The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Gaming surveys - What game do you own the most books for... (posted by CyrDraconis)What game do you own the
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by Chessicfayth)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 4 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Devalero
Topic: Rise of the Runelords
Subject: Goblins in the Streets!


Goblins are sneaky little monsters, but even so .. attacking a city in the middle of a festival. Unheard of! What is going on!

The entire festival crowd has gathered at the cathedral square to hear the closing speeches as the sun begins to set. Father Zantus takes the central podium and uses a thunderstone to attract everyone's attention. He clears his throat and prepares to recite the Prayer of First Dreaming. Unfortunatlely, it seems that while the town has been gathering at the cathedral square, goblins have been slowly working their way into town.

When the thunderstone detonates, goblins quickly mobilize. Dozens of goblins pour into the street raiding the townsfolk and cackling with glee. They shriek and leap and race and cackle, taking great joy in the panic and fear they spread. Some goblins wave torches as light tents on fire while others chase children and pets licking their chops and calling for their supper. Goblin warchanters sing horrifically catchy and nerve-wracking goblin songs, further spurring their kin into murderous frenzy. Everywhere you look you see goblins tear through merchant stalls, menacing locals with their sharp dogslicers, throwing rocks through windows and making terrors of themselves.

A young female cleric, a blacksmith's apprentice and a carefully disguised orc stand close together at the edge of the square. They do not know one another yet, but they know that they must work together as a small band of goblins approaches them with weapons drawn. A warchanter sings a shrieking song as they approach.

(Enter into Runelords Combat Thread and read the instructions carefully. Then post your initiative and start out round 1 with a spot check for me)


This combat is completed and a synopsis posted below. The synopsis is posted for new readers to get an idea of the combat without having to read through everything.


Round 1 Synopsis:
Goblin Warriors see the group and heads towards them to engage them in combat. They wield dogslicers (sort of small jagged blades) and approach to attack. Goblin Warrior 2 is busy watching a small dog and heads over to slice it ferociously growling in his directions. The Warchanter continues to yell out a horrible goblin song. Selaro and Myra see the goblins amongst the screaming and running crowd and chaos. They notice two goblins heading in their direction with blades drawn. Selaro readies his weapon to attack. Grush also readies his weapon and looks around for the enemy seeing only one goblin but it is coming strait towards Selaro with his blade drawn

Round 2 Synopsis:
The goblins unsuccessfully mount an assault on our heroes. The first Goblin to step up doesn't even get to swing as Selaro's blade slices cleanly through his head sending it rolling down the street with a permanent smile. Myra backs up and prays to her God as a surge of divine energy radiates through her companions. As she backs away from the oncoming goblins a goblin closes in on her swinging wildly and nearly missing her clerics tunic. Grush sees Selaro decapitate the goblin charging him and decides to go after the remaining goblin warrior charging at him before the goblin even knows he is on him and thrusting his blade into him causing him to cry out in pain and tumble to the ground.

Round 3 Synopsis:
Grush cuts a goblin so deeply that he falls to the ground. The fortunate dog scared and confused runs under a merchant cart for safety. Selaro attacks the first warrior with a mighty blow that dazes him as the stands totally petrified. Selaro's next attack wounds him deeply and stops his heart cold as his lifeless body crumples over onto the ground. Myra looks around, her spell ready to aid her companions or heal the wounded around the Cathedral Square. The heroes fail to notice when another group of goblins notices their comrades fall and approaches the heroes from behind. Chaos has engulfed Sandpoint and a sudden boom of fire sounds behind the group startling them. As they turn around they see a group of goblins who has found a cart full of bonfire fuel and wield torches and oil vials in their hands.

Round 4 Synopsis:
The Goblin warrior casts a spell and moves a ball of fire into Seraro who tumbles through the flames taking minor damage and attacking the warchanter with a mighty blow. He stumbles back .. losing his concentration and the spell fizzles. He tries to retreat (as he has 0HP and can move away) but provokes an attack of opportuity (Selaro can make this attack between their round 4 and 5 posts) Grush runs over to the Pyromaniac throwing vials of oil watching as one vial burst into flames right where Selaro and Myra were. Myra screams out in pain from the oil engulfing her body. She responds by releasing her held cure and also curing Selaro as well. Grush swings barely missing the Pyro. His height advantage of Grush makes it awkward to hit him as he is partially protected by a wagon he stands inside.

