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You are here: Home --> Forum Home --> Recent posts by Dragonblood
Topic: ... forth from the Garden... Q&A
Subject: Welcome Dragon Mistress!


Okay, Dragon Mistress, your character is up! Once you post we will continue, hopefully if we can do it by friday that'd be great! Don't mean to rush you though. Thanks everyone!

-Dragonblood

Posted on 2009-09-09 at 14:46:16.

Topic: ... forth from the Garden... Q&A
Subject: takin' 10


For everyone's info, there is now I write-up on my alternate method for taking ten. I think a lot of people, once they get to a high enough level, will be tempted to do it all the time so what I'm going to say now is that if and when I roll a 20 for someone, the critical truly will be quite beneficial and will often result in a lot of secondary gains as opposed to the simple success of the skill. Hope this has wet some appetites!

-Dragonblood

Posted on 2009-09-08 at 22:05:40.

Topic: ... forth from the Garden... Q&A
Subject: great post Nomad!


Awesome, so we have updates from both Nomad and Fears! We're only waiting on Dragon Mistress right now. We still have to finish her character so hopefully if that is done by wednesday we'll get her into the game. If not, I'll start trying to move on with the game! Thanks everybody!

-Dragonblood

Posted on 2009-09-08 at 19:14:48.

Topic: ... forth from the Garden... Q&A
Subject: drunk?


I've put up an explanation for the Alcohol Tolerance skill. Its quite complicated but don't worry you won't really have to deal with it just choose whether you want a drink and I'll tell you how drunk you're feeling .

Hope that's all alright. I will be putting up an explanation for the strategy skill and unconventional aspects of combat. Thanks guys, look forward to moving forward!

-Dragonblood

Posted on 2009-09-07 at 22:33:50.

Topic: ... forth from the Garden... Q&A
Subject: first up!


Fantastic first post Fears! I love it, I can't wait until everybody else's! As far as rules go, do you want to take ten on the perform check or have me roll it? Thanks again, looking forward to it everybody!

-Dragonblood

Posted on 2009-09-06 at 16:59:47.

Topic: ... forth from the Garden... Q&A
Subject: and finally we may start!


Alright the first post is up! You may all now post. These first posts are another day in the life, this now is more for the purpose of showing to the other players who you are. Really enjoy this opportunity to create the life of your character and the simple details of their daily existence! I can't wait to read them. Feel free to interact but please don't forget to put both concentration and energy into your posts, they will require time and work - even dialogue (and combat when we get to that) is not a throw away post. Write about why your character is saying what they're saying, what they think of the other person and the way the world is interacting with them. Remember this game is an opportunity to exercise our writing ability as much as it is to exercise our role-playing ability. I can't wait to read!

-Dragonblood

ps. Samstag and Sonntag are Saturday and Sunday respectively. I will explain this more thoroughly soon!

Posted on 2009-09-05 at 23:45:11.
Edited on 2009-09-05 at 23:47:06 by Dragonblood

Topic: ... forth from the Garden...
Subject: Chapter 1: And the Eyes of Them... Were Opened


Chapter 1: And the Eyes of Them... Were Opened

September 4th
Gefahr woke slowly with the rising sun. The town had enjoyed an exciting Samstag and many were waking up with enough of a head ache to remember the previous night's enthusiasm, but none were plagued enough to feel much regret for the drinking and debauchery.

There wasn't anything particularly special about this specific weekend except that it was the last weekend of summer before school started. The students were between the ages of eight to fourteen and so there wasn’t a single boy or girl who wasn’t seen in the streets through out the night. The younger ones were heard squealing with delight until very late, each was so excited simply to be allowed out so late. Walking to or from the tavern many saw small shadows scurrying down the streets, one chasing another as they played elaborate capture the flag and hide and seek games. Filled with a burning adrenaline and fresh courage the games spilled over the entire town, including the abandoned district of houses and some kids even snuck into the Weary Warrior from time to time.

