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You are here: Home --> Forum Home --> Recent posts by Celtia
Topic: Full House: Fallout Adventure Information and Q&A
Subject: j


(Saved)

Posted on 2011-09-28 at 03:48:27.

Topic: Full House: Fallout Adventure Information and Q&A
Subject: Completed Quests


"Remnants of New Vegas": Markas seeks answers, and seeks the Enclave Remnants. After so long, he has finally tracked one down.

X Gain access to the Old Mormon Fort X
X Speak to Arcade Gannon X
COMPLETED: 50xp awarded to Markas Jaden

Posted on 2011-09-28 at 03:48:13.
Edited on 2011-10-25 at 10:05:56 by Celtia

Topic: Full House: Fallout Adventure Information and Q&A
Subject: NPC Information


(Coming later)

Posted on 2011-09-28 at 03:48:01.
Edited on 2011-10-25 at 10:07:25 by Celtia

Topic: Full House: Fallout Adventure Information and Q&A
Subject: Faction Reputations


NCR Status:

Markas Jaden: Unknown
Mr. Gus: Unknown
Olsen Macdonald: Wary (From affliation with the Followers)


Follower of the Apocalypse Status:

Markas Jaden: Cautious/Thankful (From affliation with the Enclave)
Mr. Gus: Polite (From previous business)
Olsen Macdonald: Welcoming/Thankful (From past affliation)

Posted on 2011-09-28 at 03:47:48.
Edited on 2011-10-14 at 05:50:02 by Celtia

Topic: Full House: Fallout Adventure Information and Q&A
Subject: f


(Saved)

Posted on 2011-09-28 at 03:47:37.

Topic: Full House: Fallout Adventure Information and Q&A
Subject: (Grugg) Botolf “The Flying Elephant”


Name: Botolf “The Flying Elephant”

Gender: Male

Character Background: Bounty Hunter

- Improved Sneak (+10)
- Improved... [Unarmed] (+10)
- Improved Explosives (+10)

- After making a successful Sneak Attack, critical hit chance is increased significantly for a short time


SPECIAL scores:

Strength: 8
Perception: 2
Endurance: 8
Charisma: 4
Intelligence: 1
Agility: 5
Luck: 2


Tagged Skills:
-Unarmed-
-Survival-
-Speech (Persuasion)-


8 Guns
2 Energy Weapons
12 Explosives
49 Unarmed (51 with apparel)
14 Melee Weapons

2 Lockpick
0 Medicine
0 Repair
0 Science
18 Sneak
39 Survival

6 Barter
10 Speech (Coercion)
31 Speech (Persuasion)


Traits:
-Perfectionist- (+5 Bonus to Tagged skills, -5 Penalty to Non-Tagged skills)
-Heavy handed-


Perks:
-"Fatality!": Your Unarmed attacks do much more limb damage, and have a greater chance of dismemberment.

Equipment:

-Brass Knuckles. Item HP: 120/200

-Luchadore Mask. DT: 0, Weight 1. Skill Bonus: +2 Unarmed. Item HP: 15/15

-Reinforced Leather Armor. Light Armour. DT: 4/10. Item HP: 100/250

-1x Med-X

-3x Gecko Hide
-4x Coyote Hide
-1x Dog Hide

-Pre War Book: "Dumbo The Flying Elephant"
-Pre War Book: "Ralphie's Other Adventures"

-7x Dirty Water
-1x Raw Bighorner Meat
-1x Junk Food
-6x Nevada Agave Fruit
-3x Broc Flower
-1x Prickly Pear Fruit
-3x Banana Yucca
-1x Honey mesquite pod

Approximate Carry Weight: 37/230

Appearance:
At 6’9” and near 300lbs of well-toned wastelander, Botolf generally towers over everything he encounters save mutants. His deep tan skin is covered in an assortment of tribal tattoos, and his enormous frame is barely contained within the confines of his dark leather armour. His facial features are wholly concealed within a bright red luchadore mask, which itself is highlighted with bright gold trim and similarly coloured jagged embellishments across the face. His hair, jutting out through a wide slit from the top to the rear of his mask, is styled into a mid-sized solid black mohawk.

Backstory:
A tribal from the Proud Bear tribe living on the outskirts of the Mojave, Botolf, while decidedly not the wisest of his people, had near always been the strongest. From an early age his adeptness with grappling and fist fighting had him amongst his tribes greatest warriors, and his early years were largely spent defending his people, both through combating the evils of the wasteland and foraging to aid their survival in what remained of civilization.

