The Red Dragon Inn - home of the Audalis campaign setting.  Online D&D gaming, art, poerty, stories, advice, chat, and more

We currently have 4063 registered users. Our newest member is Hammeyaneggs.
Online members:
Username Password Remember me
Not a member? Join today! | Forgot your password?
Latest Updated Forum Topics  [more...]
Gaming surveys - What game do you own the most books for... (posted by CyrDraconis)What game do you own the
Q&A Threads - Return to Charadun - Q&A (posted by Chessicfayth)Return to Charadun - Q&A
Posting Games - The Morphing Game (posted by Chessicfayth)The Morphing Game
Posting Games - The One Word Game (posted by TannTalas)The One Word Game
Recruitment Threads - Return to Charadun - Recruitment (posted by Eol Fefalas)Return to Charadun - Recr
Latest Blog Entries
Revenge of the Drunken Dice
Latest Webcomics
Loaded Dice #80: Priorities
RPG MB #15: Master of the Blade
Floyd Hobart #19: High School Reunion IV
There are currently 4 users logged into DragonChat.
Is the site menu broken for you? Click here for the fix!

You are here: Home --> Forum Home --> Recent posts by Ion Kired
Topic: The Morphing Game
Subject: the S is a staple part of the game


Speak

Posted on 2009-12-13 at 06:21:59.

Topic: Corrupt a wish
Subject: granted


Your purple reindeer eats all of your sugary yummies needing them to survive and so you are left sugarless.

I wish I was a god that everybody loved like David Edding's Flute character

Posted on 2009-12-13 at 06:19:43.

Topic: The One Word Game
Subject: for some reason when I think of meri I think of


Eol

Posted on 2009-12-13 at 06:10:34.

Topic: Season of the Witch Q/A
Subject: for the start of my post


Did I make any money performing for the tavern?

Posted on 2009-12-13 at 04:33:07.

Topic: Forgotten Kings Q&A
Subject: Since we're first level and broke


I agree with Loki but I also see Aardvark's concern. We're not exactly a meshed party here since the posts have been short and selfish. Which is a point maybe we should be considering here. There are reasons that short posts make the people who post more sigh. Of course it's always disappointing when the DM works up a post and sets up a place like the supply venue and we don't use it, sorry Aardvark. But when people post one line posts their neglecting to give the other players playing room. It's like playing a three letter word starting with a v or z in scrabble. What are we supposed to do with that? Although our characters aren't supposed to know what your character is thinking by having the thoughts you create body language that we can use, or you discover a response that your character is prone to do but you aren't. These things make the game more interesting and more enjoyable to both play in and read. So please respond to the other players, the DM prompts and your own character.

Posted on 2009-12-13 at 04:26:09.
Edited on 2009-12-13 at 05:09:08 by Ion Kired

Topic: Forgotten Kings
Subject: Who wouldn't be prepared while at an adventure fair?


"You seem to be a relatively harmless lot," He gestures towards a large wooden building down the road in the direction of the city. "If you wish to stock up on food or any rest before leaving there's a..." He nonchalantly glances down at something written on his right hand as he continues, "...'Venue for purchasing food, alcoholic beverages and various other drinks' just down the road, its called the 'Hobbling Goat.' It'd be a convenient place to get a meal or set as a meeting point when you're all prepared. In fact I'll be waiting there once you've finished with your reward money. On that note I should probably be off to collect it. Remember, leave within the hour but the earlier you're ready the better." It took a lot of control for Hundover not to burst out laughing 'at relatively harmless lot' You'd better hope that we're not relatively harmless or you'll never get your stuff back. Hundover watched as the little man darted about his way. Strange little man, which probably means strange upcoming adventure.

"Well since you guys are at an adventure fair, I'm assuming we're ready to go now." Hundover says looking around the group. "My name is Hundover and I've got a talent for sword play. I heard a couple of you introduce yourselves but it seems not all of you did. It's only polite to tell us your name if we are expected to help keep you alive. So let's reintroduce ourselves, I'll go first. Once again I'm Hundover nice to meet you." Hundover bowed in courtly fashion and stood looking expectantly around. As he waited he also took a mental note of his packed belongings. Flint and steel, wet stone, sleeping bag, food. Yeah I'm ready Hundover settled back against the sign waiting for the party to introduce themselves.