The older boys had mingled and partied, together, a small group had snuck into an abandoned house in the east section of town and had brought with them a vat of ale, which had been sold to them by Abelardo who had worn a old and knowing look, feigning disapproval as he made the exchange. Morning discovered the seven kids asleep in each other’s arms in the abandoned house with pleased looks on their faces.

Like their students, the teachers were found at a table together in the Weary Warrior pulling back pint after pint in an effort to forget the fact that they had to return to work after one last day of peace.

In reality, no one was really that unhappy about the coming of school. The children were all diligent students, even if they did get carried away in their disobedience from time to time. For the most part, the lessons were actually enjoyable and all the work was fairly simple. But there was still some sorrow to see that only one day of freedom was left.

So the sun rose on Gefahr and the people groggily pulled themselves from bed to meet a lazy Sonntag. No one intended to work very hard and most were planning on passing the hours sleepily with good food, pipe tobacco and perhaps some banter over an evening ale.

The sunrise came with a splendid show of colours splashed over the sky. Deep crimsons spilled into the warm oranges and friendly yellows that dominated the rest of the sky and painted the clouds. The sun was bright and glaring and woke with a freshness that could not be found in the Gefahrans that it greeted.

The summer had been hot and sweaty, which was uncommon for the town, more accustomed to mild climates. Farmers had come home wearier and had woke a little earlier this year, to beat the assault of the day at its height. Children had come home drenched with perspiration and had gotten to bed later than ever, enjoying the warm, sticky nights that had brought beautiful breezes to them as they played long into the evening.

For the first time since spring, the day brought a chilling breeze through the town that pricked men’s skin up as they walked out into the nippy, morning air. The sun was still bright but with a cool clarity that gave the day a certain calm alertness. Shivers past themselves down the town as the citizens dove back into their homes for a sweater before they ventured on a morning walk.

As the sun climbed higher, Alamaro and Duarte stretched and yawned before opening up their general stores to the public and perching behind their counters with smiles of a leisurely and relaxed countenance.

The higher the sun drove itself the more people could be seen emerging from their houses and puttering around the town. Men could be seen meeting in the Tavern as the afternoon came around. Women were found in their gardens working away. Porches filled up as people came out to greet the day and their neighbors.

The day held its own odd ambience that crawled itself into each member of the community. They had woke with a lazy contentedness and as they emerged into the cold air a certain prick of caution had prickled across their spines. Their cheerful, complacent attitudes remained but the serenity of the day was stolen away and replaced with a watchfulness that niggled in the back of everybody’s minds. It was no longer the peace of another quiescent day but the calm that came before the storm.

-Dragonblood

Posted on 2009-09-05 at 23:41:45.
Edited on 2009-09-06 at 04:30:35 by Dragonblood

Topic: ... forth from the Garden... Q&A
Subject: startin it off


Glad to hear it! If everyone's happy with the way I've described their characters then I will move on to begin the first set of posts. Dragon Mistress you will not be allowed to post until we talk further about your character but I'd really like to put a hustle on that because I want to get the action of the adventure moving and I can't do that without you and your character. Thanks everybody, can't wait to see we are taken!

-Dragonblood

Posted on 2009-09-05 at 21:41:15.

Topic: ... forth from the Garden... Q&A
Subject: and so... we begin!


Welcome to ... forth from the Garden... Fears, Nomad D2 and Dragon Mistress! I look forward to RPing with all three of you. The first post is now up however I ask you to restrain yourself from posting on the game thread just yet as I have a second post to put up which will begin the game itself, this first was more of a background and a setting of the stage. There are comments about all three of your characters in the post though, so I ask you to read it over and make any complaints or comments you have. I hope you like what I've written up, I got a little tired towards the end but I wanted everyone to have a good sense of what the town was like and who the people that lived there were. This thread is now open to post in. I'm going to proclaim the recruitment thread dead now. Thank you everybody for your cooperation and thank you for joining me on this game!

