The Embodiment
I will, in the near future, be starting a new rules-based game depending on the interest. I've made no secret of the fact that I am no longer a strong proponent of D&D, and as such, this game will be using my system: FUZIONfantasy (which I eventually hope to license through R. Tal. as it uses a huge chunk of their FUZION system). In any case, I thought I'd start the recruiting thread now because the game will begin as soon as Cerebral Paradox ends, which isn't too much longer, and I want people to be at least a little familiar with the rules. While it won't be necessary to understand the whole of them, you will have a character sheet, and it will be important to understand at least the basics.
Title:The Embodiment
Setting:
The Embodiment will take place in the Audalis setting. I've neglected it for quite some time now, focusing on my own campaign setting, and I think it is time I returned.
Considerations:
The FUZIONfantasy rules does not have classes, so you base your profession on your skill set and what's adding coin to your purse. However, you can base your character loosely on a particular D&D class rather easily.
There are not hit points, per se, in this system, and a single sword stroke can, quite realistically, kill your character, so if you're the type who enjoys wading into combat willy nilly without consideration for your character's safety, this is not the game for you. Your skills keep you alive, your history provides you with aid as well as enemies, and far more than any D&D game, your actions will determine whether you continue to breathe or not.
Armor is a great protector, but it also hinders you in both your ability to respond quickly, and how fast you move. If wearing a helmet, you can also affect your awareness.
Alignment is replaced by Philosophy, a guidepost to your character's moral standings, but in most cases not something that you are strictly required to adhere to (though it can still affect whether you remain in good standing with your god).
Magic use is scaled considerably: no more 20d6 damage spells, your ability to cast is determined by one skill while your knowledge of how to manage the casting is tempered by another. Religious magic is determined differently than arcane, and Nature even more so.
There are no character levels, just skill ranks...
In short, this is a game for people who prefer some real heroics due to tight spots and difficult odds at the real, and immediate risk of the character dying should they slip up.
Qualifications:
The characters are going to really need to be heroes, but this does not mean that they are shallow, or "Lawful Stupid". They need to have depth, drive, concerns, fears, etc. They can be any of the player races of Audalis--I'll adjust their write ups for the rules as necessary. I will also work closely with the players to intertwine the character's histories so we can forgo the "introduction" period. The characters can also be from any of the countries, even Sendria.
I am interested in developmental writing--in other words, I would like to see people capable of carrying a story, developing relationships with characters, developing the character's personality, who can post at least once a week, and who are comfortable taking initiative to help promote interaction. In my experience, Campaign-like games don't appear to fare well in PbP games, but I'm willing to give it another shot with The Embodiment, I just need players who are willing to as well.
I won't subconsciously direct your character creation choices by giving you a premise for the adventure--after all, in my opinion, realistic adventures wouldn't be geared towards the adventurer, the adventurer would be forced to convert their way of thinking and skills to reach their objective. What I'm looking for right now is an adventuring group of about five to six people. We'll start with the players first, and then flesh out the characters after we've established the player base.
Again, I'm looking for people who can write well, where any one of them can be the "main character" at any time as this focus may change and that player would be required to carry the group forward. As for timeframe...well, theoretically, this game could take years to complete. I guarantee it will be epic.
First step: post your interest in the game, and give me some examples of your writing/storytelling ability.
A Shadow RDI Staff Karma: 158/11 4402 Posts
Posted on 2008-05-31 at 21:36:14.
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Sounds good...
All right, Cap'n Lou, but you're the last one for now. Welcome aboard.
I'm glad to hear it Grugg. Just a reminder, we are going to take some time getting the characters set up, and the game itself won't start until Cerebral Paradox ends--I just don't have time to run another. This will grant everyone time to get familiar with the system and their characters though.
Character histories have some randomness to them in this, so as you're developing your character idea realize that you may have an idea of what's happened in the past, but there are going to be events that create enemies, allies, disastrous events, beneficial events, romances...the list goes on.
Glory has sent me the basic idea behind her concept...seeing how I want all of the characters to have a knowledge of each other, feel free to use this thread to consult and conspire.
A Shadow RDI Staff Karma: 158/11 4402 Posts
Posted on 2008-06-01 at 18:14:31.
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