Posted on 2009-12-13 at 04:14:25.
Edited on 2009-12-13 at 04:17:43 by Ion Kired

Topic: a dying world
Subject: see anything you're looking for?


As Hammer makes himself known to Levanna some checks should be made. Tus roll a spot check to notice the scales on the kobold and should you choose to go through the trouble of maintaining your disguise Fletch roll a disguise check. Ayrn you may if you wish roll a spot as well. And seeing as how it's difficult to hide one's face and address someone and keep your face hidden without raising some suspicion I rule a +2 bonus to the spot checks. Also because I'm to lazy to do all the rolls and the inn provides a nice pm to the dm option for the dice roller we should use that for the rolls. Note pm your results don't post them here or in game they will only be valid pm'd from the inn's dice roller. I'll pm you the results before my update so you can change anything before the update.

Posted on 2009-12-09 at 06:38:57.
Edited on 2009-12-09 at 06:41:23 by Ion Kired

Topic: a dying world
Subject: Combat


In this section I will post the numbers and basics of what's happening in combat. Including how many opponents are standing, who's attacking who, and hit points. So starting with hit points

Verridndan Kevaethdal-12
Bravish Von Elksin- 10
Hammer Ulric-15
Marianna-8
Levanna-6
Kilvic Rockpalm-19

NPCS

Kirregan (level 4 fighter)- 56
Mage 1 (level 1 mage)- 7
villager 2- 5
villager 3- 5
Monsters
Ghoul 1- 12 engaged with Kirregan
ghoul 2- 16 engaged with mage
ghoul 3- 17 engaged with Kilvic
zombie 1- 18
zombie 2- 13
zombie 3- 23
zombie 4- 24
zombie 5- 14
skeleton 1- 12
skeleton 2- 1
skeleton 3- 7
skeleton 4- 12
skeleton 5- 3
skeleton 6- 1
skeleton 7- 12
skeleton 8- 4
skeleton 9- 1
skeleton 10- 9
skeleton 11- 1
skeleton 12- 4
skeleton 13- 1
skeleton 14- 10
skeleton 15- 2

Posted on 2009-12-08 at 08:13:17.
Edited on 2009-12-23 at 11:54:48 by Ion Kired

Topic: a dying world
Subject: Experience


I suppose its bout time I reserved this spot yeah?

Ok so for roleplay you get 10 points. (basically for just posting) For descriptive and good roleplay you get 50 points. (see Ayrn, Fletch, Aardvark, and Usso's intro posts for an example of this.) Combat exp will be delivered and divided based on CR and who hit what as it says in the DMG. As a special note, sorry Usso, as Usso is an Avariel he is an ECL of 2 whereas the rest of the party is an ECL of 1 which means that until the entire party is the same ECL Usso will take only half combat exp. Again sorry but it will balance out the game in the long run, don't mean to pick on the newbie I promise. I imagine that this will occur when the party reaches ECL of 3. My excuse on this is as you have a higher ECL you actually gain less exp having to exert yourself less. So EXP currently stands:

Verridndan Kevaethdal- 150
Bravish Von Elksin- 150
Hammer Ulric- 100
Levana Amaker- 60
Marianna- 150
Kilvic Rockpalm- 0

So now we begin combat. I received a pm from Tus explaining what he wanted so that's what he did, however cause it wasn't posted he doesn't get the bonus posting exp. Fletch also didn't post so I just npc'd him where he wouldn't really have to move.

Posted on 2009-12-08 at 08:08:49.
Edited on 2009-12-23 at 11:53:41 by Ion Kired

Topic: a dying world
Subject: And updated


As promised I've updated late Monday night but its still Monday. (according to my clock its 11:48 pm.) And I've even given you a bonus look into next week's update. A few notes I didn't include in my post... If Usso takes the NPC's offer of going to the inn you will all notice him and the scene in the inn will take a dramatic turn towards gawking at the spectacle. You'll note I didn't include the spell thief in my update, though I started the thread for dukeee I haven't heard from her in a while we might have to drop her so I'm basically ignoring her since its still the early stages of the game.