-Dragonblood

Posted on 2009-09-05 at 05:05:14.

Topic: ... forth from the Garden...
Subject: Prologue: A Tree to be Desired


Prologue: A Tree to be Desired

Gefahr was a small town that curled up around itself and blocked out the darkness that was ever squeezing in. It hid inside its quietness and shaded its eyes from the looming shadow of the Dunkel Woods that gazed over the fields at the town. Whatever mystery lurked inside those shadows, waiting to steal the peace of the town and thrust its simple citizens into the wilderness that was the outside world, was blissfully ignored as its people went from dawn to dusk contentedly with their day to day delights and their circadian sorrows.

Despite their perfected blindness there was still a tickling anxiety that stayed on the edge of town and watched them sleeplessly. The ancient ruins that had been unexamined and off-limits as long as anyone could remember and from the beginning of Gefahr's memory, their origin was unknown and their depths unexplored. All that it bore was an unspoken superstition that each member of the town bore for the archaic monument. This fallen structure hung onto the eastern edge of town and though many of the small houses that were closer to it had been abandoned in an effort to expand westward, it still managed to haunt the citizens when they went to sleep and were surrounded by only the blackness of the night and their great isolation.

For, in spite of the ever-present friendliness that pervaded the people and their interactions, the town almost never had travelers who passed through and so found itself caught in an insularity that left many people feeling an unconscious disconnect that twisted in their stomach when they found themselves with the unlikely opportunity for introspection. Indeed, there was only one side road that passed through the quaint little village and that could only offer the irregular, lost traveller, for the most part. Outside of these infrequent, unexpected and unintended tourists there was only one other visitor and that was the yearly visitor sent from Fritz Henrike to make sure that the Gefarhans were still happy and more importantly, doing their duty in supporting the ideals and lifestyles propagated by Atheim and King Alaric Waldemar.

These yearly delegates were always pleased by the eager and earnest upholding of Atheim’s principles that Gefahrans ardently believed and lived. The small school on the south-side of town had been turning out steadfast, patriotic citizens of Atheim for years. Simple mathematics were taught and reading and writing was learned but the focus of those six years of education was to hammer in the axioms that upheld Alaric Waldemar’s kingdom and had done for nobody knew how long. The myths of the hero, Claus Dieterich filled the minds of the young, excited and imaginative children that were soon to be loyal servants of their ever-expanding kingdom. Claus Dieterich had raised men up to fight injustice and evil and bring a shining light of goodness and valor into Edaphos.

One of the great attractions of the town was the beautiful marble statue of Claus Dieterich that adorned the small town square. The magnanimous sculpture depicted the handsome, angular standing at a towering seven feet, which was said to be to scale. He had a face flushed with enthusiasm and confidence, even in the stone you could see the charisma of this legend shining through. With his short curly hair rippling over his skull and his big eyes that, though they were lifeless, seemed to be two bright beacons that one could stare into for hours. He had a gargantuan frame and, it seemed, even through the plate mail that was crafted over his body one could see his massive, bulging muscles. One arm was by his side holding his helmet, which was a gorgeous ornament, and the other was thrust into the air with an enormous sword in hand that seemed to still shine with an inspiring light. One foot was planted firmly in the earth and the other was pressed up against a rock with a resounding sense of victory.

This marble resemblance of Claus Dieterich looked over the business hub of the small town. The square was an intersection of the two through paths of the town: Haupt Road and Sachlich Road. And on the corners here were the two general stores of the town, the tavern and the town hall.

The first general store was owned by Duarte and was the place where all Gefahrans went if they needed anything done. Duarte performed all the needed tasks from cutting hair to curing wounds, he was the man with the answers in Gefahr and was the pride and joy of the town. He usually had some insightful observation, some nugget of wisdom that would be donated with whatever service he was asked of.

