work."

All apprehension and doubt had flown from Bloodbank as he had viewed the received file. This child, Jase, had been taken, by the looks of it, and they were going to get him back. His personal standards, which he clung to so dearly nowadays, were not going to be tested too vigorously.

One question did still nag at Bloodbank, though. "Why hasn't not-so jolly ol' Saint Nick gone to the police, or some sort of other authority? Is there something preventing him that we might need to be concerned about?" He asked, eyeing Starlight closely.

Posted on 2016-04-01 at 21:07:40.
Edited on 2016-04-01 at 21:09:58 by Giddy

Topic: Flesh & Blood - A CyberPunk Game
Subject: Brace yourselves....


My post is coming.

I should have a post up tomorrow or Friday at the latest. I'm really excited and have thoroughly enjoyed the posts so far!

Posted on 2016-03-30 at 19:18:45.

Topic: Cyberpunk - Flesh & Blood Recruitment
Subject: Medtech


Bloodbank's the name, patching up all the fleshy, bullet magnets is the game.

Posted on 2016-03-22 at 19:18:21.

Topic: Cyberpunk - Flesh & Blood Recruitment
Subject: Hmmmm


I'd be interested in the hired gun or MedTech! Whichever one that you don't have someone for.

Posted on 2016-03-19 at 15:04:42.

Topic: Cyberpunk - Flesh & Blood Recruitment
Subject: Very interested...


I'd love to join in!

My vote goes to Cyberpunk, although, as you know, I have never played before.

Posted on 2016-03-18 at 20:58:17.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Still here...


Jus' letting everyone know I'm still here. My semester is just ending, but I will try to get a post up before Sunday!

Posted on 2013-12-17 at 00:30:40.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Alrighty!


Got a post up, it's not really that much, but it covers what John has been up to in the mean time!

Posted on 2013-11-12 at 05:24:02.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: A Update On John


It wasn’t long after John replaced his comm in his pocket before it started transmitting Captain Wyatt’s voice for him to hear.

“I’ll be there shortly with some help. Any way t’ hook somethin’ up t’ the shuttle an’ airlift that thing out so we don’ have t’ carry it?”

John paused; he hadn’t really thought too much about removing the turbine from the Processor. At the current moment, he was more preoccupied with finding a suitable turbine and getting it disconnected from the fittings and such that would be holding it in place. However, now thinking about it, Wyatt’s thought process (and conclusion) was the most logical one.

John flipped on the comm, “Yes, I believe that is very feasible and probably the best method for removing it. I’ll keep you posted as I continue.”

Realizing he was wasting very precious time, John moved up to the ladder to the upper floor and then to the Jefferies tube that would give him the quickest access to Exhaust Outlet J. As he climbed up, moving from access junction to another tube he got a close view of the turbines and blowers that were contained within the building. Massive turbines designed to blow air and oxygen through the fragile atmosphere of the planet. Many of the turbines were already disconnected from their mounting, a sign that the company was planning on disassembling the processor soon.

Suddenly the immediate task in front of John didn’t seem quite so impossible; difficult, yes, but if the turbine was already disconnected, then it was a mere matter of just removing it from the facility and getting it down to Rocinate... Then installing it.

He didn’t dare get his hopes up too high, however, because it was possible that the company started working up from the bottom but didn’t quite make it to the top. As he climbed however, he began to hope despite himself.

When he finally reached the turbine, John nearly laughed. It was also disconnected.

“Captain Wyatt,” started John, flipping on his comm. “I’m currently at the turbine that we could use! Lady Luck has perhaps given us a little break, because it seems as though the company has already disconnected the turbine from the mountings. So the sooner you all arrive, the sooner we can begin to get this thing out of here.”


Posted on 2013-11-12 at 05:22:21.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Severely beaten, and still here..


Yes, I'm sorry about that.

I have a post in the works right now.

My mind isn't functioning too well right now, however, so it won't be up tonight.

My deepest apologies.

Posted on 2013-11-11 at 04:11:55.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: So much to do, so little time.


John got the power going easily and hacked his way passed the simpleton version of a security code that was left behind. (Really, it was almost insultingly easy. Might as well use 36-24-36, it would have stumped you longer) Once he had accessed the on line schematics and brought up an image of the turbine positions, it would be easy enough to find a replacement for the drive pod.