Known affectionately as “Bo” to his friends and “Big Dumb Botolf” to those jealous of his size and power, Botolf’s life, while not easy, was one that pleased him immensely. His tribe had a scattered collection of remnants of the old world as its most treasured possessions, and though his reading ability was scarcely greater than a more civilized child’s, Botolf delighted himself by “reading” whatever unspoiled books he could find, mainly by looking at the pictures. When the time came for his ceremonial tribal “naming” he took that of his favorite novel’s character, one he’d found in a cartoonish children’s book, and became known throughout his tribal lands as “The Flying Elephant”.

Near Botolf’s thirtieth birthday, disaster befell the Proud Bear tribe. While Botolf was scavenging herbs and food in the surrounding area with only a few of his tribemates, a Legion raidforce discovered and attacked the tribe’s settlement, killing the majority and taking the rest as slaves. Botolf and fellows returned to the burning wreck of their lives to find their world changed forever. Taking the only unspoiled reminders of his tribe he could find, his favourite book and a red leather mask he had always admired, Botolf and the few survivors departed in their separate ways, vowing to avenge their tribe and ensure that such a fate never again befell any other free people.

Since then, Botolf has wandered the wastes, seeking the fame and glory that results from defending those that cannot defend themselves.



Posted on 2011-09-28 at 03:47:25.
Edited on 2011-09-28 at 05:26:57 by Celtia

Topic: Full House: Fallout Adventure Information and Q&A
Subject: (Jozan1) Gus; Mr. Gus


Name: Gus; Mr. Gus

Gender: Male

Character Background: 'Prospector'

- Improved Survival (+10)
- Improved Repair (+10)
- Improved Barter (+10)
- Improved Lockpick (+10)
- Improved Guns (+10)
- Improved Energy Weapons (+10)
- Choice of improved starting funds, improved starting apparel or improved starting weaponry.

- Automatically receives 'Pack Rat' perk when prerequisites are met


SPECIAL scores:

Strength: 4
Perception: 5
Endurance: 4
Charisma: 5
Intelligence: 3
Agility: 4
Luck: 5


Tagged Skills:
-Lockpick-
-Survival-
-Sneak-

28 Guns
31 Energy Weapons
21 Explosives
18 Unarmed
18 Melee Weapons

35 Lockpick
16 Medicine
26 Repair
16 Science
23 Sneak (With apparel: 25)
33 Survival (With apparel: 35)

30 Barter
19 Speech (Coercion)
20 Speech (Persuasion)


Traits:
-Jack of all trades, Master of None- (+3 non-Tagged, -5 Tagged skills)
-Heavy handed-


Perks:
-"Swift Learner": +2 Bonus to all non-Tagged skills.

Equipment:

-Machete. Item HP: 50/50

-10mm Pistol. Item HP: 40/80

-Shovel. Item HP: 280/300

-Pickaxe. Melee Weapon [No requirement]. Weight 5. Dmg/attack 14, Attacks/sec 1.5, DPS 21. Strength Requirement 3. Item HP: 200/270

-Gus' Practical Outfit. DT: 0, Weight 1. Skill Bonus: +2 Sneak, +2 Survival. Item HP: 100/100

-4x Dynamite

-1x Rad-X

-Flashlight
-Gieger Counter
-Slightly damaged portable 2043B Radio, capable of recieving various channels.

-Wrench
-Thick rope, Coiled. 3m length (8 lbs)
-1x Scrap Electronics
-1x Fusion Battery

-2x Dirty Water
-2x Purified water
-2x Dried Bramen
-2x Nevada Agave Fruit
-1x Broc Flower
-1x Prickly Pear Fruit

-15x Bobby Pins

-12x 10mm Round

Approximate Carry Weight: 52/190

Appearance:
Gus is an average height around 5'10 and seems to be in his late thirties, early forties, and has an all around slim build (thanks to living in the wastes and not so readily available food). Short sandy blonde hair and a seemingly almost dirty complection that matches his caucasion skin tone, which is marred with random scars on his arms an legs, some minor, the largest marring the entirety of the back of his left hand into a twisted knot. He normally wears over-alls, big work boots, white under shirt and when it gets cold an out of place black leather jacket.

Backstory:
When Gus was a child, his family owned several wagons and brahmin that caravaned between the Freeside area and California. They would stay for a few weeks trading and relaxing in relative safety, then make the trek back across the wastes, hired help always at the ready to guard against attacks.