Enjoy


Posted on 2009-12-08 at 07:52:48.

Topic: a dying world
Subject: A Kobold, A halfling, and a cleric walk into a bar...there's a joke here somewhere..


Dark clouds rolled across the sky as Fate reached its fickle fingers out to pluck a gentle chord bringing six souls to the not so little village of Krichton. The first to arrive was a soul unique to itself in the world of Ryall. A winged Elf pulled from a world not so close and yet not so far away.

The air shimmered as the gateway between Ryall and Faerun opened and deposited its traveller then closed. Verridndan Kevaethdal was in an almost half flight heading to cover with the pack he instinctively grabbed before he even realized the room wasn’t spinning anymore.
“Where am I?” turning left and right as he looked through the forest and back to the path he’d appeared on, “Damn Harpers and their magic. Mystra save them,” his voice musical, with a hint of an accent in it. However unbeknownst to our unique soul Mystra was too far away to hear his words. The birds twittered through the trees as he considered what recent events just occurred and what they meant.
“A journey? An adventure? Father and brother are always talking about how they best learned about their abilities while in some dungeon or helping someone. That’s what I’ll do. Now, lets go see what this village has to offer,” with those words, he stepped out from the trees and tested his rapier to make sure it was easily retracted from its sheath and then headed towards the village with a musical note on his tongue.
With his rapier loose the Avariel was ready for a rough greeting and with a song on his lips he was ready for a pleasant greeting. The greeting he received however was neither of these. As he entered the village villagers that he passed stopped in mid conversation to stare at the beautiful pride of his people, his wings. The lower class peasants that make up the majority of a village shied away from the Avariel muttering wards against curses and shielding their children. The more open minded merchants that inhabited the square simply stared. One man dressed in chain mail with leather breeches and a sword strapped to his waist stepped from the crowd in front of the Elf.
“A visitor.” The man announced his hand close to his sword hilt. “Come have a drink with me at the inn and we will discuss your predicament.” The man was eyeing the wings with an obvious look of pity.

The clouds darkened as they gathered preparing to release the moisture trapped within them and Fate plucked another note brining the second soul out of hiding and into the scene. A savage trained to be civilized by the love of murderers of his kind, Hammer Ulric limped into town largely unnoticed by those caught up in the spectacle of the foreign Elf. The dragonman limped his way into one of the few comforts that are universal, a dark frothy brew of Durkonian ale and a lively tavern room. The tavern being lively was very fortunate for this traveler as it gave the waiting beauty no time to notice the differences between Hammer and her other patrons. Smoking the tavern pipe and drinking the tavern brew Hammer began to relax and began to take notice of the other patrons. The tavern though lively was still only about a third full and seemed to mostly have the town drunks at this early afternoon hour. The tavern held six tables each seating about eight and a bar that could sit ten. The table Hammer sat at was a bit of a distance from the fireplace as the other patrons currently in the bar seemed to favor that corner. The tavern wench delivered two ales to Hammer and began to ignore him as she flirted with her ‘regulars.’

A few drops fell from the sky and Fate once again plucked a note drawing out another soul. This soul belonged to a bear of a man who preferred the company of bears over men. A man named Bravish. Bravish entered the town square a little after the spectacle of the Avariel and so as he walked the town’s streets he heard whispers, but could not make out what they were saying. As the rain fell the streets began to clear. It was well known that winter storms were not pleasant to be out in and that this had so far been a hard winter though winter had just begun. The few people caught out in the streets hurried along to either their homes or the tavern not speaking or even acknowledging any greeting given from the shopkeepers anxious to make one last sale before the business day was ruined by weather. Sighing in disgust most shopkeepers only tried one or two passerby’s before closing up shop and making their own way to their homes. As the street cleared Bravish’s stomach growled reminding him of his mission.