The second general store was a family store, owned by the Calderons. The father who ran the store was Alamaro and was always keen to find the quickest deal. He encouraged an unquestioning acceptance of the way of life they’d been born into and found it hard to understand an existence that wasn’t based on the pursuit of wealth. His son Alfonso was the opposite, an inquisitive young boy who was curious about bigger questions about purpose and life. Alamaro was commonly disturbed by his son but kept his mouth shut and made the boy work the store and waited, believing fervently, that any day Alfonso would realize the joys of money and settle himself into the simple life.

The tavern, The Weary Warrior, was a battered, old establishment owned by a well-meaning man who was kind and accepting. Abelardo Izador has done his best to keep a happy family on his own. His daughter, Belia, was a beautiful girl who was the attraction of the young Gefahrans and the lecherous desire of the older Gefahrans. She did much of the serving to assist her father. Abelardo had also been compassionate enough to welcome his distant relatives, Sirion Alaric Baltasar and Catalina Juliana Baltasar, into his own home when the siblings had been orphaned. He struggled to support the family but has been a source of strength for the four of them and for the town in its entirety. Catalina, also a pretty, young woman in the town, helped to serve with Belia and usually, depending on how much they flirted, could rake in a good amount of money in tips. Sirion had taken on an immense bulk of the work for Abelardo as time had moved on and had demonstrated his incredible intelligence for keeping books, playing chess and idle debates. He was seen as something by an oddball by many of the others in Gefahr but wasn’t disliked and had a strong relationship with Alfonso.

The town hall was rarely used but was a large building that could support the whole population when the mayor, Ramone Indalecio, had some innocuous and uninteresting speech to make. On holidays the town would cram themselves into the structure and celebrate together, usually spilling out into the square after some time and spending much of the night drifting between the hall and the tavern.

The local guard, which consisted of five men, would train on a weekly basis. Though they never had any real work other than their unnecessary patrolling, the armsmaster worked them rigorously and expected a high degree of commitment. The armsmaster was well known and well respected in the town simply because around fifteen years previously he had come from Steurung, the mainland of Athiem, to train in the Ubel islands and had quickly ended up on Zerstung. No one understood why such a renowned trainer and warrior had ended up in a small rural village but nonetheless he had now lived there for more than a decade. He was fairly amiable and participated in most local celebrations but beyond his superficial attitude of warmth was somewhat aloof and would deflect questions about his past or why he had ended up in Gefahr.

He had a daughter who was also seen to be a bit of an outsider and hadn’t yet been readily welcomed into the community. Rowena had not yet made friends and should an strange exuberance for battle and for animals that was looked in with slight distaste by the majority of the older Gefahrans and the younger ones were simply mystified by her nature. She even looks slightly awkward and gawky, with a boyish countenance and clothes that lean more in the direction of a male’s wear.

Past the town square is the small area taken up by the tiny homes that house various families who make up the population of Gefahr. Just past these houses are the five farms of the village. These supply a large portion of the food eaten by the citizens although there are two farms that don’t donate any food to the town and are often looked down on by the community.

One is the Revera farm. This little plot of land holds the broken family of Cristobal and his father, Domingo. When Domingo’s wife, Maribel, had been alive they were both well-liked and well-appreciated for their generosity and were the highlight of all the farms. People loved to go out to the Revera farm to visit with the family. They all had a knack with people and being in their company had always been enjoyable. But in the three years after Maribel’s passing Domingo has become a selfish and miserly man who keeps to himself and is seen by no one except Cristobal. Domingo still farms but no longer gives any of his food to the town but simply lets the excess rot. Cristobal, eager to maintain the family name, has worked harder and harder each year to harvest the whole farm and give some of it back to Gefahr. He has also taken Domingo’s nightly journey out to the tavern as his own. In the days before Maribel’s death the father and husband would make a trip to the Weary Warrior on a daily basis to swap stories and share beers and based on his magnetism he had become a popular part of going to the tavern at all. Domingo has shut himself in, in the wake of his wife’s passing and left the duty of charming the other Gefahrans to his earnest son, Cristobal. Cristobal makes his way down with his hand-made guitar and flute and plays his music as long as he wants to. He is always welcome to the tavern and has become a recent attraction to the town, not to mention to the young ladies enchanted by the handsome, young man’s talent.