Round 5 Synopsis
As the warchanter runs, Selaro finishes him off with a quick blow. Myra and Selaro work together attacking a Goblin warrior. Myra's mace smashes its arm and shattering it while Selaro stabs it in the side causing it to fall over with a scream of agony. The 5th goblin screams in their faces yelling out curses in goblinoid. Grush jumps up into the wagon cart .. barely maintaining his balance as he gets knicked with some burning oil but manages to avoid most of the damage. The pyro shrieks and takes his dogslicer plunging it at Grush as he jumps aboard the wagon.

Round 6 Synopsis:
Goblins scramble to gather a hold on the situation but our friends are too much for them. Grush swings and misses the goblin but readies himself for a better attack. Myra and Selaro attempt to take out the last goblin warrior but he hangs on by a thread. Out of nowhere a short halfling wielding a bow and having a lute strapped to his back fires an arrow at the pyro. He is unaware but the arrow narrowly misses his head firing into the wall of a building behind him. He jumps up and down and screams at the new arrival.

Round 7 Synopsis:
Grush swings at the pyro as he leaps from the cart to flee. His blade slices cleanly through one of his legs sending it flying into the air away from the goblin. The goblin doesn't even have time to scream out in pain when an arrow comes flying into his dying corpse from afar. A halfling wielding a shortbow deals an additional blow to our goblin pyro assuring the others that he will not get up again. Selaro and Myra both collaborate again to make short work of the fleeing goblin warrior who will not make it home today. Myra looks around for the hurt people to help and sees many people that could be aided .. Many seriously wounded and others are merely hurt from the goblin attack.

Round 8 Synopsis:
Grush jumps off the wagon as Selaro jumps up into it. The wagon is still halfway full of containers of oil and hay. Grush had jumped off the cart because he spotted a stream of oil pouring towards a fire nearby caused by the pyro's flailing oil bombs. Selaro jumps into the cart and notices the same thing and that he is not in the middle of a ticking' time bomb. Welbry is scouting the surrounding areas and sees a goblin dives off a roof to land on a victim but misses and breaks his neck. The goblins in this area have been greatly thinned out due to the valiant efforts of our heroes. However, screams can be easily heard off towards the White Deer Inn to the north.

Round 9 Synopsis:
More Screams to the North
The party arrives on the scene, short of breath from running, and notices a nobleman surrounded by goblins. Most of them cower back from the action until the Goblin Commando steps up with his whip and dogslicer and strikes the man's hunting dog to the ground. The goblins throw up a cheer and more goblins emerge from hiding. They are too distracted by the kill to see the approaching group of local heroes. Upon seeing his dog die, the nobleman falls to his knees and begins to weep

Round 10 Synopsis:
While Goblins cheer .. a young wizard steps up and casts a spell. The young wizard throws his hands out in the direction of the bulk of the goblins. Flames shoot forth out of his hands dousing the unsuspecting goblins in a bath of flame. The commander and one of his fiercest comrades turns to face the new threat. They still do not see the town's reinforcements approaching quickly from behind

Round 11 Synopsis:
The commander and one of his fiercest comrades turns to face the new arcane threat. The goblin commander nearly lays a mortal wound on the wizard while his warrior swings wildly at the hot air. They both step up to challenge the wizards next move. His next move is to launch a volley of two force missiles from him hands pounding the commander in the chest with strong force. Other goblins step back in fear while the warchanter takes a charge from behind and startled by it, shrinks back behind his goblin allies. One turns around to face the attackers with his dogslicer in hand. Selaro attacks the warrior in front of her slicing through him and hitting his vitals dropping him to the ground. From the rear of the battlefield, Welbry launches an arrow at the goblin commander. Unforunately he is hard to hit as he is in combat and the arrow falls to the side glancing off the Commando's thickened barkskin hide.

Round 12 Synopsis
Welbry fires a second arrow. This time his arrow flies true and strikes the Commando finding its way through his thick skin. The commando grunts, reaching back and breaking the arrow off his back. Selaro steps up easily finishing off one of the Goblin warriors challenging her. The goblin coughs up blood as he falls over on the ground in a rappidly growing puddle of red. Grush swings at a second warrior impaling him sending him flailing wildly and falling over in a dead heap.

