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You are here: Home --> Forum Home --> Recent posts by Lano
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Topic: Let's play edition 5
Subject: Nomad's question


It's a "salamander warrior" apparently. It's one of the default avatars. I would prefer a stock photo of a real live komodo dragon, but that's not an option, apparently...

Posted on 2017-02-04 at 12:43:45.

Topic: Let's play edition 5
Subject: Players so far


Padre
Schnozzle
Nomad
Norm
Chessi

That's five. Which is actually the number of players the module is designed for, so I'm thinking of calling it at that.

I'm good to start when everyone has character sheets ready. I'll look them all over before starting.

Posted on 2017-02-04 at 12:33:39.

Topic: Let's play edition 5
Subject: Party


Currently there is a fighter (with a strength of 19 and very high stats in general), and a warlock.

So the party could use a rogue, for sure. People can be whatever they want, I don't care if everyone's a figher, thought that could lead to trouble for the party of course.

Nomad, I don't mind that you know the module, but it means you'll have some spoilers for sure, and I do ask that you try to play your character as if he did not have knowledge of key things.

Posted on 2017-02-02 at 22:11:26.

Topic: Let's play edition 5
Subject: ...


I added page reference for starting weapons and armor.

Posted on 2017-02-01 at 18:25:49.

Topic: Let's play edition 5
Subject: Sample sheet


https://www.docdroid.net/S0EKpZd/grelletrask.pdf.html

Here's one i did just to try, missing a few things here and there. Notice i had to abbreviate the weapon titiles and how i marked the contents of the starting pack.

Posted on 2017-02-01 at 11:22:42.

Topic: Let's play edition 5
Subject: Next step.


What you might want to do is look at a 5th edition character sheet and go from there. I'll add more explanation later today.

My preference is to donload the editable pdf from wizards of the coast and when its ready (or if you just want me to look at it) upload it to a pdf sharing site and post the link here.

Posted on 2017-02-01 at 07:22:46.

Topic: Let's play edition 5
Subject: starting level


Level one, I forgot to mention.

Ask questions, I'm sure I'm missing stuff here.

Posted on 2017-02-01 at 00:05:55.

Topic: Let's play edition 5
Subject: random question


Is there a way to hide my email address?

edit: Nevermind, figured it out...honestly weird that it would default to yes, share my email address....

Posted on 2017-01-31 at 22:33:27.
Edited on 2017-01-31 at 22:38:24 by Lano

Topic: Let's play edition 5
Subject: ...


No more than six.

Posted on 2017-01-31 at 22:24:45.

Topic: Let's play edition 5
Subject: Religionsq


FYI I'm planning on calling padre's order "The Order of Yaweh." in case you want to fit into that thematically. That isn't meant to be ironic. And yes, can you be as pagan or not pagan as you wish.

Posted on 2017-01-31 at 20:39:16.

Topic: Let's play edition 5
Subject: extra material


For now, I'm sticking to the official player's handbook, but if you have something you really want, I'm honestly open to ideas. But this is something very new for me so I want to get into a rhythm with the basic schemata before I go experimenting with other stuff. rnrnSo expect me to make mistakes, while I also try to be open to suggestions.

Posted on 2017-01-31 at 20:35:34.

Topic: Let's play edition 5
Subject: Let's play edition 5 - no more people for now


I'm new here, and I'm gonna come in swinging, I suppose.

I'm basically trying to learn how to play Dnd fifth edition. I'm assuming nothing about your familiarity with the game in this post. I'm going to be using a module that I got from the DnD starter pack. I didn't come up with it, it's from Wizards of the Coast, as far as I'm aware.

I've decided to close recruitment on this, since we have five people already.

Everyone starts at level 1.

Basically, I want this to be a mutual learning experience. That means I want you all to care about the rules and want to learn and apply them. Does that mean we'll always follow the rules in every case? No, but the point is that you want to learn how to play DnD fifth edition with me. That doesn't mean we'll be super formal or anything, it just means we want to learn how to play.

Here's a link to the player's handbook, pdf version: https://dnd.rem.uz/5e D%26D Books/D%26D 5e - Players Handbook (Small).pdf

But it also means I want you all to make characters. Which will probably the most work out of any single thing in the whole process for you. I can help you with this, and anyone who wants to play can post questions here.