The dark clouds were in full storm as Fate plucked yet another note pulling from across the world a fourth soul. The Elven nation placed its hope of survival on the shoulders of one small childlike Halfling. The Halfling armed with the riddles of prophecy was sent to find her destiny and perhaps the key to her foster race’s survival. Elven Bards will always remember that the journey for the survival of their race started with vomiting in an alley. Once the Levanna regained her composure and gained a sense of her surroundings she decided to seek the heroes of her prophecy in the only logical location, the tavern. As she enters Hammer watches her approach the bartender and hears quiet clearly her ask about a nature man and a dragon man.
“Sure whatever kid they’re in here all the time” Is the response that the bartender, who is obviously more interested in the waitress than the Halfling, gives. While the flippancy of the response is obvious to an observer like Hammer it doesn’t seem to be as obvious to the Halfling who sits at the bar and orders an elven wine drops some copper on the counter and waits. Being as far from the forests of the Elves as the village is its only a surprise to Levanna when the bartender looks at her as if she’s grown a pair of wings herself and asks ‘what’s elven wine?”

The wind howls from the mountains and the rain drums in response as Fate calls forth a fifth soul. The soul of a devoted cleric of Maer is special in its own way as all falls apart should this soul be cut from Fate’s Song, as this soul is given the sacred charge of a Quest from her Goddess. Marianna, armed with cryptic riddles and her faith, arrives at the beginning of her quest when the storm begins to hit its zenith, and with the common sense that drove the villagers to their homes she enters the tavern. The tavern has in answer to the storm filled considerably to the point where only bar seats and a few seats by a huddled form tucked away from the fireplace are left. The first sight that catches Marianna’s attention however isn’t the lack of seats or the bard who recently began entertaining the guests, but instead she is drawn to the sight of a small child or perhaps a Halfling sitting at the bar staring with much concentration at the door as if she’s willing someone special to walk through it. The second thing to catch her eye was a lone table as if set just for her that had the tactical advantage of surveying the room. It was at this table that she rested.
A serving girl approached her with a wide smile, "What can I getcha, sweetie."
"A simple meal, if you please," replied Marianna. "A warm stew, perhaps, and a bit of bread if you have it." The girl turned to leave, but Marianna continued, "And, if you have any, I believe I shall need a bed for the night, ma'am."
The stew arrived with some bread and the waitress scooped up the offered money in payment. On the tray which held the stew was a simple room key.

Now a note about Krichton. Krichton is a village that until recently was like any other village in the fact that it was mostly poor. However about five years ago the two prominent kingdoms in the land signed a trade agreement that placed the trade routes going straight through Krichton which increased its fortune and population considerably, unfortunately it also increased its mortality rate. The graveyard which once held only a few family crypts had increased its population by approximately two times. This fact wouldn’t matter except currently the fresher graves were being dug up from the inside out.


Posted on 2009-12-08 at 07:47:33.
Edited on 2009-12-15 at 04:20:26 by Ion Kired

Topic: a dying world
Subject: Tus


Good eye. Your character knows of 'the chosen of gods to seek' whatever that means. How you come to the conclusion that Marianna is that is to be played out in character but currently you have no idea who any of the people you're looking for are just a bunch of vague prophetic descriptions. So in answer to your question no you don't know about Marianna unfortunately your god is not leading you like hers leads her. Oh and please either edit your question post into a game post or delete it questions like that are supposed to be asked here in the questions and answers thread. Oh and you still haven't fixed your previous post.

Posted on 2009-12-06 at 07:41:30.
Edited on 2009-12-06 at 07:43:29 by Ion Kired

Topic: What good is my education in England?
Subject: Avenue Q anyone?


Walks off singing "What do you do with a B.A. in English?"

Posted on 2009-12-05 at 19:28:44.

Topic: a dying world
Subject: In answer to ayrn and aardvark


After intros I will not take control of your characters (unless of course you fail a will save) so any actions your characters take will be yours alone and the length at which you go with them is up to you. I feel that now as DM it is up to me to move the story and provide scenery (including monsters and NPCs) don't worry about messing up the story if your character wouldn't do something. I'll adjust and the story will move on. Well I said I wouldn't take over your character but should Tus Lased still bring the halfling into the bar at some point Ayrn you will continually bump into or see the halfling hinting that she is the first clue.