And that it was, John didn't need to look at the schematics for more than two or three seconds before he was able to pinpoint the turbine that would work the best.

It was in Exhaust Outlet J, which was unfortunately up at the top of the processor. Still staring at the schematics, John bit his bottom lip, wondering how the hell they were suppossed to get that down to the ship. It was certainally going to be a task.

Still musing as to how they were going to go about this little "project", John started heading up the Processor to go see the turbine in person.

He had just reached the entrance to the Exhaust Outlet's entrance, when he decided he should contact the rest of the crew and let them know what the deal was. He had just grabbed the comm when it occurred to him that it might be possible that these people, whoever they were, could be listening in on the Comms between Roc's crew.

Quickly, in his mind, John tried to remember some of the codes that he had used during his time in the Alliance. He remembered a few, but he wasn't sure whether or not these would be safe to use if these aggressors were of Alliance origin.

It was probably safe enough to let everyone know the situation with the turbine, but as to letting them all know about the radio frequency... It was probably best not to air that over the Comms.

Frustrated, John decided that he might as well just tell them about the turbine and ask to speak to Captain Wyatt in person as soon as possible.

Quickly John flipped on the Comm and stated to everyone, "So I've found a suitable turbine. It's gonna take two, possibly three men to remove it and bring it down; so I need you, Wolf, and possible Asher to get back up here as soon as possible. Also, Captain Wyatt, I have some information I'd like to share with you and the rest of the crew that I feel is too sensitive to tell over the comms in case that we are being listened to. So whenever it's possible, I'd like to talk to you face to face."

(OOC: I'm gonna pause here for possible interactions.)

Posted on 2013-09-02 at 05:22:42.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Question!


So, I was wondering if I could get the exact dimensions of the parts we would need to fix Roc.

Posted on 2013-09-02 at 03:26:01.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Sorry


That I haven't posted yet; school just started up and I only recently got the family computer up and running again. I'll have something up soon, I promise!


Posted on 2013-08-25 at 17:38:53.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Could be worse, Reavers could fall from the sky...


John had only taken two steps when suddenly a sound that brought him back to the days he spent in the war started from outside the processor; the sound of gunfire. Almost immediately after the gunfire started his newly acquired radio crackled to life:

"Gorram hell! We are being fired upon!"

"Pull back! Pull back!"

"But Dillon and Kyle and ..."

Another voice comes on the radio, deep and fierce enough to broker no argument. "You have your order! Get out and blow them. We will deal with this with the whole unit.."

"Copy that sir."


Now deeply concerned John rushed to the nearest slit in the wall, peering through to view the scene developing around Rocinante.

Silently, John held his breath as he watched the ASREV lift off of the ground. To his surprise however, the ship quickly fled the scene rather than firing upon Roc; little sparks flashing off the bottom as the sound of more gunfire reached him. He watched as the ASREV flew out of sight before turning around and reaching for his comm. He had hardly even touched it, though, when suddenly it jumped to life and Wolfs voice penetrated the silence.

“John, Wolf we are secure here” After giving him a quick rundown of the action Wolf turned to matters at hand.

“So what’s the processor look like, can we get it out fast and back to the ship? I have a feeling we would be better off this rock ASAP”


"I haven't the slightest what the processor looks like quite yet, I've been a bit preoccupied." John replied briskly. "Right now, however, you need to get everyone away from the ship. I believe it's just become a very, very large and immovable target."

Fast as he could, John gave Wolf the run down on what had happened since he had left the processor. "And the last thing I heard was an order for them to get out and blow us and that they'd deal with us as a whole unit." John finished quickly. Silently he shook his head then said, "You need to get back up here with that shuttle, I have a feeling we'll need those tools in a bit. I'm going to head up and evaluate the situation. I'll let you know."

With that he quickly started towards the top of the building to find out the state of the equipment and what they would need to convert it, if they could manage to do that at all.

(EDIT: A few grammatical errors.)

Posted on 2013-08-02 at 18:07:27.
Edited on 2013-08-03 at 06:06:14 by Giddy

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Sorry!