The other farm is the Prudencio farm. This family has been discriminated by all in the Gefahr community. Rafael and Preciosa are eccentric, awkward and ominous. Many will take a longer route, just to make it around the house. The boy, Matias is beginning school with the coming of fall and the whole town is nervous to see how a Prudencio will fit in with their comfortable little village. Their crops are always plentiful but still they keep if for themselves. A mutual agreement has been made that they will keep to themselves and others won’t bother them. Many are concerned that the autumn has blown in trouble as Matias joins the other boys in classes, but there are some who are convinced that this bodes well and that there is a brightness that shall come from this new encounter.

The autumn winds have brought gusts of foreboding however and there are shivers down Gefahrans spines as they walk through the streets and nightmares clutching their minds as they dream. Most have shuffled it off into the back of their minds but no one can shake off the feeling that there is a darkness creeping towards them swiftly and that their peaceful existence is at stake.

-Dragonblood

Posted on 2009-09-05 at 04:59:04.
Edited on 2009-09-05 at 23:16:21 by Dragonblood

Topic: ... forth from the Garden... Q&A
Subject: ... forth from the Garden... Rules


Skills:
Alcohol Tolerance:
This is a skill I've invented. It is effected by Constitution. A roll must be made every time a new drink is taken or an hour after the first drink was taken. For every drink the DC increases by one so if it someone's first drink the chart would look like this:
1 (critical fail): The character becomes an NPC (the DM controls him until he "sobers up) and must make a fortitude check against throwing up and/or passing out.
1-5: The character is drunk. The DM may challenge any action that doesn't seem accurate to being drunk. The character gets a -1 on all skill, combat, etc... checks (this stacks if the character has failed the skill check multiple times but decides to keep drinking). If the character has been in this section five times then they must make a fortitude check against throwing up and/or passing out.
6-10: The character is tipsy/buzzed but can both control and conceal it. However the DM may make suggestions, such as "you are feeling more open about your hatred for the gang across the room".
11 and over: The character doesn't feel anything.
20 (critical success): The character may take another drink without feeling anything.
However if it had been their fourth drink instead of their first, the chart would look like this:
1 (critical fail): The character becomes an NPC (the DM controls him until he "sobers up) and must make a fortitude check against throwing up and/or passing out.
1-9: The character is drunk. The DM may challenge any action that doesn't seem accurate to being drunk. The character gets a -1 on all skill, combat, etc... checks (this stacks if the character has failed the skill check multiple times but decides to keep drinking). If the character has been in this section five times then they must make a fortitude check against throwing up and/or passing out.
10-18: The character is tipsy/buzzed but can both control and conceal it. However the DM may make suggestions, such as "you are feeling more open about your hatred for the gang across the room".
19 and over: The character doesn't feel anything.
20 (critical success): The character may take another drink without feeling anything.
And if it was their ninth drink it would look like this:
1 (critical fail): The character becomes an NPC (the DM controls him until he "sobers up) and must make a fortitude check against throwing up and/or passing out.
1-14: The character is drunk. The DM may challenge any action that doesn't seem accurate to being drunk. The character gets a -1 on all skill, combat, etc... checks (this stacks if the character has failed the skill check multiple times but decides to keep drinking). If the character has been in this section five times then they must make a fortitude check against throwing up and/or passing out.
15-27: The character is tipsy/buzzed but can both control and conceal it. However the DM may make suggestions, such as "you are feeling more open about your hatred for the gang across the room".
27 and over: The character doesn't feel anything.
20 (critical success): The character may take another drink without feeling anything.
Consider these stages of being drunk. So, the character is already drunk or buzzed but roll a success (they don't feel anything) then they will go up one stage of sobriety. However, the penalty on skills applies to this skill as well so if one is already very drunk it is only inevitable that they get more drunk.