Tus Lased you will need to correct the misunderstanding about the dragon man and nature man.

And first update this monday, don't be afraid to interact with each other or other NPCs even if you've posted for this round. Rounds will only really matter during combat, otherwise time happens as posts come in. And in case you do decide to talk to an NPC Krichton though small gets a lot of tourists and you can find almost any variety of person walking its streets or inhabiting the Trotting Horse. (Aren't I creative with my tavern names? )

Posted on 2009-12-05 at 08:07:49.
Edited on 2009-12-05 at 08:24:18 by Ion Kired

Topic: Interregnum: Q/A
Subject: from where I'm sitting


Doogan and I are waiting for our update, No idea about Anna.

Posted on 2009-12-05 at 07:52:35.

Topic: a dying world
Subject: Dohp


As much as I don't mind you guys describing and npcing general stuff like the tavern (very nice description btw Fletch) If you're gonna do it then you have to listen to the hints I and the others give to make it a comprehensive and flowing story. For example Tus Lased the bartender would have to tell you that he has no idea what your talking about as the dragon man(who is already in the tavern under your nose) has never been to this town (having just finished his second step in the journey of the hero: being hidden away) and the nature man has only been to town twice (currently in the middle of his second trip) and didn't stop in at the tavern so basically not regular customers. Oh and a note on describing stuff on your own, I reserve the right to make you change your post for storyline reasons.

Posted on 2009-12-04 at 07:08:21.
Edited on 2009-12-04 at 07:10:03 by Ion Kired

Topic: question
Subject: question


How do I tell he thread which players are allowed to post and that I'm the GM?

Posted on 2009-12-03 at 07:43:20.

Topic: Season of the Witch Q/A
Subject: Posted


Sweet first to post. Wow I've posted a lot today. (Suddenly feeling the weight of being the newbie in the group) I hope it doesn't disappoint.

Posted on 2009-12-03 at 07:38:53.

Topic: Season of the Witch
Subject: Igni Stonelighter-first to post


Igni huddled just outside of the tavern he meant to be staying in. The sight of the executions was a daunting one, and the sight of the crowd whipped into a frenzy was terrifying. During the entire display Igni’s terrified and sorrowful eyes never left the prisoner chained to the pole like an animal. A show piece. It was disgusting how easy humans could strip a once proud member of their society of their humanity and then butcher them. Disgusting and terrifying. All the more so because Igni was one of the hunted. He knew this because the whispers of the hunted’s powers were too similar to his own, though at an exaggerated ratio. He had only just learned that the tricks he picked up in meditation were enough to condemn him to the brutal death he was witnessing. Igni did not fear death if it came upon him at a time and place of his choosing but he was terrified of dying helpless. If he was to go it would be in battle and proud. But he couldn’t die yet. As much as he wished he could, he was honor bound to try his best to stay alive. And that meant not being caught by these… zealots. This was the second execution Igni had the misfortune of witnessing. Like the crowd around him he was drawn to the drama of the event, but unlike them he left feeling sick. Igni physically winced as the sword sliced through the man’s carotid vein. He could almost feel that same sword slice his head from his shoulders. Don’t look guilty Igni thought as he glanced at the mob around him. They won’t notice you if you simply don’t look guilty But even as he thought it he could feel the blood rushing to his face, and his stomach churning. I need a drink. Igni slinked back into the tavern and ordered a light ale. He would have liked a stiff drink but the way his stomach felt as if it would betray him at any moment he didn’t want to chance anything heavy. As the drink arrived he took a shaky but long drink from the tankard. With the ale flowing down his throat Igni felt better. He picked up his guitar and began tuning it when he noticed slipped between its strings was a letter. He gingerly pulled it free and began reading it.

 And finally, a spellweaver, even in these darkest times.

Igni felt a chill race up and down his spine. Someone knew! Someone knew his dreaded secret. He could feel the entire tavern’s eyes upon him and hear everyone whispering about him even as he could feel the blade of the eye pierce his skin. Keep it together. Obviously they haven’t told. He glanced around the tavern and while no one was paying him any mind his paranoia whispered that they were all secretly watching him. He continued to read the letter.