When Gus turned 25, the caravan business was passed down to him and he soon took over a lucrative but dangerous profession. For five years he earned money, bartered and found life generally successful. On his way back from a successful haul in Freeside, he was well into the wastes when Great Khans attacked, and over whelmed the caravan. In a lightning raid, they destroyed everything and looted what they could, killing the guards and leaving Gus to die in a burning husk of one of his wagons.

He made it out though and wandered back as far as he could to Freeside with whatever gear he could collect. Two days later he found himself back and suddenly realized he was done for. No money, protection, home, or family he needed to do something or he would die.

His many ventures into the wastes had taught him well the skills he would need in the life he decided he would lead after talking to a friend named Rogers at the local bar he frequented. Rogers was a 'Prospector', and was boasting about finding a cave that some poor souls had died in, but left behind all their supplies. This gave him a great amount to sell and now his pockets were lined with caps, and Gus decided that everything he had was all he needed to lead this life too.

FIve years later, and Gus has found himself a successful Prospector through out the Freeside area, selling most of his wares to Mick & Ralphs, but making sure to sell whatever extra medical supplies he finds to the Followers of the Apocalypse.

Recently, Gus got lucky and made a large amount of caps on a good haul. After selling most of it to Mick & Ralphs, he settled down and is staying in Freeside for a few days before heading back out into the wastes.

Posted on 2011-09-28 at 03:47:12.
Edited on 2011-09-28 at 05:14:42 by Celtia

Topic: Full House: Fallout Adventure Information and Q&A
Subject: (clockwork demise) Markas Jaden


Name: Markas Jaden

Gender: Male

Background: Remnant

- Improved Science (+10)
- Improved Speech (Coercion) (+10)
- Improved Energy Weapons (+10)

- Automatically gets training with Power Armour. In addition, you deal additional damage with all knives and rippers


SPECIAL:

Strength: 6
Perception: 6
Endurance: 3
Charisma: 1
Intelligence: 7 (Penalty under 50% HP)
Agility: 4 (Penalty under 50% HP)
Luck: 2


Tagged Skills:
-Energy Weapons-
-Repair-
-Science-

11 Guns
43 Energy Weapons
15 Explosives
9 Unarmed
15 Melee Weapons

15 Lockpick
17 Medicine
35 Repair
45 Science
11 Sneak
14 Survival

2 Barter
22 Speech (Coercion)
2 Speech (Persuasion)


Traits:
-Hot Blooded
-Heavy Handed
-Taskmaster (+5 to Coercion and Survival)

Perks:
-"Trained Professional": +3 Bonus to all Tagged skills.


Equipment:

-Plasma Defender. Item HP 80/100

-Trench Knife. Item HP 90/90

-Mechanic's Armored Jumpsuit. Light Armor, DT 5. Weight 15. Item HP 92/100. (Utility Boots, Vest, Long sleeve shirt worn over vest, Jumpsuit with no markings, worn as trousers with the top half tucked around a leather belt)

-2x Dynamite

-1x Wrench
-4x Duct Tape
-3x Wonderglue
-6x Scrap Metal
-2x Scrap Electronics
-1x Hammer
-3x Sensor Modules
-1x Conductor
-16x Nails
-4x Gecko Hide
-6x Leather Belt

-3x Weapon Repair Kits
-4x Stimpacks
-2x Med-X
-1x RadAway

-5x Purified Water
-2x Dirty Water
-4x Salisbury Steak
-1x Fancy Lads Snack Cakes
-1x Caravan Lunch

-120x Energy Cell

Approximate Carry Weight: 81/210



Appearance:
Graced with a lean face and frame Markas' body is in peak condition from the rigours of active service (which, as far as he's concerned, he's still on). His black hair has grown out but only reaches halfway down his neck. Two hard, deep blue, eyes stare out from his thin face which is usually kept clean shaven.

Backstory:
Shot in the arm by a supermutant and left to recover in a medical bay, shortly before having the bases' turrets turn on him; Private Markas' last few days in the Capital Wasteland certainly wasn't the time of his life. Escaping Raven's Rock with his Tesla Armor and the first weapon he found - his Glock 86 Plasma Defender, he escaped the base filled with hostile turrets to make his escape within one of the remaining Vertibirds alongside its pilot and his lieutenant.

Seeing the way the wind was blowing, Markas' lieutenant refused to return to the Enclave's Mobile Base Crawler as a backup center of operations, seeing no reason why it should be much safer. Instead, he threatened the pilot, instead taking them southwest, hoping to reach the Enclave base at Navarro, ignorant of its fate. Scavenging, looting and stealing the supplies they needed, the trio managed to keep their vertibird woring across the majority of the Wasteland.

