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You are here: Home --> Forum Home --> General Forum --> Q&A Threads --> Destiny Flight - QnA
Parent thread: Destiny's Flight - A Serenity RPG
    Messages in Destiny Flight - QnA
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RDI Staff
Karma: 357/190
6192 Posts


I was liking emblem two, not a fan of having a large anime chick in the background really.

Posted on 2011-04-28 at 20:42:58.

Karma: 138/3
1049 Posts


I also like #2.

As far as your list goes Al, I had no idea how to deal with those ~ apart from the Cortex link, but even then wasn't sure as to price list. I didn't know how equipped Destiny was before we got to her!

Does the Scrapware not count as a parts cache?

Posted on 2011-04-28 at 21:05:03.
Edited on 2011-04-28 at 21:11:11 by Celeste

Veteran Visitor
Karma: 12/0
168 Posts


I will admit #2 was my 1st choice till I seen #4. I would make #2 my 2nd choice.

Posted on 2011-04-28 at 21:18:18.

Next Gen
Karma: 31/14
379 Posts

I can't decide

Personally I like all of them except number 3. Thought number 1 and 4 are my favourite.

Posted on 2011-04-28 at 21:40:00.

Karma: 138/3
1049 Posts


A couple more prices, but I really couldn't find any more information on Alacrity's suggestions.
More gear for the ship Cortex Terminal, Black Box ~ 747.2
Wound Armor at 96 tons per point ~ 960
(ouch) Stun Armor at 19.2 tons per point ~ 19200
(big ouch)

Posted on 2011-04-28 at 21:44:48.

RDI Fixture
Karma: 36/8
869 Posts


I like, in order:

1 (bit cliché)
3 (looks cool, but not really for a SPACESHIP)

Posted on 2011-04-29 at 09:24:47.

The Tired
RDI Staff
Karma: 291/33
6348 Posts


Seems like #2 is the most popular with #4 a close second.

For for some of the comments made, I was trying to capture the idea of Destiny in the emblem. I am not a graphic artist by any stretch of the imagination so if someone wants to offer an alternative, feel free.

As well, in Serenity they are not spaceships - you will notice that no one calls them that. They are called boats, "the" is never used before the name - hence Serenity not The Serenity. JW did this with the purpose that vessel was more than a mode of transport.

Don't worry about finding all the costs yet Celeste. I will provide that when the time comes.

Posted on 2011-04-29 at 12:21:04.

The Tired
RDI Staff
Karma: 291/33
6348 Posts

Plot points

One key aspect to this game is Plot Points. They are points your charatcer gets for good roleplay, especially with playing on complications. You can use your plot poits to:

1. Add to your own rolls to improve chances.
2. To subtract from damage done in combat
3. Effect an outcome after the fact

Now I play them differently than the rules. If you use a plot point to enhance a roll 1 point gets you an extra d6. If you spent 2 points than you use d8, 3 = d10 etc. So if you really need to kill someone, you say in your post that you are adding a plot point and you get an extra d6 added to your roll.

If you get wounded in combat, you can get a die roll taken off your damage. So you have been shot for 12 points of damage (6 points of stun and 6 of wounds). You post you wish to decrease the damage with a plot point and I roll a 6. That would reduce the total damage to 6 so you would have 3 stun and 3 wound and I would post that the wound looks worst than it is.

If you choose after the fact to use a plot point, like after you missed hitting the rope that holds the wagon wheel over the bar, then you need to spent 2 points to get a d6 and 2 more for a d8. Expensive after the fact.

Now all players will start with 6 plot points. use them wisely.

Note - I am hoping to get the game started tonight even if the ship isn;t completely ready. This isn't a take off in a few post start (unless you do something really foolish)

Posted on 2011-05-02 at 14:42:10.
Edited on 2011-05-02 at 14:43:40 by Alacrity

Karma: 138/3
1049 Posts

more... gear?

What else do we need for the ship? I liked all of your suggestions, Al, and would love to incoperate them into Destiny.

Posted on 2011-05-02 at 19:54:41.

Karma: 138/3
1049 Posts

speaking of unfinished...

on a different but oddly related note:
This is a friendly reminder from one crewmember to all of the other memebers of Destiny ~ please give a little short paragraph or two about how your character works with others. It'll make things so much easier when we start Destiny's Flight if we can have some sense of 'we've been aboard this ship with eachother goin' on three years now!'.

Posted on 2011-05-02 at 20:01:50.
Edited on 2011-05-02 at 20:02:39 by Celeste

Veteran Visitor
Karma: 12/0
168 Posts

A little introduction - Ken McCormick

Ken is the newest member of the Destiny having joined the crew only about 1 year ago; in that time he has proven that he can be a capable ‘Public Relations’ man. Being strong and quite handy with guns of all sorts; he has helped the Destiny get through a few tight spots in his short time aboard.