It is still the early hours, and the watchful eyes of both town and temple will scour the lives and souls of everybody within and without these walls. But under night’s embrace, the house adjacent to the Burning Treant, in the Warehouse District, will be empty. I expect to see you there, when darkness falls. The reminder of having his life scoured did Igni little good. He decided he needed to replace his mask and costume and so headed for his room. Escaping into the room Igni carefully laid down as if to sleep. He began to focus his thoughts and control his breathing. In, out, In, out as he did it seemed the room began to spin and his body became lighter. Lighter and lighter he began to float. Peering over his shoulder he could see his true body as if in sleep lying on the bed. Ahead of him was the light that would take him to the Astral Plane where he would regather himself and perhaps learn a new spell, the powers willing.

Hours later Igni returned to his body breathing deep and rising to a full sit as if awakening from a nightmare except for the smile that crept across his face. He always felt better after wandering the Astral Plane even if like today he came back with nothing but peace of mind. He glanced around the room. It was still the tavern room, so this E had still not told any authority of the suspected mage. It will be to my advantage to hear what this E has to offer Igni thought as he reread the letter with a clearer mind. He doesn’t seem to be for the current administration which is something that as a spell weaver That alone is reason enough to join this expedition. But the idea of a different truth to that which is proclaimed piques my interest, for with knowledge comes power and I seek power. Igni rose from the bed and strode into the common room looking around. The common room was a little fuller than this morning which was to be expected, and might prove profitable. Obviously this E will want to begin his unveiling immediately which means I must be prepared for at the very least going into hiding and at the most a journey. Igni began planning out his day. As a rule Igni kept himself pretty prepared to skip town. It was a necessary precaution in these hunted times. He had not as of yet required the precaution but his mother had always preached ‘If you’re not prepared you’ll wish you were.’ and the lesson had stuck. Running a mental check on his traveling gear Igni decided he had what he needed and therefore he could spend the day attempting to make what he did not have enough of. Coins. He selected a darker corner of the tavern and dressed in entertainer’s clothes with his guitar in hand Igni waltzed with exaggerated self importance to the selected corner.

“Gather around dear patrons and learn of a race different from your own yet similar. Listen to my words and learn the lore and stories of the Dwarves.” Igni laid at his feet a hat designed to catch and hold coins. “And if you can find it in your hearts to be entertained please enough for meal and drink is all I ask.” He strummed the C chord on his acoustic and began to tell the story of finding the secrets of mining while keeping a close eye on the time.

(I will tell stories and play songs most of the day giving myself time to eat if I made enough coin for it. Because of my venue I will tell the tales in common as best translated as possible. After eating I will arrive at the meeting on time. +4 on perform)


Posted on 2009-12-03 at 07:20:16.
Edited on 2009-12-03 at 07:30:05 by Ion Kired

Topic: In a WORLD...
Subject: You know what would be fun


If you took your dark setting and ran two groups. One the evil party trying to wipe the sun globe and the other a good party trying to make other sun globes. And not tell them about each other unless they run into each other.

Posted on 2009-12-03 at 06:26:09.

Topic: a dying world
Subject: well thank you


Oh and if there was any confusion Avariel's are not native to my world so the winged elf will be quite the spectacle.

Oh and one more thing the other intros are up.

