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You are here: Home --> Forum Home --> Recent posts by Valimar
Topic: The Chakran Portal - an Adventure in Audalis
Subject: Draven "Normal"?!?!


Draven hadn't spoken to his companions since the tavern, and infact, he hadn't wanted to leave the place. Deciding however, that he was low on cash, and cash would only come if he took it from someone, or proceeded with his mission, he decided at last to get up and head out. He wasn't in the mood to rob, and he had an appointment. Before leaving, however, he refilled his flask with whatever the noxious liquid he had been drinking was.

Standing now in the study of the mansion, Draven IreDante lingered in the shadows of the study. His eyes burned like two hellish beacons. A sign he wasn't in a pleasant mood, and to someone who didn't know him, a warning that he was not human, but infact, of Fiendish blood. Infact, the man with the golden eyes did little to counter this misconception. He wouldn't deny being fiendish if asked, and in his past, he had defended himself many times from self deemed "Holy" warriors.

Draven's eyes flashed brighter for a moment at the memories. And he grinned to himself. He had always wondered why, for such "holy" men, the souls of the Paladins he had slain tasted the same as any other man.

Hefting the massive, onyx Dai-Katana that was slung over his shoulder, and swiping his long, black and red streaked hair behind his shoulders with it, he went about investigating the books that lined the walls. He heard Tobin introduce himself and whether or not the others would introduce themselves, Draven Ire'Dante remained silent.


Posted on 2007-03-02 at 13:50:54.
Edited on 2007-03-02 at 13:58:06 by Valimar

Topic: The Chakran Portal - an Adventure in Audalis
Subject: Woo dwarf taverns.


“Draven is right. There are lots of open tables here, Alyssia. Let’s leave the man to brood, and look for more pleasant conversations…” The cidal watched as the hulking sigie hauled the offending khord out of the tavern. “… and, perhaps, more pleasant places.”

When the little man had finished, he flashed a smile at Alyssia. Draven imitated it with his own, obviously cynical grin. Gold flashed from the gold canine he possessed. He didn't speak again, however, and he didn't even watch them as they got up to leave.

The ruckus and subsequent dragging of some giant mans victim out of the tavern did warrent his attention, but nothing more. Alone, Draven slid farther down his bench and deeper into the shadows. Pulling his hood up, he withdrew his onyx smoking pipe. Packing it perfectly, and lighting it, he relaxed, and watched the ongoings of the tavern. From the darkness, only his golden eyes and the soft orange glow of his pipe would be seen, but every so often he grab a passing server and order another drink.

(just chilling, waiting and watching)

Posted on 2007-02-23 at 15:43:38.

Topic: The Chakran Portal - Q/A
Subject: Well


I would to have the scenario completely role-played. After all, this game is about small time scenarios and role playing, yes? I was waitng on Vesper...because frankly, Draven doesn't give a damn about the problems of other people in the bar, so i dont have much to respond to that with.

Posted on 2007-02-21 at 00:15:06.

Topic: **Noldaria*Final War**
Subject: The Sacrifice, Continuing


September 6th-7th/Saturday-Sunday
Somewhere is south/central Ralnaria-
El Jalnine



While the rest of the party and their Kelzonian guides waited, Elandor, Rinrin, and Teros Razorsun proceeded in
an attempt to bargain with the Ralnarian ranchers for two bull, and prhaps a bit more. The conversation did not
take long, infact. One glance at the handful of coins Elandor produced, and the ranchers were leading them
through the complex of buildings, quorals, and fences towards their penned herd.

When at last the kender, gnome, and man returned to the group with not two head of cattle, but 6, the lizardmen
only stared for long moments. It took a bit for Elandor to explain the purpose to them, and in the end, he was not
entirely certain that they intended to try and raise the cattle, rather than butcher them for feasts later in the week.
As it was, the sun had set beyond the rugged horizon, and the velet blanket of twilight had stretched over the land
when the group returned to the lizardfolk village.

The rocky shelf was lit with orange and yellow fires, and as they
made their way up the stone steps that wound through the center of the village like a road, one of there guides spoke
to his companions in a series of hissing clicks. Five of the group separated, taking with them four heads of cattle.
The group was left with the remaining five of their Kelzonian guides, and the two bull that would undoubtedly be
offered unto the Dragon Eel. In the village that surrounded them, lizard people squatted by fires. Some of which
roasted small animals of a variety of shapes, from some sort of bird, to what might be a coyote, to what was certainly
a snake. Even in the firelight, the eyes of the lizardfolk that watched this group of strangers were cold. Not menacing,
or even threatening. Simply void of feeling. Most of the lizardfolk, it was noted, wore little more than a quiver, or a belt
that fastened a club or spear to their side. Compared to their plain tribesmen, the group that accompanied the party were
highly decorated in their bone armor.