Round 13 Synopsis
The commando, bleeding profusely takes her potion and heals her wounds. She sighs in relief only for it to be shortlived as a quarterstaff smacks her upside the head. The pain is so great that she blacks out before she hits the ground and dies. Selaro attacks once again but this time is unsuccessful. The remaining two goblins seeing the warchanter fall to the ground drop their weapons and turn tail to run. Welbry's arrow falls short again. Myra stands defensively ready to heal if needed

This concludes your first major combat.
I know you will want to search the bodies so here is the loot list. I suggest you split things evenly for fairness.

3 Potions of cure light
1 Potion of Rage
1 MW Horsechopper (Small)
1 MW Whip (Small)
MW Shortbow (Small)
18 arrows
1 MW shortsword (Small)
2 Alchemist Fire
1 Pyro Bomb
18 gp
42 sp
212 cp

XP Totals
Myra, Selaro, Grush Gain 580
Welbry, Taden Gain 230


Posted on 2007-12-19 at 13:13:32.
Edited on 2008-01-08 at 15:11:39 by Devalero

Topic: Rise of Runelords Combat Log
Subject: Goblin Attack


(Use Goblin Attack as your Subject for this Combat)

Enemies:
Goblin Warrior 1 > Initiative 5
Goblin Warrior 2 > Initiative 12
Goblin Warrior 3 > Initiative 8
Goblin Warchanter > Initiative 14

Pre-Combat:
Goblins are already under the benefit of the warchanter's inspire courage (Giving them +1 to their attack and dmg)

Round 1> Goblin Warrior 1> 5/5> Warchant > Spot: 13
Round 1> Goblin Warrior 2> 6/6> Warchant > Spot: 4
Round 1> Goblin Warrior 3> 2/4> Warchant > Spot 16
Round 1> Goblin Warchanter> 8/8> Warchant > Plays Battledrums

Round 1 Synopsis:
Goblin Warrior 1 and 3 sees the group and heads towards them to engage them in combat. They wield dogslicers (sort of small jagged blades) and approach to attack. Goblin Warrior 2 is busy watching a small dog and heads over to slice it ferociously growling in his directions. The Warchanter continues to yell out a horrible goblin song.

Selaro and Myra see the goblins amongst the screaming and running crowd and chaos. They notice two goblins heading in their direction with blades drawn. Selaro readies his weapon to attack. Grush also readies his weapon and looks around for the enemy seeing only one goblin but it is coming strait towards Selaro with his blade drawn

Round 2> Goblin Warrior 1> 5/5> Warchant > Steps up and Attacks Myra: 14|2
Round 2> Goblin Warrior 2> 6/6> Warchant > Runs after a dog and Attacks: 8|3
Round 2> Goblin Warrior 3> 2/4> Warchant > Steps up and Attacks Selaro: 12|2
Round 2> Goblin Warchanter> 8/8> Warchant > Plays Battledrums

Round 2 Synopsis:
The goblins unsuccessfully mount an assault on our heroes. The first Goblin to step up doesn't even get to swing as Selaro's blade slices cleanly through his head sending it rolling down the street with a permanent smile. Myra backs up and prays to her God as a surge of divine energy radiates through her companions. As she backs away from the oncoming goblins a goblin closes in on her swinging wildly and nearly missing her clerics tunic. Grush sees Selaro decapitate the goblin charging him and decides to go after the remaining goblin warrior charging at him before the goblin even knows he is on him and thrusting his blade into him causing him to cry out in pain and tumble to the ground.

Round 3> Goblin Warrior 1> Warchant> Swings at Myra Again: 11|4 (Miss)
Round 3> Goblin Warrior 2> Warchant> Spot: 10 (Does not see charging Grush and will be flat footed when Grush attacks); attacks dog 10|2 (Miss)
Round 3> Goblin Warchanter> Warchant> Sings A Horrible Song

All Players Give An Additional Spot Check This Round along with any other action

Round 3 Synopsis. Grush cuts a goblin so deeply that he falls to the ground. The fortunate dog scared and confused runs under a merchant cart for safety. Selaro attacks the first warrior with a mighty blow that dazes him as the stands totally petrified. Selaro's next attack wounds him deeply and stops his heart cold as his lifeless body crumples over onto the ground. Myra looks around, her spell ready to aid her companions or heal the wounded around the Cathedral Square. The heroes fail to notice when another group of goblins notices their comrades fall and approaches the heroes from behind. Chaos has engulfed Sandpoint and a sudden boom of fire sounds behind the group startling them. As they turn around they see a group of goblins who has found a cart full of bonfire fuel and wield torches and oil vials in their hands.