Until their trek came to an end over Legion territory, east of the Colorado. Not that long before the Second Battle for Hoover Dam, they were shot down. More remarkable that the Legion managed to have the firepower to blow a hole in the side of a Vertibird, is that Markas survived when his lieutenant pushed him out to clear the hole in the hull for himself to jump as the gunship went down.

The pilot died in the crash, the lieutenant died in his escape, his armor unable to prevent fatal damage to his spine from the fall. Markas, however, had the fortune to land away from any Legion patrols, and though his suit was damaged beyond repair, he managed to free an arm from his wrecked suit and free the rest of his body slowly, cutting himself free with his Enclave-issue trench knife.

Leaving most of his possessions behind, he miraculously made it into the Mojave alive, making his first ever attempt to fit into somewhere outside of the Enclave. Fortunately, his technical skills exceeded that of what most savage wastelanders could cook up, and he made a certain living by repairing and scavenging, while avoiding the notice of the NCR.

The Second Battle for Hoover Dam changed things, though. He heard of the 'Black Devils' that had returned to insure the Legion's Defeat, and the Courier that fought with them. He has also since learned of the destruction of the Enclave at Navarro, but he doesn't seem willing to give up on the Enclave, at least not entirely, and the Remnants he heard of only proves how much power they still have.


Posted on 2011-09-28 at 03:46:58.
Edited on 2011-10-14 at 05:47:02 by Celtia

Topic: Full House: Fallout Adventure Information and Q&A
Subject: (Kaelyn) Olson


Name: Olson "The Gun Doctor" Macdonald

Gender: Male

Character Background: Followers Guard

- Improved Medicine (+10)
- Improved Guns (+10)
- Improved Repair (+10)
- Bonus Intelligence point
- Bonus Perception point

- Stimpacks, Super Stimpacks and Med-X have increased effects. In addition, the Super Stimpack Debuff is less effective

SPECIAL scores:

Strength:6
Perception:8 (Trait-related)
Endurance:4
Charisma:1
Intelligence:6
Agility:5
Luck:3



Tagged Skills:
-Guns-
-Repair-
-Medicine-

44 Guns
20 Energy Weapons
20 Explosives
12 Unarmed
16 Melee Weapons

20 Lockpick
41 Medicine
41 Repair
16 Science
14 Sneak
12 Survival

6 Barter
12 Speech (Coercion)
6 Speech (Persuasion)

Traits:
-"Built to Destroy": Increases Critical Hit chance, weapon condition decays faster.
-"Fast Shot": Increased firing speed for Guns and Energy Weapons, but decreased accuracy.
-"Four Eyes": +1 Perception when wearing Glasses, -1 without.


Perks:
-"Gun Nut": Bonus to Guns (+5) and repairing (conditional +10) Guns. (Requires Repair 40 and Guns 30)

Equipment:

-"Elsa", Unique Hunting Rifle. Fitted with a Night Vision 3.5x Scope. The name 'Elsa' is engraved upon a brass plate down the barrel, with 'Equalizer' engraved on the opposite side. It is more durable than a regular Hunting Rifle, and may still be modified. Item HP: 350/350.

-"Faith", Unique 9mm Pistol. The words "Remember Faith" are etched into the handle. The spread is slightly less than the normal 9mm Pistol, but cannot be modified. Item HP: 150/150.

-Combat Trenchcoat. Medium Armour, Weight 22, DT 9/10. Item HP: 220/300.

-Eyeglasses. Item HP: 150/150.

-6x Stimpacks
-4x Medical Brace
-2x Scalpel
-1x Forceps
-3x Surgical Tubing
-3x Empty Syringes
-1x Doctors Bag

-5x Broc Flower
-1x Xander Root
-2x InstaMash
-3x Purified Water
-1x Iguana Bits

-1x Gun Cleaning Kit
-1x Repair Kit
-2x Scrap Metal
-1x Wonderglue

-29x .308 Rounds
-44x 9mm Rounds

Approximate carry weight: 58/210


Appearance: Olson Macdonald stands at 5'10 147lbs. At 35, the wasteland life has begun taking it's toll on the travelled man, with grey already settling into his shoulder length dusty brown hair. Olson typically sports an old combat-trenchcoat, enbroidered with both the Followers of the Apocalypse Crest as well as the Universal "Medic" symbol. With pistol at his side, Rifle slung over his shoulder and medicinal supplies in his attache /backpack Olson strikes the appearance of a man not very approachable, by his constant scouting eyes behind his thin, rounded edge rectangular glasses.