Here are the steps:

1. Decide what race you want to be:. For this adventure, and for the purposes of simplicity, I'm going to limit you to being human (well-rounded bonus), elf (dexterity bonus), dwarf (constitution bonus), and halfling (dexterity bonus). Dwaves can be hill dwarves(wisdom bonus), or mountain dwarves (strength bonus), and elves can be forest elves (or wood elf) (wisdom bonus), or high elves (intelligence bonus). Half-lings can be stout (constitution bonus) or lightfoot (charisma bonus). The chapter covering races starts on page 13 of the pdf document.

2. Decide what class you want to be. This comes with A LOT of variety. Don't think to deeply on this, and don't worry about things like what deity your cleric worships or anything like that. Just think of it in terms of play style. I'm just going to put a list here and a brief description of each, and which ability score you want to be the highest for them (in parenthesis). The chapter covering classes starts on page 39 of the pdf

Barbarian: Brute strength fighter, higher average health. (strength) -Equipment: Light and medium armor, shields, simple and martial weapons
Bard: The book describes them as "magicians" but I believe they're also decent melee fighters. (charisma) Equipment: Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
Cleric: Clerics are fighters, but they also use spell casting, and typically know healing magic. (wisdom) Equipment: Light and medium armor, shields, simple weapons
Druid: Magicians that use magic related to nature, and being in commune with animals. Maybe like a hippy, more magic focussed cleric. (wisdom) Equipment: Light and medium armor (nonmetal), shields (nonmetal), clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Fighter: Well rounded fighting class, not likely to use magic in battle, though I think that varies (strength or dexterity) Equipment: All armor, shields, simple and martial weapons
Monk: Fighter, but one who's strength is derived from being in touch with ki, a spiritual force. (strength AND dexterity) Equipment: Simple weapons, shortswords
Paladin: Holy knight. You're a melee fighter who gets special powers from being pure of soul. In my game you must have a lawful alignment to be a paladin, which means your character must be played as honorable, and rule following. (strength AND charisma) Equipment: All armor, shields, simple and martial weapons
Ranger: Like a druid in reverse? You're a fighter with some nature type magic (Dexterity AND wisdom) Equipment: Light and medium armor, shields, simple and martial weapons
Rogue: A fighter that's good at sneaking around and good with deception. (Dexterity) Equipment: Light armor, simple weapons, hand crossbows, longswords, rapiers, shortswords
Sorcerer: Some sort of spellcaster. (Charisma) Equipment: Daggers, darts, slings, quarterstaffs, light crossbows
Warlock: Spellcaster who's magic derives from a bargain with a spiritual entity. (Charisma) Equipment: Light armor, simple weapons
Wizard: Spellcaster who's magic derives from study. (Intelligence) Equipment: Daggers, darts, slings, quarterstaffs, light crossbows

Step 3: Determining your six ability scores, Strength, Dexterity, Constitution, Intelligence, Wisdom, and Charisma. This can be done with just taking the "standard array", 15, 14, 13, 12, 10, 8. You just decide which ability score you want to have which number. This is a "safe" way. You have a couple of very good scores, two good scores, one average, and one below average. Or, you can roll. This means you can get an ability score as high as 18, which is very good. But it also means you can get one as low as 3, which is terrible. What you do is roll four six sided die (or one four times) and drop the lowest, and that's your ability score for that ability. so if you roll three six's and a one, your ability score is 18.

That should get ya'll started for now. I'll help you develop further and make an actual character sheet if people seem interested in this.

Other important pages: p. 136 is starting armor and p. 140 is starting weapons. p. 118 is where backgrounds start.



Note: On what to expect in the actual game...I'm not going to expect people to make huge posts or to be the best writers in the world. I just want people to be clear on what they're character is doing, and don't be afraid to ask if a particular action is ok.

ADVENTURE HOOK: You are in the city of Neverwinter when a dwarf (possibly a friend or distant relative), Gundren Rockseeker, hires you to escort a wagon to Phandalin, a frontier town that sits against the Sword Mountains. Gundren has gone ahead with an old warrior, Sildar Hallwinter, to attend to some business in town while you follow with the supplies. You will be paid 10 gold pieces each by the owner of Barthen's Provisions in Phandalin when you deliver the wagon safely to the trading post.

Notes: This game takes place in the Forgotten Realms universe, specifically in the Sword Coast region. Here is a map of that region (we're probably only going to be visiting a tiny part of it, at least for now): http://media.wizards.com/2015/images/dnd/resources/Sword-Coast-Map_LowRes.jpg

Posted on 2017-01-31 at 00:32:20.
Edited on 2017-02-06 at 22:20:41 by Lano

 
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