Round 4> Goblin Warrior 1 > DEAD
Round 4> Goblin Warrior 2 > DEAD
Round 4> Goblin Warrior 3 > DEAD
Round 4> Warchanter > 8/8 > Warchant > Casts Flaming Sphere > Heads towards Selaro; Reflex DC[13] 3 Fire Dmg
SURPRISE ROUND
Round 4 > Goblin Warrior 4 > 6/6 > Warchant > Charges Myra; 16|3
Round 4 > Goblin Warrior 5 > 4/4 > Warchant > Charges Myra; 8|4
Round 4 > Goblin Pyro > 7/7 > Warchant > Throws Vial of Lit Oil; Myra and Selaro Reflex DC [14] 3 Fire Dmg - Grush is too far from it)

Round 4 Synopsis:
The Goblin warrior casts a spell and moves a ball of fire into Seraro who tumbles through the flames taking minor damage and attacking the warchanter with a mighty blow. He stumbles back .. losing his concentration and the spell fizzles. He tries to retreat (as he has 0HP and can move away) but provokes an attack of opportuity (Selaro can make this attack between their round 4 and 5 posts) Grush runs over to the Pyromaniac throwing vials of oil watching as one vial burst into flames right where Selaro and Myra were. Myra screams out in pain from the oil engulfing her body. She responds by releasing her held cure and also curing Selaro as well. Grush swings barely missing the Pyro. His height advantage of Grush makes it awkward to hit him as he is partially protected by a wagon he stands inside.

Round 5> Goblin Warrior 1 > DEAD
Round 5> Goblin Warrior 2 > DEAD
Round 5> Goblin Warrior 3 > DEAD
Round 5> Warchanter > 0/8 > Warchant > Fleeing, Probably Dead
Round 5> Goblin Warrior 4 > 6/6 > Warchant > Attacks Myra; 17|2
Round 5 > Goblin Warrior 5 > 4/4 > Warchant > Attacks Myra; 12|3
Round 5 > Goblin Pyro > 7/7 > Warchant > Throws Another Vial of Lit Oil; Grush Reflex DC [14] 4 Fire Dmg

Round 5 Synopsis
As the warchanter runs, Selaro finishes him off with a quick blow. Myra and Selaro work together attacking a Goblin warrior. Myra's mace smashes its arm and shattering it while Selaro stabs it in the side causing it to fall over with a scream of agony. The 5th goblin screams in their faces yelling out curses in goblinoid. Grush jumps up into the wagon cart .. barely maintaining his balance as he gets knicked with some burning oil but manages to avoid most of the damage. The pyro shrieks and takes his dogslicer plunging it at Grush as he jumps aboard the wagon.

Attack of Opportunity > Goblin Pyro Attacks Grush > 21|4
Round 6> Goblin Warrior 1 > DEAD
Round 6> Goblin Warrior 2 > DEAD
Round 6> Goblin Warrior 3 > DEAD
Round 6> Warchanter > DEAD
Round 6> Goblin Warrior 4 > DEAD
Round 6 > Goblin Warrior 5 > 4/4 > Warchant(fading) > Attacks Myra; 11|3
Round 6 > Goblin Pyro > 7/7 > Warchant(fading) > Attacks Grush; 13|1

Round 6 Synopsis:
Goblins scramble to gather a hold on the situation but our friends are too much for them. Grush swings and misses the goblin but readies himself for a better attack. Myra and Selaro attempt to take out the last goblin warrior but he hangs on by a thread. Out of nowhere a short halfling wielding a bow and having a lute strapped to his back fires an arrow at the pyro. He is unaware but the arrow narrowly misses his head firing into the wall of a building behind him. He jumps up and down and screams at the new arrival.