The night proceeded as the group were led back into the caves and to the mouth of the river. It was astonishing how
uncerimonious these lizardfolk were in all their doings. There was no procession. No ceremony. Not even a speech or
much of an explanation. The guards placed the reins of a bull in Teros' hand, and the reins of the other in Damiens hand.
They were directed to guide the bulls into the water, where "Mighty River Guardian" would accept their sacrifices in return
the life of Damien.

The cattle didn't seem to mind, and infact, drank thirstily in the shallows while Teros and Damien splashed through the water,
anxious to put some distance between themselves and the sacrice, and when it happened, it happened suddenly and violently.
The water erupted, and like a massive silver snake, the monster encircled the now panicking bulls. Enwrapping them both in
gleaming coils, the Dragon Eel dragged them swiftly and without pity into the dark waves. In the green glow of the
cave, the water that lapped against the gray shore darkened, and when the severed leg of a cow drifted onto the sand,
the lizardfolk bowed to the river, and lead the group wordlessly back into the village.

The sacrifice, and their debt concluded, the group was treated to a surprisingly pleasant evening. Though their hosts spoke
little, and had little to offer, the warmth of the fire, the jars of cool water, and the freshly cooked beef (that must have come
from one of Elandors purchased cows) were very revitalizing. Moreso, they were finally able to sit back and relax after this
most dangerous leg of their journey. In one day they had trecked many desert miles, been questioned by a sphinx, did battle
with an army of encarnated armor, been targeted by a gang of criminals, struggled to stay adrift in the brutal course of an
underground river, did battle with a dragon eel, and then traveled again to fetch sacrifices for the same monster! The food and
moreso, the rest, was a godsend.

The next morning, the group was given rations of dried, flavorless meats, before being led to a small waterway. They were given
a reed raft and told to simply follow the waters course and it would lead them to mans settlements. And so they did, and within hour
the narrow and reedlined waterway opened into what could only be the mighty Siris River. Massive, leafy trees lined its banks like
a wall, and giant scaled reptiles like the one that Elandor had fed a fish to, slid into the water. Compared to the Dragon Eel, they
were miniscule, but still perhaps cause for anxiety in any skidding party member.

Somehow, the underground waterway must have taken them back under the desert in the direction they had come, because that evening
they were greeted with the site of ivory and gold towers burning in the fire of a setting sun. They had arrived in El Jalnine!
Massive ships cut the water on either side, threatening to topple their rickety little raft. the green canopies of gardens could be seen
risen over white walls. Soldiers bearing the sacred bronze and saphire armor of Lavuria paced the walkways that formed the top of the
walled canal that ran through the city. Even in this final hour of the day, colorful crowds flowed throught the marketplace that lined the river
and haggling voices in a series of dielects lifted over the cry of birds.

Guiding their raft towards a set of stone steps, the party disembarked, and were greeted by a pair of docking-guards. Unlike the esteemed
Knight of White-Fire, these were simple gaurdsmen, in simple, issued chain-mail.

"Welcome to El Jalnine." One said in a thick accent. "If you have not visted the city before, simply ask and a guard will give you direction."

Posted on 2007-02-19 at 00:18:44.
Edited on 2007-02-19 at 00:19:07 by Valimar

Topic: The Chakran Portal - an Adventure in Audalis
Subject: Fun


The entire trip through the caves of the Khordrum and into the city, Draven strolled ahead, at his own brisk pace. He knew two of the others walked with him, but he ignored them. In the darkness that surrounded them, he was like a wraith, swathed in shadow, and eyes burning a golden light. He flashed a glare here and there at the few Khords with the nerve to stare at him, but at last he reached the tavern he had been directed to.

The Clouded Mug loomed like a malicious ruin amidst the caverns and lantern light of the dwarf city. Draven could not see an open window or a crack of light from the roughly hewn walls. The scene almost made him smile. Without a glance at his tag-alongs, Draven IreDante proceeded up the walkway and through the door.