While he seems friendly enough to the other crew members he can often be crude and a bit of a loner. He spends a lot of free time working out and has a healthy streak about him which contradicts his bad habit of smoking cigarettes. His constant exercising has given him a very trim athletic figure with only 3% body fat and a very ‘ripped’ physique.

His size and demeanor often assist him in his job as “PR” man; simple threats and an intimidating manner can often accomplish his desires without the need for guns and violence. However, when intimidating doesn’t do the job, he is not beyond using pain and even death to get the job done.

One issue that springs up between him and some members of the crew has been the Independents; he doesn’t like to discuss it but it is known by the crew that he doesn’t care for the Independents almost as much as the Alliance. The crew knows that he grew up on Hera and that his family were killed in the battle of Serenity Valley; he blames both sides for their deaths but luckily he appears to hate the Alliance more than any one else.

Posted on 2011-05-02 at 23:11:44.

The Tired
RDI Staff
Karma: 291/33
6348 Posts


Okay. After much ado, I have come up with this:

You have 6000 credits to use on the ship. From this 6000 you will need to look at upgrades, enhancements and equipment for general use. You should get a well stocked Infirmary - that is my strongest recommendation.

Now Celeste listed some equipment pricing here which is good. To enhance a stat of the ship (like raise the Willpower or intelligence) I will have to calculate it out.

If there is any cash left over, you can hold it for day to day expenses or divide it up to be spent on individual equipment (bullet proof dusters, hats etc)

I will be starting the game by this weekend. If I do not hear from DB by then, I will assume he is out and we an ask another person to join or go as is.

Any Questions? Do Mahn?

Keep ‘Em Fed Garden Bunk ~ 18 – not a bad idea, we can use room 12 for this. Remember, there is an empty bunk right now that can be used for additional storage if need be. Tess will look after this ~ her thumb is green. Food Stuffs, Protein Pack(price for 6 people for 1 month) ~ 60
Hoping for at least 6 to 9 months of supplies. Food Stuffs, Canned (price for 6 people for 1 month) ~ 120
Hoping for maybe a month worth. Maybe less if we have the garden bunk. Spices, Common 2lbs ~ 8
Cook Set ~ 4

Keep ‘Em Flyin’ Distress Beacon ~ 31
Tool Set, Mechanic ~ 284 (because Destiny is so puzzled together we’re going to need it)
Scrapware x 3 ~ 15 (see above)
Cutting Torch ~ 4
Welding Tape x 5 ~ 3.5
Patch Tape x 5 ~ 6

Keep ‘Em Livin’ Medical Supplies, Standard x5 ~ 230
Medical Supplies, Emergency x 1 ~ 110
Operating Theater, Modular (Unless Destiny comes with it equipped) ~ 371

Keep ‘Em Happy Board Games x6 ~ 2.4
Cards x4 ~ .8
Weight Set ~ 12
Boxing Gloves x2 ~ 4

Everythin’ Else Ship-Linked Handset x4 ~ 12.8
Microtransmitters for 4 ~ 24
Cuffs ~ 6
Snaplight x4 pkgs (20 in pkg) ~ 1.6
Spare gun cleaning kits x3 ~ 7.2
Cortex Terminal, Black Box ~ 747.2
Wound Armor at 96 tons per point ~ 960
Stun Armor at 19.2 tons per point ~ 19200
(big ouch)

Posted on 2011-05-03 at 18:07:39.
Edited on 2011-05-03 at 18:09:29 by Alacrity

The Tired
RDI Staff
Karma: 291/33
6348 Posts


dragonblood has bowed out due to time constrains. I think the crew is fine as is, with the caveat that you don't have much of a "face" person and you may need one later on.

Posted on 2011-05-04 at 02:02:32.

Karma: 138/3
1049 Posts


that.... really blows. Tess could... probably be a face.

*frowns* It would be handy having that one extra person, but I suppose we could, er, pick someone up later on?

Posted on 2011-05-04 at 02:13:58.

RDI Fixture
Karma: 36/8
869 Posts


Like most people taking to the skies in that time following the Unification War, Brian Davidson was on the run.
Not from past but from family connections. Mafia wars tend to spill across entire families, the non-combatants tending to be the most targeted.
Has a medical degree, and much experience in fixing people up, but prefers to remain neutral in any conflict. During the War, he was an ambulance pilot and doctor on Osiris for a humanitarian association. Everyone got fixed up, no matter what side.

Quite composed and calm, has a general blasé attitude to everything. Sometimes this may scare people having gone under his scalpel, but then again HE's the doctor, not them, so they probably trust him on that.
Another thing that tends to scare people is that he's very truthful, too much so in fact. If someone only has one chance in twenty of surviving the necessary surgery, he'll say it.

Posted on 2011-05-04 at 07:05:40.


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