Round 7> Goblin Warrior 1 > DEAD
Round 7> Goblin Warrior 2 > DEAD
Round 7> Goblin Warrior 3 > DEAD
Round 7> Warchanter > DEAD
Round 7> Goblin Warrior 4 > DEAD
Round 7 > Goblin Warrior 5 > 1/4 > None > Attempts to run away (Myra and Selaro may make attacks of opportunity)
Round 7 > Goblin Pyro > 7/7 > None > Jumps off the cart (Grush may make an attack of opprortunity as well here)

Round 7 Synopsis:
rush swings at the pyro as he leaps from the cart to flee. His blade slices cleanly through one of his legs sending it flying into the air away from the goblin. The goblin doesn't even have time to scream out in pain when an arrow comes flying into his dying corpse from afar. A halfling wielding a shortbow deals an additional blow to our goblin pyro assuring the others that he will not get up again. Selaro and Myra both collaborate again to make short work of the fleeing goblin warrior who will not make it home today. Myra looks around for the hurt people to help and sees many people that could be aided .. Many seriously wounded and others are merely hurt from the goblin attack.

Round 8
Goblin Enemy Group 1 & 2 = DEAD
You have one round to decide what you might want to do here next .. I will need a spot check to go along with round 8.

Round 8 Synopsis. Grush jumps off the wagon as Selaro jumps up into it. The wagon is still halfway full of containers of oil and hay. Grush had jumped off the cart because he spotted a stream of oil pouring towards a fire nearby caused by the pyro's flailing oil bombs. Selaro jumps into the cart and notices the same thing and that he is not in the middle of a ticking' time bomb. Welbry is scouting the surrounding areas and sees a goblin dives off a roof to land on a victim but misses and breaks his neck. The goblins in this area have been greatly thinned out due to the valiant efforts of our heroes. However, screams can be easily heard off towards the White Deer Inn to the north.

Round 9
More Screams to the North
Sparks Fly up into the oil setting it ablaze near the cart


Posted on 2007-12-19 at 13:03:00.
Edited on 2007-12-28 at 03:45:13 by Devalero

Topic: Rise of Runelords Combat Log
Subject: Rise of Runelords Combat Log


This is the combat log for the various combats in Rise of the Runelords. They will be done here and then they will be summarized and moved to the parent thread

Combat will be done in rounds using the edit command to add each new round of combat in the thread for that particular battle. The title of your post for each battle should be that battle's title.

Your action for each round should be posted using the combat format (listed below) and should have the round number at the beginning of it.

Combat Format
Round # > Character Name: HP/MaxHP > Buffs > Action Taken: Action Details

Round # = the Round of combat
Character Name = Name of Character
HP = Current Amount of HP
MaxHP = Max Amount of HP Your Character Has
Buffs = Any Buffs/Spells on your Character (Bless, Stoneskin, etc)
Action Taken = Attack, Spell Cast etc
Action Details = Rolls and Possible Dmg (Atk Roll|Dmg).. Etc

Examples:

Round 1 > Devalero: 12/12 > None > Attack Gnoll: 16|2
On this example Devalero is at full health with no buffs. He attacks a gnoll with a roll of 16. if this roll hits, he will deal 2 dmg.

Round 5> Devalero: 2/12 > Bless > Cast Cure Light: 5
On this round Devalero is down to 2 HP out of 12 .. he needs a heal so he heals himself for 5 HP with a cure light

I will create the post for the enemy in combat .. and using the edit command Add new rounds. You should also use the edit command to add new rounds to your character updating what you do and what is effecting you based on the results of the

Posted on 2007-12-19 at 12:54:48.
Edited on 2007-12-20 at 14:42:01 by Devalero

Topic: Rise of the Runelords Campaign Q&A / Information Pages
Subject: Combat Thread


I am creating a Thread for combat specifically. It will be Called Runelords Combat Log and we will use it to hash out our combats. The forum doesn't lend itself to combat well but I think I may have a system that might work. I will post the details at the start of the combat thread.

Posted on 2007-12-19 at 12:26:03.

Topic: Two truths and a lie
Subject: Nice Try


Actually .. my wife is not pregnant again .. not yet anyways .. but probably sometime soon.

I speak English, Spanish, Swahili and Sign Language (yes it counts)

Posted on 2007-12-19 at 03:33:45.

Topic: Two truths and a lie
Subject: Nice


I will guess that number 2 is a lie because you have probably had the highest exam grade on numerous occasions and not just two

#1 I speak 4 Languages at least conversationally
#2 I was on the development team for Red Hat Linux
#3 My wife is pregnant again

Posted on 2007-12-19 at 01:12:19.