Perform:
1 (critical fail): The audience/listeners are repulsed and have a lasting dislike for the character. If they are volatile and the relationship is already hostile they may consider combat.
under 5: The audience doesn't like the performer and is likely to leave or get away from them and tell others about how bad the performance was.
6-10: The audience becomes discontent because of the performance and is silently unhappy about the performer.
11-15: It is tolerable background entertainment. Nobody's paying much attention however.
16-20: The audience is happy to listen, its nothing special but it leaves them in a good mood.
21-25: The performer is memorable and the audience might tell others about how much they enjoyed the performance.
26-30:The performance is outstanding and it is likely that the people will leave exuberant and love the performer.
20 (critical success): The performance eclipses all previous performances and the audience feels a desire to be near the performer and give them everything they can as a recompense for the beautiful performance they were lucky enough to witness.

Taking Ten:
I've altered the idea of taking ten for this system. Often this option is used as a crutch (ie. if you know the DC won't be more than 20 and you have a bonus of 12, you will take ten). For my system, until a player has become exceptionally adept at their skill it isn't a good option, because when one is just learning something they often don't do incredibly, even when they play it safe. So, this way taking ten means that you roll a 10 sided die then add your ranks, then add your full bonus (including your ranks). It works like this.
A first level character with 4 ranks on the Search skill and 12 intelligence takes ten on a Search check. They roll a six so their total is fifteen. This will mean that at first taking ten isn't that beneficial but it will become quite beneficial when a character develops a skill stronger. However, when taking ten a player cannot roll a critical success, clearly. Once a player has more than ten ranks it remains at a bonus of ten.

Posted on 2009-09-03 at 03:48:55.
Edited on 2009-09-08 at 22:03:54 by Dragonblood

Topic: ... forth from the Garden... Q&A
Subject: ... forth from the Garden... Maps


Maps will be posted.

Posted on 2009-09-02 at 23:40:31.

Topic: ... forth from the Garden... Q&A
Subject: ... forth from the Garden... History


Edaphos History will be posted.

Posted on 2009-09-02 at 23:40:03.

Topic: ... forth from the Garden... Q&A
Subject: ... forth from the Garden... Characters


Cristóbal Revera
Gender: Male
Race: Human
Class: n/a
Level: 0
HP: 10
Age: 19
Height: 5’11”
Weight: 162

Str 14
Dex 12
Con 14
Int 9
Wis 10
Cha 16

Init +1
Fort +2
Ref +1
Will 0
Speed 30 ft.
AC: 11

Unarmed:
Attack Bonus: +2
Damage: 1d3+2 (subdual)

Skills:
Alcohol Tolerance: 4 (2 ranks + 2 ability mod.)
Craft (Musical Instruments): 1 (2 ranks - 1 ability mod.)
Handle Animal: 5 (2 ranks + 3 ability mod.)
Perform: 7 (2 ranks + 3 ability mod. + 2 Skill Focus)
Profession (Farmer): 2 (2 ranks + 0 ability mod.)
Ride: 3 (2 ranks + 1 ability mod.)

