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You are here: Home --> Forum Home --> General Forum --> Recruitment Threads --> To boldly go (again) where no one has gone before...
Parent thread: Star Trek: No Good Deed
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    Messages in To boldly go (again) where no one has gone before...
To boldly go (again) where no one has gone before...

As you may know, I am the webmaster of the RPG site, yet I have not been actively involved in an RPG for months. This may continue; right now, I am merely testing the waters, so to speak.

I have participated in three Star Trek games here at the Inn - all three have been immensely enjoyable, but all three have fizzled (largely due to the GM flaking out - warning! I was that GM twice). Despite that fizzling, these games have been the type that cause me to anxiously await every post, and they have brought out some of the best creative writing the Inn has seen.

Trek gaming is basically regulated freeform - you may post pretty much anything you like, but while you may create your own subplots, you are expected to follow the main storyline that the GM (who plays the captain of the ship) has laid out. Wouldn't be a lot of fun to have everyone warping the ship off in space, causing catastrophes that affect everyone, etc.

Anyway, my post here is to gauge interest in possibly reviving the U.S.S. Discovery (a Galaxy-class vessel). I would set this game a good two years further along than the last plot to fully allow for a reset of the crew where needed... though old veterans are OBVIOUSLY encouraged to return. This would place us at around season five of Star Trek: the Next Generation.

I'd like to do two posts per week, if we can manage that - but no less than one post per week. Please note that you don't have to know vast amounts about Star Trek to be able to play (though sure, it helps)... I can be geek enough for all of us, and I'm happy to help out with characters, questions, etc.

Also, please note that Trek posts are formatted a bit, but we can cross that bridge later, if the interest is there.

To play, you'll need to come up with a character concept and bio, and I'll need to approve it. Almost every department/specialty is available (save marines... we have none).

Okay, that's enough for now. If there is sufficient interest, we may try putting together a game.

Crew needs: First Officer - Alacrity Chief Tactical Officer - Eol Fefalas Chief Science Officer - Reralae Chief Engineer - Merideth Helmsman - Dragonblood Chief Medical Officer - Night Monkey
Crew that would be really nice to have: Chief Operations Officer - Baron Chief of Security
Ship's Counselor - Glory of Gallifrey Additional officers in any department - emybear450, Ion Kired, Dragon Mistress


I have been asked what I'm looking for. We use a standardized form for character data. You don't have to provide everything at once, but here are the items on it:

Name
Species (usually human)
Gender
Date of Birth (current year is 236
Birthplace (city and state/province, or colony/starbase, etc)
Height
Weight
Eye Color
Hair Color

Physical Description

Family and Background info

Education (college, starfleet academy info, etc)

Service record (date of promotions, commendations, etc. I can help as needed)

Medical History (if anything significant to report)

Commendations and reprimands (if any)

Special skills or ratings (if any)

Personal Bio (as detailed as you like)








Fun is Mandatory
RDI Staff
Karma: 379/54
7263 Posts

Posted on 2009-10-15 at 18:41:42.
Edited on 2009-11-10 at 22:39:11 by t_catt11


whoa

dude.....

The Tired
RDI Staff
Karma: 291/33
6348 Posts

Posted on 2009-10-15 at 18:53:25.


hehe

I knew I'd get SOME sort of post from you, sir.


Fun is Mandatory
RDI Staff
Karma: 379/54
7263 Posts

Posted on 2009-10-15 at 18:54:44.


I've played in your games before...

Are there zombies on board?



M.

P.S. And aren't you busy with diapers right now

Muse-i-licious
RDI Staff
Karma: 186/13
3273 Posts

Posted on 2009-10-15 at 18:55:44.


heh

No zombies.

Like I said, I'm testing the waters. Trek games have always been crazy fun.

Fun is Mandatory
RDI Staff
Karma: 379/54
7263 Posts

Posted on 2009-10-15 at 18:57:27.


lol...

Just checking... I hate being gnawed on by zombies. And yes I agree... I did a little on ST:OP before it died and I loved it.

Trek is such a fun world.

Well if you are testing the waters I'll be the first one to stick their toe in.

M.

Muse-i-licious
RDI Staff
Karma: 186/13
3273 Posts

Posted on 2009-10-15 at 19:08:28.


Och!

Ye cannae float tha' boat wi'oot a MacTavish runnin' TAC now, can ye, laddy?

Get off yer duffs, haggises! I wan' full repairts on weap'n systems an' tactic'l readiness on me desk in less'n thairty-six hours! If I dinnae 'ave 'em in twelve, I'll be smackin' some 'eads!



Twist me arm why don' ya?

Lord of the Possums
RDI Staff
Karma: 475/29
8917 Posts

Posted on 2009-10-15 at 19:29:21.


So...

This fits in with the ST:OP timeline somehow? I could potentially bring Sojourn back? I loved her... would be fun to have her 'grow up' some...
Oh now you got the gears turning...

M.

Muse-i-licious
RDI Staff
Karma: 186/13
3273 Posts

Posted on 2009-10-15 at 19:35:40.


well...

It would actually be a few years BEOFRE ST:OP (Eol's game).

This would be back in the days before MacTavish got his first command.

Fun is Mandatory
RDI Staff
Karma: 379/54
7263 Posts

Posted on 2009-10-15 at 19:38:53.


Ah...

*stops the gears* that wouldn't work then *shrug* I'll go back to the drawing board then

M.

Muse-i-licious
RDI Staff
Karma: 186/13
3273 Posts

Posted on 2009-10-15 at 19:40:29.


LOL

Yeah... like back in the day when Mac was pretty sure he'd never sit in the big chair.

Old school, angry, blustering Mac! I loooooooove the very thought of it.

Lord of the Possums
RDI Staff
Karma: 475/29
8917 Posts

Posted on 2009-10-15 at 19:41:26.


hehe

Eyep... he's so much fun.

Thsi would be six years before the first ST:OP post. 2368 is the year.

Fun is Mandatory
RDI Staff
Karma: 379/54
7263 Posts

Posted on 2009-10-15 at 19:43:09.


huh?

Old School angry and blustering? I seem to recall him being pretty angry and blustering in the New School...

M.


Muse-i-licious
RDI Staff
Karma: 186/13
3273 Posts

Posted on 2009-10-15 at 19:55:20.


If you thought Cap'n Mac was bad...

...just wait til we go "retro".

Lord of the Possums
RDI Staff
Karma: 475/29
8917 Posts

Posted on 2009-10-15 at 20:07:03.


no lie

Cap'n Mac had to control his temper a bit. Mac from "back in the day" would have pushed several Romulans out of the nearest airlock.

Yep, as a commander, Mac was really just a teddy bear.

Fun is Mandatory
RDI Staff
Karma: 379/54
7263 Posts

Posted on 2009-10-15 at 20:39:20.


   
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