Backstory: Once a proud guard of the Followers of the Apocalypse, Olson, his wife Elsa, and their daughter Faith travelled the Wastes spreading faith and confidence to the downtrodden, while trying to make a difference in the world they had been chosen to live in. If Elsa was sunshine, Olson was her night sky, if Faith was a breath of fresh air, her father was the chill that ran down your spine. Always a cynic, Olson's life surrounded protecting his wife and daughter, who by coincidence, were none other than a pair of refugees held captive by some raider's Olson had freed one day serving as a hired caravan guard for some extra caps. Elsa had 'offered' herself to Olson as a form of repayment, and Olson was not so chase or pious as to turn down the opportunity. With Olson's commission at an end, he had returned with Elsa and Faith to the Old Mormon fort in Freeside, where the proximity to so many of Nicole's "followers" had a profound, if subtle effect on the man.

When the NCR later developed their own OSI however, and ties towards the FoA were cut following news of Ceasar's former affiliation with them, the NCR sent reclaimators to acquire all 'their' investments, technology, and knowledge housed in the Old Fort. Olson had been out on assignment, escorting a group of followers to New Vegas while the 'reclaimation' took place. The Followers resisted the oppresive hand of the NCR, but many were scholars and researchers, not trained combatants and the Fort was quickly overrun. Only a handful of casualties resulted from the takeover, amongst which were Elsa and Faith, victims of a secondary explosion from a gas main after an errant grenade meant to 'scare the occupants into submission' resulted in a much bigger 'boom' than anticipated.

When Olson returned 'home' to find what had befallen his wife and daughter. The 'humanitarian' side of the Medic/ gunslinger was pushed even farther into the recesses of his mind, the creed of Nicole became a little distorted, as anger suppressed reason, and his need to vindicate the murder of his loved ones set him back on the road once more. No longer would "Might equal Right" to Olson, the time for words had passed. Now, in this harsh reality of life, actions needed to be made.

Ultimately, Olson is a crotchety Follower. Set in his ways, he's stubborn as a mule, often crass and abrasive, but has his heart in the right place. Wanting to rid the wasteland of those who seek to keep it a desolate uncivilized cesspool and bring enlightenment and knowledge to those who want to make a change is just up Olson's alley.. but he'd much rather leave the jibber-jabber to someone else, and instead silence any opposition who would quell the tied of his cause. Olson has a penchant for talking to his prized weapon "Elsa" a rifle named after his late wife.


Posted on 2011-09-28 at 03:46:43.
Edited on 2011-10-14 at 05:48:59 by Celtia

Topic: Full House: Fallout Adventure Information and Q&A
Subject: Quest Log


"Who follows the Followers?": There is growing unrest in Freeside, with anger towards the Followers growing. But why?

X Rotface offered to find out what he could X
X Fought off aggressive Freesiders seeking to enter the Fort X
0 See what you can learn at the Old Mormon Fort 0



"An honest day's job": The Followers are offering Gus work. Looks like an easy way to make caps, and possibly their respect.

X Seek out the Followers X
X Recieve the funds you need X
0 Bargain with the Crimson Caravan Company 0




"Into Each Life Some Rain Must Fall": Julie requires a delivery to be made, but is refusing to let just anyone take it.

0 Accept the task 0

Posted on 2011-09-28 at 03:46:27.
Edited on 2011-10-25 at 10:04:09 by Celtia

Topic: Full House: Fallout Adventure Information and Q&A
Subject: Character Status


Olsen "The Gun Doctor" Macdonald

Current HP: 180
Current AP: 80
Current DT: 9 (Fully Repaired = 10)

Level: 1
Experience: 95/200
-10xp from speaking with Rotface
-10xp from passing difficult Perception check
-10xp for incapacating shot against Freesider
-50xp for first combat
-15xp for passing a Medicine check
Karma: +3 (Neutral)
-+3 Karma from speaking with Rotface
Title: Travelled Man

Carry Weight: 58/210
Caps: 82
Ammunition: -29x .308 Rounds
-44x 9mm Rounds

Other Info: None.



Markas Jaden

Current HP: 160
Current AP: 77
Current DT: 5

Level: 1
Experience: 125/200
-20xp from Intelligence success (Latin language)
-5xp for combat actions
-50xp for first combat
-50xp for "Remnants of New Vegas" quest completion
Karma: -1 (Neutral)
- -1 Karma from concealing weapon
Title: Old World Reject

Carry Weight: 81/210
Caps: 257
Ammunition: -120x Energy Cell

Other Info: None.