The place wreaked of sweat, smoke, and sour ale. Draven stood, a menacing, shadowed figure in the doorway for a moment, before slipping into the crowd and making his way for a dark booth. He sat, and Alyssia sat across from him. For the first time since they had entered the caves, he looked at her, and the burn of his golden eyes was not a friendly one.

When a Khord server approached their table, he handed over several coins and grunted.

“Whatever’s strongest.”

Folded his gloved, right hand over the pale, bare skin of his left, he glared at Alyssia.

“So Draven. Tell more of yourself. If you would of course.”

He knew that was coming, and he looked her straight in the eye when he responded.

“I won’t, of course.”

Dripping cynicism. He was good at that.

“There are other empty tables than this one mage.”

He gestured towards the number of other empty tables. It was obvious that Draven did not want her company.


Posted on 2007-02-11 at 20:43:29.

Topic: **Noldaria*Final War**
Subject: A Journey and Proposal


September 6th/Saturday/Sunset
Somewhere is south/central Ralnaria


The Kelzonians led the group for perhaps an hour, through a maze of crags and canyons. Here and there, pillars of rock stood, like the trunks of stone trees. Perhaps they had once been so. Now, however, it felt like they were making their way through a forest of earth and stone. The pillars averaged a good 60 feet in height, and some mushroomed near the top, forming a strange canopy in places of pure stone. As they walked, the gravelly growl of grinding stone could be heard often. Vilyamar noticed and pointed out that atop some of the pillars, huge balls of stone, unattached, sat, so precariously, that they tilted at times, causing a shower of sand and pebbles.

At one point, the group passed the skeleton of what must have been a monstrous creature in life. A good 40 feet in length, the beast seemed as if it had been reptilian. It’s skull was almost serpentine, and horned, and a tale made up a good half of it’s length. It’s claws were most noticeable, however. They seemed unproportionately huge, even for such a beast, and they hooked like the claws on a bird of prey.

As they walked, the party quietly expressed their torn feelings. Unanimously, the group felt that the lizardmen did indeed save them, and that they did need to hold up some sort of bargain with them. After all, Teros, Rinrin, andElandor had all already told the Kelzonians that they were in their debt!

It was Elandor who announced an idea that had not been thought of before, and might very well work.

:”Can’t we just buy those cows from the farmers? I mean, surely they can use the money for something good, or to buy a new bull for themselves? Shall I go ahead, sneak out, and ask them?”

The group looked at him. It was clear that the thought was appealing.

“But how will you sneak out? Do you think the lizard people will let you?”

The question was Maries. She had been quiet since they had fled from Ihsahn and his men, but her question was valid.

The group went silent, and climbed a sudden rise without a word. When they reached the top, they were surprised to see that the landscape was entirely different then what lay behind them. The land was flat, and covered in low, brown shrubs, and it expanded into a deep purple haze. The sun was setting behind them. The landscape wasn’t what caught their attention, however. Ahead and to their right, perhaps a half mile to the south stood a series of complexes, walls, and buildings. It looked almost like a fortress, rather than a farm, but farm it was. From their high vantage point, they could see that behind a wall of cement or stucco, grazed a rather large heard of cattle. Perhaps 1000 of them. The field they grazed in was large, and in the center of the farm, surrounded by buildings. Burning emerald in the dying rays of the sun were green fields, surrounding the farm, and expanding into the distance. This was not just a farm. It was a plantation. It was worked by many people.

Their group consisted of 17 people, including the 10 lizardmen that stood with them. Who knew how many men worked this massive complex of buildings and fields? Teros and anyone else who had worked on a farm knew that at this time, the hands would be returning from the fields. How in the name of the Gods did the lizardmen ever raid cattle?

“Hwe need two bollss.”

The leader still had never bothered to give his name…

“Hwe know how too sneak through faerm with few men. But eif men see uss, they faight violent..”

He looked as if he would continue, but Elandor spoke up. He had concluded by the size of the farm that it was better to just ask first, before trying to raid.

“Do we really need to sneak in and raid the bulls?”

The lizard people stared at him as if he didn’t make sense.

“How elssse do get bullss? Hwe cannot fight whole farm.”

“Ah, but you don’t need to!”

It was Marie who spoke up. Glancing down at Elandor, she winked and continued.

“Have you tried trading with them?

The lizardmen startled the party with their eruption of hissing and clicking. It very well could have been laughter.

“They ssteal fram uss like hwe ssteal from themm. Hwe will not trade with them. They liess to uss. Wee not do dealss.”

It could only be assumed that the tribe and farm of men had a little bit more of a history then the group knew about. They obviously weren’t on good terms. Marie spoke again, grasping for words.