Sorry it's taking so long, our family computer is out of action currently and writing on my iPod (like I am doing now) sucks.

I'll see if I can use one of my parents laptop and get a post up tomorrow.

Posted on 2013-07-31 at 06:20:24.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: How exciting!


Very exciting post! Great job!

And sorry bout that! Thank you for letting me know!

Posted on 2013-07-26 at 05:07:09.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Finally done...


Sorry it took so long, I've been a tad busy and I wanted this post to be worthy of all the other great posts this game produces.

And I know that Wolf didn't actually take the shuttle, but I don't think that John does.

Posted on 2013-07-23 at 22:02:57.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Jus' a little somethin' to keep the game a'movin'.


John let out an audible sigh of relief when he ascended the ladder and found what was awaiting him at the top. No sign of any recent activity and the source of the concerning voices was a short wave radio receiver on one of the station, the panels opened up as if someone was trying to fix it and gave up. A pop bottle lay on its side nearby and as the wind pass through a open vent, the bottle spun and hit the contact of the receiver interior.

“Repeat that!”
the radio crackled as the wind pressed it against the radio. “He said there were two cases. Ours is on their ship.”

The wind weakened and the bottle spun back around, leaving John in a serious state of confusion. "Who were these people?" John silently asked himself as he approached the radio cautiously.

The only explanation that his mind could summon was that this was the communications of that ASREV that he and Wolf had seen flying towards Roc. This radio being a Short Wave Receiver the owners of those voices had to be nearby.

Tess's comm flashed through his mind again. "Wolf! John! We got a situation. Some thrilling heroics might not go amiss soon! Real soon. No talkie back."

By the sound of things on this side of the radio, there wasn't too much to be worried about. They obviously just wanted some sort of case, so why didn't Captain Sung just give it to 'em and let them be on their merry way?

Now close enough to the radio to touch it, John used his finger and moved the bottle back to the receiver.

“Negative. No property damage. You hear!! Blow them if you have to but do not damage the cargo.”


"There was something more along the needs of 'some thrilling heroics'," John thought silently, wondering what in the name of whatever god was out there was going on.

Still, as curious as John was, he still had a job to do. He probably wouldn't be able to truly do the job alone (especially without the shuttle, which Wolf had taken back down to the ship), but he was still capable enough to begin the work.

With that thought in mind, John checked the radio frequency, quickly memorized it unless he accidentally changed it, and placed the radio in his pocket with the button contact pressed down. Now capable to hear what was going on, John started up the Processor again, intent upon finding proper parts so he could get of this damn rock!

Posted on 2013-07-23 at 21:58:16.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Yessir


Jus' call me Sal. Giddy Sal.

Posted on 2013-07-11 at 19:55:04.

Topic: Voyages of the Rocinante - Firefly RPG QnA
Subject: Thanks everybody! I appreciate the warm welcome!


And I'm super excited to play; I love this universe almost as much as my dad (who would trade places with Mal or Wyatt in a heartbeat.)

Tann- Thanks for the apology, but its unnecessary! No one was playing John when I was trying to catch up, and the story needed to continue!

Posted on 2013-07-11 at 19:00:27.

Topic: Voyages of Rocinante - Serenity/Firefly RPG
Subject: Giddy takes John's reins


LV-426, Atmo Processor Interior 8:10am PT

John did not like guns much; he had seen what they could do to other human beings during the war and he decided them that he didn't want anything to do with them. Yet, self-preservation rarely allows you to do as you'd like. In these parts of the 'verse not carrying a gun is practically asking to get shot; moreover because you are defenseless and an easy target. Still, even though John always strapped on iron befor going anyplace public (and some places private) he never once intended to use them unless in the direst of circumstances. Yet, here John was, following Wolf into the Atmo Processor, clutching the biggest gun he ever held in his hand.

