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You are here: Home --> Forum Home --> Recent posts by Scarab
Topic: RPG Myth Breakers #3 - Stealth in Armor
Subject: Myth Breakers


Just dropping in to say I love the Myth Breakers strips. You should set up a franchise!

Posted on 2010-07-31 at 20:59:21.

Topic: Demonic Vending Machine
Subject: Buns and syrup? That can only mean... (I returned by the call of the demonic vending machine.)


It spits out another Grugg.

I feed it a collection of all the "BLANK Movie" movies.

Posted on 2010-01-24 at 01:27:25.
Edited on 2010-01-24 at 01:28:20 by Scarab

Topic: Demonic Vending Machine
Subject: It can mean several things


It spits out an overhang.

I feed it the paperclip from Microsoft Office.

Posted on 2010-01-23 at 16:26:59.

Topic: Loaded Dice #42: Rock Solid Humor
Subject: Heads


When Amy suggested that they use their heads for once, I was just waiting for one of the guys to say, "Yeah, let's headbutt the statues!"

Posted on 2010-01-20 at 20:47:36.

Topic: Completely off topic help needed
Subject: Super User


Taking this thread back on its off-topic topic, there's a new website that's usually pretty effective if you're looking for quick answers to computer related questions: Super User. If you're in a rush, you don't even have to register in order to ask a question and the people on there are usually pretty helpful and knowledgeable. Highly recommended!

Also:

1. The worst thing on the web is when people try to be funny by repeating what somebody else said before, only with a few glib changes.
2. It's even worse when the person doing it is not the first one to do it.
3. It's even worse when they're doing it to make a point (like me).

Posted on 2009-09-24 at 17:21:10.
Edited on 2009-09-24 at 17:25:44 by Scarab

Topic: The Return of Yana
Subject: @Grugg


Grugg: You're saying that sounding like me is a bad thing? One smiting, coming up!

(As you can see, Yana, the Grugg v. Everyone Else dynamic is the same as ever.)

Posted on 2009-09-18 at 13:30:42.

Topic: The Return of Yana
Subject: Gamerella


From rock bottom to working for a game company? Wow! Now that's a gamer's Cinderella story if I ever saw one. Welcome back!

That new art looks great! Maybe we'll get to see it colored and in print in some gaming product not too far from now? *wink wink*

Posted on 2009-09-17 at 18:37:36.

Topic: I'll make my own RPG, with blackjack, and hookers!
Subject: My thoughts


Speaking of Futurama, wouldn't it be cool to play a Futurama RPG? I would love to see the stats for El Chupanibre!

My advice is that you plan out the rule system in its entirety before doing anything else like art or layout—or even writing. When you're done (or even while you're still planning), playtest it and see what's good and what's bad about it. After this, you should have a solid foundation for putting an actual book together (or rethinking the entire project if the playtests don't turn out well).

Finally, start considering publishing only after you've completed the game and made sure it's well-written and fun to play. When and if you get a chance to actually get this thing in wider circulation, that's a good time to focus on purely presentational aspects such as layout and art.

I have never published a book myself, but I do have personal experience of beginning work on all aspects of a project only to find that the core concepts of it are simply bad ideas that sorely need to be improved or even completely replaced.

Posted on 2009-09-17 at 15:14:49.
Edited on 2009-09-17 at 15:17:51 by Scarab

Topic: So who was your first?
Subject: Natas


As a constant DM, I guess I'll simply have to live vicariously through my friend and tell you about his first D&D character: Natas "The Meat Machine."

Natas was a dwarf barbarian wielding a greataxe. His personality may not have been the most inspiring, but what made him come alive was his character portrait: In the foreground, Natas brandished his greataxe with a psychotic smile on his face. Even though anabolic steroids probably aren't around in the D&D world, there was a syringe sticking out of his left arm. In the background, a dead man hung from a gallows, representing the results of the dwarf's barbarian rages.

Natas's portrait was the graphic equivalent of Wikipedia: it was constantly being contributed to—not only from the player himself but from everyone else around the table. Eventually, Natas became the most memorable character in our gaming group's history, even surpassing an earlier one for a different game, whose name in reverse was far more obscene than the dwarf's.

Posted on 2009-09-16 at 10:55:42.
Edited on 2009-09-16 at 13:01:46 by Scarab

Topic: No comments about this yet?
Subject: Good, but...