“Well, ok..but we don’t need to sneak in. I mean, we could trick them!”

The lizardmen stared at her.

“Well I can only assume you’ve never had humans with you when you go on these raids. Let us go down to them. We can trick them using words, rather then stealth.”

The lizard men looked at each other, and spoke in their hissing language.

“Soft skins do talk too mach. They usse words like sspears. That how wee hate them.”

The Kelzonian pointed to Elandor, Rinrin, and Teros.

“three go. Trick farmerss for two bulls. We hide here. Rest of group stayss too.”

There was nothing more to be said. Without much of a hesitation, Elandor, Teros, and Rinrin on her panting white dog, made their way down the hill and towards the farm. The rest of the group could only watch….

The journey took perhaps ten minutes, and they had ample time to discuss their plans, and what would be said. As the walls of the plantation neared, a voice shouted from the window of a nearby building. A door opened and two men started for them. They were dressed in long, white robes, and their faces and heads were wrapped in cloth. They carried scimitars, but it looked more as if they had just picked them off the wall, rather then had them in hand with an intend to use. As they approached, the men studied the group not unfriendly, but expectantly.

“What do you come here for?”


Posted on 2007-01-28 at 17:04:16.
Edited on 2007-01-28 at 17:05:31 by Valimar

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: haha


You have permission to post in the QA. Infact....that's where I want you to post from this point on...unless it's in game.

Posted on 2007-01-28 at 05:27:09.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: Alright


Haveyou checked out the Horror section of the Freeform area? If not, do so .

Posted on 2007-01-28 at 03:03:10.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: because


I didnt know what you were talking about.

Posted on 2007-01-28 at 00:10:12.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: Woo


A beautiful timeline has been added to post 1 of the game. It's purpose is to give all a little bit of a feel of whats taking place in the next few years .

Posted on 2007-01-27 at 22:05:39.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: haha


because Survival is about being able to take care of yourself in teh wild

Posted on 2007-01-27 at 20:18:23.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: Wow


I must say, Bravo! Excellent work on the charactor sheets. I only have a couple things-some of ya need last (or firs) names. And I just want to complain freely that you are all skilled in Survival. Cowards!!

You will see that Ragnarok has a thread in the Horror section, found in the Freeform RPG's. Please do not post there OR in the Q/A until I give the Ok .

Posted on 2007-01-27 at 19:57:43.

Topic: The Chakran Portal - Q/A
Subject: Well


I'm waiting for my Tavern Update! Remember Draven didn't want company. And he can be quite nasty if he doesn't want you around. I WANT UPDATE!

POST YOU FOOLS!

Posted on 2007-01-27 at 18:23:16.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: Yes


It is still beneficial, because, like in DnD, ill stack the ability modifyer with the skill points you have in that given skill.

Posted on 2007-01-27 at 05:41:57.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: So...


I still need a few peoples charactor sheets (bob, Grugg, Celery, Skari-ifyerstillinteersted). I will begin creating a Ragnarok forum, and a Q/A over the next day. DO NOT POST IN EITHER until i tell you. So, stick to this thread for now.

Posted on 2007-01-26 at 22:39:02.

Topic: Vote for the Inn
Subject: Methinks


We can hit number 1. I highly recommend we put a banner for the website on the homepage or something as a link! That'll get peoples attention!

Posted on 2007-01-24 at 22:39:14.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: Good


A good start, Metal! A reminder that you'll need a first..or last name..(I only remember seeing one name). Also, keep in mind that when the game starts, depending on your job, you wont have the gun ON your person. But you can own it, and have it either in your car or your dwelling.

While you guys build your charactors, I'll start carving into the world, and setting the stage for ya .

Posted on 2007-01-24 at 05:33:48.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: Charactor Sheets


Abilities
These are the core of your player! Each ability in turn, effects everything else about your character, from save rolls to anything you attempt to do.
Strength-(STR) Obviously, how strong you are. How hard you can swing a weapon, how much force you can dish out
Dexterity-(DEX)How swift, agile, and coordinated you are.
Constitution-(CON)How tough you are. How much pain you can take, how much endurance you have.
Intelligence-(INT) How Booksmart you are. Intelligence is about knowledge you have aquired through what others have taught
Wisdom-(WIS)experience and intuition give you wisdom. This is common sense, and innate thinking
Charisma-(CHA)how charming you are. How well you use your looks to benefit you. How smooth tongued you are.