Gus; Mr. Gus

Current HP: 180
Current AP: 77
Current DT: 0

Level: 1
Experience: 28/200
-25(2xp for witnessing first fight
Karma: 0 (Neutral)
Title: Cap'n Cap Maker

Carry Weight: 52/190
Caps: 856
Ammunition: -12x 10mm Round

Other Info: Well Rested! (+10%xp)




Botolf “The Flying Elephant”

Current HP: 260
Current AP: 80
Current DT: 4 (Fully Repaired = 10)

Level: 1
Experience: 0/200
Karma: 0 (Neutral)
Title: -

Carry Weight: 37/230
Caps: 502

Other Info: None.

Posted on 2011-09-28 at 03:45:21.
Edited on 2011-10-25 at 09:54:45 by Celtia

Topic: Fallout RPG Character Creation
Subject: Level 10 Character Options (Unique Perks)


(Work-in-Progress, Coming eventually)

Posted on 2011-09-28 at 03:31:00.
Edited on 2011-09-28 at 04:43:40 by Celtia

Topic: Footprints Discussion
Subject: Whoops


Oh, sorry. I can edit my post... ^^'

Posted on 2011-09-27 at 06:15:33.

Topic: Footprints: Part One, Chapter Five
Subject: So much death...


Varis closed his eyes, feeling the wave of power that passed him. He felt cold, but relieved. He nodded once towards An'Jantar, sheathing his sword.

"Indeed, councillor."

Varis hesitated for a moment, before walking slowly to the corpse of Thomas. Even if Varis had the energy, there was no chance of another miraculous revival here. Thomas was long gone.

Carefully, Varis outstretched a hand, carefully closing the eyelids of the pale face of his comrade.

"May the Lords gift you for your bravery and loyalty, old friend. May you rest well."

Posted on 2011-09-27 at 05:56:26.

Topic: Fallout RPG Character Creation
Subject: Level 10+ Perks


(Coming Later)

Posted on 2011-09-27 at 02:35:31.
Edited on 2011-09-28 at 04:41:20 by Celtia

Topic: Fallout: New Vegas - Full House RPG
Subject: The group...so close and yet so far.


Markas

The guard took the weapon, but frowned at Markas for a moment as the second opened the gates.

For a moment, it looked as if he suspected something, before...

"There's no...he's...not available. Are you with the NCR?"

The Follower Guard blocked Markas' road, clearly desiring a reply before he'd be let in. As he did so, a passing figure, scarred yet clearly better off than the average local, turned from the streets to pass the guards as well, the second guard by the now-open gates taking the offered Machete and 10mm Pistol from the man, letting him pass with familiarity despite the weapon-like shovel and pickaxe still on his back.

----------

Gus

Gus may not have known the name of the guard, but they knew each other's face, and the Follower didn't give him any trouble besides taking the offered pistol and machete graciously. Gus paid little mind to the man mere meters away, clearly having an issue entering, instead heading inside the fort.

The Follower's were busier than Gus had ever seen them. Doctors literally ran from tent to tent, while runners brought out packages of medicine from inside the chemistry labs within the towers, only to run back with the empty containers to restock further. More guards than before lined around the opening, while others could be seen atop the towers - a new level of security. Gus suspected many may have had to be hired, something the Followers are usually reluctant to rely too heavily upon: Mercenaries. In the center of it all, through even greater number of tents and makeshift covered areas, was Julie Farkas. No-one ever had difficulty recognizing her despite her basic lab-coat, the mohawk was a giveaway.

She seemed to currently be talking quickly, discussing something rapidly with a doctor beside her. As the doctor nodded, moving off to tend to another patient within one of the tents, Julie caught sight of Gus, and waved him over.

"Mr Gus, was it? I take it you got our message?"

----------

Olsen

The gun doctor made his way throughout the streets of Freeside without notable incident. He'd chosen the best time to travel, after all. He approached the gates of the Fort just as one man entered, another being stopped by a guard. The one stopped was wearing a mechanic's uniform...

Posted on 2011-09-27 at 02:32:46.

Topic: Fallout RPG Character Creation
Subject: Level 8+ Perks


(Coming Later)

Posted on 2011-09-26 at 03:58:48.
Edited on 2011-09-28 at 04:40:54 by Celtia

Topic: Fallout RPG Character Creation
Subject: Level 6+ Perks


(Coming Later)

Posted on 2011-09-25 at 18:05:20.
Edited on 2011-09-28 at 04:33:59 by Celtia

Topic: Fallout RPG Character Creation
Subject: Level 5 Character Options (Unique Perks)


(Secret Project, Coming Later)

Posted on 2011-09-25 at 17:40:25.
Edited on 2011-09-28 at 04:34:43 by Celtia

Topic: Fallout: New Vegas - Full House RPG
Subject: This is going to get somewhat confusing until you all meet up.