Spoiler warning

It was good, but not the 49th best movie ever.

I didn't like the antagonism between Wikus and Koobus at the end of the movie; it made it seem more like a Wild West duel than a story about the larger theme of humans making contact with aliens. This along with the fact that Wikus was actually walking around in something reminiscent of an anime mecha made the last half hour of the movie weaker than it should have been.

Then again, can anyone really dislike an ending that includes the cutest alien kid in the history of cinema?

For a grim, dystopian portrayal of our future society, however, I prefer Children of Men. Incidentally, that movie uses many of the same cinematographic techniques as District 9—and it has Clive Owen (who in himself is a cinematographic technique).

Posted on 2009-09-12 at 22:03:28.
Edited on 2009-09-12 at 22:14:09 by Scarab

Topic: The blog is live
Subject: More humor


Hey, wouldn't it be cool if we could recycle some of Grugg's 4450 forum posts into a whole lot of blog posts? Of course, that's assuming we can find enough worthwhile material. Never mind.

(Ooo, burn! I'm on a roll today! Let's hope no one eats me! Woo, double whammy! The fun never stops when you're hanging with Scabby!)

Also, will you be allowing guest posts with 4th edition propaganda or is that like the Red Dragon Inn equivalent of skinning kittens inside a burning pentagram?

Posted on 2009-09-03 at 14:59:32.
Edited on 2009-09-03 at 14:59:53 by Scarab

Topic: Loaded Dice#11: Final Rites
Subject: Counterspell


Ummm....not wanting to sound critical... But how often is Alacrity gonna comment on the comic with a derogatory statement about the latest strip? I'm thinking it could get old fast.

Har har har! Now that's humor!

Posted on 2009-09-03 at 14:26:16.

Topic: The blog is live
Subject: Topics


So, Olan, is there a plan for what kind of stuff you'll be writing about or will it be more of a make-it-up-as-you-go-along thing? Or is it immoral of me to ask a Dungeon Master that question?

Posted on 2009-09-03 at 14:22:18.

Topic: Loaded Dice#10: Things Get Tight
Subject: Prepare to be smitten!


Good ideas, all. Still, as mentioned, we could simply put it all on Grugg.

Posted on 2009-08-31 at 21:32:21.

Topic: Loaded Dice#10: Things Get Tight
Subject: Bubbles


I was a little confused by the ordering of the speech bubbles in panel #5. The DM looks like he's talking first when it's in fact Brad who does. I believe there are some conventions for how to do that ordering in comics when space is limited, but I can't say off-hand what they are. I think it's worth looking into for future strips.

Until then, I would blame Grugg for any confusion.

Posted on 2009-08-31 at 15:40:22.

Topic: Loaded Dice #9: the Gate
Subject: Dunegon?


That fourth keyword looks a little off: dunegon.

Unless that's the name of the super-evil super-villain who has yet to be introduced. Or Grugg has something to do with it.

Posted on 2009-08-27 at 20:24:44.

Topic: a random topic
Subject: Silence


Quiet, Grugg, or I'll tell everybody and the cops how you really got me back to the Inn.

Posted on 2009-08-26 at 05:04:59.

Topic: a random topic
Subject: On facts


I agree with Grugg: Facts can be used to prove anything! That's low, Olan...

Posted on 2009-08-25 at 20:39:28.

Topic: Loaded Dice: Strip #6
Subject: Funny stuff


Hey everybody!

I haven't posted anything around here for a long time, but Grugg lured me in with promise of riches and glory.

I like what you've got going with the webcomic. The art looks great and for some reason, I've been laughing out loud at those lame punch lines you've been using. Finally, I have a feeling I'm not the only one who's starting to like Amy myself.

(Grugg: Post here within 24 hours or I'll smite you. If you do, I'll applaud you instead.)

Posted on 2009-08-17 at 21:11:33.

Topic: Order 66: Star Wars RPG podcast
Subject: Order 66: Star Wars RPG podcast


Seeing as how there are and have been quite a few Star Wars campaigns hosted at the Inn, I thought I'd recommend a podcast dedicated to the game: Order 66. It's part of the new d20 Radio series of podcasts, which recently expanded to include a D&D podcast as well (Radio Free Hommlet). It has roughly 600 listeners at the moment—after five months of weekly shows—and looks to be growing.