Ability Scores Place these wherever you like, but you must use one of each, and obviously, all of them.

18, 17, 15, 15, 13, 11

The Following are a list of skills that you can choose to put Skill Points into. Obviously, whenever you attempt to do something, I will look at either your ability modifier (which is determined by your ability score) or I will look at your Skill. So. You are to take these available skill points, and distribute them. HOWEVER, you may only distribute them into skills that you character has good reason to have. You don’t know first aid unless you took a class in it at some point. You can’t fly an airplane unless you were taught how at some point in life…ext. You get a total of 46 skill points to use, and you can put UP TO 7 POINTS PER SKILL!! You can spread of stack skills as much as you want. Only list the skills that you have added points to, and obviously, how many points.

Bluff(Cha)-your good at manipulating the situation to benefit you for a while longer (basically you can tell half truths and borderline lies well)
Climb(Dex) your very good at climbing things!
Computer Use(Int) you know the ins and outs of computers, from putting em together, to running em and even hacking
Craft(INT for all) (chemical)you know what chemical mixes create what, from poisons to acids and explosives.
Craft (Electronic) you can take apart or create electrical devices such as audio and video devices, so on and so forth
Craft (Mechanical) you can take apart or create mechanical devices such as engines, weapons, so on and so forth.
Craft (Pharmaceutical) You know how to create medicines
Craft (structural) Carpentry basically.
Craft (Visual Art) (painting, drawing, ext)
Craft (writing)
Concentration(Con) During times of distress (such as in battle or other distractions) your able to pay attention to the task at hand without taking penalties
Decipher Script(int) -you can decipher coding or ancient languages and such
Demolitions(int) -you know where to place explosives effectively, and you know how to work premade explosives.
Diplomacy(cha) your very good at analizing situations and distinguishing how to work through intellectual conflicts
Handle Vehicle (land)(dex)(wis) You know how to run and are good at driving all land vehicles
Handle Vehicle (water) (Dex)(wis) You know how to run and are good at driving all water vehicles
Handle Vehicle (air)(dex)(wis) You know how to run and are good at flying air vehicles
Gamble(wis) you have a knack for gambling and such.
Gather Information(cha) youre very slick at finding ways of making people give the information you need, be it by buying a round of drinks, or other ways
Handle Animal(cha) your good at handling wild animals
Hide(dex) your just very good at going unseen
Intimidate(cha) you know how to use fear to get what you want
Jump(dex) your trained in the art of jumping higher and farther then normal people.
Knowledge(int) the following are separate skills, so you must pick between them.
Arcane Lore: The occult, magic and the supernatural, astrology, numerology, and similar topics.
Art: Fine arts and graphic arts, including art history and artistic techniques. Antiques, modern art, photography, and performance art forms such as music and dance, among others.
Behavioral Sciences: Psychology, sociology, and criminology.
Business: Business procedures, investment strategies, and corporate structures. Bureaucratic procedures and how to navigate them.
Civics: Law, legislation, litigation, and legal rights and obligations. Political and governmental institutions and processes.
Current Events: Recent happenings in the news, sports, politics, entertainment, and foreign affairs.
Earth and Life Sciences: Biology, botany, genetics, geology, and paleontology. Medicine and forensics.
History: Events, personalities, and cultures of the past. Archaeology and antiquities.
Physical Sciences: Astronomy, chemistry, mathematics, physics, and engineering.
Popular Culture: Popular music and personalities, genre films and books, urban legends, comics, science fiction, and gaming, among others.
Streetwise: Street and urban culture, local underworld personalities and events.
Tactics: Techniques and strategies for disposing and maneuvering forces in combat.
Technology: Current developments in cutting-edge devices, as well as the background necessary to identify various technological devices.
Theology and Philosophy: Liberal arts, ethics, philosophical concepts, and the study of religious faith, practice, and experience.
Listen (wis) you know what to listen for, and can pick up on sounds others might not be able to
Move Silently(dex) sneaky sneaky
Navigate(wis) you have a good sense of direction
Perform(Cha) The following are separate skills and so you must pick and choose
Act: The character is a gifted actor, capable of performing drama, comedy, or action-oriented roles with some level of skill.
Dance: The character is a gifted dancer, capable of performing rhythmic and patterned bodily movements to music.
Keyboards: The character is a musician gifted with a talent for playing keyboard musical instruments, such as piano, organ, and synthesizer.
Percussion Instruments: The character is a musician gifted with a talent for playing percussion musical instruments, such as drums, cymbals, triangle, xylophone, and tambourine.
Sing: The character is a musician gifted with a talent for producing musical tones with your voice.
Stand-Up: The character is a gifted comedian, capable of performing a stand-up routine before an audience.
Stringed Instruments: The character is a musician gifted with a talent for playing stringed musical instruments, such as banjo, guitar, harp, lute, sitar, and violin.
Wind Instruments: The character is a musician gifted with a talent for playing wind musical instruments, such as flute, bugle, trumpet, tuba, bagpipes, and trombone.
Ride(dex) your better able to keep balance while riding an animal or such
Search(wis) you have a keen eye while searching an area
Sense Motive(wis) you have a knack for being able to tell the truth behind people ore things words and actions
Sleight of Hand (dex) swift fingers. Good for use in small tricks, as well as pick pocketing or placing objects unseen
Spot(wis) very sharp eyes. You can spot things better then others
Survival(wis) You know how to survive when you need to. From finding shelter, and food, to knowing how to trek terrain, track, and whatnot.
Swim(dex) you are skilled in the art of swimming better then others
First Aid (int) you know how to treat wounds and sickness. Your trained on it.