Olsen Macdonald

The ghoul raised his vague outlines of eyebrows, arching them over the cloudy blue eyes. He withdrew the caps back within the folds of his clothing to join the rest, but held his hands out in a cautioning fation rather than accept the offered hand. He didn't seem to want to inflict upon Olsen the soft and probably unhealthy touch of mostly decayed hands with peeling skin. The ghoul chuckled, smiling.

"Heh, a Follower to the end, huh? Thanks buddy, and the name's Rotface. Here's a safe as place as any for me, so I'll save the caps, thanks. Allow me to give you a friendly heads-up for your charity, though. A man in some mechanics uniform came by here this morning. He seemed somewhat too repulsed by me, but spoke to another guy down the street. Gave the guy a couple of caps, asking about where the Old Mormon Fort was. Seemed like he was looking for someone there, and the plasma pistol he had looked in too good condition to be a scavenger's. Watch out for him."

"That's all I can help you with. Tell you what, though, I'll keep my eyes open for anything more about the anger against the Followers and pass anything onto you next time you come by for a couple of caps."

----------

Markas Jaden

The guard looked less than impressed, holding out his hand for the weapon.

"Hah, a regular philosopher, huh? There will be no violence within this Fort, and we'll give you back your pistol on your way out. Hand it over, please, and you can go in."

Neither guard seemed to even hint or see a sign of another weapon. The trench knife was far too well concealed amongst the clutter of kits and small packs of scrap and parts Markas carried around. As the closest one awaited for the weapon, the other moved forward, preparing to open the wooden gate for the newcomer.

Posted on 2011-09-25 at 17:24:08.
Edited on 2011-09-25 at 17:30:02 by Celtia

Topic: Fallout: New Vegas - Full House RPG
Subject: Well that told you as much as Jozan1's intro. Oh right! Fourth wall.


The ghoul gave a thin smile, pulling his hand back to place the cap within the folds of his loose, torn clothing.

"If you're a Follower, then I'd suggest you watch out. There's been many cases of violence towards the Followers by locals, and no-ones quite sure why, despite the Kings' best efforts to stop it. The squatters have suffered too, with no NCR to protect them."

The ghoul's decayed face shifted as he held out his hand again.

"There, wasn't that worth a cap? Could you spare another, buddy, before you walk off?"






Posted on 2011-09-25 at 05:29:19.

Topic: Fallout: New Vegas - Full House RPG
Subject: Reply to Olsen


The ghoul's eyes flicked to the hand of the ex-Follower, before back to Olsen's face, unthreatened.

"Well I'll give you a tip, buddy, if you can spare a cap."

The ghoul raised a hand, holding it out palm-upwards.

Posted on 2011-09-24 at 17:52:24.

Topic: Fallout: New Vegas - Full House RPG
Subject: One returns, one seeks and one is sought.


June the 20th, 2281. 7:58am.

The crude metal gates of eastern Freeside swung open for Olsen, for the first time in more than two years. It was early morning; the best time to enter Freeside without getting set upon at every corner by thugs. Despite that, still the mercenaries and Kings members sat and called out their offers of protection through the streets as he stepped foot inside Freeside once again. Olsen didn't bother to stop and reply.

Despite the NCR leaving, and the newfound weakness in Mr House, it seems nothing had changed in freeside. Mick and Ralph's still stood open for business, albeit with some nailed planks of wood here and there, to hide damage from the riots to the walls and doors. A leather-jacketed man leant on a remaining wall of a collapsed building, a strange, suspcious smirk on his face. To the side, on the pavement, a man was asleep on a thin mattress with no covers, heedless of the dried vomit on the walls near him. Another could just be seen in the shadows the morning cast between the streets, twitching oddly, bright-eyed as a result of chems.

So much time had passed, so little difference had been made.

Breathing through his mouth to ignore the putrid smells of the city, Olsen began to walk down the familiar streets, leaving the bodyguards behind him. Almost immediately someone else called out, but unlike the bodyguards previously, the rasped words of this local stopped him in his tracks and turn towards the speaker. The speaker was a ghoul, a beggar by his clothes, that had escaped his notice, leaning against the edge of a dumpster just outside Mick and Ralph's.