Feats:
Skill Focus (Perform)

0/1000

*

Sirion Alaric Baltasar
Gender: Male
Race: Human
Class: n/a
Level: 0
HP: 6
Age: 20
Height: 5'11”
Weight:

Str 9
Dex 15
Con 10
Int 16
Wis 14
Cha 9

Init +2
Fort +0
Ref +2
Will +2
Speed 30 ft.
AC: 12

Melee: -1
Ranged: +2

Unarmed Attack:
Attack Bonus: -1
Damage: 1d3-1 (subdual)

Skills:
Alcohol Tolerance: 2 (2 ranks + 0 ability mod.)
Concentration: 3 (3 ranks + 0 ability mod.)
Gather Information: 1 (2 ranks - 1 ability mod.)
Handle Animal: 4 (3 ranks - 1 ability mod. + 2 Skill Focus Feat)
Heal: 5 (3 ranks + 2 ability mod.)
Knowledge: 6 (3 ranks + 3 ability mod.)
Profession (Bookkeeper): 5 (3 ranks + 2 ability mod.)
Ride: 5 (3 ranks + 2 ability mod.)
Strategy: 6 (3 ranks + 3 ability mod.)
Use Rope: 5 (3 ranks + 2 ability mod.)


Feats: Skill Focus (Handle Animal)

100/1000

*

Rowena
Gender: Female
Race: Human
Class: n/a
Level: 0
HP: 6
Age: 16
Height:
Weight:

Str 10
Dex 14
Con 11
Int 15
Wis 11
Cha 14

Init +2
Fort +0
Ref +2
Will +0
Speed 30 ft.
AC: 12

Melee: 0
Ranged: +2

Unarmed Attack:
Attack Bonus: 0
Damage: 1d3 (subdual)

Skills:
Handle Animal: 5 (3 ranks + 2 Charisma)
Hide: 5 (3 ranks + 2 Dexterity)
Intimidate: 5 (3 ranks + 2 Charisma)
Listen: 3 (3 ranks + 0 Wisdom)
Move Silently: 5 (3 ranks +2 Dexterity)
Perform (Music): 5 (3 ranks + 2 Charisma)
Ride: 5 (3 ranks + 2 Dexterity)
Tumble: 5 (3 ranks + 2 Dexterity)

Feats: Martial Weapon Proficiency (Long Sword)

0/1000


Posted on 2009-09-02 at 23:39:44.
Edited on 2009-09-30 at 14:15:55 by Dragonblood

Topic: ... forth from the Garden... Q&A
Subject: ... forth from the Garden... Q&A


This will be the Q&A thread for the 3E D&D Game ... forth from the Garden.... I ask that only players in this game post and please do not post until I have put up all the information that is necessary for the game. This thread will be used for ALL out of character messages - from small questions to large explanations - I ask that all posts that occur in the game be "in character" (I use the expression loosely - it's most likely everyone will be using third person). Thank you for you cooperation. I look forward to playing with you. I will notify you when you can begin to post in either this thread or the game thread.

-Dragonblood

Posted on 2009-09-02 at 23:36:44.
Edited on 2009-09-02 at 23:36:57 by Dragonblood

Topic: Loaded Dice: Strip #2
Subject: Good Stuff!


I'm glad you guys got a web comic up, its awesome to see and too too true, haha! I've enjoyed both strips so far, good job to everyone involved! I love it and can't wait for more!

Posted on 2009-08-03 at 15:49:23.

Topic: Dragonblood Back After Hiatus
Subject: Dragonblood Back After Hiatus


Hey everybody, its been six months since I've been at the site. I've been meaning and wanting to return long ago, but life issues have kept me busy and even now I don't plan on making a bigger commitment than one game. However the reason I'm posting my return up here, is mostly as an apology. I wanted to say sorry for my unannounced disappearance half a year ago. A major real life issue came up with my step-father, where I was spending most of my time at the hospital and when I wasn't I had school to deal with. Because of this, when I was at home I just went to bed and didn't have the energy or the attitude to post. I'm sorry that I never explained this sudden absence and hope that it didn't make any of the games I was participating in at the time too difficult.

That said, I can't wait to get back into both the great community here and the fun game. I promise to anybody I happen to be gaming with that I won't be so inconsiderate again, and hope that all of my fellow gamers at the time can forgive me. The games were all certainly fun and I thank the gamers and the DMs!