Accompanying these stats, you will need to give a few other details.
Character Physical Description
Character inventory (EVERYTHING that your character has on them at any random given time..including wallet contents, clothing, whatnot)
Character biography. The game takes place in modern times, well actually 10 years in the future. The game itself will begin in Upstate New York, but obviously, your character can have a history elsewhere. So give a biography, including careers, social life, all that good stuff . Have fun with it! Remember. Normal, everyday charactors. These people are not heros. They are you and I. Infact..if you want you can play yourself, but…be wary that you very well might die gruesomely.

Don't worry about what isn't listed. I've simpled down teh rule system to make it easier.

Posted on 2007-01-23 at 05:10:16.
Edited on 2007-01-23 at 05:24:05 by Valimar

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: Oh Crap....


I forgot to put something up....It's a warning


WARNING
Ragnarok is full of intense violence, gore, immorality and of course possible offenses to religion (since of course...in this game RAGNAROK takes place and therefor is real). If you are easily offended, or unable to handle the stuff that nightmares are made of....run..run far away....NOW!

Posted on 2007-01-22 at 18:16:07.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: Yesss....


Well we defenitally have enough players, and the ad hasn't even been up a day! Bravo! I'll have to be sure not to disapoint .

I'm aiming to get instructions on Charactor Creation up by tonight, so keep your eyes peeled.

Posted on 2007-01-22 at 18:11:19.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: grr


It isn't a hippie, and You can play .

I'll set up rules for charactor instruction soon.

Posted on 2007-01-22 at 05:22:13.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: Yeah


It'll be like last time..but even I cant remember exactly...I'll have to get out my notes.

Posted on 2007-01-22 at 02:45:24.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: Haha


Wow, got some answers very quick!

And as for the facts, Don't you worry ...I know my stuff very very well(swedish, Asatru, and very devoted ). But for the rpg, It's always fun to change things around...After all, isn't the hide of shamed men more terrifying then their toenails? Also, in Swedish it's Naglfar. Variations left open lol.

The fact that I already have 4 people means I have enough to play! Of course, I'm still taking anyone who wants in, and im going to allow some more time for people to join, but this is a good sign!

Posted on 2007-01-22 at 02:39:54.
Edited on 2007-01-22 at 02:44:15 by Valimar

Topic: Myspace Recruitment Bulletins
Subject: Myspace Recruitment Bulletins


Our myspace-www.myspace.com/redragoninn is very much a part of this site, and as such, it's being offered to YOU to use! If your a DM and you want to recruit for your game, send me a private message and I'll make a bulletin for you! But I will require some info.

Name of the Game
Rule based or not? If Rulebased, what edition
A little background on the game (a teaser )
Charactor Specifics,particularly level.

If you want to word it yourself, then do so and send it to me prewritten and I'll post it as it is.

Posted on 2007-01-21 at 20:52:24.

Topic: Ragnarok Returns!! All New Players!! We Want YOU
Subject: Ragnarok Returns!! All New Players!! We Want YOU


After being wiped completely clean by the Inn's crash, The highly popular Apocalyptic phenoma that is Ragnarok returns! And no, i'm not reserving spots for my old players. I'm giving everyone a chance to join!

Let's give a little gaming info for those of you who weren't around for the First Coming of The End!