Topic: Return To Zork
Subject: Back to start


Heading back north puts you at #1 Dirt Path in the woods .. the spot you started the game at

Dirt Path In The Woods

Obvious Exits: North & South

Posted on 2007-12-19 at 01:08:34.

Topic: yet another movie thread...
Subject: LOTR cartoon


I have this hobbit video on VHS and the LOTR cartoon video with strange special effects (not the best video). I kept them just to have them. I do like the little orc song when the dwarves are chased up the trees.

Posted on 2007-12-18 at 18:04:43.

Topic: Return To Zork
Subject: Looking Around


A Crossroads

ooooooooooooooooooooooooooooooooooooooooooooooooo
The dirt path here crosses with a wider more well traveled path running East and West. The dirt path continues to the North and South here.
ooooooooooooooooooooooooooooooooooooooooooooooooo

Obvious Exits are: North, South, East, West

Posted on 2007-12-18 at 17:12:16.
Edited on 2007-12-19 at 01:07:33 by Devalero

Topic: Rise of the Runelords
Subject: Festival Approaches


The Swallowtail Festival began promptly, as scheduled, on the first day of autumn. The square before the church quickly becoming crowded as locals and travelers arrive. Merchants selling food and local craft set up booths to pawn their wares during this prosperous time. Soon the speeches .. the parade .. and the other festivities. Signs at the taverns advertise free lunch for patrons and as soon as the sun sets things will really be getting started.

oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Gorvi's Shack

Gorvi walked into the shack followed by a couple of men dressed for working the trash cycle. Seeing Grush sitting on the bed with his head down he tried to liven the mood. "Grush! Buddy .. The Swallowtail festival is the perfect opportunity for you to interact with the town. I even bought you a mask to wear if you want. It is a green dragon skull! I've been working on it for you for a while now. I hope you like it." With this Gorvi placed a large box, poorly wrapped on the bed next to Grush. "Go out .. have fun .. the festival is just beginning!"

oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

The Cathedral

Abstalar smiled at Myra. "All done and not a moment too soon dear. The festival is on our doorstep." Even as he spoke people were filling the streets, many dressed in costume. A stream of people had been pouring into the city from all day and the inns were overflowing with renters. The whole town was involved with the festival in some way or another. "You have worked hard Myra .. head out and enjoy the festival" With that he stood out on the lawn admiring the decorations and nodding with approval once again

oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

The Blacksmith

Das Korvat called to Selaro as she entered the Smithy. "I heard you were over at the Junker's Edge again .. checking out the old lighthouse. Maybe you had your eye on Choppers Isle again. I would stay away from there if I were you. Nothing good has come from that Isle. Anyhow .. why don't you enjoy the festival?" Noticing a grimace on Selaro's face he shrugged. "I guess not everyone is into such things. But I imagine even the likes of you would enjoy the event if you gave it a fair chance. Besides .. the large crowds make it easier to hide in. And I have a small request for you .. Deliver this package to the High Priest. He has been waiting long enough and I promised it to him for the festival and not after." Das handed Selaro a long box which carried quite a bit of weight, sat down in his favorite chair .. and took out a bottle and began to drink. Another satisfying evening.

oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Posted on 2007-12-18 at 14:56:01.
Edited on 2007-12-18 at 14:58:46 by Devalero

Topic: Rise of the Runelords Campaign Q&A / Information Pages
Subject: Next Line of Posts


Alright .. I am going to continue with the posts for Runelords. We have 3 committed characters and maybe more will join later but it will be fine to continue at this point. I am going to be setting up the next post with interactions for each of you .. you should respond to your section of the post as we enter into the time of the Swallowtail Festival.

Posted on 2007-12-18 at 14:39:45.

Topic: Star Trek: Operation:Persephone - Q&A
Subject: Timeline


Ok .. so there is an officers meeting in the captains chamber .. at 900 and a different meeting at 1000 or are these the same meetings being confused .. and there is a dinner? I was trying to sort it out .. but can someone make a brief timeline with the date and time here of what I could use for my next post .. Thanks

Posted on 2007-12-18 at 14:30:27.

Topic: Home Grown
Subject: Trynk


Trynk sat up on the cold hard stone underneath him and looked around. His gnome eyes made it easy for him to see in the darkness. Glancing over at the iron bars that made this cage were not of the best quality nor was the lock that held them closed tight. A small ugly creature, a goblin, had dropped off some food and spoke in broken common and laughed at the prisoners.