I plan on committing myself to the DMing of one game that I'm going to be starting up soon, which I hope will have a long a fruitful life, so hopefully I see some of you there and hello again to everyone else! Thank you for the good games and glad to be back in the inn!

-Dragonblood

Posted on 2009-07-28 at 00:04:26.

Topic: Inheritance -- Epilogue
Subject: gone with the wind


Hey everybody sorry I've been absent, I'm just gonna get caught up now.

Posted on 2009-02-09 at 21:19:27.

Topic: Of Dragons and Men Questions and Answers
Subject: update


Okay cool. I should get one in before update... tomorrow? we'll see I make no promises.

Posted on 2009-01-29 at 05:13:22.

Topic: Of Dragons and Men Questions and Answers
Subject: posting...


Okay I know I'm really behind, I've been quite preoccupied lately and I apologize I want to get posting up to once a week, would that be enough gboy?

Posted on 2009-01-29 at 05:09:38.

Topic: Inheritance -- the game
Subject: Leadership


Jethro spent the necessary time to truly feel confident that he had everything the sorcerer had carried. He kept what he wished and brought the rest back to the group easing himself down by the fire. Ether's healing had done wonders and he felt refreshed and much more jovial. But then the matters at hand set themselves upon him. A leaderless party, with an uncertain mission and a group of stubborn hotheads who were determined to have their way. The gnome laughed to himself, it was a weighty situation but Jethro was not one to take things seriously, if he wasn't having fun or making profit what was the point? Kannizan brought up the proposition of putting forth a leader. Jethro was not sure that was entirely necessary, what was much more pertinent was trust and coordination, regardless of having a figurehead. If they all trusted turning to one particular organizer in the context of combat that was reasonable but what was the point of having someone tell people what to do? Jethro stayed silent and was utterly shocked when Ether nominated him as a possible leader. What had he done? Hadn't he tried to keep to himself. He never meant to make himself prominent within this rag-tag party. He sighed, perhaps he would stay silent. Speaking out of turn had gotten him into enough trouble, as it were. His speech would only come at the desires of others. At least, he thought, he was in good favour of a few people. If they needed a leader however, Jethro thought perhaps the cleric would be the best option, as long as it was made clear that personal judgment was a necessary part of correctly following orders.

Posted on 2009-01-27 at 04:41:37.

Topic: Of Dragons and Men Questions and Answers
Subject: wait


Hey gboy, sorry about the wait. It'll be up soon.

Posted on 2009-01-26 at 00:25:32.

Topic: Inheritance -- Epilogue
Subject: Divy


Yeah, Jethro is of the same mind, he is searching so if he wants something he will take it and he will pass on everything else to the others. As for gold, are we divvying it up equally or do Jethro and Velina get it all because when it comes to first come first serve, this will be something Jethro is interested in.

Posted on 2009-01-25 at 18:34:12.

Topic: Of Dragons and Men Questions and Answers
Subject: good to have you


Welcome! Digging the Aasimar, was gonna be one meself!

Posted on 2009-01-24 at 05:58:38.

Topic: Inheritance -- Epilogue
Subject: answers


Loot List

don't matter to me. Perhaps who owned it though...?

Quick or thorough search of bodies?

Definitely thorough. I think you said an hour for each body if we take twenty, don't know if that's worth it or not. If Velina and I do it that's two and half (assuming we can do it in half an hour if we work together) three otherwise. Taking twenty basically means spending the time to earn the equivalent of rolling a twenty on a skill check... is that right?

Move, hide, leave, bury, or (other) bodies?

I like the bad a$$ leaving the bodies out, particularly in some display. I think within a chaotic neutral group (specifically between Jethro, Ether and Almyrikon I'm assuming) a display would make sense.

Camp or continue?

Camp, its wasting a day but we get spells back and Bearspaw and I need healing... you gonna hook us up Admiral ??

Divvy-up now or later?

definitely now.

Posted on 2009-01-24 at 05:55:42.

 


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