I rarely listen to podcasts, but I usually give a casual listen to this one every time a new episode is out. They've got some funny and some odd features that may or may not strike you as silly; either way, it's pretty well-produced and rich with content for a weekly podcast (usually an hour or more per episode). If it catches your fancy, be sure to check out their archive of episodes, which includes two guest appearances by SWRPG designer Rodney Thompson.

Posted on 2008-06-12 at 16:14:25.
Edited on 2008-06-12 at 16:19:31 by Scarab

Topic: Help Lou Design a Campaign Setting!
Subject: Monolith


I can remember a while back pre-Great Crash when you, Scarab and another worked on designing something. Whatever happened to that anyway?
Yeah, I remember that: Monolith. I guess it met the same fate as so many other projects: people became busy or lost interest. It was a fun thing to plan, though, and I remember we had quite a few ideas that would be great to see in play.

Funny how the Inn is so old that you're referring to different stages of its history.

Posted on 2008-06-04 at 22:13:50.
Edited on 2008-06-04 at 22:14:08 by Scarab

Topic: What Games are You Planning?
Subject: Ideas


Nice thread. I haven't GMed for a while but that doesn't mean I haven't had lots of ideas for campaigns. Recently, I've been thinking how much fun it could be to run a historical campaign, specifically something with pirates. Another idea I've had for well over a year is campaign based on the computer game Startopia (which in turn bears a lot of similarities to the Hitchhiker's Guide to the Galaxy).

In addition to those ideas for a setting, I've been interested in running a campaign where—just like a good movie—all of the characters are intrinsically bound to the plot of the campaign, meaning they're not just PCs that the players have created individually and without much of a context. I'm a fan of short, intense campaigns (i.e. high rate of posting but only a few months' campaign duration), and I believe a campaign like this would be easier to turn into this kind of movie-like story than a long-running one.

Posted on 2008-05-27 at 21:33:26.

Topic: D&D 4.0 Discussion
Subject: Major and minor changes


Grugg,

AC being merged into saving throws should have little effect on the actual game mechanics; after all, AC and Reflex are both based on Dexterity, and (if Star Wars Saga Edition is a good indication) armor still reduces the benefit of a high Dexterity in this regard. I can't see this fundamentally changing the way that players build their characters.

As far as I know, none of the classes are actually being removed—some of them are simply being put into other sourcebooks.

Whether dragonborn and tieflings should be core races ultimately concerns fluff more than it does crunch; as long as they're balanced against the other races, they shouldn't affect the game more than they did in previous editions.

In my opinion, the only major issue that you mention is the question of unlimited spells. Magic-users will indeed have access to spells that they can cast at will—just like warriors in 3E can use abilities like Cleave and Power Attack an unlimited number of times per day. It does have the potential (and the intention) of changing a big part of how combat works in D&D, but I hope that it doesn't become the sole major change that keeps you from trying out 4th edition.

Posted on 2008-05-13 at 20:43:09.
Edited on 2008-05-13 at 20:43:42 by Scarab

Topic: D&D 4.0 Discussion
Subject: Da Krunch!


Gruggalicious,

I still say you're avoiding my question: What is it about the 4E game mechanics that you despise so much?

Posted on 2008-05-12 at 22:13:49.

Topic: D&D 4.0 Discussion
Subject: Fuzzy


Pretty much everything you have mentioned so far concerns fluff and not crunch, and I'm sure that fluff is not the reason why most of you would buy a new edition of D&D. I would be interested in seeing specifically what you dislike about the game mechanics of 4th edition.

As for 4th edition being premature: I mentioned the upcoming release to a friend who is not a gamer, and he laughed when I said that a lot of people think five years between editions is too short. After all, compared to similar hobbies, any period of time longer than five years is considered long overdue for a major revision: in this timespan, console gamers will cry out for a new generation, computer gamers will want to upgrade their computers, bands will change their musical style, and movie sequels will premiere. In fact, even governments will typically be changed around or fully replaced at least once within a period of five years. Perhaps roleplayers are just bad at dealing with change? (No offense intended toward the 2e geezers on this forum. )

Posted on 2008-05-12 at 12:16:12.
Edited on 2008-05-12 at 12:28:30 by Scarab

 


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