"Don't know of many that wear the Followers Crest that would be entering on their own. At least not from the east. Been out of Freeside for awhile?"

----------

Meanwhile...

'This is it?'

When Markas had followed where rumour stated one of Enclave Remnants went, 'disappointment' was an understatement when he saw the cesspool of Freeside. What serving member of the Government could live amidst such filth quietly? Chem addicts and drunks staggered through the streets, children ran after giant rats and other pests for meat to cook, while criers offered the services of prostitutes further inside the city. He had yet to see this 'Silver Rush' that criers had yelled at him too, but he doubted anyone in such a town could possibly have any geniune expertise on Energy Weaponry.

When Markas had tracked down the Old Mormon Fort where the Remnant apparently inhabited, however, he saw something different. The 19th century building did seem a somewhat more civilized dwelling, ironically, than the city around it, but its wooden gate and open top - save for the visible, if miniature, towers - seemed hopelessly impractical. He wondered what type of weaponry the locals had had during the riots, because a grenade could be easily thrown over those walls, and cause a heck of a mess inside.

That was, he had been assured, the dwelling of the Remnant, and also the major point of operation of the Followers of the Apocalypse in the Mojave region. Markas had come across them in his time, and knew that many citizens idolized or appreciated their efforts in spreading medicine, technology and aid across New Vegas and beyond. Admirably trying the impossible, it seems: cleaning up the wastelands.

Still doesn't explain what a Remnant is doing there. Only one way to find out though.

As Markas approached the wooden gate of the Old Mormon Fort, one of two guards standing on either side of the entrance stepped forward in Markas' path, holding out a hand respectfully.

"Sorry, but if you would like to enter, please hand over all weapons you are carrying. We do not wish for there to be any more violence inside the Fort."

----------

Meanwhile...

Gus groaned, wiping the sleep from his eyes as he sat up in his hired bed. The bed wasn't exactly casino quality, in terms of hygiene nor comfort, but Gus had decided long ago that he'd prefer the beds at the 'Seventh Bullet' bar he had frequented for years. The bar's owner, Pyke, while he didn't tend to use his spare rooms for much besides storage, always offered Gus space to sleep for a few caps, and in return Gus made sure to make the Seventh Bullet the place to spend his prospecting profits, as well as to pick up all the supplies he can get there. Besides, considering what goes on at the Atomic Wrangler every night, Gus wouldn't trust the beds there, despite the inflated price.

Gus stretched as he stood. He planned to enjoy his time off since his big haul. Not many prospectors in the Mojave who could honestly say they had the caps to just live a little for a few days. Getting into his clothing, he slung his pack over his shoulder and drew open the door, making his way down the steps to the bar below. Pyke was already behind the counter, cleaning out a drinking glass with a rag that may or may not be dirtier than the glass itself. Pyke was an older man than Gus, being in his late fifties - not a bad feat for anyone in Freeside. Pale skinned, clean shaven with short, cropped black hair and a hooked nose that had clearly been broken more than once, Pyke had never mentioned what he did before he fixed up and ran this low-interest bar in Freeside, but Gus knew firsthand of his talents with a pistol. The Seventh Bullet didn't survive the riot because there weren't any thugs who thought they could loot it, but because there weren't any thugs who survived any attempted attack or looting.

Pyke looked up as Gus approached, putting aside his rag and glass to lean over the counter.

"Hey, not ten minutes ago a message came for you. Some youth from the Followers left a message from Julie Farkas. Wanted to thank you for the supplies you sold them from your last haul, and offered a job. Something about striking a deal with the Crimson Caravan Company. Sounds like a way to make caps easier than prospecting, if you ask me..."

Posted on 2011-09-24 at 13:17:30.

Topic: "Fallout" game series, an RPG.
Subject: The wait is over!


Annnd the game has begun as soon as I make the introduction posts in the game thread. New places for characters are always open - the sooner a new player messages in their character, the sooner I'll be able to work them into the game.

And so this story begins...

Posted on 2011-09-24 at 11:19:43.

Topic: Footprints: Part One, Chapter Five
Subject: Ugh.


Varis gasped, doing his best to drag himself up onto his knees, and attempting to stand, sword drawn. His blade felt like lead...an exhaustion that Varis seemed to be feeling alot lately...

"Councillor..." Varis trailed off as he stood. In all honesty, he wasn't sure what else to say, to do. Now would be the chance to kill Barbant right here, right now, just as he did the Smythian. There was no doubt that he could, but should he?

It was up to An'Jantar, this time.

Posted on 2011-09-24 at 06:45:29.

 


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