Ancient legends of the North prophecize a day when the dark enemies of the Earth will return. War will rage in the heavens and on earth, and in the fiery end of days, the Gods themselves will be called out to die in battle.
The Seas will boil, the terrible Winter Fimbul will sweep the lands. Brother will be Brothers bane, and the skys themselves will rain blood. Jormungandr will rise, and the mighty Dragon Nidhogg, Devourer of Corpses will come down on nations. Hel itself shall heave in agony, before being torn asunder by its own dark denizons. A ship, sewn from the bodies of shamed men shall sail, and it's mast will impale the sky. Loki himself stands at the helm, and behind him, the destroyers of worlds. As it's keel crushes the bloodsoaked shores, Ragnarok will come. This is Mankinds share, and this is the Death of The Gods....


Or so the Legends of the Norsemen told....before a new age of monotheism and light. An age of Stain glass windows, and glorious cathedrals rose, and old legends slipped back into the shadows....Until now.

In the Modern world. An age of science. An age of technology. Forgotten whisperings shall return, and the End of Days will arrive. But the prophecise also whisper of hope for mankind. A reborn and beautiful world. Survival of the few and the strong....but how....

Are YOU brave enough to face the winds of death without faltering? Are you strong enough to stand, while others fall? Will you face the end of days? Can you withstand dreaded Ragnarok?





Got your attention? Good! I want to see if I've got enough players before I post all the info, but basically, this is the rundown. The Game is basically set up in Stages. Players obviously must try and survive the horrors they encounter, and make it through the game, just like a typical RPG, except-I have stages set up because charactors WILL die. If you die, you get to make a new charactor at the next checkpoint and continue from there! I ran this tabletop, and had a list of spectators who wanted in!

The game is obviously rule based, but I have my own rules set up. Basicaly its just everything downtuned. Charactor sheets are very easy to make, and EVERYONE can do it. Not just people who play rule based!
So what do you say?

I invite you into my Nightmare World


THe following is instructions on charactor creation!


Abilities
These are the core of your player! Each ability in turn, effects everything else about your character, from save rolls to anything you attempt to do.
Strength-(STR) Obviously, how strong you are. How hard you can swing a weapon, how much force you can dish out
Dexterity-(DEX)How swift, agile, and coordinated you are.
Constitution-(CON)How tough you are. How much pain you can take, how much endurance you have.
Intelligence-(INT) How Booksmart you are. Intelligence is about knowledge you have aquired through what others have taught
Wisdom-(WIS)experience and intuition give you wisdom. This is common sense, and innate thinking
Charisma-(CHA)how charming you are. How well you use your looks to benefit you. How smooth tongued you are.

Ability Scores Place these wherever you like, but you must use one of each, and obviously, all of them.

18, 17, 15, 15, 13, 11

The Following are a list of skills that you can choose to put Skill Points into. Obviously, whenever you attempt to do something, I will look at either your ability modifier (which is determined by your ability score) or I will look at your Skill. So. You are to take these available skill points, and distribute them. HOWEVER, you may only distribute them into skills that you character has good reason to have. You don’t know first aid unless you took a class in it at some point. You can’t fly an airplane unless you were taught how at some point in life…ext. You get a total of 46 skill points to use, and you can put UP TO 7 POINTS PER SKILL!!