The doorway into the huge building was locked with a large padlock only. Not the highest of security but then again, then terra-formers worried about security for the most expensive of parts only. Who was gonna steal an atmo processor? Wolf took the lock off with a pair of bolt cutters easily and opened the door. Quietly as he could John followed Wolf in, holding the unfamiliar weapon in hand and praying he need not use it. He didn't, however, for it was very dark inside and the echoing of the doorway suggested it was mostly empty. Silently following the wall, John found the breakers close by and flipped on a series of lights. Florescent bulbs on wired racks lit up to reveal inside was a huge circular room that would have normal housed equipment and vehicles needed for initial terra-forming, but of course, it was empty now. In the centre of the build was a domed chamber with shafts leading up and all over the upper reaches. The main processor would be in there and that would be highly secured. But what the two crew members wanted wasn’t inside the dome, it was up the shafts near the top of the building.

"Any ideas?" Wolf asked, glancing at John.

Silently John shook his head, his attention focused on his surroundings. He did not wish to be caught off unawares by some unfriendly bastard.

In fact, John was so tense that when his comm crackled and Tess' voice aired he nearly dropped the gun he was holding; something he's sure Ash would not appreciate.

"Company's coming! A ship just broke atmo!" Tess' voice said, echoing slightly throughout the empty building.

Quickly John followed Apollo to the entrance, peering out to see the ASREV land near Rocinante. Staring hard, John tried to make out its markings; tried to identify who this ship represented. He was unsuccessful, and so with a sigh he turned around to find Wolf already heading inside.

“Ok nothing we can do right now unless the Cap’n needs us so we stick to the mission at hand and get us a nice lil Atmos Processor.” Wolf said as he passed, moving forward with purpose.

Up the steel stairs to the second floor, a 60 foot wide catwalk that hugged the circumference of the building with two personal lifting platforms in either end. The catwalk had rows of rows of lockers set up. Places for the terraformers to keep their equipment and valuables. As you walk around, many are decorated with cards, ribbons and the black ink of farewell messages to those that lost their lives on the planet. Terraforming was a lucrative job but the risks were plentiful and many never made it home. The presences of the notes gives a haunted and forlorn sense to this level.

"To the lifts," John said, not noticing that Wolf had already started towards the nearest one. It soon became apparent, though, that the lifts had no power. Halfheartedly, John began to try a couple tricks he knew to get some power into the lifts; not wanting to half to climb the ladder and be vulnerable if there was someone at the top.

He didn't get far, however, for almost immediately as he neared the panel he heard a voice above.

"Have they got ... hear .."

John froze in place, listening hard for any other voices, but he heard none. Quickly he turned to Wolf, wanting to ask him if he heard that. He got his answer, however, almost immediately; for Wolf had his finger to his lips in an obvious gesture of be quiet!

Then, making another gesture that John assumed meant "Cover me", Wolf traded his Assualt Rifle for his shotgun and started up the ladder.

His gun aimed at the top of the ladder, John watched the mechanic scale the latter before disappearing over the top. A wave of an arm from over the ledge let John know it was safe for him to ascend.

The area seemed deserted. Bunks upon bunks and cot frames remain behind of the living quarters that were used to house the workers at one point. No personal possessions left behind but there are mattress and sleeping spaces for more than what the ship brought to this moon.“Going South! Repeat Going South! Request ... *crackle*” the voice is above you but louder and clearer this time. Not a live person though, sounds like it is coming from a radio or receiver. Next level is the centralized controls for the processors.Suddenly Wolf's comm came to life,""Wolf! John! We got a situation. Some thrilling heroics might not go amiss soon! Real soon. No talkie back."

Again John froze, not so much concerned about the situation with Roc, but whether or not whoever was above them heard the comm. After a second or two of silence, John decided that the people above them did not hear, so he turned his thoughts to Roc and their situation.

Wolf looked at him, but John just shook his head. They had orders, and those were to get the parts needed for repairs. However, if Roc was destroyed, there might not be anything to repair. Thinking hard, John barely noticed when Wolf said, “Ok John you stay here and do what you can to prep the processor for removal, I’ll take the shuttle and fly back to the ship and try to find out what’s going on. If it’s bad Kimche I’ll do what I can to get word back to you."

Without waiting for a reply, Wolf left. John paused for a moment, a little irked that Wolf felt he could tell him what was going to happen, before deciding to just go along with it.

Gun at the ready, John cautiously proceeded into the room, wondering if he had it in him to fire the gun he was holding.

Posted on 2013-07-11 at 09:01:10.

 


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