Posted on 2009-12-03 at 05:49:34.
Edited on 2009-12-03 at 06:26:42 by Ion Kired

Topic: a dying world
Subject: Marianna


"My child, my child awaken." The sweet voice of Maer your goddess sings in your ears. Your eyes snap open and you look around your room quickly seeing the form of your beloved goddess. "My child I must ask a favor of you. There is an artifact I have need of and you must retrieve it for me." The image Maer shimmers and fades without telling you where the artifact is. The image of a pyramid flashes through your mind followed quickly by the image of scroll. You know that the scroll is what you must seek and the pyramid is where you will find it. Leaving your warm comfortable bed you begin to pack. It isn’t until your half done with your packing that the zeal of having personally seen your goddess begins to die down and thoughts like What am I doing? Where am I going? Where do I start begin to flutter through your mind. Through many years of being cloistered in the Abbey you have learned that there is really only one place to go when you have questions without answers. The Library. And so with a prayer to Maer for guidance you head to the Library of Durkon, the world’s most extensive source of knowledge. The only clues you have are that your looking for a pyramid that would hold sacred scrolls. So you begin to search through the section on sacred temples, but none of the temples you find written in these ancient texts seem to match the one your looking for. With careful consideration you begin to search the section on mage towers in hopes of discovering one to match your pyramid, and still no luck. Finally you decide to share your vision with one of the Holy Mothers whom have guided you through your training a disciple of Maer.

“Well then my child we shall consult the Seer to see where you must begin.” The Holy Mother smiles upon you with reverence as if you were an auction piece she just spent a fortune on. Not many were graced with visions of Maer, but since those who relieved the honor were humble and honest folk the churches policy was to believe a visionary and lend whatever aid they could. The Holy Mother led you down a corridor you had until now avoided. It was dark and there were arcane sigils scrawled into the walls. This part of the abbey belonged to the Mages and it was taught to respect a mage’s power and temper but to remember that if your right Maer is more powerful than even the Emperor Mage and will protect you. The balance between any church and the Mages was tenuous at best. The sigils lit the way farther down the corridor as the Holy Mother led, and you cautiously followed. The sigils led to a door made of bone framed in even more sigils that burned a bright orange. With a prayer to Maer the Holy Mother touched the top sigil and the door opened.

“I have foreseen your coming.” An old man said as he sat at a table with three glasses of wine poured. “Yours is a mission most important, though I do not know of all the details. Your journey begins in Krichton where you will meet the heroes you must take with you and where you will find the first clue to your lost artifact. Come now that I have given you what you seek and give a lonely old man some company.”

And so you find yourself outside the Trotting Horse with 600 gold given from the abbey to hire the ‘heroes’ and buy the supplies you will need for your journey, and without any idea of what the first clue is only that ‘you will know it when you see it.’ And to make matters worse it’s beginning to rain.

Posted on 2009-12-03 at 05:45:59.

Topic: a dying world
Subject: more intros


I posted a few more intros and have now hit a minor case of burnout...sorry Ayrn I'll post an intro for you later tonight after burnout turns to boredom.

The rest of you may post at anytime though.

Posted on 2009-12-03 at 00:13:28.
Edited on 2009-12-03 at 00:14:15 by Ion Kired

Topic: a dying world
Subject: Levana Amaker


The Aether stirred and something was wrong. The Wrongness of the natural world permeated he edges of the Elven wood Loklorith. It was like a contamination, a cancer that the powers of the elves could not fully hold back. Creatures that should never be patrolled the edge of the wood as if they were waiting for the corruption to spread. Silaquai sat in meditation letting her mind and her powers flow over the woods edge attemping to heal the barrier that separated Elvenkind from the rest of the world. The Great Elven Barrier was built on life energy and anyone willing to harm the lives held within was firmly shut out, but lately it seems it had begun to fail. The failure worried the Elven Council especially since it should not be. The lives that the barrier was tied o were all in perfect health, yet fail the barrier did. And around the time the barrier had begun to fail powerful undead had arisen in the woods known as the Gateway woods. It was rumored that the gates to the underworld were held in Gateway woods but seeking such gates was strictly prohibited by Council Law. Not that the immortal Elves would willingly seek the Gates as in order to pass through them one had to be dead. Still with powerful undead appearing in the woods young elves wondered if perhaps they were no longer welcome in their eons old home. Whether the youth spoke the truth or not was a matter of much debate amongst the council. What was no under debate was that something had to be done and answers had to be sought out. To seek the answers the Elven King called upon the Witch of Death Woods, a with that lived in Gateway woods. Rumor had it that she was possessed by many of the dead and while that granted her the knowledge and sight of death it also granted her the voices of the dead and drove her to insanity. Dealing with her was never safe and rarely granted the answers one sought, but desperate times. This meeting with the witch may have been safer than most but it was no more helpful. The witch had spoken of a temple for a non existent god and had proclaimed that the Elf that was not an Elf would need to help on the quest. She said that the quest would not be successful without a being that did not belong on this plane, the Elf that was not an Elf, The man that was more of nature than man, One who can steal spells, the dragonman raised of man, and the chosen of the gods to seek. Without one of these the quest would surely fail and with it the Elven people. The witch also completely out of character handed the King a spell she promised would send their delegate to a place where she could meet the needed ingredients. After much debate upon the meaning of Elf that was not an Elf it was decided that the Elven nation would rely on the Halfling Levana. Summoning her they cast the witch’s spell and sent her through the portal, without explaining why it was she hat must go only saying “there is no time good luck.”