Bluff(Cha)-your good at manipulating the situation to benefit you for a while longer (basically you can tell half truths and borderline lies well)
Climb(Dex) your very good at climbing things!
Computer Use(Int) you know the ins and outs of computers, from putting em together, to running em and even hacking
Craft(INT for all) (chemical)you know what chemical mixes create what, from poisons to acids and explosives.
Craft (Electronic) you can take apart or create electrical devices such as audio and video devices, so on and so forth
Craft (Mechanical) you can take apart or create mechanical devices such as engines, weapons, so on and so forth.
Craft (Pharmaceutical) You know how to create medicines
Craft (structural) Carpentry basically.
Craft (Visual Art) (painting, drawing, ext)
Craft (writing)
Concentration(Con) During times of distress (such as in battle or other distractions) your able to pay attention to the task at hand without taking penalties
Decipher Script(int) -you can decipher coding or ancient languages and such
Demolitions(int) -you know where to place explosives effectively, and you know how to work premade explosives.
Diplomacy(cha) your very good at analizing situations and distinguishing how to work through intellectual conflicts
Handle Vehicle (land)(dex)(wis) You know how to run and are good at driving all land vehicles
Handle Vehicle (water) (Dex)(wis) You know how to run and are good at driving all water vehicles
Handle Vehicle (air)(dex)(wis) You know how to run and are good at flying air vehicles
Gamble(wis) you have a knack for gambling and such.
Gather Information(cha) youre very slick at finding ways of making people give the information you need, be it by buying a round of drinks, or other ways
Handle Animal(cha) your good at handling wild animals
Hide(dex) your just very good at going unseen
Intimidate(cha) you know how to use fear to get what you want
Jump(dex) your trained in the art of jumping higher and farther then normal people.
Knowledge(int) the following are separate skills, so you must pick between them.
Arcane Lore: The occult, magic and the supernatural, astrology, numerology, and similar topics.
Art: Fine arts and graphic arts, including art history and artistic techniques. Antiques, modern art, photography, and performance art forms such as music and dance, among others.
Behavioral Sciences: Psychology, sociology, and criminology.
Business: Business procedures, investment strategies, and corporate structures. Bureaucratic procedures and how to navigate them.
Civics: Law, legislation, litigation, and legal rights and obligations. Political and governmental institutions and processes.
Current Events: Recent happenings in the news, sports, politics, entertainment, and foreign affairs.
Earth and Life Sciences: Biology, botany, genetics, geology, and paleontology. Medicine and forensics.
History: Events, personalities, and cultures of the past. Archaeology and antiquities.
Physical Sciences: Astronomy, chemistry, mathematics, physics, and engineering.
Popular Culture: Popular music and personalities, genre films and books, urban legends, comics, science fiction, and gaming, among others.
Streetwise: Street and urban culture, local underworld personalities and events.
Tactics: Techniques and strategies for disposing and maneuvering forces in combat.
Technology: Current developments in cutting-edge devices, as well as the background necessary to identify various technological devices.
Theology and Philosophy: Liberal arts, ethics, philosophical concepts, and the study of religious faith, practice, and experience.
Listen (wis) you know what to listen for, and can pick up on sounds others might not be able to
Move Silently(dex) sneaky sneaky
Navigate(wis) you have a good sense of direction
Perform(Cha) The following are separate skills and so you must pick and choose
Act: The character is a gifted actor, capable of performing drama, comedy, or action-oriented roles with some level of skill.
Dance: The character is a gifted dancer, capable of performing rhythmic and patterned bodily movements to music.
Keyboards: The character is a musician gifted with a talent for playing keyboard musical instruments, such as piano, organ, and synthesizer.
Percussion Instruments: The character is a musician gifted with a talent for playing percussion musical instruments, such as drums, cymbals, triangle, xylophone, and tambourine.
Sing: The character is a musician gifted with a talent for producing musical tones with your voice.
Stand-Up: The character is a gifted comedian, capable of performing a stand-up routine before an audience.
Stringed Instruments: The character is a musician gifted with a talent for playing stringed musical instruments, such as banjo, guitar, harp, lute, sitar, and violin.
Wind Instruments: The character is a musician gifted with a talent for playing wind musical instruments, such as flute, bugle, trumpet, tuba, bagpipes, and trombone.
Ride(dex) your better able to keep balance while riding an animal or such
Search(wis) you have a keen eye while searching an area
Sense Motive(wis) you have a knack for being able to tell the truth behind people ore things words and actions
Sleight of Hand (dex) swift fingers. Good for use in small tricks, as well as pick pocketing or placing objects unseen
Spot(wis) very sharp eyes. You can spot things better then others
Survival(wis) You know how to survive when you need to. From finding shelter, and food, to knowing how to trek terrain, track, and whatnot.
Swim(dex) you are skilled in the art of swimming better then others
First Aid (int) you know how to treat wounds and sickness. Your trained on it.

Accompanying these stats, you will need to give a few other details.
Character Physical Description
Character inventory (EVERYTHING that your character has on them at any random given time..including wallet contents, clothing, whatnot)
Character biography. The game takes place in modern times, well actually 10 years in the future. The game itself will begin in Upstate New York, but obviously, your character can have a history elsewhere. So give a biography, including careers, social life, all that good stuff . Have fun with it! Remember. Normal, everyday charactors. These people are not heros. They are you and I. Infact..if you want you can play yourself, but…be wary that you very well might die gruesomely.

Posted on 2007-01-21 at 18:38:52.
Edited on 2007-01-23 at 05:21:55 by Valimar

 


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