How many others were there? Who were they? Why had he been taken in the middle of his slumber. He had known something was wrong on a subconscious level but had not been able to wake himself during the abduction.

Do they expect me to eat this refuse? looking down
at at the so called meal. Well .. a gnome's gotta eat. And he took a swallow ... followed by a spatter and a cough.

Trynk decided to call out and find out who else was around. Ello ... Ello! Anyone else be awake in this good fer nothin' hole?

This is one fer me song book fer sure ... sorry excuse fer livin', goblins Trynk began to compose the lyrics to a ballad sure to last 'till the end of days.

Posted on 2007-12-17 at 18:22:29.

Topic: Return To Zork
Subject: Exploring Some more


A Dark Path

ooooooooooooooooooooooooooooooooooooooooooooooooooooooo
The dirt path here is so dark that it is getting difficult to see. The darkness is not due to night but rather the thick trees that come together at the top of the path and block out the light. The path continues to the east and west.
ooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Obvious Exits: East,West

Posted on 2007-12-17 at 17:13:03.

Topic: Return To Zork
Subject: Better Safe Than Sorry


Searching the grounds you find a rather good sized rock and toss it down the hole .. you hear it travel down for about 5 seconds before hearing a splash as the rock hit some water below. Good thing you didn't jump on in

Posted on 2007-12-16 at 17:32:49.

Topic: Rise of the Runelords Campaign Q&A / Information Pages
Subject: Room Rentals / Starting Places


You could be renting a place in one of the houses along any street as long as the house is numbered or you could rent from one of the inns (The white Deer is right there at tomb street and the north entrance)

Posted on 2007-12-16 at 12:32:50.

Topic: Return To Zork
Subject: The Hole


You widen the hole enough that you can easily fit inside the tree and you peer down into darkness below. You feel that if you were to enter the hole itself you may fall to an untimely death.

Posted on 2007-12-16 at 04:17:18.

Topic: Return To Zork
Subject: A secret in the oak


The oak tree is rather large and around on one side it is hollowed out and there is a hole in it. The hole is rather large and a person might be able to squeeze inside. The hole is very deep though and it cannot be seen how deep it goes.


Posted on 2007-12-15 at 22:51:00.

Topic: Return To Zork
Subject: An Excellent Choice Sir


You place the axe in the backpack

Posted on 2007-12-15 at 02:56:21.

Topic: Return To Zork
Subject: A discovery


Amongst the woodpile you find a small axe. It has a dull blade but it is small and lightweight.

Posted on 2007-12-14 at 21:52:10.

Topic: Return To Zork
Subject: A little adventurous


A Cottage Clearing

oooooooooooooooooooooooooooooooooooooooo
A cottage clearing has probably been carved out of the woods by the owner of the cottage. A large Oak tree stands prominent in the middle of the clearing. A pile of wood is stacked beside the cottage, probably used for the wood stove.
oooooooooooooooooooooooooooooooooooooooo

Obvious Exits: East (Through Window)

Posted on 2007-12-13 at 20:05:01.

Topic: Return To Zork
Subject: The Window


You open the window and it seems like you could easily climb out into the clearing outside.

Cottage Bedroom
Obvious Exits :East, West

Posted on 2007-12-13 at 03:10:36.

Topic: Return To Zork
Subject: Ok ..what do you want to do next


So .. you sit around the house .. uninvited, drinking tea and whatnot .. and twiddling your thumbs for a while ... dreaming of pie... then you decide that there are too many curious things out there and it might be fun to find out what those things are.

Your Turn ...

Posted on 2007-12-13 at 01:03:18.

Topic: Return To Zork
Subject: Tea Time


Looking on the floor in the kitchen you find a chipped cup and eventually find a bag of tea - Earl Grey. You run some water in a pot .. turn on the stove and heat up the water. Pouring hot water over the tea you take a sip and almost burn your lips. wow! that's some hot tea .. you know .. what would really go good with this tea .. a nice slice of pie

Posted on 2007-12-12 at 19:13:55.

Topic: Return To Zork
Subject: A good point


That is interesting isn't it .. you may be on to something

Posted on 2007-12-12 at 18:57:53.

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.