Levana appeared in a back alleyway behind the tavern Trotting Horse. The alley smells of vomit and soured meat. Taking a quick measure of herself Levana is pleased to note that just before she was sent spiraling through the portal Silaquai had managed to attach a backpack to her back and a little money in her hands.

Posted on 2009-12-02 at 22:30:22.

Topic: a dying world
Subject: Hammer Ulric


Leaving is always hard. A lesson you have never had to learn until this point, but you are grown and a man must make his own way in the world. Your life up to today was relatively carefree as a child’s usually is. The Paladins of Beltan were strict but kindly examples of the human race and you are very aware from the one expedition you made into Locksley once that not all humans were as accepting. However accepted or not it was time to move on. Beltan it seems had not accepted you into his order as you displayed non of the power that even he newest of Beltan’s knights displayed. Still even if Beltan would not have you the greatest of the dragons Bahamut’s blood flowed through your veins and with the training of your father Sir Ulric you weren’t entering the world without skill of blade or strength of heart. You finished packing your handful of belongings, clothes mostly, into your baackpack (a gift from one of the other knights.) As you turned to leave in the wee hours of the morning hoping your father was still asleep you ren’t surprised to find him leaning in the doorframe.


“I know you must leave and so will not keep you from it.” Ulric says as he smiles proudly on you. Even through he smile you can tell that he spent the last few hours crying. Not that he would admit it anymore hn you would admit that you had spent the me hours in the same way. “I’ve come to share the traveler’s cup with you and to give you my present.” He opens a little box and pulls forth two daggers. Their hilt is engraved with the scales of balance that mark them as the possession of one of Beltan’s followers. Their blades are sharp and glisten with Ulric’s tears. “These dagger’s have saved my life more than once and it is my hope that they will save yours as well.” You take the daggers gingerly trading them with the kitchen knives you meant to take. “Now come let us drink and send you on your way. If I may give you one last bit of advice and guidance perhaps the best place to go from here is Krichton it‘s about a fortnight to the east of here. It is a traveler’s town and so may be more accepting of your uniqueness. And it may have some one willing to hire you. “ He fills your cup with the water from the Abbey’s well and hands it to you, then does the same for himself. “My Beltan always watch over you and keep your life balanced and just.” He drinks from his cup as you drink from yours. “God speed my son.” And with that he returns to the abbey. You gently nudge your horse to the east.

That was a little over a fortnight ago and you huddle in your cape as you approach the edge of Krichton. True to its title of a village Krichton has not built any walls. With a population nearing a thousand perhaps it should have but the town has never been under attack and so only has a small police force and no formidable defense. You are now horseless having lost it to an encounter in the last town you visited three days ago. The memory of the adventurers, who had discovered you were a kobold and convinced you were a scout for a larger force had attempted to gut you driving you out of town, was still very fresh in your mind as you approach.

Posted on 2009-12-02 at 21:28:41.

 


  Partners:       Dungeons and Dragons resources, from 2nd to 4th Edition gamegrene.com | for the gamer who's sick of the typical Dungeons and Dragons Adventures, #1 resource for D&D Dungeons and Dragons 4th Edition  
View/Edit Your Profile | Staff List | Contact Us
Use of the RDINN forums or chatrooms constitutes agreement with our Terms of Service.
You must enable cookies and javascript to use all features of this site.